Alright, what weapon should Akemi have?

  • Let her keep the gun!

    Votes: 9 33.3%
  • Give her a sword!

    Votes: 10 37.0%
  • More Magic!

    Votes: 6 22.2%
  • Hand to Hand!

    Votes: 2 7.4%

  • Total voters
    27
  • Poll closed .
And Here is Draft number 2: Different Missions Edition. Its basically the same except for the Missions in Mayor Actions.

Plan: Unlocking more missions (Sky Edition)
-[] Mayor Actions:
--[ ] Scout The Skies
--[ ] Magic is Showtime!
--[ ] (NEW) Figure out what the hell is happening with Akemi. (DC ???, Magical)

-[] Minor Actions:
--[ ] (NEW) Work the cashier at Animate. (DC 55)
--[ ] (NEW) Try to socialize with Aoi and Hikaru, make sure the bar's ok. (DC 35)

--[ ] Talk with the strange spirits in the deck.
—[ ] Malice
-[] Free Actions:
--[ ] (NEW) Go pay for your subscription. (1 capital)
--[ ] Explore Kyoto

--[ ] Buy something from Kirata.
---[ ] Wind Glyphs (2 Capital)
-[] Companion Actions:
-- Himari Actions:
---[ ] Get some sunglasses. (Mental Check, DC 40/70)
---[ ] Figure out the secret of the Archfiend's Armor. (Progress: 50/100, Mental)
--[ ] Akemi Actions:
---[ ] Consume a Shade Core. (Remaining: 4)
---[ ] Get situated.
-- Kirata Actions:

-[ ] Help out Himari with something.
--[ ] Figure out the secret of the Archfiend's Armor. (Progress: 50/100, Mental)
 
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Also quick question for anybody here atm, has anyone made an omake, but haven't posted it yet?
I just want to know for... reasons.
 
Actually, y'know what? You guys can post omakes if you have any, since we're onto the next week in game. No more than two per person tho.
 
…I'll be mildly disappointed if you do too much? Really tho, I'm just worried that everyone won't have time to read if too many omakes come in at once.
...ok... I wanted to see if I could pick away at your sanity, I am ruining the surprise but I have 5 omakes in the bank right now.
Hmmm... ok lets compromise. Choose 2:
1. Game Au Part 3
2. MH AU
3. A new Yugioh Card Pack (Less than previous ones)
4. Digimon AU
5, Megaman Battle Network AU
 
For the Free Actions, I'd also suggest paying the dojo subscription fee? It's only 1 capital, and we're currently spending only 2 out of 5, with the odds of getting 3-4 this coming week. Other than that I like version 1!
 
I am... wondering

If we choose to train with a Will candidate, can we write in how we want to train them?
 
Omake: Wings of Love and Justice: Hollow's Eve
Wings of Love and Justice: Hollow's Eve

"Last time on Wings of Love and Justice: The Void Within"

Piggie, HWR and Crysbel: ….Well fuck.

….And now for something completely different.

A month has passed since the worldwide raid against The Endbringer Void Millenium, a Magic Consuming Gestalt that threatened the very world these Rider and MaGi inhabit. Thanks to the of every single Kamen Rider, Magical Girl, Kaijin Rider and Dark Magical Girl, all 4 copies of the World Ending Super Boss were successfully slain, granting vast riches, experience, and power to all the participants. Those that slayed the Void near the Sky Tower gained vast quantities of high-quality void steel and magical technology from their quarry. The individuals near the wasteland gained multiple passives that increased their efficiency when fighting groups of enemies, some of them even got the ability to command legions of summons without penalties, increasing the amount of summoning users in the following weeks. The Void Millenium that was near the in between was slain by legendary NPC's, but rumors state that what few players were among the legendary heroes gained an incredible understanding and control over the void and those that confronted the beast within Japan, gained magical regents unmatched in strength and quality till that day.

While no player will ever say that the sudden raid was a good experience, the rewards obtained MORE than made up for the trouble. Sadly, no one knows who caused the event to occur in the first place, and they probably never will. Unknown to all but a single Guild, a certain Magical Rider apologized profusely to his friends, feeling guilty of the whole mess they made. They were forgiven, but prohibited from doing any experiments with glyphs for the next month and could not do experiments unsupervised for a month after that, also they now keep an inventory TheHonestWorld Runner's inventory at all times. The "punishment" could have probably been extended, but not even one week later a Tech Focused Kamen Rider in the Russian Server unleashed, quite publicly I might add, an Unholy Technological Kaiju with more armaments that physically possible. ("Machina Exodus: Infernoroid" was promptly slain by a combination of irate Archmages and tech Hungry Heroes. The poor thing only managed to launch 3 nukes before being hit with over a 1000's spells (multiple times!) and becoming a scrap heap).

Anyway… It's been a month since that event and Re-Alight is currently enjoying the Halloween event's currently going around in the game. Spooky monsters, treats, items, and missions have been the name of the game in the weeks leading to October 31'st, and no one has been busier than Piggie. After the raid, the Dark Kamen Rider has been pretty busy cataloging the various rewards obtained in the raid and practicing his new armor [Aerial], but today is going to be especially special.
_____________________________________________________________________________________________________________________

October 30, 10:00 P.M

Re-Alight Guild Base, Guild masters Room
.

Piggie: … and that should be everything. Ok, I'm ready to get the last material I need to unlock my Third Armor. Just need to head over to the [Clockwork Night] Zone, while it's still night and the enemy that I need to defeat should be in the deepest area. Time to do this.

Oh my! This is quite an interesting event. It seems Piggie is just about ready to get their third armor and is planning on heading out alone. Quite reasonable really, few people would be awake at this time of night, especially as the quarry Re-Alight's leader is seeking spawns closer to 12 AM "irl" time. So it very unlikely anyone would be active in order to he-

Crysbel: What the heck are you doing here?

…or not?

Piggie: *Startled* OH STARS! Warn a person will you! Nearly gave a heart attack…Wait, why are you here?

Crysbel: Sorry for that. As for why I'm here, couldn't sleep and I have the following week free, so I jumped In to farm some event time glyphs. You?

Piggie: Oh, that makes sense. I'm heading to the [Clockwork Night] Zone, I finally gathered all but one material in order to unlock my last armor. The last material only spawns close to 12 AM, so yeah.

Crysbel: REALLY!? I'm so happy for you. You've been farming for weeks, glad to hear you are nearly done. But your heading alone to the CNZ? That place basically neuters more tech-based players if you're not careful. How about I accompany you? I have plenty of water and Elec based spells that can do a number on the enemies within. I can deal with the mooks while you head to the boss, how does that sound?

Piggie: That… would actually be helpful. Sure, you can come. *Crysbel has joined the Party* (Wohoo!- Crysbel). C'mon we are burning moonlight.
_____________________________________________________________________________________________________________________

Clockwork Night Zone, 10:45 pm.

Welcome to the Clockwork Night Zone, due to time of day, special rusted enemies will appear during your time here. Make sure to carry plenty of healing items and curatives for the [Poison] and [Bleeding] effects. Additionally, watch out, there's an extremely dangerous roaming enemy inside of the dungeon, don't become its next "meal."

Clockwork Night Zone

Type: Machine Dungeon
Effects:
  • All creatures within the Dungeon, including players, gain the passive [Machine Bound] while within the confines of the Dungeon. (This effect can't be removed until you leave) Creatures with the passive [Machine Bound] gain a 25% increase to their Physical and Technical stats and a -25% decrease towards their Magical stats. Additionally, they receive 25% more damage from water and electricity-based sources, while receiving -25% less damage from Cutting, Wind and earth-based attacks.
  • Due to the timeframe, The Random Field event [Rusted Clockwork] is permanently active, all enemies within the dungeon receive and extra 25% damage from water, electricity and Crushing based attacks, but they all gain the ability to cause the effect of [Rusted Blood] Increasing the damage you take by 20%.
Enemies:

  • Machina, Robots, Junk based enemies, Scrap based enemies (Due to event [Rusted Clockwork], poisonous slimes, oil-based slimes.
  • F.O.E Cyber Dragon roams the zone in search of intruders to slay. (This Enemy may gain additional forms, depending on how they are confronted)
  • F.O.E. A-B-C Dragon Buster and X-Y-Z Dragon Cannon are also roaming the dungeon. These enemies should be avoided when near each other, they have the tendency to increase the difficulty of battles when together.
Loot:

  • Multiple metals, oil, circuit boards, slime cores, Earth Glyphs, Fire Glyphs, etc.
  • Exclusive to the current timeframe: Ruin Force Core, "Hallow's Tricky Glyphs" (Item: Give one random Glyph when used) and "Ween's Tasty Treats" (Item: Succulent candy that restores 25% of a units max health and gives a random buff when consumed).


Piggie: Ok… a lot more effect's going on that I originally thought… it was a good thing you came with.

Become An impenetrable Escutcheon, strike true O' [Aerial], HENSHIN!​
(Idk stats sorry)

Name: Piggie
Rider Theme
: Space Bound Mech's (Gundam)
Level: 18
Health: 120/120

Stats:

Physical: 67
Social: 45
Mental: 48
Technical: 70
Magical: 40​



Crysbel: Oooohhh boy… I'm so glad I refreshed all my spells; I have a feeling I will need them. Ahem, ~Sing o' song of the cursed moon~ Magical Girl Eclipse is here!

Name: Crysbel

Level: 17
Magical Girl Theme
: Dark Moon Reaper
Health: 80/80

Stats:

Physical: 45
Social: 30
Mental: 45
Technical: 40
Magical: 70​

Both: Ok… LETS DO THIS!

With these words both heroes sallied forth into the depts of the dungeon. Piggies High technical stats permitted them to bypass some of the dungeons hidden traps and the [Aerial] armor made short work out fleeing enemies and fliers, meanwhile Crysbel's High Magical stat made her AOE spells Dusk Gloom Whirlpool, Soaring wave and Blitz storm make short work of almost all enemies within the dungeon, with the exception of the potent F.O.E's, who they avoided in order to save time. Minutes passed, and eventually, they reached the innermost chambers of the dungeon, where the Ruin Force Core resided. In the back wall of the chamber stood the core, glowing an alluring shade of purple and protecting it was a dangerous foe, Machina Titan Eater Ty-Phon.

Machina Titan Eater Ty-Phon: And yet more fools come for my treasure. Insignificant worms who dare defy the Power of the Void, know that this place will be your tomb! Scraplings, destroy them or face my wrath!

At the sound of their "leader's" command a hoard of voices could be heard coming from the direction in which our heroes came. Given each other a quick nod, Piggie began blasting the Tyrant while Crysbel left the innermost chamber sealing the entrance in a wall of ice and entering a fight against the advancing hoard of robotic monsters.

Piggie: Al right you tin can… Let's Dance!

And with those words, the fight started in its earnest. Ty-Phon was a dangerous foe, especially if you were fighting them one on one. His pitch-black frame with silver highlights made incredibly resistant to most physical attacks, his touch could rust mot metals (Including Rider Armor) thanks to the effects of [Rusted Clockwork] and his bulky frame did nothing to incumber his amazing speed, but those were not the most dangerous things about this metallic goliath. Ty-Phon's most dangerous abilities were the [Void Lock] and the [Tyrant's Army Terror Resurgence], the former allowed him to seal some of an opponents skills and passive's for an extended duration of time and the latter let him feed of his summons's fear of him in order to gain strength. Due to these powers, [Unicorn] would be less effective in a close quarters match, so [Aerial's] ability to generate turrets, shields, and laser-based gunnery, let Piggie chip away at the Boss' health bar, aided by the fact that many of their long-range skills dealt electric damage as well. The deadly dance of metal and energy lasted for 5-10 minutes, with both opponents taking damaging blows in between. Dented metal, melted weaponry, it was obvious that the final curtain call was fast approaching and as Ty-Phon charged a massive mass of purple lightning in front of him, it seemed like Piggie was going to lose this match. But you know what they say…

Ty-Phon: This farce has gone long enough! You have proven your might Rider, but in the end, you were fated to fall by my hand! Now perish! Cataclysmic Lig- HURK!!!

Passive [Tyrant's Army Terror Resurgence]has been nullified.

…Never count a Rider OR a Magical Girl out of the fight till the bitter end. As the opponent suffered a whiplash from suddenly loosing over 25% of his full power, Piggie gather all of his left-over energy into their Laser and with a powerful shout, launched a massive beam of light towards Ty-Phon, destroying the Mechanical Menace in one final hit!

CONGRATULATIONS!

[You have defeated Machina Titan Eater Ty-Phon and obtained the Ruin Force Core that he held!

Achievement Unlocked: Three of a Kind.
Obtain the necessary materials to unlock your Third Set of Rider Armor!
Once the slot is unlocked you will gain the Rider Armor [Barbatos].


Adapt and surpass all opposition O' [Barbatos] HENSHIN!​

Piggie: That… was…close, but SOOO worth it.

???: Yo! I'm glad your still standing, got the core?

As Piggie turned around to look at who had called them, they saw Crysbel entering the chamber looking… well looking like shit actually. Their clothes were torn, she was covered head to toe in what looked like oil, and their skin had splashes of a purplish metallic tint to it.

Piggie: The hell happened to you?

Crysbel: Eh *shrugs*, there were a bit more mooks that I expected, they got a good hit in here and there, but it was no biggie.

Piggie: Are you sure?
_____________________________________________________________________________________________________________________

5-10 minutes earlier…

Crysbel:
Frick, Frick, Frick, Frick, WHY ARE THEY SO MANY! What in the Name of Crisis Core is this Malarky!

Excusing our dear heroines "vocabulary" you see, at the beginning of this fight Crysbel was pretty much dominating throughout, but there was a teeny tiny detail neither player knew about Ty-Phons minions, they were basically immortal. As long as they feared their leader they would resurrect no matter how many times they were killed. As long as their leader stood, they would never fall, which led to Ty-Phon having a near constant source of power from them. Crysbel, Thinking she could wipe the enemies quickly and rejoin her teammate did not hesitate in using her AOE's which left her without her more potent spells when the hoard eventually came back for round 7. Leaving her with her spear to fight with and occasionally channeling water or lightning glyphs to extend a blade from the top of it to cut her opponents (A Scythe). As she ran around the dungeon, she was quickly running out of options.


Crysbel: Ok, calm down, Crysbel and Think! These guys will just keep coming until their boss bites it, but that also means Piggie is fighting with a disadvantage. Ugh, why are skill or passive sealing abilities so rare for players? Ok, new plan. I need to find a way to get rid of that passive, but how? Tyrants, blah, blah, gives the Ruler power to, blah, blah, the minions will not falter as long as they fear the… wait… Is that it? Fear… wait if I make them stop fearing Ty-Phon they can be killed and stop giving the tin can power… ok but how? These things aren't that afraid of death if they can just revive every time… but maybe… if they feared someone else when they died, would that cancel the effect? Its worth a shot, but how do I…

Light bulb. I think I have a spare [Adamant Skin], [Void Exchange: Strength] and [Flowing Mobility] spell on me…if I combined them… what the?


Bonus effect Activated!

The spirits of Halloween, Hallo and Ween have seen what you are planning to do and absolutely love it! They have temporally given you the passives: [Hallow Regeneration] and [Murder Drone] until you leave the dungeon. Have fun! 😊

Crysbel: "…ok now I have something to prove." Alright, lets channel my inner Cyn. Show time.
_____________________________________________________________________________________________________________________

Scrapling Captain: Where in the world is that intruder? She's torn trough us like a Mecha's damn industrial foundry and have been leading us in circles! If we don't hurry up, Lord Ty-Phon will…

*Thunk*​

Scrapling Captain: AHA! There you are, this is Captain SC # 142 requesting back up, I found our runaway and am in hot pursuit, ok you little crude oil stain time for you to… meet… your… what in Machina's name?

As the unsuspecting captain reached the hall where he saw the intruder he slowed down in shock at the scene he was seeing. The hall was pitch black, with only the light of his vizor illuminating the way, there was oil everywhere, the floor, the walls, the ceiling; it was as if a mad painter had decided the entire hallway, was their canvas. Finally, it was eerily silent… not a single sound emanated from the passage, and the intruder was nowhere to be seen. But as he slowly got accustomed to the sight, he heard some movement deeper within, coming from a room at the end of the hallway.

Scrapling Captain: *Slightly unnerved* ignore it, eliminating the intruder is more important.

As he reached the room with the intruder, he began sharing his sight with his fellow scraplings, making sure all the units were aware of their quarry. That would be the biggest mistake he would ever make. As he entered the room he found the intruder at the back of it. Just standing there…looking at the wall and doing… nothing.

Scrapling Captain: Found you, you little nuisance! Time for you to die!

Crysbel: *Robotic monotone voice* Ah… that's mean.

The enemy captain suddenly stopped as he heard the intruders voice, he had heard their voice before not long before, it was filled with vigor and a cocky hymn to it, but now? It sounded… soulless, like one of the lesser robots who make the dungeon its home. As the Scrapling wondered about this sudden change, Crysbel slowly began to turn, giving the enemy captain a generous look at her face. Soulless eyes stared at him back, the skin of the intruder having taken a weird metallic tint and a she was giving him a smile, but not one of joy, but one that almost seemed amused at seeing him, and suddenly she began to speak.

Crysbel? : *Robotic Voice* That was really mean. I know we been playing with each other for only a little while, but saying such mean things really hurts you know?

The casual way she began talking with the captain began to unnerve him, such a tonal whiplash from the enemy they been pursuing for the last few minutes has send him for a loop.

Scrapling Captain: *With less bravado* well I don't care what you feel you meat sack, its time for you t-

Crysbel suddenly appears in front of him, not making a sound. Pushing him harshly, launching him outside the room and into his back.

Crysbel? : *Robotic monotone voice* Mean, Mean, Mean. You are really rude you know? Judging someone by their flesh or their casing? Shame. Shame. I always thought that making friends was supposed to be easy. All you need to do judge them by seeing what is inside of them, that's what truly counts. I can show you, all I need you to do is to Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, Let me in, LET ME IN.

As these words began to repeat themselves over and over again, Crysbel launched herself on top of the Scrapling and began to, almost cutely, drum her fingers over his chest. But as the words continued to leave her mouth faster and faster, her fingers began moving faster and faster, and her movement's became fiercer. Her nail began to quickly scratch at her opponents casing, scratching the surface, removing the casing, ripping the metallic flesh hidden beneath and began tearing the frame and innermost part of the droid, all while a slow look of glee began to contort her face, giving all the connected Scraplings, especially those eventually reached the hallway a good look at her face, and giving each and every single one of them a new fear, especially as she stopped clawing the Captains corpse… it did not raised again. Every single member of the collective looked in horror as they felt their Captain's presence leave the collection, permanently.

Crysbel: Lick.

They rapidly turned towards the monster as it began licking the blood covering her face with a long waterlike tongue and slowly began turning towards them.

Crysbel: *Still monotone, but with a slight hint of sadism?* Oh joy. More friends. Let's play, shall we?

And with those words, she launched herself towards the horde smiling all the while.
_____________________________________________________________________________________________________________________


Back to the present

Crysbel:
Yeah, I'm sure. Just had to think outside the box, that's all.

Authors Note:

Happy belated Halloween? I guess? Yeah, I got nothing. Here's that mystical 5th​ omake I was planning on making at the same time as the Pokémon one. In this one we see Piggie getting their third armor, Crysbel learning to think outside the box, and the creatures of the [Clockwork night] zone getting a new nightmare. In fact later on, once the devs saw the whole performance, they decided to add an eerily familiar-looking robot as a roaming F.O.E. As for the effects Crysbel mentioned in her part?

[Adamant Skin]: Made your skin as hard as metal, giving a metallic tint to it. It also boosted her Physical a bit.

[Void Exchange: Strength] : It's a void spell that cut her Magical Stat in half for an hour, but took the chosen stat (magical) and added it to her Physical. (Hey lot of Phys makes it easy to tare metal with your bare hands, you know.)

[Flowing Mobility] : Similar to Rei's water spell, only it also has a void glyph attached to it. It made the water purple and melt anything within it, helpful when removing robot blood in a disturbing way.

[Hallow Regeneration] – Was basically a 25% Heath region every few minutes, just to sell the picture of undying juggernaut out to rip you limb per limb.

[Murder Drone]- Gave her a 30% bonus damage modifier towards fighting machine-esque enemies, and gave her an advantage in scaring these types of enemies.

So yeah, she became a murder blender and scared the enemies so badly she cut off the Boss' power up.
 
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Omake: Tales of Love and Justice: Voidborn Hunters (MH AU)
Tales of Love and Justice: Void born Hunters (MH AU)

Nature. What can be said about nature, which hasn't been said already? It provides for us, shelter us, and it intrigue us, permitting us lowly human to persist against all odds. However, nature can also be cruel. It has Natural disasters, illness and of course the 5-meter-long pickle dinosaur that can eat entire ecosystems into extinction. Wait… what was that last one!? Yes dear reader, dinosaurs; or better said: WYVERNS. This world is a thing of beauty, with wonderful vistas, exotic plants, and temperamental monsters. Now don't think that just because there are monsters that these creatures are out to get you… well maybe some of them are, but the less said about things like Rajang, Deviljho or Nakarkos, the better. While they may be called monsters, these creatures are more akin to animals, large, predatory, and sometimes elemental energy throwing animals. The eat, they drink, they sleep, they breed, they live, and they die. The number of creatures that can be found in this world is enormous, from the lowly Kelbi to the world ending Alatreon. These creatures come in all shapes and sizes and can be found in many of the vast territories of the world. Now you may be asking yourself, is there any way to defend ourselves from these beast's if they come close to our villages or cities? The answer is yes, if these monsters were to come too close to inhabited areas, or were disrupting the balance of nature, that's where The Guild and The Hunter's come in.

The Hunter's Guild is a World spanning organization that is in charge of dealing with many things, primarily rampaging monsters and making sure to maintain the balance of nature. Yes, the key word here is balance. Long ago, the "Ancient Civilization" was a world spanning civilization of great power and technological prowess. They bent the very rules of nature to their whims, capturing, slaying, experimenting on monsters and killing Elder Dragons in masse. Some of their many advancements led to the creation of weapons like the Switch Axe or the Charge Blade, but they also led to abominations against nature like the Tower, a massive structure made of Kushala Daora's, or if some rumors were to be believed, an eldritch horror known as the Equal Dragon Weapon. Is it really a Surprise when the God of all monsters, the Black Devil, Fatalis came to scorch the world clean, avenging all the draconic lives that were lost due to the Ancient's hubris? No, I think not. It's because of this tragedy that the Guild works tirelessly to maintain balance and co-exist with nature. This can be seen in the Guild's crest, which has 4 meanings depending on the symbol's: The highest symbol represents 'respect for nature,' the left symbol represents 'life as a community,' the right symbol represents 'prosperity from nature,' while the lowest symbol represents 'crafting from nature.'

The Hunter's Guild unifies and regulates all hunting activities. It collects hunting and gathering requests from all over the world, posting them within their gathering halls and the various outposts for hunters to undertake. Furthermore, the Hunter's Guild is responsible for determining areas that can be embarked upon when hunting. It will also sometimes restrict which hunters can enter certain areas, partly for safety and partly because of the potential for illegal hunting of monsters (poaching). This is an act punishable by death, if you did not know. Finally, the Hunter's Guild will build colosseums and arenas for controlled fights between hunters and monsters. They are typically used for training purposes, but also for the entertainment of the public. In order to undertake quests from the Hunting Guild, one must register themselves as a Monster Hunter. Following this, each hunter is given a specific measure of personal skill, or their 'Hunter Rank,' through which the Guild can determine one's ability to complete varying levels of requests. The Guild will also assign rankings to quests, ensuring that only those with the correct practice will conduct such tasks.

*Sigh* Quite the Organization huh? But they are necessary in order to keep the balance of nature, although they aren't exactly the only ones that do so. In some of the more remote areas of the Old World, there are settlements of humans and Wyverians that follow an even more direct connection with nature, Riders. These individuals bond with monsters from a young age (Hell since the monsters are eggs) and via the Kinship Ritual and Kinship Stones, they can tame monsters. They raise these "monsties" as partners, unlocking the greater power they hold within. In the beginning Hunters and Riders didn't exactly get along. Riders thought hunters as butchers that killed monsters without mercy and would trample their traditions and sacred grounds without mercy (See the Guardian Ratha incident), while Hunters saw Riders as Unnatural Savages that through some otherworldly means, where capable of "controlling" monsters, which let to both parties butting heads more often than not. It was only after the efforts of two courageous rider's and their Monstie Partners' Ratha (A strangely powerful Rathalos and a Razewing Rathalos respectively), with Hunter Assistance, that the Gap between the two began to mend (See the "Black Blight" Incident and The "Oltura" incident, for more details). Now a days, while not often, it is not weird to see a Rider among Hunter establishments, or even hunters and Riders working in tandem to combat bigger threats like an Elder Dragon.

But there's been rumors of a new discovery from the Ancient Civilization that may lead this peace to ruin… but we are getting ahead of ourselves. First, let me introduce myself. The names Jun Akimitsu, I am a Wyverian Quest giver and Guild Associate stationed in the Dusk Gloom, a city out in the border between The Old World and the Frontier. Well, what used to be the Frontier. Who knew that having a whole ecosystem of High Tier monsters, most of them near or above the Elder Dragon Level, would lead to the complete eradication of several Ecosystem's? If you can't catch it, I'm being Sarcastic. Luckily or unluckily if you ask certain hunters, not all monsters In that ecosystem where lost. There has been some reports of Frontier monster sightings in other locations in the Old World, so watch out if you are hunting out there.

Now lets see, you are a new recruit, and your being stationed in Dusk Gloom? That's… interesting. So I guess where heading home together, well speak a bit more about what I mean by interesting a little later… for now, where do you come from?


Place of Origin:

{} Kokoto Village: A village located in the northwest of the Old World, near the Schrade Region. This village is a midway point where several merchants commonly go to sell their goods from other lands. It's famous for being the retirement home of a Legendary Wyverian Hunter known as the "Hero of Kokoto."

(Kokoto is a village flowing with tradition, while it may not have some of the more fanciful discoveries and technologies most "Modern" hunters may have, the various trials individuals in this region have faced have made them masters of the traditional.)

-Gain additional 3-4 points in all stats if you start in this village.
- Start with mercantile contacts due to your upbringing in this village (You receive a 15% discount for all purchases due to your connections.
- Gain a higher starting Proficiency with Sword and Shield, Great Sword, Hammer and Bow weapons.
- No initial access to more "Modern" hunting tech like scout flies (To start).

{} Pokke Village: A small agricultural village located in the Furahiya Mountains, near the Snowy Mountains. This village is home to a great variety of fields and the infamous and mysterious Giant Sword, a mystery to all who witness it. Although, there are rumors that the blade is made from the materials of an extremely dangerous monster.

(Pokee is a fount of agricultural knowledge, and ancient traditions. Who knows, maybe you'll benefit from being born in this region?

-Gain Agricultural Knowledge, Letting you farm a vast soiree of Fruits, Mushrooms and Vegetables that can give modifiers to any food you eat.
-Gain the passive [Cold Hunter] increasing the Damage you do to enemies while in areas with cold weather.
-Due to living in the cold all the time you gain the passive [Cold Resistant], making more resistant to the effects of cold weather (Hot Drinks last longer), and increasing your resistance to ice damage slightly.
-Due to always living near the snow, harsh hot places aren't exactly your friend. (Cold Drinks are even more necessary when in desert or volcano biomes)

{}: Moga Village: A small fishing Village attached to a deserted island in an archipelago near the Great Ocean, Moga Village was the recipient of a vast amount of earthquakes in the past, caused by a legendary Elder Dragon Known as Ceadeus. The Titan of the deep was eventually slain by a valiant Monster Hunter and the village has been pretty peaceful since then.

(Due to living near the water all the Time Moga inhabitants are all expert fishers and are more than happy to be in the water).

-Gain Passive [Fishing Master]: Fish can't stop jumping in your basket, not only that you are an expert when it comes to dealing with Piscine Wyverns or Leviathans, dealing even more damage to them.
-Gain passive: [Under Water Combatant]: You are not affected by the effects of being underwater while hunting. Your damage and mobility is not affected by the effects of being underwater.
-While you aren't affected by the water like others, you still need to breathe. Luckily, you have some notes on a special breathing mask from the time you spent talking with the Hunter, you just need to find a way to create it. (Gain 1 Ancient Civilization Breathing mask blueprint)

{} Val Habar: A port Town bordering the Great Desert. This is a meeting place for al sorts of Travelers, merchants, and Hunters, looking to do business and Gather information. Being built near the Great Desert where the dangerous Dah'ren Mohran make their home, the town boast an impressive fleet of sand ships and devices that help keep the grand beast's at bay.

(Val Habar is a great place to live, being near so much Siege weaponry has given you an intimate knowledge in how to use them)
-Gain the Passive [Ship siege master] Giving you a unique mastery of siege weapons and how to best use them when on a ship.
-Gain the Passive [Heat Resistant]: Cold Drinks last longer while in Biomes with Hot Weather, and you gain a slight boost to your fire resistance. However, you do not like the cold, and hot drinks don't last as long in places with Cold Weather.
-Due to the "Frenzy" incident you are knowledgeable of the various ways monsters act and you know how to identify the effects of the frenzy or other disease like afflictions in monsters or people.

{} Kamura Village: A quaint Village located towards the eastern Providence of the Old World, Kamura Village recently was the subject of "The Rampage" a frenzy where every 50 years a whole swat of monsters would rampage towards the village, bringing destruction in its wake. It was only after the Valiant efforts of a Hunter living there that the truth of the matter was discovered, Ibushi and Narwha. These elder dragons were eventually slain, and The Rampage was eventually quelled.

(The most modern place around, Kamura is famous for a lot, but more importantly the Palamutes, The Cohoots and the Wirebugs, there seven hidden techniques for more advanced hunters.)

-Start with a Palamute companion, a Cohoot, Understanding of how to use Wirebugs and a Hidden Technique scroll of your Starting Weapon.
-Start with the passive: [Battlement Siege Master]: Making any siege weaponry you use when in a single location deal more damage.
-Dango, Dango, Dango! You love those rice cakes; too bad they aren't that much of a community outside of Kamura. You can eat other stuff, but you do want a sweet treat every so often. So sadly, you receive less of a bonus from eating at the canteen in comparison to others. (80% in comparison to 100%)

Jun: Huh, well that's interesting. Now… how old are you? Also don't lie, we need to know if you are disallowed from certain quest's or not.

Age:

{} 10 years old: What the hell are you doing here? You are not a hunter, so why would you be…OH! That explains it, you're a Trainer/Rider? Hmm having a Monstie with you sure would balance the fact you can't swing a sword to save your life.

-Due to your age and lack of physical training, you cant wield a standard weapon. However you do have a New World Clutch Claw and slinger in case of emergencies.
-Due to your age You can only choose the Trainer or Rider Classes to begin with, however, you and your "Monstie" gain a 1.5 exp multiplier due to the fact that you are extremely resolute in improving their strength, this is essential since without your monster you are pretty much Wyvern Food.
-You can't buy weapons, but the extra income you get from quest is instead used to finance some other establishments, you don't have to pay to eat in the canteen and you gain a random extra material from any hunt you participate in.

{} 16-18 years old: The more "Standard" age for a Hunter, Rider or what else mind you. Just make sure you know are doing and follow order, when necessary, we don't need any risk takers here.

-No direct bonuses, but no restrictions either. You are a malleable spirit, and you could probably learn and master different styles or roles, if necessary, just don't become a Jack of all trades master of none, ok?
-This age group is perfect for Hunter, Riders, and Burst Hunters.
-Have a few extra bonuses if taken alongside the Burst Hunter Background…

{} 20-24 Years old: You've seen your share of things in the world, and while you are only starting now, you have had a few extra years to sharpen you craft.

-Gain a Bonus of 3-4 points to all stats if taken alongside the Hunter Background.
-Gain a free Mastery of 3 Weapons plus 1 Hunter Techniques for each if Chosen alongside the Hunter Background.
-Gain an extra bonus if taken alongside the Burst Hunter Background.
-The extra years have made you better at what you know, but it also means that its harder to learn new stuff. (Take a penalty when starting to learn a new weapon, technology, or Hunter Art).

Jun: Ok… age is registered, lets leave the weapons for later, thanks to some discoveries we have a larger selection than the Standard 14. We have tonfas and even Magnet Spikes, lying around, although the latter 2 are MUCH harder to upgrade, so don't go for the "ooooh shiny" unless, you're sure. Now… between you and me, this guild card can say anything… but are you just a Trainer, a Hunter, a Rider or… something else?

Class:

{} Trainer: You and your Monster gain a 1.5 exp multiplier due to your expertise in raising them. Trainers have a much easier time teaching monster different ways in how they can use their powers and natural advantages in creative ways. An example of this would be teaching a Rathalos how to use their fire in creative ways, like dropping fire balls from the Sky, creating vortex of flame to surround enemies or maybe increasing the ways they can use the venom in their talons to catch prey. You can train up to 6 different monsters at a time.

-You Start with a New World Clutch Claw and Slinger.
-You don't get weapons, just like the angry 10-year-old above.
-You Start with an updated Monster Encyclopedia thanks to your time learning about monsters.
-You start with knowledge of Expert Foraging skills (You gain more from Foraging Spots).
-Armors Cost a bit less. Hey, no weapons doesn't mean you can't have armor.

{} Hunter: Everyone knows who the Hunters are. The armor, The weapons, the skills, and the backing from the Guild. If you are a Hunter, you make sure nature is kept in balance, take quest in order to help the local populace and maybe fight an Elder Dragon or two. Being a Hunter grants you a higher stat cap and more stats per level up, not only that you can mix and match armors and weapons in order to defeat your opponent. A Good Hunter is one who is prepared for all potential threats, just make sure you don't use all your Zenny when making armor sets, ok? (Gain a Proficiency in the weapon you use. You are an official Hunter of the Guild, which means as long as you follow rules, you can pretty much go anywhere).
-A Famous Hunter near the Dusk Gloom is a Hunter Kaneko Akemi and her Palico Purrson.
-You can use any of the weapons.

{} Rider: A class that falls in between Trainer and Hunter, these wardens of nature use their skills and their "Monsties" in order to maintain balance in nature. A rider has the same access to weapons and Armor as hunters, but don't have the same level of expertise in using them as a Hunter. However, they are capable of defending themselves and their monster companion unlike the Trainer.

-A rider can have up to 3 "Monsties" in their party, can use armor and can wield Sword and Shields, Great swords, Hammers, Hunting Horns, and Bows, with some other weapons as special cases.
-Gain Access to Kinship Skills and to The Right of Channeling (eventually).
-A somewhat famous Rider that resides near Dusk Gloom is the Rider Himari Kuromi and her Seregios "Altergeist."
-Other famous Riders that have been seen in Dusk Gloom and in other parts of the world are the "Arch Mages" Riders posing incredibly powerful monsters as companions. An example is Kirata Kuromi and her Astalos and Kushala Daora, "Yuki" and her Gammoth and Velkahna, Kirei Sora with her Glavenus and Lunastra, and Bashira Akasuki with his Mitsutsune and Inagami. (How the hell did they get ELDERS as monsties!?).

{*} Burst Warrior/ Hunter: A VERY rare and dangerous type of "hunter." Burst warriors are individuals that have somehow gained access to an ancient piece of Ancient Civilization Technology, The Burst Heart. Through unknown means the Ancients managed to twist a Kinship Crystal with a source similar to the Black Blight and a drop of an unknown beings blood in order to create gems capable of transforming their wielders into Human/monster Hybrids for a set amount of time, granting the user the power of the Monsters… essence? Trap within. Burst warriors are the strongest of the classes, granting a much greater amount of power and defense in comparison to a hunters armor or weapon. Any user is essentially "switched" the Hybrid body for a period of time and once the transformation is over, returns the user unharmed (and with their clothes, weapons, and armor intact). However the transformation does come with some side effects. Depending on the monster contained in the Burst Heart, the user will also gain some of their instinct's, and weakness, for example an Astalos Burst Heart would make the user slightly more violent and weak to the Ice element. The Guild is tasked with keeping a STRICT eye out for any Burst Hunters, making sure to capture them, due to their effect in the world's balance. Even more so since, unlike riders, being a Burst Warrior paints a VERY large target on your back. For some unknown reason wild monsters tend to become more violent when facing a Burst Hunter, Monsties are surprisingly calmer, but are uncomfortable when near them and Elder Dragons? They HATE Burst Warriors. Theorized by some researchers of the Guild, Elder Dragons have an inborn instinct inside of them, making them seek out BW's with the aim to kill them, due to mistaking them for the Ancients' of the past. This hatred lead Elder Dragons into rampaging around various Ecosystems, destroying the balance of nature until they kill their target. Its primarily because of this that The Guild seek out Burst Hunters.

…aah. Now I see why they send you over to me. Don't worry, I'm not going to rat you out. Dusk Gloom is the perfect place for you and any other Warrior. You see, while most of the Guild seek out Burst Hearts in order to eliminate them, a small fraction of the Guild has seen the mounting appearances of Elder Dragons in the Last few decades and worry that eventually, we wont have a Hunter or Rider Capable of dealing with them. So they made Dusk Gloom as a sort of base for Trainers, Hunters, Riders and of course Burst Warriors, in order to deal with more dangerous threats. Every single Guild member, including myself, who is stationed there is aware of the Burst heart Phenomenon, and our aim is to better understand the secrets of the Hearts in order to maintain natures balance. However we need to be careful, since we are also potentially considered disposable assets, since they can't afford to break the balance in power and order established by the guild, so we need to make sure to keep the "Heat" off us. Don't worry you are not the only User out there. We actually have a full team of Burst Hunters in Dusk Gloom. Let me show you some copies of their Guild Cards:

Glossary:

1-10 Rank 1 monster (Most herbivores and some of early monsters like Velocidrome or Seltas, etc…)

11-19 Rank 2 Monster (Monsters like Kulu-Ya-Ku, Yian Kut-Ku and Pukei-Pukei, etc…)

20-29 Rank 3 Monster (Blue Yian Kut- Ku, Arzuros, Quoropeco, Paolumu, etc…)

30-49 Rank 4 Monsters (Zamtrios, Nerscylla, Anjanath, Rathian, Palamute etc…)

50-69 Rank 5 Monsters ( Rathalos, Narcaguga, Yian Garuga, Zinogre, Monoblos, Seregios, Diablos, Tigrex, Barioth, Glavenus, Astalos, Gammoth, Misutsune, Legiana, etc…)

70-79 Rank 6 Monsters (Stigian Zinogre, Pink Rathian, Azure Rathalos, Green Narcacuga, Fulgur Anjanath, Acid Glavenus, Brute Tigrex, Ivory Lagiacrus, etc…)

80-89 Rank 7 Monsters ( Brachydios, Rajang, Deviljho, Bazelgeuse, among others)

90-100 Rank 8 Monsters and Variants ( Elder Dragons, Deviants, Rare Species, Unique Species)

Name: The Story Weaver or Weaver for Short.
Gender: Genderfluid.
Burst Heart: *Rolling* Result 96: Nergigante

This monster grants an immense amount of physical strength, adaptive bone defense and a slight regeneration factor. However, the beast within is violent towards most monsters, especially elder dragons. When confronted with an Elder Dragon the User may end up forgoing strategy in order to kill the opponent Elder. This Crystal can evolve into a Ruiner Nergigante Burst Heart by {???}.

Name: Luna Crysbel
Gender: Female
Burst Heart: *Rolling* Result 91:- Razewing Rathalos

This monster holds an enormous amount of power within it, making it far stronger than most of its kin. When used, the user will start without the ability to fly until the [Wings of Ruin], or [Wings of Salvation] passive is unlocked. Requirements: ???

Additionally, this monster has a Hunter Prey Relationship with the Elder Dragon Oltura, because of this you gained the Nemesis: [???] who if met, will do everything they can do to kill you.

Name: Ashe Cross
Gender: Male
Burst Heart: *rolling* Result 100: Primordial Malzeno

An extremely potent Burst Heart, The Primordial Malzeno within the gem seems almost… tranquil. The user of this heart will find themselves controlling the immense power within with much more ease. However, this Creature has a deep-seated hatred towards Gaismagorm and the Quorio, seeking their annihilation if in the same area, but be careful. If in the same area as the flying leeches, The Quorio will know that you could make a perfect host and if you were to fall in battle while they are in the area, they will attempt to force a "symbiotic" relationship with you. Gain Nemesis Qurio and [???] the user of a Gaismagorm Burst Heart.

Name: Terra Kille
Gender: ¿?
Burst Heart: *Rolling* Result 89: Brachydios

A powerful Burst Heart containing a powerful offense and defense, this carnivorous Brute Wyvern will provide an incredible boon to the user. Not only that, but the user can also evolve the Burst Heart into a Raging Brachydios Burst Heart or a IceBlast Brachydios by [???].


Jun: You see, you aren't alone here. So, what monster do you have if you don't mind me asking?

*Rolling*

{*} A Pitch-Black Wolf with red Lightning, you are the user of a Stygian Zinogre Burst Heart.

{} A Frozen Ambush Predator, who uses ice and claw to defeat their foes, you are a Barioth Burst Heart User.

{} A tail larger than a man, acid cutting through most armors, you are an Acid Glavenus Burst Heart User.


Jun: Gotcha! Well that seems to be everything in order, c'mon and follow me, the next sky ship heading to Dusk Gloom leaves in an hour, might as well head there together, oh right what is your name?

Name: Rei Maruki
Gender: Female​



Jun: Ok Ms. Maruki, lets head towards your new home.

Authors note: Hey, I made it! Thanks to everyone that offered their ideas for this one. Hopefully, it looks good? I could probably add some additional things but I this is a good groundwork if anything. Also, is it Strange to say I see Rei having a Stygian Zinogre as a monstie/ Burst Heart?

As for some of the things here… You Roll 3 Times for the starting Monstie/Burst Heart. Higher numbers doesn't always mean a better result. Zetakille wanted a Voljang, and while he got a Brachy instead… well Raging Brachydios isn't the only thing that a normal Brachy could become. For example, a Misustsune Burst Heart could become a Purple Misutsune, a Soul-Seer Misutsune or an Electric Bubble Misutsune. So if he found a Rajang for example…food for thought.

I don't know if I made the Origin Villages good or not, but I would pick Kamura probably.

Trainers are basically the Pokémon option. You need to be creative with this one so expect a lot of potential write ins. (I would be cooked if I was a trainer).
 
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There 2 omakes and no more for now. Let other people raise the bar. At least I get more Ep, lol. Sorry BTW Kermie, but you are right, better not overwhelm everyone with to much stuff. Especially since they need to analyze what plans they want to do.
 
Wings of Love and Justice: Hollow's Eve
Mwahahaha!!! I have Barbatos now!!! I wonder if I can get as crazy as Mikazuki at will now.
The spirits of Halloween, Hallo and Ween have seen what you are planning to do and absolutely love it! They have temporally given you the passives: [Hollow Regeneration] and [Murder Drone] until you leave the dungeon. Have fun! 😊
Man, imagine having your name be Ween. What a sad existence. Like, that joke isn't even low hanging, it's on the floor.
Tales of Love and Justice: Void born Hunters (MH AU)
Mmm… delicious. Peak. I'd pick Kamura btw. Oh, and it's so hilarious that I've got NERGIGANTE PUNCH. (And spikes, but those are negligible.)
However, nature can also be cruel, natural disasters, illness and of course the 5-meter-long pickle dinosaur that can eat entire ecosystems into extinction.
…DEVILIJO! WHEN I CATCH YOUUUU! DEVILIJOOOO!!! YOU CARTED ME SO MANY TIMESSSS!!!
-A Famous Hunter near the Dusk Gloom is a Hunter Akeno Akemi and her Palico Purrson.
It's Kaneko Akemi.

Also Purrson as a Palico is a golden image. 10/10, no notes.

+100 EXP, +20 EP.
 
Hmm.

Time for my Fic?
Sure why not-
Maybe? I don't want to drown people in fics-
 
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Ok so while I love having Brachydios as my Burst Heart, I should say my favorite monster(s) are the Megalas. 4 Ultimate was my first Monster Hunter, and both Gore & Shagaru left an impression.
 
Ok so while I love having Brachydios as my Burst Heart, I should say my favorite monster(s) are the Megalas. 4 Ultimate was my first Monster Hunter, and both Gore & Shagaru left an impression.
I cannot tell everybody is this thread how much I love Chaotic Gore Magala. I love you my fucked up eternally caterpillar-butterfly-but-cursed-to-be-neither-angel-devil-wyvern-thing.

Edit; this sounds like I'm on crack out of context.
 
Ok so while I love having Brachydios as my Burst Heart, I should say my favorite monster(s) are the Megalas. 4 Ultimate was my first Monster Hunter, and both Gore & Shagaru left an impression.
Hmm, ok lets make it that in this hypotetical AU that would be the second Burst Heart you would find. Just take note that would mean you have access to the FRENZY, and you would be VERY monitored after that. Like asking for permition to use sorta monitored, since ya know... Apocalyptic plague. Actually they would probably make an Archmage or high level Hunter/Rider shadow you just to make sure you dont accidentaly a ecosystem to extinction.
 
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Huh neat My first MH was 4U. Then I played Generations, GU, Rise and Sunbreak. Could not play world (money and not having the console) and Wilds looks awesome and im tempted to buy on steam some day...but thats a long way away.
 
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