Alright, what weapon should Akemi have?

  • Let her keep the gun!

    Votes: 9 33.3%
  • Give her a sword!

    Votes: 10 37.0%
  • More Magic!

    Votes: 6 22.2%
  • Hand to Hand!

    Votes: 2 7.4%

  • Total voters
    27
  • Poll closed .
Apologies, I forgot about threadmarking this! Was busy with Project Prometheus and my own personal fanfic, heh.

Also oh god it's the Toku Child(TM). Oh dear.

+50 EXP, +10 EP, please don't hurt Mikoto.
No worries!

Thank you! : )
I do wonder if you've looked into Mikoto's and Akito's names at all
 
Hiiii I um,

Lighthearted Fun.

I...made an attempt at an ED song for this quest. Be aware that I'm an amateur. (there's a reason why I used chromelabs.)

A character song attempt is a bit to daunting for me still cause I wanna get more instrument mixing for that one but I'm trying some stuff out and it's fun.
Ooh....Thats nice... i can see it with vocals from Rei talking about having some fun with her friends, even with all the crazy stuff happening around them.
 
Hiiii I um,

Lighthearted Fun.

I...made an attempt at an ED song for this quest. Be aware that I'm an amateur. (there's a reason why I used chromelabs.)

A character song attempt is a bit to daunting for me still cause I wanna get more instrument mixing for that one but I'm trying some stuff out and it's fun.

Ooh, nice! I was kinda wondering what was happening at first, but I really liked the middle-end part. I don't think I can exactly put this as an ED theme, but it does seem like it'd fit as background music during updates like 2.10. Great job!

+65 EXP, +15 EP.
 
On my way to tennis practice rn, so may as well drop some Lore (TM).

-Had you picked Full Magical World, there would have been an event where [REDACTED] would have tried to crash the Night Market and [REDACTED] into the human world, which would have created a lot more Kamen Riders/Magical Girls and may have necessitated you teaming up with Umbra and/or the Guild.
-Had you picked Normal Japan, there would have been an event where the build up of "weirdness" in the world got revealed, requiring a full breakdown of the KR/MG masquerade.
-There are still a few other things that can happen because you picked Magitech World, so I'll keep that secret for now.
-Some Shades are like Archfiend, where because of extenuating circumstances/magical bindings, the have to fight you for Umbra. Some Shades are like that guy you and Fuji fought who just hate everybody's guts. The latter type usually just randomly pops up once there's enough negative emotion in an area.
-The reason Yokai aren't very good with human names (Yuki calling plenty of people "child", Kasaru calling Jun "young'un") is because of a half-magical, half-generational fear of "Named" Yokai— Yokai recognized by humans who gave the whole species a bad rep. Shuten-Doji and Tamamo-No-Mae come to mind.
-Yuki is recognized by the Yokai community as being equivalent to one of said Named Yokai. Kasaru is decently powerful, but still only on the level of an intermediate Kamen Rider or Magical Girl. His real strength is that most Night Market Yokai trust him with their lives.
 
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Morrow's Liveblog 1: The Bad News

The walk is slow thus far; right now I'm going through only the main Threadmarks, and thus only through The Lovers (Reversed); a lot of mechanics, a lotta options. I'll admit, the system-heavy Questing native to this community is quite foreign to me, coming as I do (and with great scars) from the origin of the hobby in the belly of 4chan and other imageboards. If it's not revealing the man behind the curtain too much, I'd love to hear more about your thought processes there; why such a complex system, what attracted you to this kind of mechanical resolution?

Also figured it might be polite to give a bit of...forewarning, about my perspective, let's call it. My relationship to the Magical Girl genre is extremely backwards; my first exposure to it was Sailor Nothing, which I read on fucking dial-up, and I went from there, years later, to Madoka with basically no exposure in-between. After being exposed to other works riffing on the genre or using it as a metaphor (such as the Project Moon magical girls, who are abandoned veterans), I slowly started back-filling with actual classics and foundations of the genre such as my partly-complete walk through Cardcaptor Sakura...only to then walk face-first into Revolutionary Girl Utena, which is in conversation with the genre, arguably isn't a member of the genre, and yet has still contributed to my extremely distorted relationship there.

As far as Tokatsu...

I've got Viewtiful Joe and a fuckin' dream there. As close to an unexposed mind as you could ask for. Whether or not you want it is another question.
 
Morrow's Liveblog 1: The Bad News
Good to see that you're making it through. I do have some thoughts to share, though.
  • The first few parts of actual story are somewhat of an awkward intro; the 1.0-1.5 section should be read all together to make it as pleasant as possible. Again, I must restate that it was impulsive summer writing.
  • Sailor Nothing?! Yeah, that's certainly… an intro. As for Tokusatsu, I'd recommend KR Geats, Gavv, and any of the early Heisei Kamen Riders as intros to the genre.
  • A fellow connoisseur of peak, I see. (Project Moon)
  • The mechanics are… somewhat interesting? I saw them from a lot of other quests on this site, too many to name. But they all come together in the end, and later I put them behind spoiler boxes to make interaction with them as smooth as possible. As for why I picked them… I honestly forget, but it's kinda fun to balance all of them by now, so I'm not complaining.
 
Good to see that you're making it through. I do have some thoughts to share, though.
  • The first few parts of actual story are somewhat of an awkward intro; the 1.0-1.5 section should be read all together to make it as pleasant as possible. Again, I must restate that it was impulsive summer writing.

Noted! I'll block some time for it and come running back; I've got my own writing to do, obviously, but having a regular first schedule for the first time means I've got shocking amounts of consistent free time. I'll try to hit it on my weekend here, as trying to snatch reads on my breaks might disrupt the read.

Kermie said:
Sailor Nothing?! Yeah, that's certainly… an intro.

You don't say. The fucking supervillain who exposed me to Utena without warning windmill slammed me through Angel Beats! right after with no warning or air too.

Kermie said:
The mechanics are… somewhat interesting? I saw them from a lot of other quests on this site, too many to name. But they all come together in the end, and later I put them behind spoiler boxes to make interaction with them as smooth as possible. As for why I picked them… I honestly forget, but it's kinda fun to balance all of them by now, so I'm not complaining.

I'm the last person to complain about playing with mechanics like they're Legos, given my terminal game designer brain, but I suppose a more relevant question is if you want me to scrape through them as a designer. Given how long this has run it's a bit late to suddenly alter anything even if I can spot flaws we agree on, but it might be interesting, or it might be annoying. Probably both. Your call.
 
@Morrowlark if you want to watch the OG magical girl series, Sailor Moon is what you're looking for. It's pretty much the cornerstone that most of the genre was built off of. The cornerstone for the other part was Madoka.

And then you have the outliers, like Gushing Over Magical Girls. It is.....VERY MUCH something to only watch if you are ok with Totally Spies levels of blatant fetish fuel and are an adult. Despite that, I definitely recommend it if you want something experimental.
 
And then you have the outliers, like Gushing About Magical Girls. It is.....VERY MUCH something to only watch if you are ok with Totally Spies levels of blatant fetish fuel and are an adult.
To quote a good friend: "it's less a Magical Girl show and more of a horny/funny show for people who grew up with magical girls."

Also go watch PreCure. Go! Princess PreCure is a good one.
 
Oh! Another outlier, but in the more conventional direction: Magical Knight Rayearth. It is the criminally underrated combination of Magical Girl, Isekai, and MECHA genres.
 
Yeah, Rayearth was the first magical girl show/manga I got into as a magical girl show

And you can probably feel CLAMP's grubby little hands over everything I write. (also PTerry's but that's less unusual.)
 
For the love of God, Montressor, I'm bricked in by trying to read through the manga of Cardcaptor Sakura as it is, let a bitch finish one gigantic backlog at a time.
 
I dont have thst much Knowledge in either genre, but I can reccomend Tokyo Mew Mew and Symphogear.
 
Funny side note: so Tokusatsu is much broader of a term in Japanese. While we use it to refer to armored hero action show, stuff like 24 or Doctor Who counts, as does puppetry like Sesame Street or Thunderbirds.

I have annoyed one person by noting that things like The Secret World of Alex Mac, Lab Rats or Mighty Med "count" as Tokusatsu.
 
If we're talking about new faves in the genre, I've been reading A Little Vice, a trans Magical Girl story.

It's made me so uncomfortable so far, but I love the writing. Hits home for me in every way possible though, because of the, uh, gender stuff…

Still though. It deserves User's Choice. It's spectacular. I recommend it.
 
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