Alright, what weapon should Akemi have?

  • Let her keep the gun!

    Votes: 9 33.3%
  • Give her a sword!

    Votes: 10 37.0%
  • More Magic!

    Votes: 6 22.2%
  • Hand to Hand!

    Votes: 2 7.4%

  • Total voters
    27
  • Poll closed .
However, they are noted as having both buffs and summons as strengths, which can help us be a bit more well-rounded and enhance our allies when we have any.

Summons are explicitly said to be something we are getting later on, so we can't count on them early on. Also, none of these solve the issue of having a frail default form (unless we actually have access to defensive buffs, which is not a guarantee). As noted in the update, the default form is the one that's used when we get ambushed, and Cartesia fares poorly in those situations, since it is frail and if we get ambush, we may well struggle to get our defensive buffs up in time to mitigate the damage (again, if we have them). While my worries about resistances are misguided, I still believe our baseline form should be something relatively tanky and with little downsides, and Emblema fits that bill the best between the three offered forms, since it is tanky enough to stall for time for working around its only real weakness (time spent in the weaker form to be able to access the stronger forms of Emblema) and it will always be somewhat useful, even if it won't be the best choice for every situation. Cartesia may be more flexible, but unless we are adequately protected, getting ambushed could get us kicked out of that form relatively quickly, given it has the least health between the three forms (if we pick that form, we need to start grinding our Physical stat to compensate).
 
I think the best way to solve this is ask, whether or not it's possible to get physically stronger/more health. Or if Cartesia has some type of mage armor buff, that tales a few hits and goes poof.

Not going to know until either by the end of the vote or by asking the MrKermie.
 
[X] The Emblema (Centurions Atry, Gargoyle II and Auxillia)

I still would prefer Dark Law, but of the other two I dislike this one least.
 
I think the best way to solve this is ask, whether or not it's possible to get physically stronger/more health. Or if Cartesia has some type of mage armor buff, that tales a few hits and goes poof.

Not going to know until either by the end of the vote or by asking the MrKermie.
I'm going to keep it real, I'm still trying to game design this quest while writing my other. Shit's time consuming, and I'm still trying to figure out how much I can tell you guys without ruining the experience.

But yes, during each week, it will be very possible and decently easy to train Physical assuming that your level is high enough. (Which it usually will be) Aside from that, Cartesia is a fairly good option for a full offense + dodge build, since most early Mooks will have Light weakness.

And as for getting tank-level durability, I have at least two sets of Duel Spirits/Forms ready, each of which has somebody that fits that criteria. It's really your guys's choice what'll fit Rei best as a person.
 
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Sidebar, if we end up with Cartesia and get a magic focused rider, would that mean our counterpart becomes a physical based magical girl, like some of the precures?
 
Sidebar, if we end up with Cartesia and get a magic focused rider, would that mean our counterpart becomes a physical based magical girl, like some of the precures?
Your counterpart develops on her own, so she'll just do what she (and your mysterious benefactor) thinks is best.
 
Missed a bunch of votes, but I do like where we're headed, so there's that

Anyway,
[X] Masked HERO Dark Law
 
Rider Armory
A compendium of all of Rei's powers. Beware of spoilers.

Health scales off of Phys+Magic/2.

Atry Form

Stat Boosts:
Physical: +28
Social: +5

Abilities:
(TBD)


Gargoyle II Form

Stat Boosts:
Physical: +35
Social: +7

Abilities:
Emblema Atonement - Sealing Technique Of The Great Gargoyle
(
Finishing Move)

DC: 40
Social

(TBD)


Auxila Form
Details currently unavailable. Must first be used.
M∀LICE Form

Stat Boosts:

Physical: +20
Technical: +36

Abilities:
(TBD)



M∀LICE Queens Of Red Form

Stat Boosts:

Physical: +20
Technical: +60

Abilities:
WELCOME/GOODBYE TO 1NDERLAND

(TBD)
SSS Form

Health scales off of Phys+Magic/2.

Stat Bonuses:
Physical: +15
Magical: +40

Abilities:
Sneak Attack!

(TBD)

Thieves Guild: Ninpo Way
(TBD)

Gateway/Getaway Of The Samurai
Magical
DC 80

(TBD)
Plunder Patroll Form

Stat Bonuses:
Physical: +15
Social: +30

Abilities:
Thieves Guild: Pirate Code

(TBD)

Environmental Specialty: Water
(TBD)


Plunder Patrollships Form

Physical: +15
Technical: +45

Abilities:
Shipyarrd Return

(TBD)
(TBD)
 
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Vote closed
Yeah, I think that's enough votes. Emblema aka the edgy centurions win.

Fun fact I just learned yesterday: apparently the centurions are based on Gurren Laggan, not Sentai.

Eh, giant robots still cool, close enough.
Scheduled vote count started by MrKermie on Jun 20, 2024 at 12:35 PM, finished with 61 posts and 34 votes.
 
Also, just some patch notes: Auxilia will actually have +40 in physical, because I realized that +50 kinda breaks the early to mid game.
 
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Now we get to have fun interactions like talking to the voices in our head in the middle of a public place and people will look at us like we're insane, and calling us insane technically wouldn't even be a lie.
 
It's definitely possible for that to happen.
 
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Wait the centurions are based on Gurren Laggan?
We need at minimum 1 drill based attack/finisher, or we will never live to the sheere manliness of Kamina and Simon.
 
Or better yet where is Neo spacian Gran-Mole, i think Neos wont mind if we borrow his drill buddy for pointers, right? All in the name of HEROES!
 
Enemy Compendium
A compendium of some of the enemies you've faced so far. Beware of spoilers!

Mooks
Umbra Sword Skull Face
A generic Umbra grunt with a sword.
Umbra Unarmed Skull Face
A generic Umbra grunt with mediocre karate.
Umbra Gun Skull Face
A generic Umbra grunt with a gun.

Lesser Shades
Labrynth Servant Arianna
Lesser Shade


A strange maid with a frozen neutral expression on her face and two demonic horns. She doesn't speak much. Or at all.
Labrynth Servant Ariane
Lesser Shade


A strange maid with an energetic grin on her face and two demonic horns. She doesn't speak much. Or at all.

Greater Shades
Lost, Lonesome Labrynth Archfiend
Greater Shade


Was there ever any true owner of this strange labyrinthine castle? Where did the laughter reverberating through these halls come from?

Perhaps… only this hulking armor knows. And it is determined to bring those secrets to the grave. By force, if necessary.


Stats:
Physical: 30
Magical: 35
Social: -10 (literally a suit of armor) (and depressed)
Mental: 20 (+15=35, in his home turf)
Greater Shade: Pyrophobia


A Shade that sets things on fire by… existing. Oh dear.

Dark Magical Girls
Himari Kuromi
(AKA Operative Foxglove)


Himari, back from when she wanted to kill you.

Stats:
Technical: 40
Physical: 35
[Other stats unnecessary at the moment.]

Traits:
[Dark Magical Girl]


Despite acting very subtle about it, she's powered by ???.

[Assassin's Guild Member]
Ready and willing to kill you if you fail this encounter. Don't fail.

[Pressure Points]
Signature Passive of the Assassin's Guild. Her Crit Threshold reduces to 90 during combat.

Dark Kamen Riders
None… yet.
 
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With the exception of a few things that will show up in three updates, the entire Mechanics/Rules tab is done!

In particular, please check out "combat mechanics", because that took way too much time to figure out for me.

Chapter should be out either late today or sometime tomorrow.
 
Origin 1.1: Duel
[X] The Emblema (Centurions Atry, Gargoyle II and Auxillia)


???

You groggily try to open your eyes. What happened…?

"Wake up."

You're really just considering dying right now. You've already lost so much blood anyways.

"Wake up, kid. I already spent so much time trying to get you out of there."

You roll over and off the lap of whoever's talking to you right now. "No. Five more minutes."

SLAP!!!

"I SAID WAKE UP!"

You're jolted awake by the sudden pain, and you look up to your savior/tormentor.

A somewhat annoyed girl in all blue looks down on you, and meets your gaze as you stand up to meet her.

"What the— where the hell am I?"

Around you and behind the girl, there's nothing. This isn't like that void, where there were so many stars. It's just pitch darkness in every single direction.

The woman looks at you with an angry gaze. "I think you should be answering my question first! I was just in my province of the kingdom trying to defeat some Shades, and then suddenly I took a wrong turn and I'm in space!"

You put your hands up. "I'm sorry! I had nothing to do with it, I swear! This crazy skull guy threw me there!"

After saying that, you put your hands down, and you two remain in silence for a bit.

"Ok, but where are we?"

Blue hair just stares at you. "Hell if I know. I was using one of my spells to try and fly my way out, and before I could just try and claw my way through the space as a last resort, I saw you."

"So, you dragged me through the crack…?"

The girl snorts. "Of course I tried to do that. Just who the hell do you think I am?"

You look her up and down. Her clothes, her attitude, they all suggest…

"Uh, what's your name?"

She looks indignant. "Do you seriously not know me? I'm Atry."

Centurion Atry

A rival to the heroes of her world, the Centurions.

Unlike the Centurions, she pilots her mechanical Golem, Aerial Combat Magical Cavalry Gen. 2 (Gargoyle) on her own.

In her home kingdom, she was known as the hero of the skies, "Auxila the Dragonblaze", for her incredible achievements in air combat.

You quirk an eyebrow. "So, are you the local magical girl in your town?"

She looks indignant. "What do you mean, "magical girl"?! Do you see me walking around in a dress?"

You put your hands up again. Geez, you've been doing that a good amount of times now. "Ok, sorry. Anyways, do you know how to get out of here?"

She just shakes her head. "Nope. The second we passed that crack in space, I just saw some alleyway, and then blackness. After that…"

She trails off, as she peers behind you. "Hey. If you want to get out of here, I think there might be something behind you."

You turn around. It's so small, but there's another crack. While you can't tell the specifics, it looks like it leads back into the alleyway, where the skull goons are.

Atry walks up to the crack, and puts out her hand. "Follow me, I'll take care of this. Whatever's out there, I can fight it."

She walks up to the crack, and—

Wham! A purple energy flares up from the crack, and she's sent flying back.

Atry rubs her head, and calls out to you. "Wait, kid, don't—"

And the second you look back at the crack, you realize that your right hand's already on it.

And that your right hand now has an entire glyph carved onto the top.

The energy of the dimensional crack roars and that sound reverberates into the void, before both you and Atry are pulled in.


Animate Akihabara, 7:10 AM

You blink, and you're on the hard concrete floor. It takes you a few seconds to look up.

The young man from before with the skull mask seems to be barking orders to his goons. And he definitely hasn't noticed you.

"All Skull Faces! Distract the pigs! Cover me!"

He opens up a portal made of darkness, before running away.

The two… Skull Faces in front seem to be aiming their guns at the police. You can notice the police sirens.

In the corner of the alleyway, both Arata and Mai are still gagged and bound, but they've noticed you and are trying not to yell to give you away.

…he's just running away? Coward.

What the— Atry?

The heck? I— wait, look down.

You shift your eyes to your legs.

Hmm. It seems we've fused together. What you see, I see.

"You seem less disturbed about this than the average person would be." You think.

Don't worry, I have experience with this kind of thing. And I have an idea, Rei.

"How'd you know my name?"

Talk later! How fast do you think you can get up?

"Five seconds, minimum."

That's enough.


The Skull Face in front (the guy who took out the Rune for that Glyph that sucked you into the void) is pointing his guns at the police. Looks like it's a standoff. "Don't you dare shoot!" He yells, "Otherwise we'll shoot the hostages!"

Another Skull Face points his gun at Arata and Mai.

Alright, that's enough.

You get off the floor, and stand up. As you do, your left hip starts to burn.

The two Skull Faces that are armed with guns point their rifles at you, while the other two in the alleyway put their hands up. You look over at the police. Just like the Skull Faces, they seem to be unsure what to do.

Almost on instinct, your right hand swings over to your hip. And when you pull your hand away, you find in your hand a deck of cards. They burn with a golden light.

What the heck are these? The design reminds you of a portal, or something.

C'mon. Stop thinking about that. Just follow my lead.

You stop in your tracks, as the Skull Faces load their rifles, and two others pull out black swords. Should you really let somebody else take over your body? Put your life into the hands of someone else for once?

Then, for just a split second, your dearest friend's last words to you before she disappeared ring in your head.

Never stop thinking your way through things, Rei.

Just make sure to include other people in your thinking as well. Ok, partner?


Thanks, Akemi.

Your palm spasms a bit, before your hand shuffles the deck and instinctively pulls out a card. The card lights up, right before you flip it over to see the picture on the other side. On it, you can see Atry, and two shadows behind her.

Akemi seems reliable. Really cool as well. If you wanna make her proud, let's do this together, aight?

"Alright!
"

The Skull Face in the front who was talking earlier points in fear. "Wha— you should be dead! How did you get out of that Void Glyph?!"

You just stare at him in silence, as your hand throws the rest of the deck into your pocket, while you palm Atry's card to your chest and take a deep breath.

As you do so, a belt forms around your waist.

Driver On!

"What the—?!"

I had a similar experience. Don't think, just do!


You take Atry's card, and insert it into the slot.

CHANGE! SYNCHRO!

Behind you, you don't know how but you just know, a black and brown patterned portal starts spinning behind you. A powerful wind covers the alleyway, and Arata and Mai watch in amazement.

The Skull Faces blinks. The cops duck and cover. "I won't hesitate!" The main Skull Face with the gun yells. "Just give up already and tell us who you are!"

The rest of the goons join in. "Give up!"

"Get out!"

"The hell you think you're doing!?"

You take another look at the futuristic belt— no, you've heard of these, it's a futuristic Driver, and you slam your hand down on the fingerprint authenticator.

You stare down that man with fire in your eyes, and thrust your right hand out to the side. Your black jacket billows out in the wind behind you.

You take a deep breath. "Nah. I don't think I will. I'm done having others tell me how to live."

The portal, and your new Glyph-hand, glow white and green.

The words come to the tip of your tongue like you were waiting a lifetime to say them. You snap your fingers.

"Henshin."

LET'S DUEL! CARD SET - EMBLEMA!


A blinding light fills the alleyway, and everyone closes their eyes. When you open them, you feel powerful.

The world seems like it's ten times clearer, and you already had 20/20 vision before.

Your legs feel like they could run a marathon, and your head just feels right for once.

The goons with the guns start shooting.

Let's go!

"Alright then, partner!"




You charge forth, and as you do, a beautiful blue spear with a ribbon tied to it manifests itself into your hands.

My signature weapon. Stab with poise, not force, and don't miss.

You dodge and duck a few shots from the rifle wielders, before you land in front of a sword wielding Skull Face. He swings at you, but you effortlessly parry with a swing of Atry's spear, knocking the black sword out of his trembling hands.

You can't have mercy here, so you put your arm far back—

And strike with a single stab, straight through his heart.

The rest of the group sees their comrade fall to the floor, and in a rage, they rush forward.

"You bastard! You're no better than the rest of us!" One cries out.

"So what?" You quip back, as you're dodging a fist. "It's not like I ever claimed I was some innocent little girl."

As you say that, the bloodlust just dripping from your words almost surprises even you.

One of the Skull Faces lands a huge blow on you with a surprise sucker punch, and you stagger back. That's what you get for talking during combat.

Another one jumps up and swings an expertly placed kick into your gut, making you stagger back.

You plant your feet down into the ground and push away the two goons, but the damage has already been done. A slowly widening crack has appeared in your armor.

As you push them to the sides of the alley, one more grunt comes out, and aims his gun at you. Shoot, there's not enough time to dodge!

Almost on instinct, your arms are raised up in front of your stomach to protect you.

That's me. Now, brace yourself!

The Skull Face shoots you, and though the mysterious armor protects you, the impact still feels dangerously painful. You have no doubt that your ribs would have been broken by now otherwise.

The grunt jeers. "Heh, for all the warnings our boss gave us, you Kamen Riders really ain't shit!"

A Rider? Now that just sounds plain wrong.

You grin underneath your mask, even though they can't see it.

"Don't call me a Kamen Rider, you sacks of flesh!" You yell. "I'm just as much a hero as you assholes are!"

Rei. End this quickly.

Just like before, your body seems to move on its own once more, likely because of Atry's instincts.

You spin your spear through the air, parrying another bullet that dares to get close, before slamming the ribboned hilt into a Skull Face that was trying to sneak up on you.

Pour your soul into this!

Your spear hits the ground, and it ignites with a yellow energy, the heat scorching the concrete with ash. The energy coalesces around the speartip, before it grows into a beautiful scythe edge.

Atry starts the chant for you. This is the apex of all my determination, all my emotions poured into one blow…

And you finish. "This is my Scythe of Sorrow!"

You spin though the air, before dashing back down to the ground at inhuman speed. As you finish your spin and slam back into the ground, the scythe blade disappears—

And with a crack, so do the necks of two of the Skull Faces. Their heads roll to the floor, and their bodies drop dead instantly. That's three down, three to go. This job's almost done.

Deep in your soul, you feel a strange sense of satisfaction from Atry as well. I believe we can take this further.

If anyone could see your smile and eyes right now, they'd see someone gleeful. "Do it!" You think.

Follow my words then.

Back outside of your head, you plant your feet to the ground, and start reciting the words almost by rote.

"Actualizing the next form. Setting up Golem, 2nd Gen."

The other gun wielding Skull Face tries to shoot you, but it's too late. The outer layer of your armor flies off, and starts to recombine itself into a new form. The bullets simply ricochet off the flying armor, and embed themselves into the walls.

"Assuming the power of the sacred stone, activating Aerial Combat Magical Cavalry Gen. 2, Gargoyle!"

Your Driver responds to your commands, its screen coloring into a mix of white and blue, as the armor reequips itself onto you, blue now blending into black.

LEVEL UP! CAST ON! GARGOYLE II!

[REINITIALIZED] [OFFENSE MODULE INITIATED] [ALL SET]


Good to see you, Gargoyle. Lend us power!

You jump into the air once more, maniacally laughing. As you do, yellow webbed wings made of the same energy as the scythe sprout from your back, and you do a loop de loop before soaring towards the grunts again.

Claws emerge from your armor, and with four swipes, you break through the armor of two of the Skull Faces, ripping straight through their torsos.

You feel incredible. How long had it been since you felt the thrill of a fight— a real life or death experience?

The last grunt desperately shoots you, right in the helmet.

[ARMOR MODULE INITIATED] [NEGLIGIBLE]

But your head just snaps back the second it absorbs the force, and the bullet falls down to the ground.

"YOU'LL HAVE TO TRY HARDER THAN THAT!" You yell, almost breathless.

Now, just [FINISH THEM.]

You don't need words to communicate with the spirits inside you for that. Your spear teleports back to your hand from the ground, and as yellow energy surrounds it, this time the spearhead takes the form of a three pronged claw-like blade.

You spin once more to dodge another bullet, and wordlessly, you slash the last man with the new blade. The blade's path seems to leave a purple trail, almost as if it dares to leave a scar on space itself. The Skull Face seems like he's in slowed time, as if he's trapped between dimensions and unable to move in either of them.

Now, for the coup de grace. You press down on the Driver one last time, taking all its energy.

ONE TURN KILL! EMBLEMA ATONEMENT!

You unload every single last bullet from your old pistol into the man's head, before jumping back, up, and then launching yourself through the air—

Right before you put your left leg back, and impact the man's face with a perfectly placed flying Rider Kick.

The purple aura that sealed him breaks, and he flies at top speed into the alleyway wall, splattering into a fine red mist.

You land on the ground, and the armor seems to dissolve off of you. You've defeated all the Skull Faces, six dead.

Wait. Six goons?

You turn around, and out of the corner of your eye, you see the last Skull Faces running away, and they're being chased by the police. Good, that means that they won't be trying to find you.

You immediately run over to Arata and Mai, and start undoing their gags and ropes. Both your boss and coworker seem stunned, as they cough up spit and gasp for air.

Well, Arata does. Mai just stares at you, since she doesn't need to breathe.

"How did you do that?" Mai asks, "I thought Kamen Riders were just an urban legend!"

You grin. "Well, it was easy! I just—"

You just—

Wait, what did you just do?

You slowly turn around, and actually take in the full extent of the fight that just happened.

There's so much blood. Dear god.

You see two men lying down on the floor, headless, and another two of them have had their torso practically ripped to shreds, guts spilling out. One of them lays against the wall, impaled through the spine and clearly gone from this world.

And you can't see one of them at all. Just the bloody smear where there should be a body.

You— you haven't changed at all. You're still just a killer. A tool that creates violence.

You lean against the wall and vomit.


Arata and Mai practically have to carry you back into the store, as you're catatonic. Tears stream down your face, as both of them try to wipe you down to stop the smell of… God, you don't want to know.

Fuck, I'm just… Rei, it's ok if you don't forgive me.

[ANALYSIS] [APOLOGY] [INSUFFICIENT]

Mai wipes your tears. "Rei. Maruki. Maruki-chan, what happened."

You curl your legs up so that you're now in the fetal position. "I don't know, it happened so fast. One second I was in the void then you guys got kidnapped then I met a weird lady then I fucking murdered those guys—"

Arata looks into your puffy and red eyes, and then hugs you. Mai does too. "Calm down," he whispers, "you don't need to let it all out at once."

You all stay there for a second, before both Mai and Arata let go.

Mai leans in. "Do you need space?"

"No, stay here."

You pinch your nose, but it's much too late to stop the rampant migraine. All you can do at this point is breathe deeply.

After some time in silence with your two friends, you start to feel normal again. "I don't know how I did that, or why I did that."

Arata just silently nods, waiting for you to keep going.

"So much just happened at once, I couldn't even blink. It was like my brain was on cloud nine in hell. So much blood…"

Mai starts patting your back comfortingly.

You look at your hand, emblazoned with a symbol of a stylized black hole, and the lines surrounding it to make glyph. When you got out of that void, how much of it got out into the world with you?

That's a question you don't want to know the answer to.

If it makes you feel better… I don't know what happened either. I never act like that normally, even in the thick of battle. It must be that thing's malicious influence.

You take another deep breath, and get off the chair you've been sitting on. You start to walk out. "Mai. Have the company get me my emergency pay. I'm gonna have to be doing some other things away from the store."

Your expression hardens into stone. "I've run away from my past for too long. It was bound to run into me one day."

The automatic door closes before either of them can tell you to come back.

Combat Log

Initiative Order

>You: 20, 3, 4
>Them: 2, 5, 17, 2, 6, 13
>Initiative order set:
Rei (20),
Umbra Sword A(17),
Umbra Fists B (13),
Umbra Fists A (6),
Umbra Gun B (5),
Rei (4),
Rei (3),
Umbra Gun A (2),
Umbra Sword B (2).

QM Note: Next time I will just roll for all the mooks as one unit.

Also, when it comes to fights where you're very much outnumbered and fighting alone, the formula goes 2 enemies=1 Rei action. This may change when you get teammates.


Turn 1
Rei uses Basic Attack on Umbra Sword A (DC 40)
(67+12+28=107)
(2d6=9. 9+6=15. Pierce weakness was discovered.)
(15 X 1.2=18)
Umbra Sword A goes down.)

Umbra Fists B uses Desperate Swing. (DC 60)
(63)
(2d4=5)

Umbra Fists A uses Focused Opening.(DC 50)
(70)
(1d6=4+2+2=8. Next Mook attack gets one extra attack dice.)

Umbra Gun B (DC 70)
(72)
(2d10=4.)

Rei-Scythe Of Sorrow targeting Gun B and Sword B. (DC 60)
(61+40)
(3d6=11. 11+4=15. Both of them go down.)
(Technically Sword B took extra damage because of weakness but I don't feel like thinking about it.)

48 damage done. Rei transforms into Gargoyle II!

Rei uses Soul Claw Slash, targeting Fists A and B. (DC 70)
(48+45=93)
(4d6=13. Slash Weakness on this enemy discovered.)
(13x1.2=16. Both unarmed skull faces go down.)

Umbra Gun A uses Desperate Shot. (DC 70)
(94)
(2d4=5. 5+2=7.)

Rei uses Emblema Atonement.
(92)

(Fuck it, I don't even need to do the math. Umbra Gun A is absolutely definitely ultra dead.)

Victory!

Rei health: 24 Damage Taken. (26 if you count the gunshot from update 1.)
(30/56)

Rei's health is fully healed at the end of combat.

EXP:
Mooks x6=60 EXP.

[Break Down] x1.5 EXP modifier.

90 EXP Gained.

Level 1 (90/100 EXP)

(QM Note: Well, that was a lot of detail, so I'm going to explain all the mechanics as they came through. Remember, you can check in the mechanics tab in the new "Combat Mechanics" to see all this stuff.

Initiative:
At the beginning of combat, everybody rolls a flat d20. The higher the number, the faster you go in the turn order.

Scenes And Turns:
One update of fighting is a Scene. One round of everybody taking an action in initiative order is a Turn.

Extra Actions:
When Rei is outnumbered at least 4 to 1, she'll get one action per turn for every two enemies.

This may change depending on how many allies you have.

Attack DC:
Most attacks will have a DC, that changes depending on how difficult it would be to land that attack. Landing within 10 short of that DC will give half damage, while under that will have the attack miss.

All your attacks rely on Physical unless said otherwise.

Weakness:
When enemies or allies are hit by something that they are particularly weak too, they'll take x1.2 damage, rounded to the nearest whole number.

Over Damage:
When rolling to attack, rolling over the DC by 10 or more gives +1 damage for each 10 you were above the DC. This can increase with time.

Special Moves:
Certain moves, such as that Scythe of Sorrow, can only be used a certain number of times per scene. Check your character sheet to see how many times you can do each move,

Finishing Moves:
Finishing Moves MUST be used as a character's last move in a Turn, and the character will be unable to move during their next action if the Finishing Move does not kill.

If a character has multiple actions, they must use their finishing move in their last action.

EXP
C'mon, you've played video games. You know what this is.

Health
If this hits zero, you'll either be knocked out or straight up die, depending on how hard you were hit.

At the end of combat, each Hero's health will be restored by half their max. The rest stays around in your civIlian form.

Leftover damage from combat cannot take your civilian form's health below 1.


Well, now what?

(QM Note: This vote will determine the first half of the first arc, aka the next 3-5 updates.)

(While all of these things are available later, the selected option will take priority and likely be the easiest. Choose wisely.)


[ ] Try and find somebody from your past to help you. Maybe Akemi's still out there somewhere.
-Go find your companion. She'll find you as well, and she's probably the only one who understands your past.
-Also, get a proper introduction to your benefactor,
[REDACTED].
-C'mon, don't you want to get a proper name for that guy already?

[ ] Throw hands with some more Skull Faces. While you're at that, try and figure out what happened with you and Atry.
-Gain intel on Mr. Dokurokan, and whatever "Umbra" is.
-Try and figure out what the hell Atry, her friend, and the weird deck even are.
-And while you do all that, get extra time to both get acquainted with Magic and combat.

[ ] Try and find other heroes, of any kind.
-Attempt to find either the Rider or Magical Girl Secret Societies, or if that falls through, the local MGs/Riders.
-Get an introduction to a good chunk of the side characters for this story.

[ ] Contact the government/police.
-Hahaha, no.
-They probably think you're a murderer, which you pretty much are.


Gargoyle II's Advice:
[FIND] [INTEL] [CALM] [MIND]

Atry's Advice:

Listen, I'm sorry kid. But I know that both you and I will be fine, eventually.

For now, just keep looking for an answer, and somebody who can help you. Getting through this alone isn't something that's right for you.


Author's Note:

After running just one turn of one fight, I can confidently say that I will never argue with my D&D DM ever again. Holy fuck that was complicated. And I skipped out on part of the math as well!

My favorite part of this update though, was the Gargoyle II transformation and finisher. The part after your Duel Driver says Level Up is a reference to a certain Heisei Kamen Rider— can you guess which one?

I also got to learn about Centurion lore! Link to that here.

Anyways, while this vote should be simple, I'd like to tell you all something a bit more interesting: I've made an entry to the SV Summerfest Storytelling Showdown!

If you guys give me more "Sun" Ratings (The sun+smiley face thingy), I'll be able to make it to higher stages of the contest, and if we do that, more people will come by to vote and discuss! It's a win-win for all of us.

(I'm also not above giving Rei 10 - 20 EXP if we hit certain stretch goals- food for thought…)

Happy voting, heroes.
 
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