[X] Plan: Achievable Goals, Long Term Growth

I didn't read the options correctly regarding the Venus and Mars missions. Five years is very doable.
 
Just as a note because I'm silly and didn't actually write it in the update text like I thought I did:

You don't get the additional bonus to the Research Centers' bonuses for the various probes until you actually do the mission.
 
Vote closed (1955 World Council)
Scheduled vote count started by Shadows on Feb 24, 2024 at 11:00 PM, finished with 38 posts and 24 votes.

  • [X] Plan: Achievable Goals, Long Term Growth
    -[X] [FUND] 1%
    -[X] Conduct Materials Research (Phase 5) (+10 PS, Int(M-L) moves 2d10 steps towards Favor, small additional progress requirement added in order to represent finding materials good for civilian use)
    -[X] Conduct Materials Research (Phase 5) (+10 PS, Int(C) moves 2d10 steps towards Favor, small additional progress requirement added in order to represent finding materials good for civilian use)
    -[X] Conduct Materials Research (Phase 5) (+5 PS, FWW moves 2d10 steps towards Favor)
    -[X] Build the New Delhi AND Beijing Scientific Complexes by 1956Q1. (+10PS) (Int(C) moves 4d10 steps towards Favor)
    -[X] Build the New Delhi Institute for Physics by 1956Q1. (CPAL moves 3d5 steps towards Favor)
    -[X] Launch a Venus probe before 1960Q1. (+5PS, +2 to Dnipro Aerospace Metallurgy Centre's bonus)
    -[X] Launch a probe to Mars by 1960Q1. (+5PS, +2 to Long Beach Propulsion Research Complex's bonus)
    -[X] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
    -[X] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
    -[X] Broach the topic of Nuclear Power. With the initial investigations into the possibilities of nuclear power complete, they have provided you with a dossier you can use to argue the case for the benevolent usage of the atom. Your Outreach department has also started doing groundwork to combat the stigma around nuclear power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
    -[X] Build 2 points of Industry or Electrification in the Pacific or Africa (+5 PS, FWW moves 2d5 steps towards Favor per project completion) (can be taken multiple times)
    -[X] Build the Big Ear by 1956Q1. (CPAL moves 3d5 steps towards Favor)
    -[X] Transfer APCP formula to the UWF for use in military rockets. (+5PS) (UWF moves 2d5 steps towards Favor, SDL moves 2d10 steps towards Oppose)
    -[X] Research Support - You have a network of scientific institutions to whom you send a variety of data and perform experiments for. By putting a little extra pressure on those institutions, you can get some help for your internal purposes. (-5PS, +3 to all Science and Engineering dice until 1955Q1)
    -[X] Hire a spacefarer from South America. (+5PS, UWF moves 2d5 steps towards Favor)
    -[X] Conduct Design Studies (Alternative Launch Systems) by 1956Q1. (+5PS, SDL moves 2d5 steps towards favor)
    -[X] Redirect Funding to the IEC - By pulling on the right strings, you can get funding redirected to the IEC beyond the percentage allotment.
    --[X] 15 PS; 75 R
    -[X] [GRAD] Science
    -[X] [GRAD] Politics
    [X] Plan: Nuking, Rebuilding, and Freedom
    -[X] [FUND] 1% - Going down to a single percent of the Council's funding after multiple years of increases wouldn't harm your actual ability to get things done too much, and would take some of the pressure off you to perform more miracles.(-200R/turn, +10PS)
    -[X] Build 2 points of Industry or Infrastructure in North America (+5 PS, Int(M-L) moves 2d5 steps towards Favor)
    -[X] Build 2 points of Industry or Infrastructure in North America (+5 PS, Int(D) moves 2d5 steps towards Favor)
    -[X] Build 2 points of Industry or Infrastructure in industrialized regions (+5 PS, SDL moves 2d5 steps towards Favor)
    -[X] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
    -[X] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
    -[X] Conduct Design Studies (Alternative Launch Systems) by 1956Q1. (+5PS, SDL moves 2d5 steps towards favor)
    -[X] Broach the topic of Nuclear Power.
    -[X] [GRAD] Politics
    [X] Plan: Second Five-Year Plan
    -[X] [FUND] 1.5% - (-70PS)
    -[X] Conduct Materials Research (Phase 5) (+10 PS, Int(M-L) moves 2d10 steps towards Favor, small additional progress requirement added in order to represent finding materials good for civilian use)
    -[X] Deliver a Weather Observation Satellite covering Asia and Europe. (+10PS) (Int(M-L) moves 3d10 steps towards Favor)
    -[X] Launch a Venus probe before 1960Q1. (+5PS, +2 to Dnipro Aerospace Metallurgy Centre's bonus)
    -[X] Complete Exploratory Propellant Research (Phase 3) by 1956Q1. (+5PS) (Int(D) moves 2d5 steps towards Favor)
    -[X] Deliver a Weather Observation Satellite covering North America. (+5PS) (Int(D) moves 3d10 steps towards Favor)
    -[X] Launch a probe to Mars by 1960Q1. (+5PS, +2 to Long Beach Propulsion Research Complex's bonus)
    -[X] Deliver a Weather Observation Satellite covering Asia and South America. (+10PS) (Int(C) moves 3d10 steps towards Favor)
    -[X] Launch a Lunar Impactor before 1956Q3. (+5PS, +2 to New Delhi Physics Institute bonus)
    -[X] Build the New Delhi AND Beijing Scientific Complexes by 1956Q1. (+10PS) (Int(C) moves 4d10 steps towards Favor)
    -[X] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
    -[X] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
    -[X] Conduct Materials Research (Phase 5) (+5 PS, FWW moves 2d10 steps towards Favor)
    -[X] Conduct Prototype Spaceplane research (+5PS, FWW moves 2d5 steps towards Favor, SDL moves 2d5 steps towards Oppose)
    -[X] Complete Exploratory Propellant Research (Phase 3) by 1956Q1. (+5PS) (UWF moves 2d5 steps towards Favor)
    -[X] Build and test-fly a spaceplane before 1956Q3. (+5PS, +2 to Sao Paolo Aerodynamics Centre's bonus)
    -[X] Transfer APCP formula to the UWF for use in military rockets. (+5PS) (UWF moves 2d5 steps towards Favor, SDL moves 2d10 steps towards Oppose)
    -[X] Build the New Delhi Institute for Physics by 1956Q1. (CPAL moves 3d5 steps towards Favor)
    -[X] Research Support (-5PS, +3 to all Science and Engineering dice until 1955Q1)
    -[X] Broach the topic of Nuclear Power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
    -[X] [GRAD] Facilities
    -[X] [GRAD] Engineering
    -[X] [GRAD] Science
    [X] Plan Ironically, Not Moonshot
    -[X] [FUND] 1.5% - (-70PS)
    -[X] Launch a Venus probe before 1960Q1. (+5PS, +2 to Dnipro Aerospace Metallurgy Centre's bonus)
    -[X] Launch a probe to Mars by 1960Q1. (+5PS, +2 to Long Beach Propulsion Research Complex's bonus)
    -[X] Deliver a Weather Observation Satellite covering Asia and Europe. (+10PS) (Int(M-L) moves 3d10 steps towards Favor)
    -[X] Build the Sydney Microelectronics Research Centre by 1956Q1. (+10PS, SDL moves 2d10 steps towards Favor)
    -[X] Build a Launch Facility in the Pacific Islands by 1957Q1. (+10PS, FWW moves 2d10 steps towards Favor)
    -[X] Complete all stages of Tracking Facilities by 1957Q1 (+10PS, CPAL moves 6d5 steps towards Favor)
    -[X] Build the Big Ear by 1956Q1. (CPAL moves 3d5 steps towards Favor)
    -[X] Conduct Design Studies (Alternative Launch Systems) by 1956Q1. (+5PS, SDL moves 2d5 steps towards favor)
    -[X] Conduct Jet Research (Phase 3) (+5 PS) (Int(M-L) moves 2d5 steps towards Favor, SDL moves 2d5 towards Oppose)
    -[X] Conduct Supersonic Jet Research (Phase 3) (+5 PS) (Int(D) moves 2d5 steps towards Favor, SDL moves 2d5 steps towards Oppose)
    -[X] Conduct Prototype Spaceplane research (+5PS, FWW moves 2d5 steps towards Favor, SDL moves 2d5 steps towards Oppose)
    -[X] Complete Exploratory Propellant Research (Phase 3) by 1956Q1. (+5PS) (UWF moves 2d5 steps towards Favor)
    -[X] Complete Exploratory Propellant Research (Phase 3) by 1956Q1. (+5PS) (Int(D) moves 2d5 steps towards Favor)
    -[X] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
    -[X] Hire a spacefarer from Eastern Europe. (+5PS, Int(M-L) moves 2d5 steps towards Favor)
    -[X] Transfer APCP formula to the UWF for use in military rockets. (+5PS) (UWF moves 2d5 steps towards Favor, SDL moves 2d10 steps towards Oppose)
    -[X] Help sponsor the construction of 2 points of Industry or Infrastructure in colonized regions (+5 PS, CPAL moves 2d5 steps towards Favor)
    -[X] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
    -[X] Broach the topic of Nuclear Power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
    -[X] Redirect Funding to Africa
    --[X] Industry (-5 PS)
    --[X] Infrastructure (-5 PS)
    -[X] [GRAD] Science
    -[X] [GRAD] Engineering
    -[X] [GRAD] Politics
    [X] Plan: Wave the flag
    -[X] [FUND] 1.5% - (-70PS)
    -[X] Conduct Materials Research (Phase 5) (+10 PS, Int(M-L) moves 2d10 steps towards Favor, small additional progress requirement added in order to represent finding materials good for civilian use)
    -[X] Launch a Venus probe before 1960Q1. (+5PS, +2 to Dnipro Aerospace Metallurgy Centre's bonus)
    -[X] Complete Exploratory Propellant Research (Phase 3) by 1956Q1. (+5PS) (Int(D) moves 2d5 steps towards Favor)
    -[X] Launch a probe to Mars by 1960Q1. (+5PS, +2 to Long Beach Propulsion Research Complex's bonus)
    -[X] Launch a Lunar Impactor before 1956Q3. (+5PS, +2 to New Delhi Physics Institute bonus)
    -[X] Build the New Delhi AND Beijing Scientific Complexes by 1956Q1. (+10PS) (Int(C) moves 4d10 steps towards Favor)
    -[X] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
    -[X] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
    -[X] Conduct Materials Research (Phase 5) (+5 PS, FWW moves 2d10 steps towards Favor)
    -[X] Conduct Prototype Spaceplane research (+5PS, FWW moves 2d5 steps towards Favor, SDL moves 2d5 steps towards Oppose)
    -[X] Complete Exploratory Propellant Research (Phase 3) by 1956Q1. (+5PS) (UWF moves 2d5 steps towards Favor)
    -[X] Build and test-fly a spaceplane before 1956Q3. (+5PS, +2 to Sao Paolo Aerodynamics Centre's bonus)
    -[X] Transfer APCP formula to the UWF for use in military rockets. (+5PS) (UWF moves 2d5 steps towards Favor, SDL moves 2d10 steps towards Oppose)
    -[X] Build the New Delhi Institute for Physics by 1956Q1. (CPAL moves 3d5 steps towards Favor)
    -[X] Research Support (-5PS, +3 to all Science and Engineering dice until 1955Q1)
    -[X] Broach the topic of Nuclear Power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
    -[X] Right Stuff Assistance - You have such an incredible volume of applications that it might be worthwhile to ask for help in processing them all. This will auto-complete Right Stuff, but some of the candidates you get might be… less qualified than desired. (-5PS)
    -[X] Hire a spacefarer from Africa and the Pacific each. (+10PS, CPAL moves 4d5 steps towards Favor)]
    -[X] Hire a spacefarer from South America. (+5PS, UWF moves 2d5 steps towards Favor)
    -[X] Hire a spacefarer from the Pacific Islands. (+5PS, FWW moves 2d5 steps towards Favor)
    -[X] Hire a spacefarer from Western or Eastern Asia. (+5PS, Int(C) moves 2d5 steps towards Favor)
    -[X] Hire a spacefarer from North America. (+5PS, Int(D) moves 2d5 steps towards Favor)
    -[X] Hire a spacefarer from Eastern Europe. (+5PS, Int(M-L) moves 2d5 steps towards Favor)
    -[x] Commit to building a telescope on the Moon by 1975. (+15PS, FWW will move 20d10 steps towards Favor on completion.)
    -[X] Redirect Funding to the IEC - By pulling on the right strings, you can get funding redirected to the IEC beyond the percentage allotment. (10PS => 50R/Turn)
    -[X] [GRAD] Facilities
    -[X] [GRAD] Engineering
    -[X] [GRAD] Science
Shadows threw 2 10-faced dice. Reason: Int(M-L) Total: 12
2 2 10 10
Shadows threw 6 10-faced dice. Reason: Int(C) Total: 28
4 4 1 1 2 2 9 9 3 3 9 9
Shadows threw 4 5-faced dice. Reason: UWF Total: 7
1 1 1 1 3 3 2 2
Shadows threw 2 5-faced dice. Reason: FWW Total: 2
1 1 1 1
Shadows threw 1 5-faced dice. Reason: FWW d10s Total: 2
2 2
Shadows threw 2 10-faced dice. Reason: FWW d10s (take 2) Total: 14
10 10 4 4
Shadows threw 2 5-faced dice. Reason: SDL Positive Total: 6
1 1 5 5
Shadows threw 2 10-faced dice. Reason: SDL Negative Total: 14
9 9 5 5
Shadows threw 6 5-faced dice. Reason: CPAL Total: 18
3 3 4 4 1 1 3 3 5 5 2 2
 
If it's the best tool for the job, sure. But capturable booster setups like SpaceX is using might be more efficient than forcing a single stage. That sounds to be a decade or more in the future at least, tho.
 
the ssto would be best when we have dedicated orbital infrastructure like orbital habitats up to make the transfere of personel easier
 
January 17th, 1955//Q1 1955
[X] Plan: Achievable Goals, Long Term Growth
-[X] [FUND] 1%
-[X] Conduct Materials Research (Phase 5) (+10 PS, Int(M-L) moves 2d10 steps towards Favor, small additional progress requirement added in order to represent finding materials good for civilian use)
-[X] Conduct Materials Research (Phase 5) (+10 PS, Int(C) moves 2d10 steps towards Favor, small additional progress requirement added in order to represent finding materials good for civilian use)
-[X] Conduct Materials Research (Phase 5) (+5 PS, FWW moves 2d10 steps towards Favor)
-[X] Build the New Delhi AND Beijing Scientific Complexes by 1956Q1. (+10PS) (Int(C) moves 4d10 steps towards Favor)
-[X] Build the New Delhi Institute for Physics by 1956Q1. (CPAL moves 3d5 steps towards Favor)
-[X] Launch a Venus probe before 1960Q1. (+5PS, +2 to Dnipro Aerospace Metallurgy Centre's bonus)
-[X] Launch a probe to Mars by 1960Q1. (+5PS, +2 to Long Beach Propulsion Research Complex's bonus)
-[X] Take the hit for broaching the Nuclear Power topic to the Council. (FWW sets stance: Quietly Pro-Nuclear) (+15PS)
-[X] Conduct Nuclear Power Plant Design Studies (+10PS) (No movement)
-[X] Broach the topic of Nuclear Power. With the initial investigations into the possibilities of nuclear power complete, they have provided you with a dossier you can use to argue the case for the benevolent usage of the atom. Your Outreach department has also started doing groundwork to combat the stigma around nuclear power. (-35PS, variable reactions from the Parties, gain permission to further pursue the topic of the usage of nuclear technology)
-[X] Build 2 points of Industry or Electrification in the Pacific or Africa (+5 PS, FWW moves 2d5 steps towards Favor per project completion) (can be taken multiple times)
-[X] Build the Big Ear by 1956Q1. (CPAL moves 3d5 steps towards Favor)
-[X] Transfer APCP formula to the UWF for use in military rockets. (+5PS) (UWF moves 2d5 steps towards Favor, SDL moves 2d10 steps towards Oppose)
-[X] Research Support - You have a network of scientific institutions to whom you send a variety of data and perform experiments for. By putting a little extra pressure on those institutions, you can get some help for your internal purposes. (-5PS, +3 to all Science and Engineering dice until 1955Q1)
-[X] Hire a spacefarer from South America. (+5PS, UWF moves 2d5 steps towards Favor)
-[X] Conduct Design Studies (Alternative Launch Systems) by 1956Q1. (+5PS, SDL moves 2d5 steps towards favor)
-[X] Redirect Funding to the IEC - By pulling on the right strings, you can get funding redirected to the IEC beyond the percentage allotment.
--[X] 15 PS; 75 R
-[X] [GRAD] Science
-[X] [GRAD] Politics

You hadn't been quite sure what the reaction to requesting permission to study nuclear power production would be, but you knew it was never going to be anything but negative, given… everything. The moment the words had finished leaving your mouth, there was a contingent of angry Councilors shouting immediately calling you everything under the sun - and they weren't, unfortunately, neatly delineated by party. It was, perhaps, the one thing about which certain members of the UWF and the SDL could ever agree on - that the answer should not just be no but that the request was enough for them to start a floor vote on whether or not you should be removed from the Directorship.

But it was here that other dealing you'd done had come in handy - the FWW delegation, after a moment, stood to voice support for both you and your request. The Internationale, after some debate, also gave their tentative support as a whole, as did, surprisingly or unsurprisingly depending on how you looked at it, the Colonized Peoples' Advancement League. The SDL, of course, was staunchly opposed to it (simply because they disliked you, you were sure) and the Front was also upset, though most of them came around to at least abstaining on the topic of nuclear power, and supported you remaining as Director. (The SDL then simply walked out.) The various minor parties fractured this way and that, with a half-dozen flavors of European communist parties each having wildly different reactions. The French delegation, for example, gave negative on both counts - while the Germans, after talking with their comrades from Frankfurt and Berlin, decided to support you.

That managed to actually shock you, but you were grateful, nonetheless. You were rather more grateful than usual when you returned to Mogadishu, your family, and the Space Centre.

(-10 steps FWW, -10 steps CPAL, -15 steps Internationale, -25 steps UWF, -40 steps SDL)

HEADLINES FROM AROUND THE WORLD

GLOBAL - In coordination with the Department of Education, schools around the world will begin offering Esperanto as a required language in addition to the traditional languages spoken in those areas. "It is not intended that Esperanto will replace any language in the region in which it has been spoken," the Education Department's Steering Committee said in a statement, "rather, that it will offer anyone, anywhere, the ability to converse with anyone, from anywhere else."...

GLOBAL - During this year's session of the World Council, Director Carter requested permission from the assembled Councilors for the Interplanetary Exploration Cooperative to undertake the study of power production using atomic energy. In a post-session statement, Director Carter said, "The scars of wars past will be with us for some time, but we can, and should, move forward with bringing hope and progress from tragedy and devastation."

The Council session also saw the Cooperative tasked with sending automated explorers, colloquially known as 'probes', to Venus and Mars; these initial explorations of the Earth's nearest neighbors - both in distance and in likeness - are set to be done by the end of the decade…

Resources:
485R (+475R/turn - 35R/turn from payroll/dice purchases = +440/turn net)
115 Political Support (Decays to 100 on Q2)
1 R-2 Gale
1 R-4 Dawn

Objectives of the World Communal Council
Complete Post-War Reconstruction (36000/200000)
Defeat Partisan Forces

Department of Agriculture (5%)
-Forestry Commission
-Aquaculture and Fishing Commission
Department of Transportation (9%)
-Sea Travel Commission
-Road and Rail Commission
-Air Travel Commission
Department of Industrial Coordination (5%)
-Occupational Health and Safety Administration
Department of Energy (8.2%)
Department of Reconstruction and Disaster Relief (28.0%)
Department of Health and Welfare (24.5%)
Department of Education (17.2%)

Discretionary Funding (3.1%)
Council Standards Commission (Negligible)

Interplanetary Exploration Cooperative (1.0%)
Antarctic Exploration Cooperative (0.1%)
(Others)

State of the World
(Updated at the end of every Quarter)

Mediterranean/Saharan Africa
Education: 7
Electrification: 7
Industry: 7
Infrastructure: 7
Security: 2
Partisan Activity: 3

Sub-Saharan Africa
Education: 7
Electrification: 6
Industry: 5
Infrastructure: 6
Security: 4
Partisan Activity: 5

Eastern Asia
Education: 10
Electrification: 8
Industry: 10
Infrastructure: 10
Security: 6
Partisan Activity: 6

Western Asia
Education: 9
Electrification: 11
Industry: 11
Infrastructure: 11
Security: 7
Partisan Activity: 6

Australia and New Zealand
Education: 6
Electrification: 7
Industry: 7
Infrastructure: 7
Security: 4
Partisan Activity: 3

Europe
Education: 10
Electrification: 10
Industry: 9
Infrastructure: 11
Security: 6
Partisan Activity: 5

North America
Education: 8
Electrification: 9
Industry: 8
Infrastructure: 8
Security: 9
Partisan Activity: 3

South America
Education: 7
Electrification: 8
Industry: 8
Infrastructure: 8
Security: 4
Partisan Activity: 3

Pacific Islands
Education: 6
Electrification: 6
Industry: 4
Infrastructure: 6
Security: 1
Partisan Activity: 0

1 Launch Stand (0-5 tonne) (+1 Operations dice)
1 Heavy Sounding Rocket Launch Pad (5-30 tonne) (+1 Operations dice)
1 Assembly Complex (+1 Build Capacity)
1 Engineer's Hall (+2 Engineering Dice)
1 University Affiliate (+2 Science Dice)
1 Materials Lab (+5 bonus to projects tagged [MATSCI])
1 Chemical Plant (+5 bonus to projects tagged [CHEM])
1 Electronics Cooperative (+5 bonus to projects tagged [AVIONICS])
2 Construction Union Halls (+2 Facilities die)
1 Publications Office (+1 to all science and engineering fields; coinflip each year to get an additional +1)
1 Hardened Tracking and Observation (T&O) Complex (+3 to Operations)
1 Engine Test Stand (+2 to PROP projects)
1 Isotope Separation and Nuclear Science Facility (Enables Nuclear Technology tree) (fully unlocks 1954Q1)
1 Computational Research Facility (+3 to all rolls)
1 Model 1952 'Stormchaser' Mobile Rocket Launch System (+1 Operations dice)
Advanced Concepts Office (unlocks experimental new programs from time to time)
1 Wind Tunnel (+3 to AERO)
1 Flight Complex (+2 Operations dice, enables the construction and launch of air- and spaceplanes.)
Dnipro Aerospace Metallurgy Centre (+9 MATSCI, +1 Education in Europe)
Sao Paolo Aerodynamics Centre (+10 AERO, +1 Education in South America)
Long Beach Propulsion Research Complex (+7 PROP, +1 Education in North America)
Mombasa Computer Science Institute (+10 COMP, +1 Education in Sub-Saharan Africa)
Equatorial Tracking System (Provides communications and guidance across the equator)

Scientific Advances
Improved Instrumentation - Gain +1d2 bonus to a random field every 2 launches. Gain +1 to AVIONICS immediately.) (Made obsolete by First Satellite)
Regenerative Cooling - Starts down the path to more powerful and advanced rocket engines.
Second Stages - Can now build 2-Stage Sounding Rockets.
Combustion Instability Research - Turns the initial success roll for a rocket from a >60 to >50.
Engine Cycles - Enables Early Orbital engines.
Mobile Launch Operations - Can launch Sounding Rockets without the need for a launch pad.
Improved Stringer Alloys - New (expensive) alloys improve the performance of structural tanks. (+5 to R cost of Heavy Sounding Rockets and above)
Copper-Chrome combustion chamber alloys - New combustion chamber alloys with higher heat transfer efficiency allow for hotter (and thus more efficient) chamber temperatures, leading to the ability to produce more powerful engines. (Future rocket designs will be higher performing.)
Aluminum-Lithium monolithic tanks - New tank alloys enable lighter, higher performing tankage to be produced for new rocket designs. (Future designs that use Al-Li tankage will be more performant, but more expensive in R terms.)
First Satellite - With the launch of the Curiosity I, the IEC and the world have entered a new era of spaceflight, and the horizons of science and engineering broaden ever further. (+10PS, Improved Instrumentation bonus deactivated. Gain +1d2 bonus to a random non-CREW field per two satellite launches.)
Van Allen Belts - An area of charged particles from the Sun, trapped by Earth's magnetic field. These belts have caused several minor hiccups with the Curiosity I satellite, and given the transmitted radiation readings, care must be taken if the IEC intends to launch humans through them. Staying for any significant length of time would be... ill advised.

Scientific/Engineering Specific Field Bonuses
AERO - +19
AVIONICS - +9
CHEM - +11
CREW - +3
COMP - +13
MATSCI - +17
PHYS - +9
PROP - +14

IEC Leadership:

Director of the IEC:
Penelope Carter [The Director] - [+10 to Politics rolls, +2 Politics die, +5R/turn in funding from Connections, reroll 1 failed politics roll per turn]

Assistant Director of the IEC:
Sergei Korolev [The Engineer] - [+5 to Science and Engineering rolls (unless researching [HGOL][FUEL] projects, then it becomes a -15), +1 Science dice, +1 Engineering Dice. Request: Build and launch a 2nd Generation Orbital Rocket within 5 years. Demonstrate crewed orbital spaceflight within 5 years.]

Chief Scientist of the IEC:

Assistant Director of the Spacefarer Assembly:


Passive Effects

Rocket Reels - Adds a coinflip for 2 gained political support per quarter; gain an additional flip for every successful orbital rocket launch. [UPGRADED]

Nuclear Power Authorization - The World Council has been successfully convinced to support the IEC conducting peaceful, power-generating nuclear experiments. (Current WC approval status: Given, Apprehensive; Current public approval status: Apprehensive)

Promises Made (Expires Q1 1956 unless otherwise stated):
Conduct Materials Research (Phase 5) (Int(C), Int(M-L), FWW) (small additional progress requirement added in order to represent finding materials good for civilian use)
Build the Beijing Institute for Chemical Research (Int(C))
Build the New Delhi Institute for Physics (CPAL, Int(C))
Launch a Venus probe before 1960Q1. (+2 to Dnipro Aerospace Metallurgy Centre's bonus on completion) (Int(M-L)
Launch a probe to Mars by 1960Q1 (+2 to Long Beach Propulsion Research Complex's bonus on completion) (Int(D)))
Conduct Nuclear Power Plant Design Studies (FWW) (Does not expire as long as the dice is locked)
Build 2 points of Industry or Electrification in the Pacific or Africa (FWW)
Build the Big Ear (CPAL)
Transfer APCP formula to the UWF for use in military rockets. (UWF) (Autocomplete)
Hire a spacefarer from South America (UWF)
Conduct Design Studies (Alternative Launch Systems) (SDL)

Operations (5 dice, +3 bonus) (1 type of Rocket may be built at a time)

Rockets

[ ] Construct an R-1 Beden - Standard Sounding rocket launches are now something of an old hat. Still perfectly useful, of course, and they're not actually that old, but the two stage rockets have stolen some of their thunder. (15R per dice, 3/35, costs 1 Build Capacity until complete)
-[ ] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)

[ ] Construct an R-2 Gale - The IEC's engineers and scientists have come up with a moderately reliable stage separation system for multi-stage rockets. The Gale has seen active use for two years, now, and is turning into quite the reliable workhorse. (20R per dice, 19/45, costs 1 Build Capacity until complete)
-[ ] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)

[ ] Construct an R-3 Snow - The Heavy Sounding Rocket, now known as the Snow, is ready for construction. It's a sizeable rocket, but thankfully you have a sizeable pad to launch it from. Unfortunately, it won't ever fit on a Stormchaser. (25R per dice, 7/80, costs 1 Build Capacity until complete)
-[ ] And launch it (free action for Sounding Rockets) (gains Scientific Data, launch experience, results to show the people funding you)

[] Construct an R-4 Dawn - The first Orbital-class rocket, the Dawn is capable of lifting 200 kilograms to low Earth orbit. It may be able to do more, in time, but for now that would suffice. It can only launch on the Heavy Sounding Pad or heavier, as yet unbuilt ones. (35R per dice, 117/120, costs 1 build capacity til complete) (2 Payload Mass capacity)
-[ ] And launch it (1 Operations dice; specify payload)
–[ ] Sounding payload (inert payload for testing)


[ ] Construct a Prototype Spaceplane -

Payloads

[ ] Construct a Payload
–[ ] Curiosity-class Satellite (20R) (1.5 Payload Mass)

Programs (0 slots available)

[ ] Activate Weather Observation Satellites (1 slot required)

[ ] Activate Sounding Rocket Programs (1 slot required) (removes Sounding Rockets from build queue)


Facilities (8 dice, +10 bonus)

(A maximum of 3 dice may be used on any project - representing 3 shifts of work.)


[ ] Expand the Assembly Complex - A proposal to expand the Assembly Complex to allow for more rockets to be constructed simultaneously has hit your desk. This will significantly up your launch cadence, you are told, and allow for multiple rocket programs to be run in parallel, as well as future proofing you somewhat against the upcoming orbital rockets. (20R per die, 182/350, +1 Build Capacity, +1 Program Slot (runs repeatables in the background))

[ ] Expand the Launch Complex - You have two launch pads (one of which has gone entirely unused, so far) but, soon enough, you expect to need additional pads to account for the maintenance and upgrades the existing ones will certainly need. Getting a head start on that need may be a good idea. (20R per die, 0/350, gain two 500t launch pads)

[ ] Build a Scientific Complex - While there are a significant number of people within the IEC who want to keep the Cooperative's footprint confined to Mogadishu - at least for now - there is definitely an argument to be made for building dedicated facilities in other locations to build up buy-in from the rest of the world by providing them something tangible in return. One of those ideas is for a dedicated Scientific Complex, dedicated to a particular discipline, much like the Soviet closed cities - just not closed. This has the potential to greatly increase your scientific output and your political sway at the same time. (25R per die, opens up new research possibilities, +1d5+5 bonus in the associated field, +1 Education for the region)
-[] Beijing Institute for Chemical Research (CHEM) (0/450)
-[] Sydney Microelectronics Research Centre (AVIONICS) (0/450)
-[] New Delhi Institute for Physics (PHYS) (0/450)

[ ] Build a Mission Control Center - As the IEC's operations continue to expands, it finds itself in need of additional control space dedicated to both new and ongoing missions. That control space will need significant computing capability, as well as dedicated communications links - both of which are power-hungry. The benefits, however, could be worth it. (25R per die, 0/250) (+3 to Operations) (+1 Program slot (runs repeatables in the background))

[ ] Tracking and Communication Station Construction (Phase 2) - The second stage of Tracking Stations rolls out tracking stations across the northern latitudes to better serve potential polar-orbiting satellite as best as possible where land exists. (30R per die, 94/250, adds equatorial tracking for rocket launches)

[ ] Spacefarer Training Facilities - Should the IEC wish to fly humans into space, it will need a place to train them for their missions, and ready their bodies for the rigors of flying on a rocket. (15R per dice, 113/300) (+2 CREW) (will have projects to expand it later for new capabilities, enables crew to be trained for basic LEO flight)

[ ] Construction and Reconstruction Support - The IEC has a fairly sizeable and very skilled Facilities department that, if desired, could be of help in rebuilding the world's ruins and advancing the state of humankind besides. This can be done with or without a promise owed to someone, and will always be a good way of improving your relationships with the people you serve. (0/250) (can be done multiple times in parallel)
-[ ] Specify Region
--[ ] Electrification (25R per dice)
--[ ] Industry (30R per dice)
--[ ] Infrastructure (20R per dice)

Engineering (5 dice, +6 Bonus to All, +3 from Research Support (1956Q1)) (3/5 Locked)

[1 LOCKED] Rudimentary Heat Shielding [MATSCI] - Currently, you now have the ability to put things into space. But what if you want to get them back? Your engineers have some ideas they've floated past your materials scientists, and they're asking for time and space at Dnipro to do some investigations. (1/2 turns, 1 locked dice, 15R per turn)

[1 LOCKED] Observation Satellites - Now that we can put things in space, we should branch out what we're doing with them. The chief request of your weather scientists (and those elsewhere) is the ability to observe storms forming in real time, and while weather radar has been greatly helpful, it doesn't reach everywhere it needs to and would be far more uneconomical besides. By sticking a television camera and an antenna on a satellite, perhaps you could do something about this. (1/4 turns, 1 locked dice, 15R per turn)

[1 LOCKED] Human-rated Rocketry - Satellites would certainly be useful for many things that you didn't want to spend precious human time on, nor deal with the constraints involved in getting them back. But, should the need arise, it would be a good idea to develop a way to get a human into space, then orbit, and back, alive. (1/8 turns, 1 locked dice, 20R per turn)

[ ] Prototype Spaceplane - Your spaceplane enthusiasts returned to your office with another proposal, building off the back of the design studies they had undertaken through the winter of 1954. Their desire was to create a crewed 'space' plane that would be towed behind or carried underneath a carrier aircraft, be released, and activate a rocket engine that would take it up over the Karman line. It would have a multitude of sensors, of course, and would also need air supplies and likely a heated flight suit to keep the pilot alive and able to work. (0/300, 15R per dice)

[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] - Still more of your engineers were talking about investigating different ways of potentially getting to space. Jules Verne stuff. Big guns and space towers and the like. You didn't think them likely to work, but having the knowledge wouldn't hurt. (5R per die, 177/300, ???)

[ ] Balloon Tanks [MATSCI] - A curious phenomenon has been observed with the use of stainless steel for tankage. If made very thin, it is flimsy - but if the material is then appropriately pressurized, it regains significant structural strength, saving greatly on weight at the cost of being much more expensive to manufacture. This could be ideal for some applications that the IEC has in mind where cost is not an issue while performance is, but needs further testing beforehand. (15R per dice, 142/200, unlocks balloon tankage for use in later rockets)

[ ] Lifting Body - Work with the Wind Tunnel and on the Spaceplane studies had revealed a new configuration for air- and spacecraft fuselage design - the concept of the lifting body, where the wing area was minimized to reduce drag at high speeds, with the body itself providing the lifting force used. While not terribly useful for aircraft, it was potentially very useful for spacecraft design. (10R per die, 30/150)

[ ] Strap-on Boosters - By utilizing additional, solid-or-liquid-fueled boosters attached to the side of a given rocket, we may be able to significantly increase its payload without needing an entirely-new rocket. (10R per dice, 0/250) (Enables the use of boosters to increase payload capacity at the cost of Progress and Resources (flat))

[ ] Multi-Stage Designs - Through the use of additional stages, we can give rockets the capability to throw payloads further out into space - potentially even interplanetary distances. (15R per turn) (2 turns) (Enables the use of third stages and up for sending payloads to geostationary orbit and beyond at the cost of Payload Mass)

[ ] Impactor Designs - One of the proposed methods of probing our neighboring planets and Moon is by, quite literally, hitting them with a sizeable weight going at incredible speed and seeing what we can learn from the resulting dust plume (in the case of the Moon) or following the instrumentation's readings as they transmit on their way to impact. Or both. (10R per turn, 1 engineering dice locked, 3 turns)

[ ] Nuclear Power Plant Design Studies - Now that initial work had been completed verifying that, at the lab scale, nuclear energy could be used to generate power, now it was time to actually forward that knowledge into a practical, useful form. It would not be cheap, but, hopefully, it would be worth it. (8 turns, 1 locked dice, 25R per turn) (Unlocks 1st Generation Terrestrial Fission Power Plants for the world, leads to Radioisotope Thermal Generators, 2nd Generation Terrestrial Fission Plants, 1st Generation Space-rated Fission Plants)

[ ] Nuclear Engine for Rocket Vehicle Applications Studies - A side-effect of the nuclear power studies lead to several of your researchers realizing that the heat a reactor produced could be harnessed for things other than turning a turbine. By passing propellant over a reactor's core housing you would cool the core and heat the propellant alike - and the propellant would be very hot indeed, making it an attractive candidate for being flung out the back of the spacecraft at extremely high speeds. (20R per die, 0/500, -30PS on completion UNLESS given WC authorization) (Unlocks 1st Generation Nuclear Thermal Propulsion for spacecraft)

(Projects that require locked dice can be unlocked at any time, but progress will not be made without a dice locked in.)

Science (5 dice, +6 Bonus to All, +3 from Research Support (1956Q1)) (1/5 Locked)

[ ] Exploratory Propellant Research (Phase 2) [CHEM] - A group of chemists attached to the IEC came to you with a proposal to conduct an exhaustive campaign characterizing just about as many propellants as they could come up with. While expensive, and dangerous, and potentially deadly, the knowledge gained could also be invaluable for nailing down mixtures and ratios of fuels that could help the IEC achieve its objectives. (15R per dice, 3/200, unlocks fuel mixtures and further fuel development)

[ ] Conduct Materials Research (Phase 4) [MATSCI] - Better alloys and manufacturing techniques would lead to higher-performing engines and lighter rockets, you were told. A fair deal of research had already been done into the subject, giving you a much-improved set of materials with which to build your rockets and engines out of, but there was much more that could be done. (20R per die, 4/350, provides access to new manufacturing techniques) [Modified by promise til Phase 5 complete]

[ ] Conduct Supersonic Jet Research (Phase 3) [AERO] - Basic testing has been completed, and interesting phenomena observed when experimenting with the engines that have been built. More can be done, of course. (15R per die, requires a completed Hangar Complex and Runway to finish, can be started without, 147/640)

[ ] All-Sky Survey (Phase 1) [PHYS] - The Science Committee at the WCC put forward the proposal to perform an All-Sky Survey, mapping the entire night sky with telescopes across the world. The first such survey, the Carte du Ciel, had never actually finished, despite starting nearly three quarters of a century ago. With advancements in photography and optics, the science teams predict that they will be able to perform the task… in roughly a decade. First, though, you needed to wrangle observatories… (10R per die, 0/300) (+5 PS, ???)

[ ] Big Ear [PHYS] - The scientists working for the IEC have latched on to the opening the new broadcast regulations have given them, and are clamoring for funding to construct a radio telescope in a remote part of Africa. It might need a bit of infrastructure run out to it, and probably a security force of some sort to dissuade partisans, but it looked doable. Personally, you thought it was also a good excuse to help electrify somewhere that needed it. (20R per die; At least 1 dice must be Facilities, 0/300) (+1 Electrification and Infrastructure in Sub-Saharan Africa, +2 to PHYS)

[ ] Atomic-powered Ground Launch Concept Studies - The idea of in-space nuclear propulsion, brought down to Earth. This program would study the possibilities for using nuclear power to get from the surface to space, both directly and indirectly. (10R per die, 0/300, -5PS on start, and an additional -10 on completion)

[ ] Photovoltaic Investigations - Batteries are all well and good for powering spacecraft, but are also heavy and do not generate power on their own - once they're discharged, they're done. Your scientists suggest that by utilizing the photovoltaic effect, it might be possible to power spacecraft with it. (1/4 turns, 1 Science dice locked; 20R per turn)

[ ] Very Long Range Communications - In order to properly communicate with probes we send out into the solar system to explore our neighboring worlds, we will need to begin studying ways to communicate more efficiently at these incredible distances. (5R per turn, 1 Science dice locked, 3 turns)

[ ] Weather Observation Satellites [PROGRAM] - By using specially-built observation satellites, the IEC can provide real- or near-real-time observation of weather phenomena across the globe. This has obvious benefits for forecasting and emergency alerting, and would be a valuable way of cementing the IEC as a permanent fixture of the Council. (25R to activate, takes up a Program slot) (Requires Observation Satellites)

(Projects that require locked dice can be unlocked at any time, but progress will not be made without a dice locked in.)

Politics (4 dice, +10 bonus, reroll 1 failure per turn)

Political

[ ] Bothering Councilors - The year's budget is set, but next year's is very much not. You can influence investment priorities if you want to apply enough political pressure to the right people to convince them to fund, say, better roads out of Mogadishu… elementary and secondary schools in Africa… that kind of thing. (-10 PS, roll a quality dice to give options for influencing infrastructure funding, triggers subvote)

[ ] Propagandize for Nuclear Power - As the IEC has gained more and more knowledge on the subject of nuclear power, it's become apparent that if you want to put this knowledge to good use for humanity, you'll need to start working against the (justified) stigma nuclear as a whole has in order to realize its full potential. (-2PS per die) (100/???)

[ ] Propagandize for Space - Now that you've gotten your first orbital class rocket (and soon your first satellite), now is the best time to start touting the benefits of space exploration and access to space to the public. You'll need to find ways of engaging everyone in the idea, and there was no better time to start than now. (5R per die) (138/???)

Outreach

[ ] Rocket Boxes (Phase 5) - The fourth phase of Rocket Box deployment has completed across South America and the Pacific Islands. Next up is Europe; it needs the program probably the least of all the regions under the World Council, but it would be unadvised to not extend it anyway. New factories will be built for the motors and parts in Europe, which should ease logistics in the area. (5R per die, 0/250. Gives Rocket Boxes to every middle-school, high-school and university or equivalent in Europe. Encourages future scientists and engineers - some of whom will even come work with the IEC.)

[ ] Creative Sponsorships - A junior physicist has made the suggestion that by sponsoring the work of fiction authors (particularly science fiction), interest in space, science, and the IEC could be generated outside the bounds of colleges and classrooms. This sparked another suggestion from one of the Outreach department's people - broaden the sponsorship from simply authors to filmmakers and more traditional artists as well. This would help reach even more people than before, they thought. (10R per die, 141/400) (-5R per turn when done, provides additional variable passive PS income and can result in shuffled costs and requests at World Council meetings.)

[ ] University Rocket Competitions - Now that Rocket Boxes are widely distributed all over the world, there are a number of rocketry clubs at universities everywhere (including the places that did not as yet have Rocket Box coverage). A competition, where the teams design and build their own rockets and then come together to see who did the best in various categories would be an interesting way of keeping interest in the IEC up and scouting for future members. (20R to activate)

Personnel

[ ] Engineering Job Fair - (56/150, 5R per dice, -5R per turn on completion. Gain +1 Engineering dice)

[ ] Laboratory Talent Scouting - (0/150, 5R per dice, -5R per turn on completion. Gain +1 Science dice)

[ ] There is Power in a Union - The PAO says you should expand your physical footprint so more people can interact with the IEC. Preparations and initial expansions have already been made, but your facilities unions need more able bodies to do more with. (0/150, 5R per dice, -5R per turn and -5 PS on completion. Gain +1 Facilities dice.)

[ ] The Right Stuff - With work underway on several programs that would require the services of skilled and courageous pilots, you would soon need to begin finding them so they could be integrated into the IEC - and someday, they would become your first astronauts. (91/300, 5R per dice, gain astronaut candidates)
 
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So we've got our 5-year targets - put a man in orbit, and do fly-bys of our two nearest planetary neighbours.
Personally, I think that's doable with a modified R-4 with some strap-on boosters, and it's a natural outgrowth of us improving the R-4 for our weather satellite program that'll probably happen next year.

Anyways, as part of fulfilling our promises (which we should probably front-load, so we can spend the end of the year launching rockets without worrying about budget), these things should be taken:

[ ] Build a Scientific Complex -
-[] Beijing Institute for Chemical Research (CHEM) (0/450) - 90 R
-[] New Delhi Institute for Physics (PHYS) (0/450) - 90 R
[ ] Construction and Reconstruction Support (Electrification) - 25 R
[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] - 5 R
[ ] Nuclear Power Plant Design Studies - 25R
[ ] Conduct Materials Research (Phase 4) [MATSCI] -60R
[ ] Big Ear [PHYS] <- note we can use a facilities dice for this. - 25 R
[ ] The Right Stuff - 20 R

Total of 330, if my mental math is right. We'd have one free science die and five free ops dice; I think it'd be a good idea to do long range communications and probably build and launch a satellite on top of the one spare R-4 we have. Including locked dice, we're spending 400 resources already.

Edit: here's a plan concept:

[] Plan: Promises first, party later
-[ ] Construct a Payload
--[ ] Curiosity-class Satellite (20R per die)
--[ ] And launch it (1 Operations dice; specify payload)
-[ ] Build a Scientific Complex (25R per die)
--[] Beijing Institute for Chemical Research (CHEM) (0/450) (3 dice)
--[] New Delhi Institute for Physics (PHYS) (0/450) (3 dice)
-[ ] Big Ear [PHYS] (20R per die; At least 1 dice must be Facilities, 0/300) (2 Facilities dice)
-[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] (5R per die, 177/300, ???) (1 die)
-[ ] Conduct Materials Research (Phase 4) [MATSCI] (20R per die, 4/350) (4 dice)
-[ ] The Right Stuff (91/300, 5R per dice) (3 dice)
-[ ] Bothering Councilors
 
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[ ] Plan: Doing More With Less
Resources: 465/485
Political Support 101/115 (goes down to 100 in Q2)
Operations (3/5 dice, +3 bonus, -55R)
-[ ] Construct an R-4 Dawn (117/120) (1 die, -35R)
--[ ] And launch it (1 die)
---[ ] Curiosity-class satellite
-[ ] Construct a Payload
--[ ] Curiosity-class Satellite (1 die, -20R)

Facilities (8/8 dice, +10 bonus, -190R)
-[ ] Build a Scientific Complex
--[ ] Beijing Institute for Chemical Research (CHEM) (0/450) (3 dice, -75R)
--[ ] New Delhi Institute for Physics (PHYS) (0/450) (3 dice, -75R)
-[ ] Big Ear [PHYS] (0/300) (2 dice, -40R)

Engineering (5/5 dice, +9 bonus, -80R)
-[ ] Rudimentary Heat Shielding [MATSCI] (1/2 turns) (1 die, -15R)
-[ ] Observation Satellites (1/4 turns) (1 die, -15R)
-[ ] Human-rated Rocketry (1/8 turns) (1 die, -20R)
-[ ] Nuclear Power Plant Design Studies (0/8 turns) (1 die, -25R)
-[ ] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] (177/300) (1 die, -5R)

Science (5/5 dice, +9 bonus, -100R)
-[ ] Conduct Materials Research (Phase 4) [MATSCI] (4/350) (3 dice, -60R)
-[ ] Big Ear [PHYS] (0/300) (2 dice, -40R)

Politics (4/4 dice, +10 bonus, -25R, -12 PS)
-[ ] University Rocket Competitions (1 die, -20R)
-[ ] Bothering Councilors (1 die) (-10 PS)
-[ ] Propagandize for Nuclear Power (1 die, -2 PS)
-[ ] Engineering Job Fair (56/150) (1 die, -5R)

This is just a basic proposal concept; thoughts and suggestions welcome.
 
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[] Plan Keep It Simple, Stupid

-[] Ops 2/5 dice, 35R
-[] Construct an R-4 Dawn - 1 die 35R
-[] And launch it (1 Ops die; sounding payload)

-[] Facilities 8/8 dice, 190R
-[] Expand the Assembly Complex - 182/350 2 dice 40R
-[] Beijing Institute for Chemical Research - 0/450 3 dice 75R
-[] New Delhi Institute for Physics - 0/450 3 dice 75R

-[] Engineering 2/2 (3 locked) dice, 50 + 30 = 80R
-[] Conduct Design Studies (Alternative Launch Systems) [AERO, PHYS] - 177/300 1 die 5R
-[] Nuclear Power Plant Design Studies - 1 die locked, 25R

-[] Science 4/4 (1 locked) dice, 20 + 80 = 100R
-[] Conduct Materials Research (Phase 4) [MATSCI] - 4/350 4 dice 80R

-[] Politics 4/4
--[ ] Bothering Councilors 1 die -10 PS
--[ ] Propagandize for Nuclear Power 2 dice -4 PS,
--[ ] The Right Stuff (91/300) (1 die, -5R)

410R

I wanna finish the Assembly Complex if at all possible, and we have PS to use that is going to decay hence the propaganda (the only other thing that immediately uses PS is the nuclear launch vehicles, which as a project is just a little too hair-raising for me).
 
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[ ] Plan HOLD ON A MINUTE, Let's research a third stage.
Resources: 425/485
Operations (3/5 dice, +3 bonus, -55R)
-[ ] Construct an R-4 Dawn (117/120) (1 die, -35R)
--[ ] And launch it (1 die)
---[ ] Curiosity-class satellite
-[ ] Construct a Payload
--[ ] Curiosity-class Satellite (1 die, -20R)

Facilities (8/8 dice, +10 bonus, -190R)
-[] Expand the Assembly Complex - 182/350 1 dice 20R
-[ ] Build a Scientific Complex
--[ ] Beijing Institute for Chemical Research (CHEM) (0/450) (3 dice, -75R)
--[ ] New Delhi Institute for Physics (PHYS) (0/450) (3 dice, -75R)
-[ ] Big Ear [PHYS] (0/300) (1 die, -20R)

Engineering (5/5 dice, +9 bonus, -75R)
-[ ] Removed Locked die from Human Rated Rocketry
-[ ] Rudimentary Heat Shielding [MATSCI] (1/2 turns) (1 die, -15R)
-[ ] Observation Satellites (1/4 turns) (1 die, -15R)
-[ ] Multi-Stage Designs (0/2 turns) (1 die, -10R)
-[ ] Strap-on Boosters (0/250) (1 die 10R)
-[ ] Nuclear Power Plant Design Studies (0/8 turns) (1 die, -25R)


Science (5/5 dice, +9 bonus, -100R)
-[ ] Conduct Materials Research (Phase 4) [MATSCI] (4/350) (3 dice, -60R)
-[ ] Big Ear [PHYS] (0/300) (1 die, -20R)
-[ ] Photovoltaic Investigations (1/4 turns, 1 Science dice locked; 20R per turn)

Politics (4/4 dice, +10 bonus, -5R, -14 PS)
-[ ] Bothering Councilors 1 die -10 PS
-[ ] Propagandize for Nuclear Power 2 dice -4 PS,
-[ ] The Right Stuff (91/300) (1 die, -5R)

Bringing human-rated rockets to a screeching halt to research boosters and third stages to get more use out of such a rocket, as well as maybe getting something we can use for a potential revision of the R-4. And I bother Councilors to burn off some PS to get our targets for the pacific instead of using our facilities dice to do so expensively.
 
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The Antarctic guys are going along with 45R/turn... That's not much XD
I mean, given what 45r actually means, that's a huge amount for an Antarctic expedition. We're a R,D, and E cooperative that builds and launches the most expensive machines known to man. The fact that their budget is a significant percentage of ours (which is a significant percentage of the worlds) says a lot.
 
You know. I don't quite get the SDL. Like I can see more "centrist" socalism, but they seem. .more reactionary than anything. Which .. is that the point? They just hate the system and people who spend money on things they aren't sure about?
 
You know. I don't quite get the SDL. Like I can see more "centrist" socalism, but they seem. .more reactionary than anything. Which .. is that the point? They just hate the system and people who spend money on things they aren't sure about?
They're essentially the people who had power who adapted to the new system and want it to fail, but no one wants to put in the full effort it would take to oust them.
 
I want to point something out: reliability stacks for the number of rocket model launched, and if we're launching humans with the R-4 familly, we may wish to do pressure fed liquid fueled boosters instead of solids in order to maintain abort capability through the whole flight envelope and avoid a Shuttle style black zone right off the pad where the risk is highest.
 
You know. I don't quite get the SDL. Like I can see more "centrist" socalism, but they seem. .more reactionary than anything. Which .. is that the point? They just hate the system and people who spend money on things they aren't sure about?
They are reactionaries that could see the writing on the wall.
 
I want to point something out: reliability stacks for the number of rocket model launched, and if we're launching humans with the R-4 familly, we may wish to do pressure fed liquid fueled boosters instead of solids in order to maintain abort capability through the whole flight envelope and avoid a Shuttle style black zone right off the pad where the risk is highest.
Could just use a product-improved R-2 first stage?
 
They are reactionaries that could see the writing on the wall.
There's also the element of 'frustratedly being contrary' because everybody thinks that they think they're merely temporarily embarrassed capitalists and beats them up both rhetorically and physically because of that.

Which, for some of them, is true! Others are, as mentioned, monarchists in hiding. Others are what we IRL would call fascists. But some of them are very earnestly just... social democrats. Market socialists. Stuff like that.
 
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