Chapter 17: Dreams
[X] Talk with one of your friends.
-[X] Lucas

[X] Get some sleep. After everything that has happened you are dead tired.
-[X] Sleep with Sierra.
You have to admit, you were pretty tired. Falling asleep in the bathtub and almost drowning was proof enough of that. It has been a long night, and you should head to bed before you pass out on your feet. But before you do, you figure it'd be best to speak with one of your friends before you head off to bed. Eli and Danielle were probably fast asleep by now so probably for the best if you leave them be. That leaves Sierra and Lucas. You mull over who you should talk to for a bit before deciding on Lucas. You and Sierra have talked plenty tonight, Lucas could use someone to talk to.

You go and knock on his door. You hear footsteps approaching the door from the other side, and soon it swings open.

"Oh, hey Medea." Lucas greeted grinning. "What's up?"

"I was hoping we can talk."

Lucas laughs. "But we just talked a few seconds ago."

"I just wanted to chat a little more before I head to bed." You shrug. "I figured I've been spending most my time talking to Sierra, so I felt like I was neglecting the rest of you a bit."

"Eh, no worries," He shrugs, stepping to the side and giving you accesses to enter the room. "Come on in."

Accepting the invitation you walk into the bedroom, heading over to the bed and taking a seat on it.

"So what did you want to talk about?" Lucas asks as he walks over to the bed, sitting next to you.

You sigh. There was only one thing that you can really talk about.

"Lucas..." You said. "What is even going on anymore?"

"What do you mean?"

"Everything!" You yelled, a little louder than you intended to given that Lucas flinches at your raised voice. "First there was that creepy door, then that whistling, that thing in the woods, that old man, this house! Nothing is right about any of this! What is actually going on anymore?"

"How should I know?" Lucas asked. "I'm out my depth here, Medea. Hell, we all are."

"So you agree there is something wrong going on?"

"Well, yeah, no shit." He shrugs, looking around the room with a trouble expression. "But at least the old man seems... helpful, I guess. I got this creepy vibe from him, but considering he is letting us stay in his place away from... whatever it is that's outside, and gave us some stuff to help fix up Danielle I'm going to let it slide."

"Speaking of that thing outside, did Danielle say what it was?" You look at Lucas with a curious expression.

"'Fraid not." Lucas shook his head. "All she would say was that it was all kind of a blur. She remembers pushing you away, spraying it in the face, and then being crashed into. I didn't feel I should press the issue, she did take a blow to the head."

"Right..." You mumbled. You were kind of disappointed to hear that. You were hoping for a little more detail so that you'd have a better idea of what you were dealing with. Lucas seems to sense your troubled thoughts and gently places a hand on your shoulder.

"Hey, at least she remembers anything. A blow to the head can cause some real problems, we're lucky she isn't suffering any major memory loss issues." He gives you a reassuring smile. "So once she gets back to her normal happy-go-lucky self we'll ask her again."

When he puts it like that, it could have been worse. You were fortunate that she was safe now. You return Lucas' smile with one of your own, nodding your head in agreement.

"That said," Lucas removes his hand from your shoulder, his expression becoming serious. "I'll be happy once we are all out of here. Might have to tell Sierra we'll have to put a rain check on watching The Fly together. Think I had my fill of scary shit for one lifetime..."

"I don't think she'll be too upset about that," You say with a chuckle. "I think we are all on the same page."

You push yourself up from the bed, standing to your full height.

"Right, well, I'm off to bed now."

"Oh? You sure you want to go?" He chuckles, leaning back while giving you a flirtatious smile. "Could stick around, let off some steam."

"As tempting as that offer is, I think I'll pass." You replied sarcastically, giving Lucas a glare.

"Good night, Medea." Lucas chuckles.

"Good night, Lucas." You reply with a nod. You head on over to the door, stepping out of the room and closing the door behind you.

Now that you were done speaking with Lucas you cross the hall over to the room Sierra was staying in. You've thought about it and you didn't feel like sleeping alone tonight. You doubt there would be room with Eli and Danielle, and you don't want to deal with Lucas' advances, so that just left Sierra. Sierra did make you the offer of staying with her, so it was convenient.

Having cross the threshold you slowly open the bedroom door, the door's hinges creaking steadily as it opened. As the door opened the lights of the hall flooded inside the dark room, and from the bed you hear a grumble of displeasure. Glancing towards the bed you see Sierra flip around, facing away from the light and pulling the sheets over her head. Realizing you were disturbing her sleep you moved into the bedroom as quickly as possible, shutting the door behind you and cutting off the light and plunging the room back into total darkness.

Now that you were sure that you were no longer disturbing Sierra's rest you quietly tip-toe over to the bed. You go through the process of removing clothes to make yourself more comfortable and then slip into the bed.

"Hey Sierra," You whisper. "You up?"

"Am now..." She grumbles from under the covers.

"Just wanted to say good night."

"Good night, Medea..." she mumbles as she snuggles her head to her pillow.

Feeling that was all you were going to get out of her you sigh and turn your attention to the ceiling. You stare up at it for a good few moments, but tiredness soon takes hold of you and you being drifting to sleep.



You open your eyes and find yourself in someplace other than the bedroom, and once again you realize that this was a dream. You were sitting on a swing set, the rusted chains holding your seat squeaking as it shifted back and forth. The swing set was standing on a reflective surface, much like that of a mirror or water, and on all sides you were surrounded the distant scenery of nebulae. A seemingly endless array of stars and colored interstellar clouds formed into shapes and patterns as far as your eye could see. It was a sight that was breathtaking beautiful.

"Medea Parth..." you hear whispered from behind.

You swivel your head around and and see that blue glowing mist being from previous dream standing a good ten feet away, the swirling lights that make up its "face" swirling in a formation that made it look like it had the symbol for infinity on its "face". You wondered to yourself, what meaning this being has in your dream? You've heard that things you see in your dreams have some sort of symbolism for what your feelings are, but you have no idea what this thing could be about.

Regardless, you feel you should speak with this thing, if only to indulge your dream a bit.

You hop of the swing and immediately the sound of cracking glass reaches your ears. You look down at the ground below and you spy a crack on your feet on the reflective surface, it growing longer and spreading out as you looked at it. Your eyes grow wide and you turn around to look at the mist being to yell for help, but the ground shatters beneath you.

You fall.

You fall into the empty expanse of space, shards of broken glass drifting past you as you fall. You look up towards where you fell and see the mist being looking down at you from the edge, its lack of a proper face making it difficult to gauge just what it was thinking or feeling as it watched you fall into the infinite. The being raises its "hand" and once again you see that same kaleidoscope sigil from the last dream appear before it, and suddenly you stop falling.

Or rather, you land.

You look down and see that you were standing on some sort of platform. It was round and stretched out to about a good sixty feet, and it looked to be like that being's kaleidoscope sigil but in a stained glass window form. You look back up to the bridge and find that it had vanished, the being also no where in sight.

Confused, you focused back on the platform, but were startled by a new sight. Appearing on the platform was a stone door with an image of
you engraved on it, and in front of it were two altars. Curious by the suddenly appearing door you cautiously approached it and grip its handle. You pull but the door won't budge.

"Thou art not ready yet..." You hear whispered around you.

To your right a flash of blue light catches your attention and you turn to see the cause. In the distance on a floating island stood a misty forest which was illuminated by the bobbing and dancing lights of wisps, and leading up to it from the platform was a path made up of sapphire stones.

You don't have much time to linger on the sudden forest before another light shined to your left, a green one this time. You turn to look and you spot a massive structure standing upon a floating island much like the forest. In front of the structure was a massive stairway and two statue of pharaohs and with what appeared to be hieroglyphic engravings on the walls. Just by looking at it you could tell that this was just the entrance and no indicative of the overall building. From the platform to the structure was another path, this one made up of emeralds.

And once more another light shined, this time from behind and red. You turned to look and you see a path of ruby stones leading up to another floating island. On the island it looked like a battlefield, covered in charred earth, ruined and smoldering military vehicles, and corpses which were too far away to make any details of. In the distance you can see flashes of artillery fire and explosions, the faint sounds of metal clashing and gunfire resounding into your ears.


"The Path of the Mystic, the Path of Knowledge, and the Path of Strength lie open to thee, Medea Parth... Choose wisely..."

You look up to the sky, silently looking around for whoever it was that was speaking to you but finding no one. You turn your attention to the three floating islands, wondering at the meaning behind this dream...

[ ] Demand answers - Write In (1d100) (Second option can be chosen)

[ ] Walk the path to the forest.

[ ] Walk the path to the library.

[ ] Walk the path to the battlefield.
 
Chapter 18: The Path of the Mystic
Dice Roll said:
Demand Answers = 71 (SUCCESS)
[X] Walk the path to the forest.
Choose a path.

That's what the mist being had told you to do. You haven't the faintest idea why you need to choose a path or why it would want you to, but that's what the thing wants. But... what is it?
Who are they? It spoke to you and it is clearly intelligent, so it must have a name for itself. Even if this is a dream your mind will come up with a name for this being if you were to press for one, so you give it a shot.

"Who are you?"

Silence.

"Hey, did you hear me?!" You call out to the empty abyss of space. "I said, who are you?!"

Once more you are greeted with silence. You sighed to yourself in frustration. You knew this would happen, you knew you would be ignored by the being that brought you here. You suppose you should-


"Orphiel..."

Wait, what?

"Thou may known me by the name of Orphiel..." The unseen being spoke. "Does thou find this acceptable...?"

Numbly you nod your head. At least now you know what to call this thing.

"Then proceed on thy chosen path, Medea Parth..."

You suppose you should do as it says and take a path. You look to each of the floating islands, trying to decide on which to take. First you glance over to the massive structure. Such a massive place you suspect it would be the "Path of the Mystic" that Orphiel listed off moments ago, but then that would make the forest the "Path of Knowledge". Why would a forest be Knowledge? So if the forest isn't Knowledge, then this structure must be it. As you looked to the structure you felt no desire of taking this path.

"If I wanted to learn I'd have stayed home and studied for exams..." You said sarcastically to yourself. ...You wonder if Orphiel would be up for a conversation.


"Thou shouldn't waste thy time on idle speech..."

Okay, answers that question. ...Wait did they just read your mind? And replied with sarcasm? Questions for later.

You immediately ruled out the battlefield, obviously the Path of Strength. Looking in that direction, that clearly is no place for a 20-something college student from Washington. You could go, but you get the feeling you would take a bullet to the skull and you would prefer all those bits stay intact even if this is a dream!

So that just left the forest, the Path of the Mystic. Seems appropriate given your current situation in the real world. You watched the forest carefully, watching as the wisps danced through the misty treeline, wondering what might just lurk inside those dark misty woods. Steeling yourself, you took a breath and began walking towards the floating forest.

You step upon the floating bridge of sapphire stones, worried that they too will break away like the reflective bridge. To your relief they don't and you began walking with a little more confidence. It doesn't take you long to cross the entirety of the bridge, and soon your feet were back once again on the dirt ground of a forest. You look back and find that the moment you step foot off the bridge that it has disappeared. In its place was now the void of space between the island and the platform you were originally on.

"No going back then..." You sighed. "Guess I have to keep going."

You look back to the forest, seeing the entrance where the trees parted, forming a path for you to follow. You peered into those dark misty woods, standing there wondering, fearing, doubting... Even though the bobbing wisps illuminated the path forward like street lamps for an old cobblestone road, it didn't help ease your unease of the unknown before you. Especially after all that's happened to you in the forest you and your friends found yourselves in.

You inhaled and exhaled, mustering your courage as you began stepping forward towards the woods. As you step forward, slowly fading into existence was a staircase and from it you heard the sound of a child's sobbing. You stopped walking and just stood there, facing the staircase that had just appeared. It was ghostly in appearance, somewhat transparent as if made up of fog. Cautiously you approached the stairs, the child's sobs growing louder as you approached, and slowly you went around the stairs. searching for the source of the sobbing.

And under the stairs you spot the source: A child. A young girl with black hair and pale skin who couldn't be older than six or seven curled up into a ball on the floor under the stairs, crying. She wore a black dress which was stained with mud and only had a single shoe on. As you look closely you can see small cuts and bruises on the bare skin of her limbs.

"A girl...?"


"Rebecca Lundqvist..."

You jump a bit at Orphiel suddenly speaking, their voice sounding like they were right next to you.

"Orphiel? What is this?" You ask, looking around for the unseen being.


"A vision of the past..." They said. "This is Rebecca Lundqvist... Born January 5th, 1989... This is her at the age of six..."

"But why show me this?" You motioned to the spectral image of the crying child. "What does that have to do with what is happening here?"

"Like thou and thy friends, she entered the forest and sought the House of Maxwell..." Orphiel replied. "Through these visions, thou will come to understand..."

"So the reason she is like this is because she went into the forest and found that house?"

Poor kid... She didn't know what she was getting into... Shit, none of your friends, let alone yourself, knew what you were getting into when you all went to that house...


"Not yet... That event is later in her future..."

"Then... why is she like this?"

....

"Orphiel?"

You looked around when you were greeted with silence to your last question. You sigh, wishing that they were at least visible when they talk to you. Frustrated you turned your attention back to the scene in front of you. Even though you know this happened a long time ago you can't help but feel bad for the girl, wanting to know why she cried and wanting to comfort her.


But then something happened...

Slowly fading into the scene, a being like Orphiel appeared. It looked just like Orphiel but its aura glowed a soft pink color. The being approached the crying child and knelt down, placing a "hand" on her shoulder. Immediately the young girl ceased her sobs and slowly looked up towards the mysterious being, eyes wide with fear and wonder at this being before her.

"Cry not, child..." It spoke with a gentle feminine voice. "I am here for you..."

"Are you going to hurt me...?" The girl said, her voice cracking a bit, but the pink glowing mist creature shook its "head".

"I am not here to bring harm onto thee, Rebecca Lundqvist..." It said, moving its hand to the child's head and petting them. "I've come to give thee a gift..."

And slowly the being raised its other "hand" and in it a ball of blue flame appeared. The flame leapt from the being's "hand" and landed onto the girl, spreading across her entire body. The girl yelped in surprise but no harm came to her, and to both your and her surprise her cuts and bruises healed as the fire spread across her body, even cleaning her dirty clothes to a more tidy state.

"There are forces in thy world and beyond thy world," It explained as it stood up and watched its flame covered the child. "Great forces that thy kind calls "magic", and now these forces will serve thy will... My gift to thee..."

And with that the being disappeared in a flash of rainbow light and the moment it had vanished the flame had snuffed out, leaving a confused child under the stairs looking on where the being had been in wonder. Slowly the scene disappeared from view, leaving only the patch of forest that it was playing out on. You get the feeling this won't be the last time you see something like this.

You turn your attention back to the path into the forest proper and begin your trek into these mystic woods, the wisps lighting your way. Although the forest was dark the soft glowing lights of the wisps did bring you some small comfort, even as they disappeared from behind you with every step, sending the path you just walked into darkness.


"Be warned, Medea Parth..." Orphiel spoke up. "Even here you are not safe..."

"Wait, what do you mean not safe?" You ask looking up towards the sky, looking for an answer.

"This is a realm between the Waking and the Dreaming... Things find their way into here... Hungry things... Be on thy guard..."

"Can't you help me?"

"I can not..." It said. "This is a journey thou must make on thy own..."

Well... that was just perfect.

But you steel yourself for what is to come. Considering all you've went through you felt as though you could get through this just fine.


"Retrieve the artifact at the end of thy path, Medea Parth..." Orphiel instructed. "Once it is in thy possession the artifacts of Knowledge and Strength will open the door for thee..."

Right... Complete the fetch quest. At least it isn't asking you to collect twenty bear asses or anything... You press onward through the forest until you come across a fork in the road. To your left you see your path go through a dark cave, and to your right you see the path go through a swamp.

"Which way do I go?" You ask aloud, but you are met with silence. You sigh, figuring you weren't going to get any help on this. "Guess it is time to choose..."


[ ] Take the path through the swamp.

[ ] Take the path through the cave.
 
Last edited:
Chapter 19: Cave of Singing Crystals
[X] Take the path through the cave.
You don't feel like treading through the mud and muck of the swamp you opt to head through the cave. The foreboding darkness of the cave entrance made you feel a bit nervous, but as you got closer the wisps began to appear, illuminating the darkness of the cave. You felt a bit more comfortable with your decision now that the way was lit for you, but you did feel apprehensive. Orphiel did say there were dangerous things lurking in this forest.

No.

This is a dream.

This is strictly a dream and any "monsters" that might be here are just in your head.

This is a dream.

This is a dream.

This is a dream.

You repeated this to yourself as you stepped into the cave, wisps vanishing behind you as you moved forward, but no matter how much you repeated that to yourself you never quite felt convinced.

The cave was, so far, rather unremarkable. Dark grey stone surrounded you on all side, the ground slick and damp from water that dripped from the ceiling, the sound of your footfalls echoing off the walls. No matter how far you go everything just looks the same, and the tunnel seems to twist and turn every so often that you honestly felt like you were in a labyrinth and can't even mentally map out where you were in relation to where you entered. It doesn't help that the wisps disappear, sending the tunnel behind you into complete darkness.

However you spot a light ahead.

Overjoyed that you managed to get to the end you pick up the pace of your walk, eventually jogging. You quickly close the distance between yourself and the light and found, not the exit, but a room of sorts. It was a bit odd: It was maybe a good 20 feet in both length and width and was completely round with the walls and ground being so impossibly smooth that it couldn't have been formed naturally. The ceiling formed into a dome and had large glowing crystals embedded into it.

Feeling a tinge of disappointment at not finding a way out you start to move towards the other opening in the room to continue your walk through the cave, but with a flash of light ghostly figures appear before you. You were briefly startled but you soon calm down and analyze the scene in front of you.

You see the girl from the vision from earlier.

"Rebecca Lundqvist," you remind yourself.

She was curled up in the fetal position, crying and nursing several cuts and bruises she had accumulated across her pale skin. Surrounding her were four other figures, boys that had to at least be her age, but unlike Rebecca their appearances were completely shadowed, keeping you from properly identifying them. You can tell that these boys weren't shadowy beings or the like, but something was making you only see them as silhouettes. Perhaps that is the nature of these visions? Only showing you the important people while everyone else is blacked out?

Regardless, while Rebecca cried the boys
laughed.

"Please... Leave me alone..." She whimpers, her voice breaking.

"Then show us what that light was!" One of the boys yells.

"Yeah, we want to see!" Another says.

"I can't!" Rebecca cries as she tries to move out of the fetal position and push herself up. "I don't even know how I-"

Rebecca is cut off by a kick to her gut by another, stockier boy, causing her to collapse to the ground and making heave up whatever contents were in her stomach to the floor beneath her. Watching this made you absolutely disgusted by these kids. What did she ever do to them?

"Ewww! Look at her roll in it!" The boy that kick her said, chuckling at the sight of the of injured girl squirming in her own vomit.

"P-please stop..." She gasped out, only to be greeted with a kick to her side.

"Show us what you were doing, you little witch!" The fourth boy said, easily the tallest of the group. He leaned over, grabbing Rebecca by the hair and shoved her face directly into her puke. "Show us and we'll let you go."

"HEL-"

Her cry for help was cut off with another kick to the stomach by the stocky boy. The boy that grabbed her hair let go, standing to his full height. The tall boy looked to each of his fellow bullies and with a nod of his head they all got close to Rebecca and started to kick her.

The poor girl could do nothing to defend herself other than wrap her arms around her head to protect it as the four boys rained kicks on her. They kicked for a good few seconds but did eventually let us, panting heavily.


"So..." The first boy said through heavy breathing. "You gonna show us?"

"Leave me alone..." Rebecca whispers.

"Say... that... again..." The fat boy demands, panting louder than the rest.

"Leave me alone..."

"A little louder, witch..." The tall boy said as he lightly kicked her in the back.

"I SAID LEAVE ME ALOOOOOOOOONE!" Rebecca angrily screams as she thrusts a hand towards the ceiling, the kaleidoscope sigil Orphiel uses appearing in front of it.

And then the boys explode.

They maybe have about a second to realize what is happening before their bodies rapidly expand and burst like water balloons. Blood and gore sprays across the room, their splintered bones, shredded flesh, and exploded organs fly across the room like shrapnel, drenching every inch of the room with the blood of Rebecca's now former tormentors.

"Jesus fucking Christ!" You scream as you instinctively start backing away quickly.

Once that gory display was finished, Rebecca's arm falls into the pool of blood and vomit beside her. The young girl is breathing heavily, seemingly too tired to either notice or care that she just
killed four people and is now bathed in their blood. The battered and bruised child slowly closes her eyes and falls into unconsciousness, just as the distant sounds of yelling and stomping feet charging towards her location become audible to you.

And slowly the scene fades away, thankfully taking away the red coloring of blood with it.

You stood there, staring at the spot where the vision had played out feeling numb and more than a little sick.

"This is just a dream. This is just a dream." You muttered to yourself, forcing yourself to press onward.

You find yourself traveling through another tunnel just like the one you entered the room from, trying desperately to not recall what you just witnessed. You continued to walk through the twisting and turning cave tunnel for what seems to be an eternity, following the wisps through the near featureless stone passageway. However after a while you started to hear... something. You weren't to sure what it was so you focus your hearing on it. It sounded like a song, not like the Whistling, but more as if someone or something was singing. Curious, you sped up your walking, the sound of the singing getting louder as you approached.

Eventually you stumble upon a chamber, truly massive in scope. The sheer size of the chamber was hard to estimate. If you were to guess you'd say it had to be at least the size of a football stadium but even that felt a little short of its true size. The chamber was completely hollowed out with a seemingly bottomless pit, but thankfully you were standing on a stone bridge that reached from one side of the chamber to the other. Every inch of the walls of the chamber were covered in crystals, each glowing with a myriad of colors. But oddly enough the crystals would glow in tune with the song, and then you realized: they were the source of the song. The crystals themselves were singing.

The song was quite beautiful, but you weren't sure how this was possible.

"This is a dream," You mentally reminded yourself. "Anything is possible."

Shrugging it off, you continue to move on but once more ghostly images appear before you.

"Oh not again..." You were not looking forward to this, especially after the last one.

Before you was the image of a steel table and two people sitting at it: Rebecca and another shadowed individual, but visually an adult. Rebecca wasn't injured this time, but her black hair was more grown out and she was wearing an orange prison jumpsuit for some reason. The other person sitting at the table appeared to be wearing a long coat of some kind, possibly a lab coat. The shadowed man pulled out a tape recorder from his coat and placed it upon the table, hitting the record button before scribbling down on a notepad he had already laid out.


"Taped patient interview 1. Subject is Rebecca Lundqvist," The man said monotonously as he wrote his notes. "In the room with the patient is myself, Dr. Axford." The man looks up from his notepad towards Rebecca. "Good morning, Rebecca."

"...'Ello." She mutters quietly, looking down at the table.

"So Rebecca, care to explain what events transpired on April 5th?" He asks. Rebecca looks up at him, giving him a confused look. "Ah, that is to say, what happened on that day before you passed out."

Rebecca was silent, choosing instead to void eye contact by focusing her vision on the table.

"You were found covered in the blood of four of your peers, with their remains covering the room. How did that happen?"

Silence.

"Rebecca, I can't help you if you don't talk to me."

"...I just wanted to be left alone." She whispers.

"When you were found, you were quite injured." He said as he looked over some documents on the table. "Bruised bones, slight internal bleeding, several lacerations. Tell me, were this boys hurting you?"

She nods.

"And so what happened to them?"

"I didn't mean to hurt them..." She whispers, tears welling up in her eyes. "I just wanted to be left alone..."

"I understand," The doctor said as he scribbled down some more notes. "Our experts tell us there was some residual magical energy in the area where you were found. That is usually the case when a powerful enough spell is used." You looked at the silhouetted man a little shocked, and so does Rebecca. Did this guy, a scientist, just admit to the existence of magic?

"You know about-"

"Now tell me if I'm correct, Rebecca," He says, cutting her off. "These boys attacked you, and while they did so you used magic to ward them off, but you unintentionally used too much power. Am I correct in assuming this?"

Rebecca nods once again.

"I see." He jots down another note before putting down his pen. "Well that's it for today, Rebecca. Thank you for your cooperation."

And with that the scene fades away, leaving you staring at the part of the bridge it played out on. You are at least grateful that the guy's head didn't explode or anything. You take one step forward and the crystals that had been glowing in the room suddenly stopped doing so, the music vanishing from the air. The suddenness made you feel uneasily, why would that just happened?

Then... you sensed...
something.

You look over the edge of the bridge, down the yawning chasm of darkness below. You don't know why, but you can't
see it, you can't hear it, but you feel that something is there. Trying to get to you. Your primal instincts are screaming at you, telling you to run away. Telling you that whatever is there it was older than Orphiel, older than that thing that attacked you and your friends, older than that thing from your last dream. It was deep. It was slow. And it knew you were there.

And it was coming for you from the dark.


[ ] Find a place to hide. Maybe it'll pass you by.

[ ] Run. The sooner you get out of here the better.

[ ] Stay calm and keep moving at the pace you've been keeping.

[ ] Face whatever it is in the dark head on.
 
Last edited:
Chapter 20: All Along The Watchtower
[X] Stay calm and keep moving at the pace you've been keeping.
You need to be calm. Whatever is lurking in the darkness, it is moving slow. No need to panic. Yet.

Mustering your courage you look away from the void and get back to walking. Your instincts scream in protest at this decision and you are doing every in your power to suppress them. Just got to keep walking, Medea. Ignore the unseen horror that's literally crawling out of an abyss to get you. If you run it'll just speed up its ascent to get you. You think. You honestly have no idea. Frankly, you didn't even want to know. Knowing what was after you was something you could do without.

You crossed the length of the bridge and entered the tunnel on the other side, you start to calm down but you never quite feel at ease. You don't know how far that thing will follow you but you are not going to stop just to find out. Once more you traverse through the twisting and turning tunnels of the cave, following the wisps that guide your way. At one point you come across three different paths through the cave, but fortunately the wisps lit the way that you assume was the correct way. You wonder if you were to run back there if you'd have taken one of the other paths? Where do they lead? Do they lead to dead ends?

Regardless, you come up on another lit chamber like the first one you encountered in this cave. And just like before another vision of the past begins to fade in to view.

"Oh, joy... Another one of these..." You said sarcastically. "I'm going to wake from this dream with clinical depression, I swear..."

You see the ghostly image of a wall with a large window and in front of it some sort of console. Two shadowed figures sit at it, one resembling the Dr. Axford figure from the last vision, the other had more feminine figure but also seemed to be wearing a lab coat. On the other side of the window was Rebecca, still in her orange jumpsuit and sitting about ten feet away from a stool and drinking from a glass of water..


"What's on the agenda for today, doctor." A deep baritone voice from behind you spoke. You turn around and see another ghostly figure walking towards the scene. What was odd was that this person you could see as an actual person and not a shadow figure. They were an older man, maybe in about his fifties or sixties. He had a grizzled sort of look to him, looking something like part-Clint Eastwood, part-Dennis Quaid, and dressed in a black suit with a white shirt and red tie.

"Just testing to see what kind of magic this brat uses. Just finished up." Dr. Axford says, sounding disturbingly detached from the proceedings. "What brings you down here, Knight?"

"I just listened to your taped interview with the girl." The "Knight" said, shrugging. "Got to say, a little unorthodox for the doctor to do most of talking."

The doctor groaned in annoyance. "Judging by the evidence presented from your reports I had already guessed we had another "Corfu Incident" on our hands. I just wanted the confirmation so I could go on with the rest of my day." Dr Axford said as he adjusted a few knobs on the console in front of him. "Fifth one this goddamn month. How many does that make so far this year? Thirty-seven?"

"Thirty-two, doctor." The female figure said.

"Thank you, Molly." Axford nodded to the woman, now identified as "Molly." He looks over his shoulder to the Colonel. "So mind explaining why you are here, or did you really just come all the way here just to tell me about how I handled that interview?"

"I'm just here to see what you've learned," He said, shrugging. "I was curious as to what her magic was. I was on site when we came to pick her up. Nasty business that was."

"Yes, yes, I read the report..." Dr. Axford waved his hand in exasperation. "Kids exploded, girl found in their blood, extraction team shows up, site burned to the ground and all occupants and witnesses purged. Yada, yada... I think I've become desensitized to shit like this." The doctor shuffles around a few papers resting on the console before pulling a single sheet from the pile and handing it to the Colonel. "Here."

The "Knight" takes the sheet of paper and looks over it. After about a few seconds his eye widen and he looks to the scientists.

"Is this accurate?" He asks.

"I'm not blind, Knight Wells. It is accurate." Dr. Axford replied annoyed. "So do we have the all clear to euthanize the girl yet?"

"No," Wells chuckles, sounding way too evil for its own good. "I think we just found the latest asset to our cause."

You hear the doctor groaned in annoyance as the scene begins to fade out. It kind of disturbed you that he would react that way to being told they weren't going to kill a child. With this vision done you continue to press on to navigate through the tunnels.

This was starting to become a pattern you realized. Go through some tunnels, enter a chamber, watch a vision, go through some more tunnels. Repeat.

Honestly you were getting pretty sick of it. It was making you regret not choosing to walk through the swamp, because at least a bog has more to offer you than a near featureless set of tunnels. Shit, and at least that thing that's lurking in the dark wouldn't be there. You still felt its presence coming for you, but you seem to be moving faster than it at the very least. A small comfort, but a comfort none the less.

However after what seems like an eternity of traversing through these god-forsaken tunnels, you spot a light in the distance. At first you thought you thought it was yet another chamber, but as you approached you realize the light was different, more natural.

It was the way out of this cave!

You began moving faster, attempting to clear the distance for you to finally leave. The light from the exit got closer, the scent of the forest reaching you. You were so glad to be almost out of here you don't even bother realizing that you are able to smell in a dream!

Soon enough you exit the cave and prompt drop to your hands and knees.

"Finally!" You cheered. "Something other than that cave!"

After enjoying your new found environment for a moment, you push yourself up from the ground, inhaling deeply the forest air into your lungs. You looked around, seeing the dirt path before you, trees lining the sides of the path with wisps bobbing to and fro between the branches, stretching out to a stone tower that looked like a rook chest piece not too far in the distance.

"Guess that's where I got to go." You said.

Despite the dark ominous woods surrounding you, you didn't feel the unease you felt when you first entered the forest. Perhaps it is because you had a clear destination ahead of you? It takes maybe fifteen minutes to walk to the tower. Fifteen uneventful minutes. Though during that time you heard some...
strange noises from the woods off in the distance, but nothing close that would cause you to worry.

Now that you neared the tower, you got a better look of it: The tower was made of gleaming white stones, mostly smoothed and polished to an almost supernatural extent. But looking at it filled you with an odd sense of dread, but not without a certain thrill of an adventurer's delight. As you gazed upon the structure, the nebulae that filled the sky seemed to twist and warp around the structure, as if its presence distorted the air around it. As you continued to look upon it the surface of the tower seem to change, and you could now trace both inscriptions and crude carvings. The writing was some form of ancient Nordic script, but unlike anything you had ever seen in books. It was the pictorial carving, however, that held your attention. They were images of great mythical beast, carved in a way similar to the Nazca Lines. Pictures of dragons, giant birds, sea serpents, and more were scattered across the surface of the tower.

As you approached, ghostly images began to appear. Time for another vision, it would seem.

This time it was just of a girl, no older than sixteen. Looking at her, you reasoned this must be Rebecca, now much older. She stood at about your height now, her hair much more grown out and unkempt, and had shadows under her eyes signifying a lack of sleep. Attire-wise she seemed to favor darker, more gothic clothes; a tight black shirt that seemed to hug her body, a dark violet mid-thigh length skirt, black finger-less gloves, dark grey tights that were covered in a spider web design, and black military-style boots.

From the side that Knight Wells guy from the last vision walks up to her, now much older than before. He was dressed in a much more casual attire, blue jeans, a dark blue shirt, a thick flannel jacket, and hiking boots. Slung around his shoulder was some sort of riot shotgun.


"Ready for your first mission, Rebecca?" Wells asks, getting his weapon ready.

"I guess..." She yawns. "Can't we just stay at camp and get some sleep instead? Do this in the morning?"

"No. We do this now." He said with stern disapproval for her attitude. "Command is expecting this to get done as quickly as possible. Don't make me regret putting your name out there for recruitment."

"I'll try not to," She shrugged. "If I recall correctly you said my choices were to join, die, be a willing lab rat for the rest of my life, or go through the painful process of being stripped of my Gift. You didn't really give me many appealing options."

"Just be thankful you are with us instead of being forced into some magical union like the I.B.M." He sighed. He reached into his back pocket and pulled out a piece of paper. "Now to recap the mission briefing: We are to go to this abandoned house to investigate links to supposed supernatural activity in this forest, find what is causing it, and eliminate it if at all possible."

"Weren't there a few missing persons cases link to this forest?" She asks. "Why didn't anyone step in before?"

"It was deemed a low priority level threat." He explained as he put the paper away. "Nothing too extreme that would expose the world at large to the supernatural, but small enough to garner some local folk lore around it. Hence why it is being used a your training mission."

"Whatever you say," She shrugged.

"Just remember all the good the Inquisition does, Rebecca." The man sighed again. "Now let's go."

And with that, the spectral images of the two faded away.

"So I guess that was the point she entered the forest," You mused. "I'm guessing it didn't turn out too well for her..."

Putting these thoughts out of your mind for the time being you approach the tower, towards a steel door. The door looked rather plain in comparison to the rest of the tower, but lacked any sort of handle in which to open it. On the door was an inscription that read:


To reach what you seek,
Answer this riddle truly.
Fail, and you shall surely perish.

"From home I went,
from home I made my way,
I saw a road of roads,
and a road under them,
and a road over them,
and a road on all sides."

Of what do I speak?

You frowned. You didn't like the sound of that. Answer this riddle correctly or you'll die? What sort of security system is this?

"I hate this stupid magic bullshit..." You muttered to yourself.

Despite that, you realize that the sooner you answer the riddle the sooner you'll be out of this situation. You began looking around, hoping to see some sort of clue when you spot an open window on the tower, just a few feet above the door. It was odd to say the least as you didn't notice it previously when you were looking at the tower. But that could be a way in and you could void the riddle. It might be difficult though, there were no obvious foot holds for you to climb up, but you used the carvings on the walls to climb. It would be incredibly difficult but you don't doubt you could do it.

Of course, this was just one side of the structure. Maybe if you look around you might find a alternative entrance.


[ ] Answer the riddle - Write in

[ ] Attempt to climb to the window.

[ ] Search for another entrance.
 
Last edited:
Chapter 21: The Tower
[X] Answer the riddle - You went on a bridge across a river, and the road of the river was below you and birds flew over your head and on either side, and that was their road.
You needed to get into this tower, and the only way that you could see was to answer this riddle. Ugh, guess you'll have to puzzle out the answer to this then. So you began thinking about the riddle, dissecting each part of it, trying to understand it. You decided to overlook the parts about home and instead focus on the roads. What could the "road of roads" be? Or the roads under and over them?

"Let's see..." You thought. "A road under and a road above... Could be an underground tunnel and a bridge over the road you're on.. No, no, wait. Maybe the road is the bridge and there's another road under the bridge, but then what is above that bridge? Another bridge? Or maybe it is about my journey here?"

You felt frustrated as you paced back and forth in front of the door, trying to wrack your brain on the answer to this riddle. You slowly pieced the answer together in your head, but you didn't feel confident. This was a pretty hard riddle... But after a few minutes you stood before the door, ready to give your answer.

"Umm... You went on a bridge," You began, lacking any sort of confidence in your voice. "and below that bridge was a river and that was the road below you, and, uh, birds flew over your head and, um, to your sides. That was their road. The open air. I think."

You stare at that door expectantly, your body tense and sweating as you wait for any sort of confirmation to your reply. Slowly the door swung open, the ancient hinges groaning loudly as it did. You breathe a sigh of relief as your body begins to relax. With this riddle solved, you move to enter the tower.

In the tower's interior were wisps, which floated lazily around and illuminated the interior, the walls were the same bright white the exterior was with various runes and carvings etched onto every inch, the floors were covered in what appeared to be the shattered remains of an untold number of statutes, save for three that stood in the middle of the room in front of what appears to be some sort of elevator. But outside of those the tower seemed to be completely hollow, with a chain reaching down from the very top to the elevator.

You were curious as to where the artifact was supposed to be, but your thoughts were cut off by the sounds of loud metallic groaning. Turning around you catch sight of the door closing. In a panic you rushed the door but were too late to stop it from shutting completely, the sound of its slamming resonating off the walls.

"Hey, open up!" You yell as you pound on the metal door. "I don't want to be locked in here!"

You pounded on the door for a moment or two, but once it became apparent that the door wasn't going to budge you stepped away.

"Guess there is only one way to go..." You sighed, turning back around.

You start to move towards the elevator, approaching the three intact statutes. The three statues appeared as robed men, each carrying a large sword, and were indistinguishable except for a single word chiseled into their foreheads. One read Einz, one read Zwei, and the final one read Drei. As you moved to touch the nearest statue, you felt the air vibrate around you and you hear:


"Only one will assist you in reaching the top. The others will slay you.
The assistant will always speak the truth.
The slayers will only speak lies."

With that, as if on cue, the three statues shuddered to life, acquiring color and form as they began to breathe.

"They're alive?!" You exclaimed in surprise.

The three living statutes bowed low before you.

"Greetings, traveler!" said Einz. "I implore you to choose me! I will assist you in reaching what you seek!"

"Stop lying!" snapped Zwei. He turned to you and threw his hands in the air. "Einz will kill you, you know. You can only reach the top with my help!"

"What nonsense this is," snorted Drei. "Zwei will slay you where you stand! All know I'm the only one around here that is willing to help travelers such as yourself."

Their respective pleas given, the three statues returned to their frozen state as silence once again enveloped the tower interior.

"So I have to pick one to move on, huh?" You thought aloud before sighing. "Stupid magic security systems..."

You furrow your eyebrows and consider your answer.

"One will help me and the other two will kill me." You thought as you scan around the room. "The one that will help me tells the truth and the other two are lying. But which is which?"

You eyes eventually settle on the elevator chain that reaches up towards the tower ceiling. Alternatively you could try to climb up and avoid this altogether, but that begs the question whether or not whoever made this damn security system thought of that particular scenario or if they just assumed everyone who comes here would act on the honor system and play by the rules.

Then again, here you are thinking of logic in a dream...

[ ] "Einz Is the one that will help me reach the top."

[ ] "Zwei is the one that will help me reach the top."

[ ] "Drei is the one that will help me reach the top."

[ ] "I don't know..."

[ ] Attempt to shimmy up the elevator chain to reach the top.
 
Last edited:
Chapter 22: The Artifact of the Mystic
[X] "Zwei is the one that will help me reach the top."
"Zwei is the one that will help me reach the top."

Though your voice betrayed a notable lack of confidence, it really seemed like the only possible answer. If Einz were telling the truth, Zwei and Drei would kill you. But in that case, Drei's claim that Zwei would kill you would be truth, even though Drei is a liar. Therefore Einz couldn't be the right choice. If Drei is the one telling the truth, then Einz and Zwei are the liars. However, Zwei is calling Einz a liar, and that would leave you with two statues telling the truth. Finally if Zwei is the truthful one, then Einz and Drei's lies would make sense. Therefore, Zwei has to be the correct choice.

To your relief, Einz and Drei crumbled to dust, while Zwei sprang back to life. Zwei turned away from you, and stepped onto the elevator behind him. Zwei turned back to you, hand outstretched.

"Come this way, traveler." The statue said.

Gingerly you took his hand, and he assisted you onto the elevator. Once you were safely on the elevator platform, Zwei lifted his stone sword and inserted it into a slot on the platform, then shifting the blade way from him. With a shudder the elevator came to life, the chain straining as it began retracting towards the ceiling and lifting the heavy elevator platform. You staggered a bit as the elevator moved, placing a hand on Zwei to regain balance. But you were glad to be moving again towards your destination. Hopefully you'll be out of here soon.

However... You heard something coming from the ground floor. A sound of something huge and powerful slamming against metal. You looked off the elevator, towards the door leading to the outside. The door shudders as something smashes into it, a large dent forming in the thick, magical steel door, the sound of each hit resonating off the walls louder than the sounds the active elevator was making.


"Oh no..." You muttered as your eyes widened

With one last mighty crash the door was torn from its hinges and was sent sailing across the room towards the elevator, slamming against the very edge and causing the elevator platform to sway from the impact. The swaying elevator caused you to lose your footing, forcing you to stumble towards the edge of the platform, falling from the still ascending elevator. You let out a scream of terror as you twist your falling body, stretching out an arm to catch the edge of the platform. You let out a pained gasp as your arm threatened to dislocate itself from the rest of your body to keep you from falling to the ground.

Ignoring the pain in your arm, you turn yourself around to see what just did that to the door.

And immediately wish you hadn't.

There, sliding in through the tower door, was something completely unknowable. You feltthat ancient, slow, deep presence from the cave once more and knew this thing was here for you. But what you perceive is an entity not so much a creature but rather a festering wound in the fabric of reality. As you look closer (although even looking hurts your eyes) it appears to be a flood of black ooze, mixed with shapes that resembled wriggling swarms of serpents, twisting tentacles, and gnarled blight-infested vines flowing through the sludge. The shapes climbed over each other in a seemingly shapeless heap, yet they all appeared to share a single conscience as they moved between one another with unparalleled precision. Occasionally bubbling up from the black ooze, forced up from the moving shapes, were bones and maggot-riddled decaying meat from beings long since devoured by the dark mass. And the smell that wafted off it was incredibly foul, smelling like somewhere between the spice of vanilla and the bitter-sweetness of pustulant rot. As the thing surged into the room, its ooze seemed to corrupt the walls it touched as they began turning black with decay, quickly ascending up the walls like time-lapsed footage of growing mold.

By this point the ground floor has been completely enveloped by the black mass, and now the twisted tentacles were starting to reach up towards you.

Overwhelmed by a newfound sense of dread you throw your other arm up to the edge of the platform and start pulling yourself up just as the black mass was about to touch you. You pull yourself up and flop onto the platform, the mass narrowly missing your foot.

You lay flat against the platform, breathing heavily and trying to calm yourself down from the extreme existential panic you were currently feeling. After a moment you drag yourself over to the edge of the platform and look down at the black mass. You spy its corrupting horribleness still reaching up towards you, the elevator just moments ahead of it, but you knew that once the elevator stops it will catch up to you.

And soon the elevator comes to a shuddering stop, and you pick yourself up and start sprinting towards the landing that the platform stopped at, trying to get away in a panic. You look over your shoulder and see the black mass surge over the platform, completely enveloping, Zwei crumbling away at the touch of the black ooze.

You turn back towards the landing and see a door. You rush towards the door, flinging it open to escape the nightmare behind you.

And you were enveloped by bright white light...




When you regained your sight you found yourself in a new location. A dank, dungeon-like chamber with torches on the walls, the smells of mildew, feces, and urine filling the air around you. It would make you feel sick to your stomach, but you were distracted by the sight in front of you: Rebecca Lundqvist, but not appearing as a ghostly image but as a real, flesh and blood person.

But in a way worse state than when you last saw her.

She was on her knees, her legs and arms chained to the ground, her hands were gone, severed at the wrist, and her head was held upright by a chain from the ceiling. Her clothes were completely shredded, her body almost on complete display save for the odd shredded fabric that, thankfully, preserved her modesty somewhat. Of course, physically she had seen better days. Her body was covered in gashes and bruises, and was dirtied by grime, dried blood, bodily fluids, and other dried substances that you couldn't begin to describe, and she looked a bit atrophied, like she hadn't eaten in some time. Her hair was even longer now, but even more unkempt and matted, which obscured her face.

"Oh God... Why am I being forced to see this...?" You say, trying to tear your eyes away from the poor girl. But she didn't seem to notice you

From behind you feel the sound of a metal door opening, and you turn to see that it was that Wells guy from before. But... he seemed wrong somehow. Wrong like that old guy... And like Rebecca he didn't seem to notice you.


"Forgive me, but my schedule has changed." "Wells" said, his voice... distorted a little. Regardless, Rebecca doesn't respond to his presence, opting to remain silent, which seemed to annoy him. "You disappoint me, Rebecca. Have you forgotten me already?"

"Leave me be..." She rasps. "You're not Wells... Just something wearing his face."

"Hmmph." He grunted, crossing his arms. "You won't respond to anyone else, so I figured it must be this face you wanted to see, but now you won't even look at me."

"Have I not suffered enough...?" She asks, breaking down into coughing as "Wells" pulls on the chain around her neck.

"Not until you've eased my suffering first!" He yells as he jerks the chain. He lets go, stepping back. "To tell you the truth, Rebecca, I have a bit of a problem. It's about your "antics" a few days ago."

Rebecca says nothing, but looks up slightly at him.

"You know what I mean? It's about your spell that you cast." He explains. "What kind of magic did you use? Because of you I'm trapped within this forest."

"I'm not telling you shit..." Rebecca hissed, glaring daggers through her filth covered bangs.

"Must have been powerful." He remarks, ignoring her look. "But when one door closes, another opens. Because of you I now envy the freedom those who come to this forest have and their ability to come and go as they please. The ability you stripped from me by binding me here. But no matter how much power I amass, I can't break the seal."

"That's your problem..."

"It's in your interest to cooperate, because if you don't-"

"Or what? You'll trow me into that hole again?" Rebecca gives a bitter laugh, shaking her head somewhat. "Even if you do, I'm no use to you if it breaks me completely..."

"Hmm... True. But I had no intention of throwing you in the Pit again." He sighs as he begins to pace back and forth in front of her. "Judging by your magical potential alone, I do not doubt you could survive the process, but I had you pulled out for another reason than to just to ask you about the spell."

"Hmm...?"

"Wells" moves close to her, grabbing her by the face and leans in close, almost touching foreheads.

"The Key." He hisses. "Where. Is. It?"

"Go to Hell..." She spits venomously.

"I'm afraid that isn't in the cards." "Wells" growls as he pulls away. "That Key belongs to me, and you stole it. Hid it away from me. You did well to break into my home, killed some of my pets, and stole my property, but you just couldn't dodge my minion. No, no, no. No matter how fast you ran, you couldn't get to that old house."

"Why do you need it?" She asked, almost tauntingly. "If anything I did you a favor by hiding it."

"Better safe than sorry, as people say." He shrugs. "Now, if you tell me where you hid it I will grant you mercy and put you out of your misery."

Silence.

"...Alright. I was hoping for an answer now, but perhaps you just need a little more time." He sighs, turning away and move back to the door. "I'll be back soon. I've set up shop not far from here. We'll be seeing a lot more of each other, Rebecca."

"Wells" opened the door to the dungeon and stepped outside, turning to look over his shoulder at Rebecca as the metal door slowly swings shut. Now left alone, Rebecca breathes in and out before she begins to sob. And soon white light envelops you vision once more.



With the vision ended the light fades away and you regain your sight. You now find yourself in an opulent looking room, with wisps dancing all around the chamber. The walls were decorated with bright, colorful jewels and fantastically detailed sculptures of mythical creatures. Behind you is a steel door, the one you entered when you got off the elevator, and in front of you was a statue.

The statue is of a sorceress casting a spell. The sorceress wears an rather revealing robe, chiseled in such a way to suggest the robe was made from animal pelts, and yet there is an air of authority about her, carried by her dominating visage. On her person there are three items that aren't part of the statue but rather placed: a veil woven together with gold and silver thread that shrouded her face, a necklace of beautifully wrought gold, in the shape of two serpents whose open mouths formed a clasp, and inlaid with various jewels, and finally a gold signet ring on her right ring finger with a hexagram engraved on it.


"Thou has made it," You hear from behind. You give a startled scream as you flip around to see Orphiel now standing behind you.

"Stop doing that!" You yell at the mist-being standing before you.


"Thy journey here has almost come to an end." It says, clearly ignoring your outburst. "Thou must now claim the artifact."

You huffed in annoyance and turn back to the statue, looking at each of the items on its person. Clearly one of the three is the artifact, but...

"Which one is it?" You ask.


"Thou must choose," Orphiel says. "But choose wisely. For the false artifact will take your life."

Suddenly there is a loud banging on the door. You swivel around to face the door and Orphiel does the same. There is another slam against the door, already a dent forming in its surface. You go pale, knowing full well what is on the other side.

"Choose quickly, if thou would." Orphiel said as it turned back to you, sounding somewhat... nervous?

Regardless you turn back to the statue and...


[ ] Take the veil.

[ ] Take the necklace.

[ ] Take the ring.

[ ] Try to trick Orphiel into giving you the answer - Write In (1d200)
 
Last edited:
Chapter 23: Gift
...take the ring. You reach over and carefully slip the ring of the sorceress' finger. Once it was in your possession you trace the tips of your fingers over the hexagram engraved on the ring. Now for the moment of truth, you took the ring and slip it onto your right ring finger.

"Thou chose..."

You look back to Orphiel.

"Wisely."

Orphiel "nods" to you. You breathe a sigh of relief and start to relax.

"So what now?" You ask.

And as if to answer your question there is another great slam against the metal door, tearing it from the wall and sending it flying towards you, and your eyes widen and you are frozen in terror as the door sails across the room. Orphiel, however, holds out an "arm" and the door collides with it, stopping dead in its tracks and bending slightly from the impact, a loud
POP resonating from the impact against the mist-being's arm. You stare stunned at the sight as the door slowly slides from Orphiel's arm and falls to the ground.

Orphiel lowers its "arm" and looks over to the where the door once was, looking upon the the twisting, corrupting black mass rolling into the room. Orphiel doesn't say anything, merely raising its "arm" towards you and the sigil appearing in its hand, and your vision goes white.




When your vision returns you find yourself not in the room with the sorceress statue but back on the platform where you started. Frantically you start looking around but there is no sight of Orphiel anywhere. The three islands that had once surrounded the platform were also no where to be found, only the empty void of space filling the gap where they once were.

"Orphiel?" You say, looking around still for your guardian. "Where are you?"

But there is no response.

You couldn't help but feel worried for the mysterious being you've only encounter in these dreams. Although you didn't know it too well, it did sent you away from danger when that... thing burst into the room at the tower. You do not doubt that Orphiel is a powerful being, but it seemed worried about the black mass back when you were picking out the artifact. Hopefully they are alright...

You turn your attention to the door on the platform, and on the altars in front of it were two items that floated just a few inches off them: one a large, leather-bound book that glowed with a sickly green aura and the other a one-handed sword with a golden guard and a red hilt, glowing with a fiery red aura. Immediately you figure out that these items must be the artifacts to the other two paths, but why were they here?

You would think more on this but are taken by surprise when the artifacts began to break down and turn into pure balls of light that glowed their respective colors. The orbs moved away from the altars, floating towards the door, and once they met with the lone metal door their light spread across the entirety of its surface, red and green light mixing in with one another as the lights spread out. And soon the lights faded, a with it the door was gone, leaving only an empty door frame that you can see led to a new location.

You mind told you this should be impossible. That is the door were missing then there should only be a door frame leading to the other side of the platform you were standing on. You, of course, push these thoughts out, reasoning that this was just dream logic. Nothing to worry about.

This was all a dream.

This was all a dream.

You repeated this mantra to yourself as you moved towards the door, cautiously stepping through the portal to the mysterious new location. Once you have passed the threshold of the door, it vanished behind you. You look over your shoulder briefly to see it disappear, but otherwise you don't react. You figured that would happen.

You sigh and look around to figure out just where you were. It was a large round chamber that vaguely resembled the interior of a cathedral, on the walls there were five stain glass windows and close to the far wall was an altar. Actually, looking at the stained glass windows you realize that on them are images of you and your friends, one for each of you! To your right were windows with Sierra and Lucas, on the left were Danielle and Eli, and behind the altar was you.

On Sierra's window you see Sierra looking at a knife in her hand, the knife she gave to you, with an expression of concern. Behind her was background of a dark forest, and hovering just above her head was a pair of glowing yellow eyes. The window with Lucas had Lucas sitting down with a bottle in his hand, while his other hand was pressed against his forehead as he looked down towards the ground with a forlorn expression. Behind him was a tree with four silhouettes of bodies hanging from the branches.

On Danielle's window you see the image of your friend lying on her side, sporting a pained expression while a dark, featureless figure looms over her and a dark, swirling vortex in the background behind the figure. With Eli's window you see the image of Eli lying on his back, holding up a ring and looking at it with a melancholic expression, all while four skeletal hands reach out towards him, with a blood red moon hanging in the background.

Then there was your window.

Your image had you dressed in the same manner as the sorceress statue from the tower, revealing robe and all, also posing in a similar manner to the statue, with a blank, emotionless expression on your face, and a rainbow ring behind you. The background behind you was a featureless blue, but from below you there were four hands reaching up towards you, while a pair of darker, shadow-like hand reach down from above.

From each of these windows a light shown from them. The light from your window was a that of a soft glow similar to that of moonlight. Sierra's window shined the brightest, like that of bright sunny day. Lucas' was the next brightest, shining into the room with light of a morning sun. Danielle and Eli's windows shined with the same amount of light, it wasn't nearly as bright as Lucas' window or Sierra's, more shining with the light of a late twilight.

After taking in your new environment you approach the altar in the room, eyes trained on the stained glass window bearing your likeness. As you approach you see a flash of light, and appearing behind the altar was Orphiel. ...But something was wrong. The lights that made up its "face" were faded, the rainbow ring behind it fluctuated in brightness, and its aura seem to be fading, making it difficult to keep up its humanoid shape.

Wordless you approach Orphiel and slip off the ring, placing it on the altar. Orphiel looks down at the ring, and with a wave of its hand, the ring breaks down and becomes an orb of soft aqua blue light. Orphiel looks back up to you and from all around you hear:


"The power of the mystic.
Inner strength.
A tool of wonder and ruin.
Do you wish to accept this gift?"​

[ ] Accept the Gift.

[ ] Refuse the Gift.
 
Chapter 24: Trial of Horrors
[X] Accept the Gift.
You nod to Orphiel and reached over to the altar, placing your hand on the orb of light. The moment you touch the orb the light of it starts climbing up your arm and is soon washing over you. It takes only a few seconds for the light to have covered your entire body. The sensation of it felt warm and comforting, putting you at ease. Soon the light receded, leaving you with a new found sense of power you couldn't quite describe.

You look to Orphiel, giving the mist-being a gentle smile. But your smile soon faded to a frown, the mist-being looking even worse than before as its light was now even more faded.

"Are you, okay?" You ask, taking a tentative step towards it.

Orphiel shakes its "head" in a twitchy, jerky manner.


"neGAtiVE." It groans over, its voice sounding like it has a filter of static over it. "SEVeRe damAge SUStaINeD."

"Was it because of that thing back at the tower?"

It nods its "head".


"FaREweLL, MEDeA pARth." It groans as its human shape starts degrading further. "THOu WiLl cARRY On wIthOUt mY-"

Before it could finish its statement, Orphiel's lights on its "face", its aura, and its rainbow ring fade out completely and whatever force kept its inky black mist body together failed, its mist losing whatever semblance of a human form it had as it began to spread out across the floor of the room. You stared shocked at what was unfolding before you. You rush to the other side of the altar where Orphiel once stood, but now there was naught but the fleeing wisps of mist that were once Orphiel.

"Wait, don't go!" You cry as you tried to chase after the smoke. "What am I supposed to do now?!"

No response.

"Orphiel!"

Silence.

"ORPHIEL!"




You gasp as you find yourself springing forward awake. You breathe heavily as you tiredly scan around the dark room. You breathe a sigh of relief as you begin rubbing your tired eyes.

"Just a dream..." You muttered. "Just a dream..."

Though you say that you don't quite believe your words. That dream... it felt real. And you had an odd sense of power. A power you feel like you could tap into to bend the world around you to your whim. You weren't really sure why you felt that way, but that... dream. You should wake Sierra and talk to her about it. Although she is no doubt tired you wanted her opinion.

So you reach over to the side and began patting at the hay next to you to-

Wait.

Hay?

Slowly you move your head to look over where Sierra is supposed to be... and see nothing but hay on a stone ground. Your eyes widen and your heart beats with a newfound sense of terror. You push yourself up from the ground and look down at where you were lying down, seeing a large pile of old hay. Panicked you look and see you were no longer in that bedroom. You were in a cell.

The cell was about as big as the bedroom, made in a style not too dissimilar to that of a medieval dungeon, with a stone floor and walls, shackles dangling from the walls, and steel bars that looked into the rest of the dungeon. You approached the bars, gripping them as you look out into the rest of the dungeon. You see about two other cells from your perspective, both of which had their doors wide open, and by the look of things, didn't have anyone in them. For a moment you wonder why you were here, but then you realize... That old man... he put you in here. He must have waited until you were all asleep and he took you from your bed and put you here.

You move over to the door of you cell, shaking it violently to hopefully get it to open, but you knew that wouldn't happen.

"Let me out!" You screamed as you shook the bars of the cell door. "Let me out you old fuck!"

How though... how did he do it? How did he take you without waking you? Without waking Sierra?

"Please..." You whisper as you sank to your knees. "Please... Let me go..."

This was all too much... You couldn't help but cry. Tears welled up in your eyes, falling from your face and to the floor.

"Somebody... save me..."

But... nobody will. You realize this. You were all alone. You don't know where you were, or how far away your friends were... But you knew they weren't going to just show up and save you.

You cried for a while. You weren't sure how much time passed, but you sat there crying for a good while, begging fro someone, anyone to come and save you. Sierra. Lucas. Danielle. Eli. Mom. Dad.

Orphiel.

That last name caused you to stop crying. You weren't sure why, but... You've heard it before. In your dream. Why would you want something that only existed in your mind to come and save you? But for some reason the thought of it made you wonder what it would think if it saw you here crying. Crying for it to help. Crying for your friends to help. Crying for your mommy and daddy for help like some little girl instead of an adult woman.

"Pathetic..." You muttered as you wiped your eyes. You can't just sit here and wallow in your own misery expecting some white knight on a shining steed to rescue you. No, you need to escape.

You pushed yourself back up and look back into your cell to see if there was anything you can use. Immediately you spot a table with a record player with a note that read "Play Me" in front of it, next to it there were the clothes you took off before going to bed as well as the stuff you had been carrying. In your panic you completely over looked it.

You move to the table and go through the process of putting your clothes back on, putting away your stuff. But something was missing: Sierra's knife. You clicked your tongue in frustration and anger. That old man must have took it. Obviously to deprive you of a means to defend yourself.

Pushing down you anger for a moment you reach over to the record player and move the riddle onto the record.

"Are you listening?" You hear the old man's voice come from the record player speakers. "Good. From now on, when I speak, you pay attention!"

"Fuck you!" You scream at the record player, knowing full well it wasn't going to do anything.

"Now, since you are my guest I should relieve you of your worries before I explain your situation." The old man chuckles. "Your friends are alright. They'll find themselves in a similar situation to yourself once they awake."

He took your friends too?! What does he want with all of you?!

"As you've no doubt noticed I left you with your belongings, but I took the liberty of taking your weapons. No need for those in this game." The old man explains. "Here's how this works: I'm going to let you and your friends try to escape. Get out of this predicament, go through the forest and return to your camp. If you manage that, I will let you go. I will let you all go." Another chuckles from the recording. "Of course, that's easier said than done. The chambers ahead have seen their fair share of corpses. Some killed by the dangers here, others by me. Others... turned on each other. But let's start with your situation."

You hear a loud cacophony of noises coming from the recording before it clears up with the sound of someone coughing to clear their throat.

"Above you, you'll notice a hatch on the ceiling," You look up, and sure enough there is one. "Once this recording ends the door to your cell will open up. You'll have a few minutes to find a key to open the door in the room outside your cell. Should you fail to find the key before the time runs out, the hatch will open and... well... I don't want to spoil the surprise. Good luck."

"Oh shit." You say as your eyes widen.

Suddenly the door to your cell unlocks and swings open. You turn and rush out of the cell into the room outside.

"Shit, shit, shit!"

You take in your surroundings; Outside of your cell there is another cell to the left in addition to the two on the opposite side of the room. There were two torches, one between your cell and the one next to it, and one between the other two. There was a single wooden door in the room on the far wall to the left of your cell with a metal frame.

The only way out of here was to get that key, but... where was it? Where do you look?

[5 minutes remaining]

[ ] Search your cell - Write in

[ ] Search one of the other cells - Write In

[ ] Search the main room - Write in

[ ] Attempt to force the door open. (Roll 2d100)

[ ] Cast a spell - Write In (Secondary action may be chosen)
 
Last edited:
Magic For Dummies / Medea Spell List
  1. When casting a new spell, players will roll a 1d100, requiring a 51 46 or higher to successfully cast.
    • More detailed procedures and/or rituals can improve chances of success. The steps used in the spell casting will be broken down step-by-step and assigned values, which will then be added to the overall cast roll.
  2. Failing the initial roll the players will roll another 1d100 to see what negative outcome comes from their failure. Higher rolls result in worse outcomes, where as lower rolls will result in bad but otherwise more manageable result. Example: A roll of 10 could result in the players knocking themselves out, where as a roll of 70 could result in the player ripping their soul out of their body.
  3. If succeeding in the initial roll the players will roll another 1d100 to see how effective the spell is, with higher rolls being a more powerful version of the spell. Example: A roll of 1 in a healing spell will result in healing minor wounds like small cuts and bruises, where as a roll of 100 can be used to heal mortal wounds.
  4. Once a spell has been successfully cast it will be added to Medea's spell list (see below), where players will be free to use it without needing to re-roll for it. However, if the players want to use the same spell but with a better result they will need to re-roll.
  5. Since Medea has just gotten this ability and doesn't have the proper training for it, merely trying it on the fly, attempting to use clearly powerful magic for someone of her skill level will always be lethal even under a successful roll. The strain of using such abilities would be too much for her to handle. Example: Trying to use a mass teleport spell to a distant location.

  • Light: Creates an orb of pure light to illuminate the area around you.
    • 64: The orb of light is as bright as a flashlight, illuminating the area around it. The orb can exist up to an hour and a half before fading.
  • Empower Object: Heal: Through use a rituals of inscribing the word "Raphael" in blood on an object and incanting the words "Heal and mend that which is broken" you can empower an object to heal yourself or others.
    • 89: Injuries are healed in a matter of seconds, with serious wounds only leaving behind faint scars. Object empowerment lasts for three hours.
  • Detect Malicious Intent: Through use of a ritual of invoking the Archangel Michael and incanting the words "Locate and show those that would seek to harm me" you can cast a spell to locate and identify potential threats.
    • 9: Your sense of danger is greatly increased and you become aware of threats, even if they aren't immediate. However, the location of said threats are generally vague.
 
Last edited:
Chapter 25: Counting down
[X] Stay calm. Count the seconds.
-[X] Briefly examine the torches. Pullable?
-[x] Check the cell next to you, the one you couldn't see from your position. Maybe there is something there.
-[x] Check for irregularities. There are four cells. Anything asymmetric or out of place, perhaps? Something one cell has that others don't?
-[x] If out of ideas, burn the hay. Check the pockets.
[X] If you haven't found anything after three minutes:
-[x] Cast Spell: Locate Object (Target: Key)
Dice Rolls said:
Cast Spell: Locate Object (Target: Key) = 25 (FAILURE)
Spell Failure = 23
Okay, okay. This is no time to panic. You have to remain calm. You have an... unspecified amount of time to check everything, so you need to keep track of the time. The best way to do that of course was to count the seconds as they pass.

You walk over to one of the torches on the walls, inspecting it. It had the appearance of a torch you'd see in an old dungeon: flame burning on a material that was wrapped around a wooden stave. Why the old man would spring for such an archaic lighting system is beyond you. Maybe to complete the dungeon image? Regardless of the intent of having them, you grip the wooden stave of the torch, being careful to not get you hand to close to the burning flame, and pull down like you would a lever... but the torch doesn't budge. You let go of that torch and move across the room and try pulling on that one, but once more nothing happens.

"Just my luck the old guy didn't make this place on Scooby Doo logic..." You muttered aloud to yourself.

About one minute has passed...

Alright, enough focusing on the torches. It's time to look into the cells, starting with the one that is next to your cell. Entering the cell you note that odd looking growths on the walls. Spreading from the upper left corner of the cell was a dark gelatinous substance which covered much of the walls and was spreading to the floor. From the origin point you can see that the substance was in the process of hardening, adopting an even darker, translucent color. The parts of the walls and floor that weren't touched by the black growths were bizarrely moist and sticky, where even moving you feet on the surface created a nauseating peeling sound. Outside of that, however, the cell was much like your's if only missing the bed of hay and the table with the record player.

You weren't sure what these dark growths were but you suspect it was some sort of mold, and given its dark color, a really bad kind. Fearing the possibility of breathing in mold spore, you opt to leave this cell and check out the other cells. The two other cells were pretty much unremarkable. In appearance they resembled your own cell, but like the molded cell you noticed they lacked the bed of hay and the table. You looked around each room carefully, hoping to spot something out of place, like a loose stone or something, but after a bit it became clear that they were just plain and empty stone rooms.

About two minutes have passed...

You tried to think if there was any irregularities about the cells. There was your cell which had a bed of hay and the table with the record player, but that could just be because the old man wanted to start you somewhere and he chose that cell. Then there was the cell with the mold which none of the other cells had, but that could just be a problem that cell developed over time. Then there were the two other cells which were totally empty in caparison to your cell and the mold cell, something might be hidden there but you couldn't see anything in particular.

This was getting frustrating, so with nothing to lose you check your pockets.

...Of course, the only thing in those were the things you had brought with you on this camping trip and no room key.

There was one other thing you could try. The bed of hay in your cell. The cell could be hidden in there! But digging through it could take some time... But you could try burning it!

Quickly you grab a torch and slip it off the wall it was fastened to and rush into your cell, throwing it onto the hay. It takes a few seconds but the fire from the torch soon spreads, smoke rising from the burning hay. After a few seconds you frown, the hay isn't burning as fast as you'd like, at this rate the hatch will open before it has burned away complete, and even if it does you're going to need to dig through the ashes to find the key...

About three minutes have passed...

You back out of the cell and back into the main room. You were running out of opens. You thought of everything you can think of but still nothing...

But maybe there was still something you can do. When you woke up, you felt this sense of power. Something you haven't felt before. Maybe... maybe if you try to tap into that you can get something to happen. Your mind argues that this was likely a fools errand, but what else can you do?

You breath in, and breath out. You raise your hand. You focus your mind on locating an object, that object being the key.

You focus on the power you are trying to tap into, picturing a switch in your mind's eye. You picture the switch and you flip it.

...And immediately it all goes wrong.

Some unknown energy channels through your body, spreading from your center mass to your limbs, and to your head. It burns you like an electric shock, causing you to collapse to your knees, screaming in agony as you grip your head! Your head felt like it was being crushed by a vice grip! Just this horrendous pain that was echoed through your entire body as your limbs stung from the pain!

But as soon as it had began it ended, leaving you gasping and wheezing on the floor, feeling sick to your stomach. After a few seconds you manage to collect yourself and shakily pushed yourself back to your feet. However, that sense of power you once felt was now completely gone, leaving you feel weak, feeble and helpless with nothing to show for your efforts...

[1 minute remaining]
[ ] Search your cell - Write in

[ ] Search one of the other cells - Write In

[ ] Search the main room - Write in

[ ] Attempt to force the door open. (Roll 2d100)

[ ] Cast a spell - Write In (Secondary action may be chosen) (MAGIC DISABLED FOR TWO UPDATES)
 
Back
Top