'my'

...'confident', maybe?

'wait', 'breathe'

'covered', 'supposed', and I think 'appear' was supposed to be in past tense?
Alright, all fixed.
Stupid security systems indeed. Who even designs their security around a puzzle that anyone with a sufficient mental acuity can solve? What is the point? I'd understand if it were the Path of Knowledge, but I was under the assumption that the path of the Mystic was the one where the answer 'it's magic, I ain't gotta explain shit' would fit any situation! :p
Nah, Knowledge has Indiana Jones-style traps protecting the artifact, where you have to think of a solution to not horribly die. Mystic is all about riddles and thought puzzles to keep people out.
 
'my'

...'confident', maybe?

'wait', 'breathe'

'covered', 'supposed', and I think 'appear' was supposed to be in past tense?

Stupid security systems indeed. Who even designs their security around a puzzle that anyone with a sufficient mental acuity can solve? What is the point? I'd understand if it were the Path of Knowledge, but I was under the assumption that the path of the Mystic was the one where the answer 'it's magic, I ain't gotta explain shit' would fit any situation! :p


And if you reject this being a logic puzzle, see what it did to yourself. :) You had to resort to twisting the definition of 'truth' as mentioned in the rules to 'honest but incorrect statement', but how a statement can be true if it is incorrect?
*checks rules* Oh, excellent point. I had just been thinking honest/dishonest, but that does imply that they can't be mistaken, doesn't it? Will need to reconsider things...

[X] Null

Incidentally, seeing your location... have you heard of the Witches and Woodlands fangame? I believe it has a segment on the topic of puzzles. The moral is a bit different from the one I'm preaching, though. :D

Though now that I think of it, is also has a section where the party is faced with the classic riddle with two guard statues. Party dynamics aside (those who are not familiar with the games would hardly find them interesting), it's an insight into how one is able to outsmart themselves by overcomplicating things.

Edit: rewatching that reminds me, Order of the Stick too had this puzzle solved in an unorthodox way.
Haven't actually tried Witches and Woodlands yet, but I've heard of it. Will need to give it a shot later.
 
Just a heads up, I will be closing voting today at about 3 PM Pacific Time. So get your votes in and/or finalized before that time, ladies and gentlemen!
 
Like, I was going to say wait until the unspeakable horror was banging on the door and then pick all of them.

Stand to the side of the room with Zwei (Because I think he is the truthful one.) as all three have no choice but to fight the thing or be destroyed.

If the two try to kill us, they get blindsided by the monster as Zwei holds them off.
 
Chapter 22: The Artifact of the Mystic
[X] "Zwei is the one that will help me reach the top."
"Zwei is the one that will help me reach the top."

Though your voice betrayed a notable lack of confidence, it really seemed like the only possible answer. If Einz were telling the truth, Zwei and Drei would kill you. But in that case, Drei's claim that Zwei would kill you would be truth, even though Drei is a liar. Therefore Einz couldn't be the right choice. If Drei is the one telling the truth, then Einz and Zwei are the liars. However, Zwei is calling Einz a liar, and that would leave you with two statues telling the truth. Finally if Zwei is the truthful one, then Einz and Drei's lies would make sense. Therefore, Zwei has to be the correct choice.

To your relief, Einz and Drei crumbled to dust, while Zwei sprang back to life. Zwei turned away from you, and stepped onto the elevator behind him. Zwei turned back to you, hand outstretched.

"Come this way, traveler." The statue said.

Gingerly you took his hand, and he assisted you onto the elevator. Once you were safely on the elevator platform, Zwei lifted his stone sword and inserted it into a slot on the platform, then shifting the blade way from him. With a shudder the elevator came to life, the chain straining as it began retracting towards the ceiling and lifting the heavy elevator platform. You staggered a bit as the elevator moved, placing a hand on Zwei to regain balance. But you were glad to be moving again towards your destination. Hopefully you'll be out of here soon.

However... You heard something coming from the ground floor. A sound of something huge and powerful slamming against metal. You looked off the elevator, towards the door leading to the outside. The door shudders as something smashes into it, a large dent forming in the thick, magical steel door, the sound of each hit resonating off the walls louder than the sounds the active elevator was making.


"Oh no..." You muttered as your eyes widened

With one last mighty crash the door was torn from its hinges and was sent sailing across the room towards the elevator, slamming against the very edge and causing the elevator platform to sway from the impact. The swaying elevator caused you to lose your footing, forcing you to stumble towards the edge of the platform, falling from the still ascending elevator. You let out a scream of terror as you twist your falling body, stretching out an arm to catch the edge of the platform. You let out a pained gasp as your arm threatened to dislocate itself from the rest of your body to keep you from falling to the ground.

Ignoring the pain in your arm, you turn yourself around to see what just did that to the door.

And immediately wish you hadn't.

There, sliding in through the tower door, was something completely unknowable. You feltthat ancient, slow, deep presence from the cave once more and knew this thing was here for you. But what you perceive is an entity not so much a creature but rather a festering wound in the fabric of reality. As you look closer (although even looking hurts your eyes) it appears to be a flood of black ooze, mixed with shapes that resembled wriggling swarms of serpents, twisting tentacles, and gnarled blight-infested vines flowing through the sludge. The shapes climbed over each other in a seemingly shapeless heap, yet they all appeared to share a single conscience as they moved between one another with unparalleled precision. Occasionally bubbling up from the black ooze, forced up from the moving shapes, were bones and maggot-riddled decaying meat from beings long since devoured by the dark mass. And the smell that wafted off it was incredibly foul, smelling like somewhere between the spice of vanilla and the bitter-sweetness of pustulant rot. As the thing surged into the room, its ooze seemed to corrupt the walls it touched as they began turning black with decay, quickly ascending up the walls like time-lapsed footage of growing mold.

By this point the ground floor has been completely enveloped by the black mass, and now the twisted tentacles were starting to reach up towards you.

Overwhelmed by a newfound sense of dread you throw your other arm up to the edge of the platform and start pulling yourself up just as the black mass was about to touch you. You pull yourself up and flop onto the platform, the mass narrowly missing your foot.

You lay flat against the platform, breathing heavily and trying to calm yourself down from the extreme existential panic you were currently feeling. After a moment you drag yourself over to the edge of the platform and look down at the black mass. You spy its corrupting horribleness still reaching up towards you, the elevator just moments ahead of it, but you knew that once the elevator stops it will catch up to you.

And soon the elevator comes to a shuddering stop, and you pick yourself up and start sprinting towards the landing that the platform stopped at, trying to get away in a panic. You look over your shoulder and see the black mass surge over the platform, completely enveloping, Zwei crumbling away at the touch of the black ooze.

You turn back towards the landing and see a door. You rush towards the door, flinging it open to escape the nightmare behind you.

And you were enveloped by bright white light...




When you regained your sight you found yourself in a new location. A dank, dungeon-like chamber with torches on the walls, the smells of mildew, feces, and urine filling the air around you. It would make you feel sick to your stomach, but you were distracted by the sight in front of you: Rebecca Lundqvist, but not appearing as a ghostly image but as a real, flesh and blood person.

But in a way worse state than when you last saw her.

She was on her knees, her legs and arms chained to the ground, her hands were gone, severed at the wrist, and her head was held upright by a chain from the ceiling. Her clothes were completely shredded, her body almost on complete display save for the odd shredded fabric that, thankfully, preserved her modesty somewhat. Of course, physically she had seen better days. Her body was covered in gashes and bruises, and was dirtied by grime, dried blood, bodily fluids, and other dried substances that you couldn't begin to describe, and she looked a bit atrophied, like she hadn't eaten in some time. Her hair was even longer now, but even more unkempt and matted, which obscured her face.

"Oh God... Why am I being forced to see this...?" You say, trying to tear your eyes away from the poor girl. But she didn't seem to notice you

From behind you feel the sound of a metal door opening, and you turn to see that it was that Wells guy from before. But... he seemed wrong somehow. Wrong like that old guy... And like Rebecca he didn't seem to notice you.


"Forgive me, but my schedule has changed." "Wells" said, his voice... distorted a little. Regardless, Rebecca doesn't respond to his presence, opting to remain silent, which seemed to annoy him. "You disappoint me, Rebecca. Have you forgotten me already?"

"Leave me be..." She rasps. "You're not Wells... Just something wearing his face."

"Hmmph." He grunted, crossing his arms. "You won't respond to anyone else, so I figured it must be this face you wanted to see, but now you won't even look at me."

"Have I not suffered enough...?" She asks, breaking down into coughing as "Wells" pulls on the chain around her neck.

"Not until you've eased my suffering first!" He yells as he jerks the chain. He lets go, stepping back. "To tell you the truth, Rebecca, I have a bit of a problem. It's about your "antics" a few days ago."

Rebecca says nothing, but looks up slightly at him.

"You know what I mean? It's about your spell that you cast." He explains. "What kind of magic did you use? Because of you I'm trapped within this forest."

"I'm not telling you shit..." Rebecca hissed, glaring daggers through her filth covered bangs.

"Must have been powerful." He remarks, ignoring her look. "But when one door closes, another opens. Because of you I now envy the freedom those who come to this forest have and their ability to come and go as they please. The ability you stripped from me by binding me here. But no matter how much power I amass, I can't break the seal."

"That's your problem..."

"It's in your interest to cooperate, because if you don't-"

"Or what? You'll trow me into that hole again?" Rebecca gives a bitter laugh, shaking her head somewhat. "Even if you do, I'm no use to you if it breaks me completely..."

"Hmm... True. But I had no intention of throwing you in the Pit again." He sighs as he begins to pace back and forth in front of her. "Judging by your magical potential alone, I do not doubt you could survive the process, but I had you pulled out for another reason than to just to ask you about the spell."

"Hmm...?"

"Wells" moves close to her, grabbing her by the face and leans in close, almost touching foreheads.

"The Key." He hisses. "Where. Is. It?"

"Go to Hell..." She spits venomously.

"I'm afraid that isn't in the cards." "Wells" growls as he pulls away. "That Key belongs to me, and you stole it. Hid it away from me. You did well to break into my home, killed some of my pets, and stole my property, but you just couldn't dodge my minion. No, no, no. No matter how fast you ran, you couldn't get to that old house."

"Why do you need it?" She asked, almost tauntingly. "If anything I did you a favor by hiding it."

"Better safe than sorry, as people say." He shrugs. "Now, if you tell me where you hid it I will grant you mercy and put you out of your misery."

Silence.

"...Alright. I was hoping for an answer now, but perhaps you just need a little more time." He sighs, turning away and move back to the door. "I'll be back soon. I've set up shop not far from here. We'll be seeing a lot more of each other, Rebecca."

"Wells" opened the door to the dungeon and stepped outside, turning to look over his shoulder at Rebecca as the metal door slowly swings shut. Now left alone, Rebecca breathes in and out before she begins to sob. And soon white light envelops you vision once more.



With the vision ended the light fades away and you regain your sight. You now find yourself in an opulent looking room, with wisps dancing all around the chamber. The walls were decorated with bright, colorful jewels and fantastically detailed sculptures of mythical creatures. Behind you is a steel door, the one you entered when you got off the elevator, and in front of you was a statue.

The statue is of a sorceress casting a spell. The sorceress wears an rather revealing robe, chiseled in such a way to suggest the robe was made from animal pelts, and yet there is an air of authority about her, carried by her dominating visage. On her person there are three items that aren't part of the statue but rather placed: a veil woven together with gold and silver thread that shrouded her face, a necklace of beautifully wrought gold, in the shape of two serpents whose open mouths formed a clasp, and inlaid with various jewels, and finally a gold signet ring on her right ring finger with a hexagram engraved on it.


"Thou has made it," You hear from behind. You give a startled scream as you flip around to see Orphiel now standing behind you.

"Stop doing that!" You yell at the mist-being standing before you.


"Thy journey here has almost come to an end." It says, clearly ignoring your outburst. "Thou must now claim the artifact."

You huffed in annoyance and turn back to the statue, looking at each of the items on its person. Clearly one of the three is the artifact, but...

"Which one is it?" You ask.


"Thou must choose," Orphiel says. "But choose wisely. For the false artifact will take your life."

Suddenly there is a loud banging on the door. You swivel around to face the door and Orphiel does the same. There is another slam against the door, already a dent forming in its surface. You go pale, knowing full well what is on the other side.

"Choose quickly, if thou would." Orphiel said as it turned back to you, sounding somewhat... nervous?

Regardless you turn back to the statue and...


[ ] Take the veil.

[ ] Take the necklace.

[ ] Take the ring.

[ ] Try to trick Orphiel into giving you the answer - Write In (1d200)
 
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... I wanna take the veil. Because identities are very important in magic. But... Mm...

You know what, going with my gut.

[X] Take the veil.
 
... A signet ring with a hexagram sounds like the Seal of Solomon.

No idea on the necklace. Two serpents appear in a Caduceus, but I don't see how they could form a clasp in that form.

And there is just not enough description of the veil to give me any idea what it could represent.

I have no clever idea how to trick Orphiel, either.

"There are forces in thy world and beyond thy world," It explained as it stood up and watched its flame covered the child. "Great forces that thy kind calls "magic", and now these forces will serve thy will... My gift to thee..."
"Retrieve the artifact at the end of thy path, Medea Parth..." Orphiel instructed. "Once it is in thy possession the artifacts of Knowledge and Strength will open the door for thee..."
These quotes seem to suggest that we seek the artifact of magic or mysticism. The Seal of Solomon is associated with magic. On the other hand μυστικός means secret or mystic, which might point to the veil.

For now:
[X] Take the ring.

I really hope someone comes up with a better idea, though.
 
If Drei will the one telling the truth, then Einz and Zwei are the liars. However, Zwei is calling Einz a liar, and that would leave you with two statues telling the truth. Finally if Zwei is the truthful one, then Einz and Drei's lies would make sense. Therefore, Zwei has to be the correct choice.
Either 'were/would be', or 'is/are'. Probably. :oops:
Gingerly he took his hand, and he assist you onto the elevator.
'you', 'assisted'
You feel that ancient, slow, deep presence from the cave once more and knew this thing was here for you.
The shapes climb over each other in a seemingly shapeless heap, yet they all appear to share a single conscience as they moved between one another with unparalleled precision.
This paragraph is written in a mix of simple present and simple past, so no idea what's the indended tense here was. Most of the following paragraphs are given in present to convey the dynamics of the action, so there is that.

overwhelmed by a newfound sense of dread you throw your other arm up to the edge of the platform and start pulling yourself up just as the black mass was about to touch you.
The word needs to be capitalized.
You spy its corrupting horrible still reaching up towards you, the elevator just moments ahead of it, but you knew that once the elevator stops it will catch up to you.
Horrible what?
You looked over your shoulder and you see the black mass surge over the platform, completely enveloping, Zwei crumbling away at the touch of the black ooze.
Behind you is a steel door, the one you entered when you got off the elevator, and in front of you was a statute.

The statute is of a sorceress casting a spell.
'statue'.
The scene with Rebecca was... interesting. Felt better written than the rest of the dream, too, so I commend you on it.

So they sealed whatever that was and made it trapped in a sort of hunting grounds, envious of those who can come and go as they please. They have a minion who apparently does not share their limitations. It likely refers to the beast we saw, the Whistler. By the way, here's the hidden text of the song he was whistling, from the update before.
He brings the whirling deep in your heart
Then sings as twirling demons of dark
To take you down beneath the ridge
To where is found his silent bridge
Still is the water green and thick
He'll drag you under with his stick
See flaxen gold floats there through the mist
He killed someone's daughter with his wick
Would be interesting to find out his deal.

Anyway, I wonder what 'Maxwell' wants from us. Maybe he is still searching for the key that would set him free? That'd explain why we are still alive and well. Though I would also question what Orphiel wants and why is he showing us Rebecca's story. Does he want us to finish the job?

It looks like we can make things better by putting an end to whatever is happening here, but it also looks like making a mistake somewhere along the way could make them a great deal worse.

Don't know about the artifact. Is it supposed to be one of those 'everything is the right choice as long as you make the right argument for it' deals? Otherwise I am not seeing many hints as to which answer is the right one...
 
Don't know about the artifact. Is it supposed to be one of those 'everything is the right choice as long as you make the right argument for it' deals? Otherwise I am not seeing many hints as to which answer is the right one...
Very much doubt it. Considering this is a quest where there are options that will unequivocally result in death, I suspect that the right answer here is predetermined.

Now if only I could freaking figure out which one it is...
 
Okay, I am pretty sure we can rule out a freaking Necklace of Harmonia.

Who can identify the veil?

The one veil I can tie to Mysticism is the Veil of Isis - but a) it is an integral part of the Goddess (can't be just 'placed' there), and b) I can't find any depictions of it.
 
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Either 'were/would be', or 'is/are'. Probably. :oops:

'you', 'assisted'


This paragraph is written in a mix of simple present and simple past, so no idea what's the indended tense here was. Most of the following paragraphs are given in present to convey the dynamics of the action, so there is that.


The word needs to be capitalized.

Horrible what?


'statue'.
And fixed. *sigh* At least it is not the worst I've had...
The scene with Rebecca was... interesting. Felt better written than the rest of the dream, too, so I commend you on it.
Yeah... Admittedly I'm not too pleased with how the whole dream part of the story has turned out. I feel like I could have written it better, but at the same time I'm not sure how I should write it. But thank you, I'm glad you are enjoying the story so far, even if it could be better. :)
 
Do NOT pick the veil.

It is the Veil used on the Shield of Hercules, the one covering the head of the Gorgon.

It is depicted as gold and silver in Homer.

So, unless you want to turn to stone...

[X] Take the ring.
 
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[X] Take the ring.

Yeah, with nothing to go on other than to hope that this is (or references) the Seal of Solomon, I guess I'm just going to have to hope.
 
It is the Veil used on the Shield of Hercules, the one covering the head of the Gorgon.
I thought about it, and tried hard to google it (though in my case it was Planescape: Torment that clued me in - it features a character with the same problem dealing with it the same way, likely inspired by the myth), but never could find its descriptions in those myths about Perseus that I could get my virtual hands on. All of them featured a bag to keep Medusa's head in, not a veil.

But apparently, this was the depiction of the scene by Hesiod:
[...] The visage grim
Of monstrous Gorgon, all his back o'erspread;
And wrought in silver, wond'rous to behold,
A veil was drawn around it, whence in gold
Hung glittering fringes. [...]

Curiously enough, the translation from Greek to Russian again mentions a bag instead of a veil. So... was there a veil? :confused:

I am glad that we found a confirmation, but this is going to bother me as I thought I knew my Greek mythology pretty damn well.

[X] Take the ring.
 
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