Chapter 26: A Sick Game
- Location
- Washington
You breathe heavily as you try to compose yourself, trying to ignore the soreness radiating through your body from your attempt at trying to tap into that mysterious power. But you still need to get out of here, so you need to work through this pain. You don't have much time now, you spent several minutes already looking for that key but you haven't found a damn thing. Still, there are a few spots that you haven't checked yet, so you have a place to start.[X] Take a look under the record player
[X] Search the area around the door and the door itself
[X] If you find nothing and haven't died yet, try to force the door open.
You move back into your cell, wincing from the pain of your sore muscles being made to move. You bring the collar of your shirt over your mouth to prevent breathing in the smoke from the burning hay as you trudge over to the record player, lifting the front end of it and tilting it backwards to see if there was anything under it. Unfortunately the key is not there, so you place down the record player, not even bothering with the latch on the bottom of the player-
Wait.
You lift the record player back up and look at its bottom, and there was a latch keeping a small panel in place. Curious you undid the latch and the panel falls free... along with the key as it tumbles from its compartment in the record player, clanging against the table.
You don't even think on it for even a second, you grab the key and make a dash for the door. You fumble with the key for a bit and insert it into the keyhole on the door, you turn it and hear the sound of the door unlocking. Once it was unlocked you grab the door handle and swing the door open, ran through and slammed it shut behind you.
Now free of that room and its unseen ticking clock you collapse to the ground, panting heavily. You still had a way to go to get out of this place, but you can take just a few moments to collect yourself after that ordeal. Once you've felt you were ready you pushed yourself up from the ground and look around to take in your surroundings.
You find yourself in a narrow corridor made of stones just like the room you just left, with torches lining the walls that stretch out before you. In front of you, however, was another record player sitting on a small table with another sign that read "Play Me". You approach the record player, take its needle in your hand, and place it against the record.
"If you are listening to this," The old man's voice came through the speaker. "Then I suppose congratulations are in order. You managed to survive your first trial of the game. But we're not done yet, child. Oh no, not by a long shot."
He thinks this is a game? Trapping people in a torture dungeon for his sick amusements?
"Now then," The recording continued. "If you want to get out of here alive you're going to need to navigate your way out of my labyrinth. I am so excited for you! But please remember to make this entertaining for me. I expect you to be quite sporting during this hunt, so if you choose to not play along? Well... You are going to suffer a far worse fate then what has been planned." A low, sinister chuckle echos from the player through the stone corridor. "I'm curious to see what you'll do. Will you search for your friends, or will you try to escape on your own? I am most curious to find out..."
Okay, you were done with this guy's crap. Feeling spiteful, you grab the record player and threw it to the ground, destroying it.
You kick the table the record player had sat on to the side, and proceed to march down the corridor. With every step the sound of your footfalls bounce off the stone walls with a steady rhythm, with only the sound of the quiet crackling of the flames from the torches accompanying it. Of course it didn't make you feel any more comfortable with your situation.
Why did this happen to you and your friends?
What did you all do to deserve this?
Was it all because you went to that stupid house?
Thinking on it, Eli must be distraught about all this. This trip was all his idea! He just wanted to spend time on a fun camping trip with all his friends, he even proposed to his girlfriend! But... Danielle was hurt and you are all now held captive in some sort of torture dungeon at the hands of a psychopath. Once this is all over you doubt Eli will ever forgive himself for this trip even if you all try to convince him this wasn't his fault. How could it be? It's not like he knew this would happen.
You sigh.
You hope they are all okay...
After being lost in thought you realize that you are at the end of the corridor, but rather there being separate paths you could take there was a hole in the floor. You glance down the hole and see the bottom. There was a stone floor maybe about ten feet below you. You could drop down, but there was no going back once you do. Briefly you look over your shoulder, back towards the door you came out of down the long hall.
"Not like there was anything there anyway..."
You sat on the ground and carefully inched yourself towards the hole, keeping your hands on the ground. After a moment you manage to shuffle your way into the hole, carefully dangling yourself so you don't hurt yourself when you drop. You breathe in and out, readying yourself... and then you let go and drop.
You land on the ground, winching somewhat as the shock of the landing goes through your legs. Regardless, you push through the brief pain and right yourself, glancing around the room.
The room was of decent size, about 10x10 in feet with the same sort of stone walls and floor like the rest of the place so far with more torches lining the walls. There were two paths out of the room, one corridor to the left and one to the right, but there was also a door. Approaching it you analyze it; it was a wooden door like the one in that cell room you left, but it had a bar in front of it, keeping it shut and preventing anyone on the other side from opening it. You could, however, easily lift it and enter the room.
You wonder what was on the other side. Was it one of your friends? Was it just a dead end to trick you or anyone who came across it? Or maybe there was a trap that would spring when you enter?
You stood there, staring at the door wondering. Of course if it was a trick or a trap you could just take one of the halls leading out of the room. But you don't know what that old man has in store for all of you.
[ ] Unblock the door and investigate the room.
[ ] Go through the corridor to the right.
[ ] Go through the corridor to the left.
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