Slavery is neither efficient nor logical, and war against huts/pirates could easily be used to bribe some outer-rim worlds and to strengthen the military (and lower unemployment, because military requires a lot of people even in support rolls).
Not when you have a split government. Even if you try to make an outside enemy, can it slipp real quick as the republic is not war-ready without the emergency powers? Or do you think you could hammer 2 legislatur through a senate that goes itself at the throat? Not to mention if you do this, the core will not be cooperative for the most part as the status quo suits them just fine, so to even get a foot on the ground, you would need a populist movement where you are the head off, not the logical side. You are all forgetting the drawbacks of a technocrat so no
charisma is a death sentence for anybody,
political limited vision,do i have to explain more ?
unseen enemies is also hindering, to say the least at least with idiealistic outsider, you know which one are your friends and which one are your enemies or on the fence
Cons:
- Lack of Charisma: Your cold, data-driven approach can alienate people. While effective, you may struggle to connect emotionally with both the public and your peers in the Senate. (All political power actions that recruit allies suffer a -20, but if you somehow succeed, their loyalty is a rank higher than normal. )
- Limited Vision: Your initial goal was simply to balance the budget and manage systems. This narrow focus might hinder your ability to inspire or lead on larger, more existential galactic issues like war, peace, or social reform. You have no real agenda at the start and the legislative turns are increased until you release a manifesto. Suffer a -30 to all legislative rolls until you have an agenda.)
- Unseen Enemies: By quietly rising through the ranks, you might have made enemies who resent your behind-the-scenes influence, particularly among Senators who feel they've been outmaneuvered. (You have a random Faction in the Galaxy that absolutely wants you dead more than usual and will always stall your objective, but you can never know who they are until you complete several actions investigating them.)
Cons:
- Inexperience with the Core: You're from the Outer Rim, meaning you may lack the deep connections or understanding of how the Core World politics and high-level Senate dealings work. This could leave you vulnerable to manipulation. (Auto-fail all core world senator allies rolls until you pass 5 pieces of legislation.). After that, suffer a -10 to rolls when recruiting those same Core world senators. All Legislative rolls will have a permanent roll malus of -5)
- Populist Support: While your populist platform is effective in the Outer Rim, the Core Worlds and corporate interests may view you as a dangerous radical, creating significant opposition from powerful sectors. (You are beholden to the will of your constituents even more than usual and if you do something they don't like, you suffer a massive roll malus on political power and Legislative rolls for two turns.)
- Naïveté: Your idealism, while admirable, might not be suited to the cold realities of galactic politics. Without compromising, you could find yourself isolated and unable to enact the changes you want. The QM will give you the friendship of someone you really shouldn't be friends with, who is considered your strongest political ally. And if you do not help them with their dedication every turn... you will be automatically removed from power, and the game will automatically end.)
These are not nearly as crippling as technocrats are just saying.
Edit:
The Idealistic Outsider
Pro:
- Strong Moral Compass: Your anti-corruption stance and populist platform resonate deeply with the common citizens, especially in the Outer Rim. You are seen as a champion of the people, which can lead to widespread support. (When campaigning on issues that help the common people, Gain a +30 to all political power rolls, and legislative rolls.)
- Resilient: You have survived multiple assassination attempts and political sabotage, proving that you can handle adversity. This makes you appear tough and unshakable. (All assassination Attempts against you, will have to succeed Twice before it can do any lasting damage)
- Fresh Perspective: Coming from outside the typical political elite, you bring new ideas and approaches that could disrupt the stagnant bureaucracy of the Senate. (When making allies with younger to fifth-term senators during political power turns, they will gain a bonus to becoming part of your allies or towards your government faction.)
just to stand them side by side
The Calculating Technocrat
Pros:
- Master of Systems: Your understanding of logistics, trade agreements, and the inner workings of the Senate makes you an efficient and detail-oriented leader. You know how to navigate bureaucratic red tape with ease.(Political Power and legislative rolls for galactic trade deal, Systems logistics, and resources gain +30 and DC of the those projects are halved.)
- Pragmatism: You focus on data, numbers, and long-term goals, making you highly rational and objective in your decision-making. This could lead to stable and effective governance. (gaining Political Power rolls are halved, and your gain are increased by x2)
- Low-Key Leadership: You didn't rely on charisma or popularity to rise to power, which means you may be less vulnerable to public opinion or populist revolts. (You are not likely to be blamed when things go wrong with the Public, and you can have a higher chance of directing it to your enemies with a bonus +20 to the attempt.)
What screams reform more and what is the same way as always in the core i dont see us really reforming as the technocrat.
And tbh we need the second chance of The Idealistic Outsider because palpatine is not happy with this outcome.
Btw is plaguies still around if i remember he was killed right after palpatine won the chancellorship so it would fit that he sruvived as palpatine still saw use in him to further his own goal and the sith plan.