- Location
- Bretonnia
- Pronouns
- He/Him
I'd probably go Lens of the Sky over Farsight...but again, can't we just buy a spyglass and save our magic for things we can't get tools for?
...I had not considered that. You make a good point.
I'd probably go Lens of the Sky over Farsight...but again, can't we just buy a spyglass and save our magic for things we can't get tools for?
Fiiiiiine I guess we could get a totally normal mundane spyglass….
Fiiiiiine I guess we could get a totally normal mundane spyglass….
…. LIKE A PEASANT! But sadly with our exile desperate times call for desperate measures.
Thorek feels the need to shake his head, but stubbornly resists the foul Elgi magic.
Could Beast Form be used to escape traps? Like, say we're handcuffed, would turning into a falcon allow us to escape?
No, because you need at least one free hand to cast spells, in order to make the necessary movements. I should probably specify that Slip the Snare does not require free hands, because otherwise its kinda pointless.Could Beast Form be used to escape traps? Like, say we're handcuffed, would turning into a falcon allow us to escape?
Now that I think of it, Smoke and Mirrors might also allow teleporting out of being tied up...
No, because you need at least one free hand to cast spells, in order to make the necessary movements.
It's the Lore Attribute. Teleport on every cast of Ulgu.Smokes and Mirrors would be a must have Battle Spell... unfortunately, it's not apart of the spellbook.
No, because you need at least one free hand to cast spells, in order to make the necessary movements. I should probably specify that Slip the Snare does not require free hands, because otherwise its kinda pointless.
Smokes and Mirrors would be a must have Battle Spell... unfortunately, it's not apart of the spellbook.
Ah! That makes sense and makes it significantly better. Hmmm...we should probably go back to Slip the Snare then. I'll do that.
If this is a concern though, then you might want to take a look at Take no Heed, because it's a must in infiltration and exfiltration. If Fanriel must slip out of a dungeon, Take no Heed would be vital. It would be terribly embarrassing for Fanriel to get out of her binds only to be spotted and caught while trying to make her way out.
I'd also say Earthpool in Ghyran could be a good pick since it allows us to travel underground. If we ever get caught and slip out binds we could easily escape with that, or even use it to travel underneath walls and maybe even into dungeons and bypass traps.If this is a concern though, then you might want to take a look at Take no Heed, because it's a must in infiltration and exfiltration. If Fanriel must slip out of a dungeon, Take no Heed would be vital. It would be terribly embarrassing for Fanriel to get out of her binds only to be spotted and caught while trying to make her way out.
Permanently?
- Forge of Chamon - Improves the craftsmanship of a metal weapon, turning a flawed and poorly cast sword into a passable one, and a passable weapon into a masterwork.
I'd also say Earthpool in Ghyran could be a good pick since it allows us to travel underground. If we ever get caught and slip out binds we could easily escape with that, or even use it to travel underneath walls and maybe even into dungeons and bypass traps.
I mean, the version I suggest has both invisibility and Hush, so she can be magically silent while invisible...I feel like that's enough to sneak out of most places, especially combined with Smoke and Mirrors for teleportation.
I'd also say Earthpool in Ghyran could be a good pick since it allows us to travel underground. If we ever get caught and slip out binds we could easily escape with that, or even use it to travel underneath walls and maybe even into dungeons and bypass traps.
Take No Heed's "Don't draw attention to yourself" clause includes being somewhere you are not supposed to be at.If this is a concern though, then you might want to take a look at Take no Heed, because it's a must in infiltration and exfiltration. If Fanriel must slip out of a dungeon, Take no Heed would be vital.
No. For that you'd want Transformation of Metal, and the requisite blacksmithing skills.
With Regenerate in Complex Magic, I must admit some temptation to drop Healing of Hysh for Ill-bane and grab Regenerate to be the best healer possible, capable of taking care of just about any problem. That involves giving up an existing Complex spell though, and I'm much less clear which of those to drop to achieve this.
It's under the Informational tab. 2 to the right of Threadmarks.Just woke up, saw people talking about spells and then saw that there was only 15mins left on the vote counter.
Took me a few minutes to stop panicking because we're still on the previous vote, phew. But my question remains the same: 'What are the numbers on spells, relevant lores and their respective complexities we get again? I can't find it in the threadmarks.'