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[] You want to make up for your crimes.
[X] You want to kill as many servants of Chaos as you can.
[X] You want to earn redemption.
 
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You want to kill as many servants of Chaos as you can.
\
...
kill... for Khorne. Kill for Khorne! KILL FOR KHORNE!
ahem
We don't hear much of Elves selling out to Chaos and becoming daemons. I guess they are less interested since they are already long-lived, and even the Dark Elves are attached to their own brand of evil.

P.s. Can we say that the population level of the frozen North and the Chaos Wastelands is ridiculously high due to plot reasons? Supposedly the Druchii extract a bloody toll from the attackers thanks to their Watchtowers, but the Kurgan and the Hung and the Kazyaks and the Norsca themselves just keep coming. They must have a very high population in that "MutAtiNg frozen wasteland", probably because all that hellfire keeps it warm and temperate and ideal for mass settlement of nomadic raiders. Or maybe because the condemned souls of countless other worlds/franchises end up transported there.
Like, there is not even an excuse like "the Empire is mostly made up of forests, and those are inhabited by tons of beastmen." How the Empire even manages to stand is anyone's guess, probably because no one ever travels by land from a city to another.
 
No, it's a contained system. Outside of trade nodes at the edge of the map the rest of the world doesn't exist.

The point of the game is that there are no random elements, outside of the players themselves.
Unless of course Tzeentch takes an interest in the game and 'takes a seat at the table', so to speak. After all what better way to turn boon companions into feuding rivals than Not!Risk?
 
Come on, that is a meme but does not happen in real life, or even in-universe life
And ironically, since no dice is ever rolled, even Tzeench cannot really take a seat in any meaningful way
 
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P.s. Can we say that the population level of the frozen North and the Chaos Wastelands is ridiculously high due to plot reasons? Supposedly the Druchii extract a bloody toll from the attackers thanks to their Watchtowers, but the Kurgan and the Hung and the Kazyaks and the Norsca themselves just keep coming. They must have a very high population in that "MutAtiNg frozen wasteland", probably because all that hellfire keeps it warm and temperate and ideal for mass settlement of nomadic raiders. Or maybe because the condemned souls of countless other worlds/franchises end up transported there.
Like, there is not even an excuse like "the Empire is mostly made up of forests, and those are inhabited by tons of beastmen." How the Empire even manages to stand is anyone's guess, probably because no one ever travels by land from a city to another.
Yes. Plot demands that the Chaos Wastes be able to support a population large enough to threaten the southern lands despite being a corrupted hellscape, just as the plot demands that the elves be able to sustain horrific casualties on the regular despite supposedly being a dying race, or that Bretonnia remain competitive relative to its neighbours despite the fact that their taxation system should result in the majority of the population starving to death within a year and the country collapsing in short order.

Of course, the fact that these things are mandated by the plot does not change that they are necessary elements of the setting that you can't really remove. You can either suspend your disbelief and ignore it as a plot contrivance... or you can focus on trying to explain how it could, in fact, be possible.
 
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or that Bretonnia remain competitive relative to its neighbours despite the fact that their taxation system should result in the majority of the population starving to death within a year and the country collapsing in short order.
I'm personally fond of 'Bretonnia functions as a sort-of palace economy' to explain the 90% tax (that is, the lords take in 90% of the harvest, but then distribute most of it back to the peasants, so the harvest is safe behind castle walls instead of sitting vulnerable in village granaries)

That, or if you're going with 'Bretonnia is a land of polite fictions to avoid the cumbersome social mores', then most Bretonnia crops are classified as 'weeds' so the nobility can avoid literally taxing their subjects to death.
 
Of course, the fact that these things are mandated by the plot does not change that they are necessary elements of the setting that you can't really remove. You can either suspend your disbelief and ignore it as a plot contrivance, or work to try to explain how it could, in fact, be possible.
Slaanesh multiplies them, Khorne emboldens them, Nurgle fortifies them, Tzeentch empowers them. :V
 
I must admit that my thoughts on the Chaos Wastes sustaining life do indeed come down to the Chaos Gods.

Like, Norscans canonically pray to Slaanesh for fertility and to Nurgle to survive hard times. Both of those are terrible ideas, but not because they aren't effective.
 
Of course, the fact that these things are mandated by the plot does not change that they are necessary elements of the setting that you can't really remove. You can either suspend your disbelief and ignore it as a plot contrivance... or you can focus on trying to explain how it could, in fact, be possible.

It helps that the setting, being fantastical, offers pretty easy explanations on how such things could occur. The Wastes and Norsca shouldn't have the population to threaten the southern lands, and in normal circumstances maybe they wouldn't, except that in a normal world people from places like Norsca wouldn't be able to get a suit of god blessed armor that explicitly makes it so they don't need to eat or sleep as well as various other blessings that allow them to have a superhuman level of combat ability.

This is an explicit part of the setting as well. Even on TT Chaos Lords for example have the sort of stats that not even the most elite humans of the south like Kurt Helborg can even come close to matching, precisely because of the blessing of the Chaos Gods. Same with Chaos Warriors being a core unit despite being a more elite infantry unit then the elites of almost any other faction in the game, because getting the Chaos Armor in the north isn't that hard.

And that's before you get to some of the stuff like daemon summonings. A mundane tribal society like Norsca shouldn't be able to threaten the more developed southern lands, but then the forces of Chaos' abilities explicitly don't end in the mundane.

Same with Bretonnia. Real life knights would be doing very poorly against armies like that of the Empire, but real life knights don't have a blessing that makes bullets pang off of them, horses descended from elven steeds and for the most elite of them, the blessing of the Grail.
 
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Same with Bretonnia. Real life knights would be doing very poorly against armies like that of the Empire, but real life knights don't have a blessing that makes bullets pang off of them, horses descended from elven steeds and for the most elite of them, the blessing of the Grail.
Therefore those bullets must have some divine blessings of their own or a caliber that can rip a head off. While Bretonnia had its share of peasant rebellions, they were always brutally crushed... all except one. A small village still refuses to submit, because they have some magic potion or whatever... where are the Hussites when you need them?
 
Same with Bretonnia. Real life knights would be doing very poorly against armies like that of the Empire, but real life knights don't have a blessing that makes bullets pang off of them, horses descended from elven steeds and for the most elite of them, the blessing of the Grail.
I mean, Blackout's question wasn't 'Why are the Bretonnians militarily competitive?', it was 'Why haven't the Bretonnians all starved to death if the nobles take 90% of the crop in tax?'.

Canon provides plenty of insight to answer the first question, and none for the second.
 
I mean, Blackout's question wasn't 'Why are the Bretonnians militarily competitive?', it was 'Why haven't the Bretonnians all starved to death if the nobles take 90% of the crop in tax?'.

Canon provides plenty of insight to answer the first question, and none for the second.

I just assumed that Bretonnia runs as a command economy. The local lord taxes 90% off his peasants crops, and when it's time to eat the peasantry go eat in a mess hall whose food is generously provided by their lord free of charge.
 
I just assumed that Bretonnia runs as a command economy. The local lord taxes 90% off his peasants crops, and when it's time to eat the peasantry go eat in a mess hall whose food is generously provided by their lord free of charge.
That's a common assumption, but it's still an assumption you have to make, canon does not say it or suggest it.

Which was Blackout's whole point.
 
That's a common assumption, but it's still an assumption you have to make, canon does not say it or suggest it.

Which was Blackout's whole point.

I suppose then that the crux of my point would mostly be that it's not hard to think about explanations for some of these points. Some of the answers, like how less developed societies like Norsca are able to threaten more developed societies to the South like the Empire or Naggaroth, that being the blessings of the Chaos Gods, are even an explicit part of the setting.
 
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I admit, I really do enjoy how well each of the individual Asur are expressed in the writing. Their differing personalities, origins, etc.

Plus, yeah, obviously every time Tethildur pops up I go 'heh', especially when his much poorer and distant home peek out. It is amusing to see him as a 'neutral' party amidst Ulthuan kingdom divisions.

[X] You want to earn redemption
 
[X] You want to earn redemption
I admit, I really do enjoy how well each of the individual Asur are expressed in the writing. Their differing personalities, origins, etc.

Plus, yeah, obviously every time Tethildur pops up I go 'heh', especially when his much poorer and distant home peek out. It is amusing to see him as a 'neutral' party amidst Ulthuan kingdom divisions.

[X] You want to earn redemption
I feel exactly the same, and naturally when Tinuthal makes an appearance, showing her wisdom on lands outside Ulthuan, I feel tickled!
 
I admit, I really do enjoy how well each of the individual Asur are expressed in the writing. Their differing personalities, origins, etc.

Plus, yeah, obviously every time Tethildur pops up I go 'heh', especially when his much poorer and distant home peek out. It is amusing to see him as a 'neutral' party amidst Ulthuan kingdom divisions.
I feel exactly the same, and naturally when Tinuthal makes an appearance, showing her wisdom on lands outside Ulthuan, I feel tickled!
funny, whenever I see Cothaerion in an update I'm just waiting for him to cause a diplomatic incident... or a fire, or a bar fight.

I'm sure at some point he will have the opportunity to manage all three of those at once at some point in the quest.
 
Vote closed
Scheduled vote count started by Blackout on Jun 1, 2023 at 5:00 PM, finished with 99 posts and 58 votes.
 
Therefore those bullets must have some divine blessings of their own or a caliber that can rip a head off. While Bretonnia had its share of peasant rebellions, they were always brutally crushed... all except one. A small village still refuses to submit, because they have some magic potion or whatever... where are the Hussites when you need them?
Asterix and Obelix seem like they'd fit better in Albion? Druids and all that. Although there are less things to be fighting.
 
Asterix and Obelix seem like they'd fit better in Albion? Druids and all that. Although there are less things to be fighting.
They're Gauls, so they wouldn't fit in Albion. Panoramix could be a druid from a pre-Teclisian tradition who emigrated from the Empire, or you could just headcanon that there were druids in Bretonnia too.
 
They're Gauls, so they wouldn't fit in Albion. Panoramix could be a druid from a pre-Teclisian tradition who emigrated from the Empire, or you could just headcanon that there were druids in Bretonnia too.
Or he may simply worship Taal. Plus, a bunch of peasants from a backwater village standing tall against the mighty Bretonnian steel knights seem much more fitting.
 
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