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What about Hellebron? She is visibly aging and becoming older and relies on Blood Night to maintain her youth. Or is that cased by somthing else?
In at least some takes that can happen from extensive dark magic use (though anyones guess if Hellebron even qualifies with mostly Khaine powers). Morathi has in theory the same problem, but she has some secret of the Blood cauldrons that lets her stay permanently young looking properly, which she deliberately keeps away from Hellebron.
 
There's a couple other detail-sparse name drops scattered around as well, like Furion of Clar Karond, the narrator for the 6e Dark Elf army book.
Oh yeah Furion, I remembered something like that but just not the name.

I would also add Daith of Athel Loren who is implied to be the Elf who Forged Aenarion's armor and was alive for a long time even before Hotek stole the Hammer of Vaul and made Malekith his armor. The Guy does seem to come of as the super wise yet at times cranky Uncle to the Sisters of Twilight. He's still around because he has a job he loves and that's making cool things for the Wood Elf's and the sisters especially.
The Wood Elves rumour that Daith forged the Dragon Armour of Aenarion, but it's a fairly major plot point of the Tyrion & Teclis novels that it was made by Caledor Dragontamer, and Teclis and Arathion directly perceive his magical signature in the armour.

What about Hellebron? She is visibly aging and becoming older and relies on Blood Night to maintain her youth. Or is that cased by somthing else?
Dhar corruption running rampant in Naggaroth/Khainite influence forcing her to spill more and more blood which pleases the God of Murder/Druchii living extremely mentally and emotionally unstable lives/Morathi sabotage, take your pick.
 
The Wood Elves rumour that Daith forged the Dragon Armour of Aenarion, but it's a fairly major plot point of the Tyrion & Teclis novels that it was made by Caledor Dragontamer, and Teclis and Arathion directly perceive his magical signature in the armour.

Considering how powerful Aenarion's gear was and even is I suspect that that Caledor had some help from the Priests of Vaul because it was to them and their temple in Vaul Anvil that he went to make the equipment and even with out that everything that's said about Daith across the Wood Elf books implies a age that goes back to Aenarion's time and that makes him really really old.
 
It basically comes down to Daith being invented for 8e, and the Asrai's shift from a semi-nomadic assortment of kinbands gone native in the forest, to a forest kingdom balancing high and dark magic in their cities and the attendant infrastructure. Possibly also with an eye towards laying the groundwork for End Times and making him Vaul reborn. He didn't exist before that point, so most of the lore for who forged what was already settled by the time he arrived.
 
It basically comes down to Daith being invented for 8e, and the Asrai's shift from a semi-nomadic assortment of kinbands gone native in the forest, to a forest kingdom balancing high and dark magic in their cities and the attendant infrastructure. Possibly also with an eye towards laying the groundwork for End Times and making him Vaul reborn. He didn't exist before that point, so most of the lore for who forged what was already settled by the time he arrived.

Daith was around before 8th edition just like the sisters so I really don't think his implied age has anything to do with the Endtimes when there was no ground work written for the Endtimes at the start of 8th. The Endtimes were written ass backwards to fit with what they decided for Age of Sigmar which is why it was a hack job with prior lore and characterizations completely ignored most of the time. As for the Wood Elf's not having a Kingdom in Athel Loren even in 6th edition they had the Kings Glade around the Oak of Ages and that were Orion and Ariel met with the son of Giles to make their deal with the Bretonains and were referred to as the King and Queen in the Woods. Though that was also before they decided to have Orion go through a whole "death and rebirth" cycle every year so it is always been a little all over the place how much the Wood Elf's have when it comes to infrastructure.
 
Daith was around before 8th edition
Do you have any specific examples where he comes up?

Though that was also before they decided to have Orion go through a whole "death and rebirth" cycle every year so it is always been a little all over the place how much the Wood Elf's have when it comes to infrastructure.
Pretty sure that was always a thing?

(In 4th edition it's actually stated that both Orion and Ariel are reborn every year)
 
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He gets namedropped in the 6e army book, but the details are... Sparse, to say the least. There's a magic weapon called 'Daith's Reaper' that's the pinnacle of what he can make, and apparently without peer in Athel Loren or for many leagues around, and an entry in the timeline where he's established to be 'a master smith' with some nebulous influence over the forest, enough to make trouble for a high lord who tries to skip out on the bill. It's a far cry from how much 8e made of him, to be sure. Daith as a name goes back a ways, but Daith as a character pretty much was indeed invented for 8e.
 
He gets namedropped in the 6e army book, but the details are... Sparse, to say the least. There's a magic weapon called 'Daith's Reaper' that's the pinnacle of what he can make, and apparently without peer in Athel Loren or for many leagues around, and an entry in the timeline where he's established to be 'a master smith' with some nebulous influence over the forest, enough to make trouble for a high lord who tries to skip out on the bill. It's a far cry from how much 8e made of him, to be sure. Daith as a name goes back a ways, but Daith as a character pretty much was indeed invented for 8e.

Do you have any specific examples where he comes up?


Pretty sure that was always a thing?

(In 4th edition it's actually stated that both Orion and Ariel are reborn every year)

Yep, basically old smith that makes good stuff was the extent of what we had in older editions.
 
[X] [TELLING] Of the grim beauty of Yvresse.
[X] [TELLING] Of the Wailing Fen, and her triumph over the Daemons.

[X] [HEARING] Of the power of Kislev's great gods.
[X] [HEARING] Of the heroes of Kislev, who guide her people in dark times.
 
Hello again, my apologies for the slow update schedule, I blame schoolwork and the fact that I may have gotten a little carried away with describing the Battle of the Wailing Fen. It's currently sitting at 4,5k words and not even close to being done.

I did also get my hands on the new Lustria supplement from WFRP 4th edition, which is naturally quite relevant to this thread considering Fanriel's backstory, and it has given me a lot of good ideas in that regard.

I also enjoyed the fact that Ulthuan apparently canonically has laws against fucking around in Lustria, just issued by the Everqueen rather than the Phoenix King:
THE EVERQUEEN'S DECREE
'You shall not alter the destinies of sentient species untainted
by Chaos.'

When Ulthuan was abandoning its colonies to the victorious
Dwarf empire, the Everqueen — in solidarity with Phoenix King
Caradryel — issued a decree heralding a new era of isolationism.
The Everqueen had been troubled by reports of colonists 'playing
god' in their pursuit and acquisition of Old One secrets.
Fanriel: What could they have possibly meant by this? :V

It did have some stuff that contradicted previous lore regarding elf priests as well as High Magic, so I won't be using those, but overall it was a cool read.

Anyway, I'll try to get something out in the coming days.
 
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Hello again, my apologies for the slow update schedule, I blame schoolwork and the fact that I may have gotten a little carried away with describing the Battle of the Wailing Fen. It's currently sitting at 4,5k words and not even close to being done.

I did also get my hands on the new Lustria supplement from WFRP 4th edition, which is naturally quite relevant to this thread considering Fanriel's backstory, and it has given me a lot of good ideas in that regard.

I also enjoyed the fact that Ulthuan apparently canonically has laws against fucking around in Lustria, just issued by the Everqueen rather than the Phoenix King:

Fanriel: What could they have possibly meant by this? :V

It did have some stuff that contradicted previous lore regarding elf priests as well as High Magic, so I won't be using those, but overall it was a cool read.

Anyway, I'll try to get something out in the coming days.
Don't forget that Plaques sell for 8x value in gold to human mages.

15x to elven mages, even though it's illegal for them to own them.
 
Hello again, my apologies for the slow update schedule, I blame schoolwork and the fact that I may have gotten a little carried away with describing the Battle of the Wailing Fen. It's currently sitting at 4,5k words and not even close to being done.

I did also get my hands on the new Lustria supplement from WFRP 4th edition, which is naturally quite relevant to this thread considering Fanriel's backstory, and it has given me a lot of good ideas in that regard.

I also enjoyed the fact that Ulthuan apparently canonically has laws against fucking around in Lustria, just issued by the Everqueen rather than the Phoenix King:

Fanriel: What could they have possibly meant by this? :V

It did have some stuff that contradicted previous lore regarding elf priests as well as High Magic, so I won't be using those, but overall it was a cool read.

Anyway, I'll try to get something out in the coming days.

I like this bit of lore, though it is a little annoying that canon still refuses to actually name more of the Everqueens.
 
I like this bit of lore, though it is a little annoying that canon still refuses to actually name more of the Everqueens.
Reminds me of an earlier discussion had in Discord where Zelda could be an Everqueen with Link as her bodyguard/lover due to some fanart of Tyrion and Alarielle that looked an awful lot like them.


Anyways, great to see you're back in action Blackout, I can't judge your absence since you're busy and I haven't even done any writing in all this time. Can't wait to see how Storytime is going to go with such a big update and how Wailing Fen will be.
 
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The Lustria supplement also finally reaffirms that yes, Eagle Claw Bolt Throwers do use magical assistance to propel the bolts at extra high speeds, which is how they remain competitive against gunpowder artillery.

I have suffered through literal years worth of arguments over "Oh no Blackout, the last time that was mentioned was in Man of War from 1993", "But it doesn't have magical attacks on the tabletop" and "It's only S6 on the tabletop like regular bolt throwers", so I gotta say I feel extremely validated.
 
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I'm going to be real with you, boss.

Greenskin artillery seems to be doing….

Well, alright, they're doing.

I always just thought Mallus powder-tech just hadn't gone that far yet, compared to the several factions that don't use them (greenskins, Brettonia).

Like, mechanics excluded it definitely makes sense Elven artillery is mana-tech, but it definitely raises the question of why they're not flatly better than other faction's largely mundane non-powder artillery in games for reasons beyond having Elven crew and an anti-swarm fire mode.
 
I'm going to be real with you, boss.

Greenskin artillery seems to be doing….

Well, alright, they're doing.

I always just thought Mallus powder-tech just hadn't gone that far yet, compared to the several factions that don't use them (greenskins, Brettonia).

Like, mechanics excluded it definitely makes sense Elven artillery is mana-tech, but it definitely raises the question of why they're not flatly better than other faction's largely mundane non-powder artillery in games for reasons beyond having Elven crew and an anti-swarm fire mode.
The answer to that question is the same as "Why is Gromril armour not flatly better than steel full plate?" or "Why are the enchanted greatswords of the Swordmasters and the gromril greathammers of the Hammerers mechanically identical to a big club with some nails driven through it?", which is "Tabletop balance does not reflect lore."

And Greenskins and Bretonnia are worse than, say, Empire or Dwarfs in regards to artillery, this comes up consistently as an advantage those other factions have over them. They just compensate in other ways, principally being giant superstrong mushroom people with nigh-unshakable morale, and having access to absurd amounts of highly skilled heavy cavalry with limited divine blessings. They also don't use blackpowder because they lack the technology for it and view it as dishonourable, respectively.

Elves, on the other hand, are the dominant naval power of Mallus despite many other navies having large-scale access to blackpowder weapons, including regularly defeating Chaos Dwarf naval incursions. Elven bolt throwers are also explicitly said to be, while not as destructive as cannons and mortars, good enough that their rate of fire, accuracy, armor-piercing and reliability allow them to remain competitive against other factions' artillery.

It also contains an explicit mention of a Vampire-Elf, which is rare.
True, although it is just in a sidebar as one possible plot hook for the GM to throw at the players.

I'm not necessarily opposed to the idea that elf vampires are possible in extremely rare cases, when converted against their will or if it's the choice between that and death. It also says that elves rarely seek to become vampires or necromancers, which aligns well with my view that elves are simply bad at Necromancy because they are ageless and have a much more concrete idea of their own afterlife (Whether that is the canon waystone network or going to the realms of their gods), so they do not have the same kind of innate fear of death that humans have. But they do still fear death of the violent kind, so I don't see it is inherently impossible like with, say, an orc or a dwarf. Likewise elves have less to gain from becoming a vampire than humans, being already nigh-immortal, magically adept and superhumanly fast.

Vampirism and Necromancy simply have much less to offer to elves, but it's a big world out there, maybe in vanishingly rare cases the stars align for an elf necromancer or vampire to come into being.
 
True, although it is just in a sidebar as one possible plot hook for the GM to throw at the players.

I'm not necessarily opposed to the idea that elf vampires are possible in extremely rare cases, when converted against their will or if it's the choice between that and death. It also says that elves rarely seek to become vampires or necromancers, which aligns well with my view that elves are simply bad at Necromancy because they are ageless and have a much more concrete idea of their own afterlife (Whether that is the canon waystone network or going to the realms of their gods), so they do not have the same kind of innate fear of death that humans have. But they do still fear death of the violent kind, so I don't see it is inherently impossible like with, say, an orc or a dwarf. Likewise elves have less to gain from becoming a vampire than humans, being already nigh-immortal, magically adept and superhumanly fast.

Vampirism and Necromancy simply have much less to offer to elves, but it's a big world out there, maybe in vanishingly rare cases the stars align for an elf necromancer or vampire to come into being.
That and Luthor's mad enough to actually go ahead and give more power to something that may well be older than he is.
 
Elves, on the other hand, are the dominant naval power of Mallus despite many other navies having large-scale access to blackpowder weapons, including regularly defeating Chaos Dwarf naval incursions. Elven bolt throwers are also explicitly said to be, while not as destructive as cannons and mortars, good enough that their rate of fire, accuracy, armor-piercing and reliability allow them to remain competitive against other factions' artillery.
Plus, naval warfare in warhammer is still heavily based around boarding actions, and I tend to think it works better if you lean into that side of things rather than the cannon broadsides - yes, fine, Man O' War says otherwise, Man O' War was published in 1993 and altogether does not line up with the the lore in many ways.
 
So I was looking at mods for TW Warhammer 3 and I found a couple OC heroes, Seralin Autumnwind and Norlaf who are High Elves that have taken a liking to Kislev, with the former having Ice Swords and the latter having their own War Bear companion. Could be fun if Fanriel manages to run into them down the line.
 
The answer to that question is the same as "Why is Gromril armour not flatly better than steel full plate?" or "Why are the enchanted greatswords of the Swordmasters and the gromril greathammers of the Hammerers mechanically identical to a big club with some nails driven through it?", which is "Tabletop balance does not reflect lore."

And Greenskins and Bretonnia are worse than, say, Empire or Dwarfs in regards to artillery, this comes up consistently as an advantage those other factions have over them. They just compensate in other ways, principally being giant superstrong mushroom people with nigh-unshakable morale, and having access to absurd amounts of highly skilled heavy cavalry with limited divine blessings. They also don't use blackpowder because they lack the technology for it and view it as dishonourable, respectively.

Elves, on the other hand, are the dominant naval power of Mallus despite many other navies having large-scale access to blackpowder weapons, including regularly defeating Chaos Dwarf naval incursions. Elven bolt throwers are also explicitly said to be, while not as destructive as cannons and mortars, good enough that their rate of fire, accuracy, armor-piercing and reliability allow them to remain competitive against other factions' artillery.


True, although it is just in a sidebar as one possible plot hook for the GM to throw at the players.

I'm not necessarily opposed to the idea that elf vampires are possible in extremely rare cases, when converted against their will or if it's the choice between that and death. It also says that elves rarely seek to become vampires or necromancers, which aligns well with my view that elves are simply bad at Necromancy because they are ageless and have a much more concrete idea of their own afterlife (Whether that is the canon waystone network or going to the realms of their gods), so they do not have the same kind of innate fear of death that humans have. But they do still fear death of the violent kind, so I don't see it is inherently impossible like with, say, an orc or a dwarf. Likewise elves have less to gain from becoming a vampire than humans, being already nigh-immortal, magically adept and superhumanly fast.

Vampirism and Necromancy simply have much less to offer to elves, but it's a big world out there, maybe in vanishingly rare cases the stars align for an elf necromancer or vampire to come into being.

Considering what the Dark Elf's do with Dark Magic and Souls to say that the Elf's don't do Necromancy is a bit Misleading. They just don't see the point of things like Zombies and the pointless trade for them that would be the fucked up potion that turned the First Vampires.

I would also say that as the potion that made the first Vampires was designed for humans by humans the idea that it would work the same for a Elf or Dwarf who are both metaphysically and physically different from humans is a little silly in my eyes. A Orc Vampire would be even dumber as even it was somehow possible no Orc would fallow them. Azhag was already almost to weird for his boys at times after all.
 
Considering what the Dark Elf's do with Dark Magic and Souls to say that the Elf's don't do Necromancy is a bit Misleading. They just don't see the point of things like Zombies and the pointless trade for them that would be the fucked up potion that turned the First Vampires.

I would also say that as the potion that made the first Vampires was designed for humans by humans the idea that it would work the same for a Elf or Dwarf who are both metaphysically and physically different from humans is a little silly in my eyes. A Orc Vampire would be even dumber as even it was somehow possible no Orc would fallow them. Azhag was already almost to weird for his boys at times after all.
Like I said before, there's two definitions for the word 'Necromancy'. One is a generic term that can be extended to cover any and all fucking around with the souls of the dead depending on your specific prejudices, and the other is a brand of Dark Magic invented by Nagash that centers around the emotion of fearing mortality, and seeking to extend your life at any cost.

Many humans would consider Fanriel to fall under the former definition as a Necromancer, because she has Shyish spells that allow her to summon and command spirits of the dead to a limited degree. However, she would make for a poor 'true' Necromancer trying to follow in Nagash's footsteps, because the mortal experience of the inevitability of death and feeling the years inexorably tick down is vital to trying to learn and cast that branch of magic, and as an elf who can theoretically live forever barring environmental factors she has a lot of trouble relating to that mindset.
 
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