Typo: "girl", not "girls".
Typo: "girl", not "girls".
Hmm I suppose I could put that up for the ad banners.
Actually, there's some possibility that for the fifteen to thirty-ish minutes we put our girls in Serena's aura (probably organized around when the beholder is detected teleporting into the fight) that our elites will fight way beyond their weight class (again, the vision of Mami doing Tiro Finale permanently comes to mind, and I'm almost afraid to wonder if Kyouko can do more clones under the aura), and even our vets if we bring the support teams close for the beholder fight might fight at an elite level, and likely have immunity or hardening to the miasma's effect on their gems.We only have 5 elites we can bring to bear. Nagoya has 5 to 10 they regularly bring in. And we have the 32 remaining elites in Tokyo. With Serena's help, it's certainly doable, but it'll be messy. Maybe we can hope that Serena's aura will bring it back down to a normal class 3 strength level.
Heh, direct e-democracies are fine in an idealized world, but they'll be way too slow to get anything done, and they're probably even more risk-averse than we are.
Hm, do you really think we can get all our prep work done and roll out this month? I was thinking we need a month of prep before the big assault in Month 33:
We need to train our people to work with the new Legendary, and vice versa:
- We need to introduce Serena to all our girls.
- We need to familiarize our girls with Serena's aura, and how it changes how they fight.
I think, though, if you want to click on a quest based on the title you'd have already done so. Maybe a tagline instead: "The only thing a magical girl hates more than fighting demons: dealing with the paperwork afterwards..."
Being told we're just going to roll in and 'fix' the Tokyo problem ourselves is likely to annoy them a bit. On the other hand, if we can, that's liable to earn some respect.
I don't want to wait til next month, but the above meguca limitations mean we can only approach this as a half-time action anyway, so we can make it be the last half of the month, and spend the first half getting a lot of those other things prepared.
Also, her aura of addictive hope is NOT going to help with the cult impression.:lol Okay, you're now a cult. This makes way too much sense.
Also I'm surprised no one has commented on your group being the Serene, and you just recruited a girl named Serena that you're building your strike around. Odds seem good that most people on initial encounter will think that the group was named for her. (I love my naming system, it makes for such amusement for me, when Serena popped up it was so perfect I couldn't have come up with it myself. It fits both her power and your own group name!)
If we're fast enough about the hammer blow to the class 4, and have good enough checks, we could possibly down it in less than five minutes by focusing clairvoyance near Serena to check for it's teleport entry(to have Seto group tp our support and elites on top of it). At that point we could probably mop up the entire city in a matter of days.
Let's haggle, here. I suggest at least thirty minutes, though I'd prefer an hour, of practice with her aura for the girls who are willing to go, just so they know what they can handle.I figure we should assume that each of our girls gets 8 hours inside Serena's aura before they have to stay out for at least 3 months.
As we get more experience with the aura that may change, but right now I think we need to take that as our baseline.
Thus I think we need to save as much of that 8 hours as possible for combat.
Unless it teleports and we have eyes on that teleport. There is a downtime where it can't interdict teleports, and even if it's seconds long, it's enough for Seto to drop the team on it. This is one case where I'd actually suggest putting Taura in the group, not to attack personally, but to bridge the gap of precious seconds spent confirming it's teleported, and Seto teleporting in while interdiction is down. If we can overwhelm the thing completely after Serena tries to bait it in, we can take a much-desired slash out of the difficulty of clearing Tokyo.Can't teleport within 5 kilometers of it. It's insta death to do so
That's like the highlights of the first two years worth of time in he quest, lol."Hitomi dies, Sayaka survives, Kyouko is tsundere, and then Mami was a Yakuza Princess."
Let's haggle, here. I suggest at least thirty minutes, though I'd prefer an hour, of practice with her aura for the girls who are willing to go, just so they know what they can handle.
At the very least, Seto needs to be familiar with the effect that teleporting to ground zero and out again will have on her, should we be able to bait the beholder into teleporting onto Serena's team. Hopefully it isn't smart enough to run if it realizes it's totally boned.Mmmm... I suppose that might go under training for Tokyo...
Yeah... I can see that being a good idea.
Unless it teleports and we have eyes on that teleport. There is a downtime where it can't interdict teleports, and even if it's seconds long, it's enough for Seto to drop the team on it. This is one case where I'd actually suggest putting Taura in the group, not to attack personally, but to bridge the gap of precious seconds spent confirming it's teleported, and Seto teleporting in while interdiction is down. If we can overwhelm the thing completely after Serena tries to bait it in, we can take a much-desired slash out of the difficulty of clearing Tokyo.
At the very least, Seto needs to be familiar with the effect that teleporting to ground zero and out again will have on her, should we be able to bait the beholder into teleporting onto Serena's team. Hopefully it isn't smart enough to run if it realizes it's totally boned.
I again have to ask if there is any value to this. @inverted_helix previously stated that PvP training wasn't going to be of much, if any, use against the class 3 demons.PvP Combat/Training for Tokyo:
-- Team organization, support
-- Kyouko plays illusions, refs to score, sometimes teleport is insta death
-- Practice running really really fast
5.5 vet, 0.5 elites, 1 green?
Given that we're aware of the attitude of at least three of the larger organizations, I'm not sure of the value of doing this.
Never wanted Seto in the fight anyway. She's still just the ferryman.I thought about that and then decided it was much to risky of a plan of attack. One screwup and insta death of all our elites and leadership. It would probably be a die roll, and if it can be avoided don't ever risk the game on a single die roll
Better to have an eye on it coming, and move girls into place earlier. Or to have Serena and company fight defensively for the 5 minutes it takes our team to rush in the 5 kilometers to attack it. (Fastest human is 28.8 mph, this would only require 37.3 mph, totally possible for a magical girl).
Since Seto will probably have to deliver Serena to her new home, she's going to see how it effects her.
Seto is going to have the most exposure ferrying Serena around so I think we should avoid any unneeded exposure. In fact, I don't think Seto should be part of combat at all. Her teleport power for transport is far to valuable to waste her safe exposure time fighting.
And again, I am completely opposed to letting our teleporters within 5 kilometers of the beholder.
Never wanted Seto in the fight anyway. She's still just the ferryman.
We also wouldn't have to stand 5 kilometers out. Serena's aura is only 1 km long.
I again have to ask if there is any value to this. @inverted_helix previously stated that PvP training wasn't going to be of much, if any, use against the class 3 demons.
Given that we're aware of the attitude of at least three of the larger organizations, I'm not sure of the value of doing this.
I'm not saying teleport that close and run in. I'm saying base that close and run in.The beholder's aura is possibly 5 kilometers out. I'm worried about the beholder even more than Serena's aura.
The level of difference from magical girls demon powers have is so extreme and so varied that PvP training is effectively useless. At least, that's what I recall helix saying, myself. I'd have to find it, so off I go.I remember helix saying the opposite. That PvP helped against class 3 demons because they use powers similar to magical girls. But he did say that it was less effective training against class 3 demons than magical girls.