Meguca Micro Empire Quest (PMMM)

What should I do regarding a change in system?

  • Notgreat's proposed simplification of hunting, leave rest intact.

    Votes: 5 55.6%
  • Chapter system vastly simplifying everything.

    Votes: 4 44.4%

  • Total voters
    9
  • Poll closed .
We don't need to run our own hunting op while clearing Tokyo, we'll get a ton of cubes from the Class 3s and bounties. How many people could we get if we just hunt down to DS 0 everywhere?
 
Revising my numbers to use 1.0 vet per day of 'work' cleaning Tokyo for a large portion of our org. Something like 30 vets, plus elites and Serena's group.

In that case, 7 days of work means 1/4 time (might stretch to 8 days, given 31 days in January). Serena's group plus our own elites working 1/4 time would be 2.5 elites. So overall, 2.5 elites, 7.0 vets.

That leaves 2.5 elites for other work. Will assume Serena's group's remaining time is split between travel to get here, moving in to her house, and general cleaning up and whatnot.

2.5 elites means I can put the elites back on hunting. 0.5 Seto on teleporting, 0.5 Taya on dispatch, 1.5 other on hunting.

That means 17 vets assigned to hunting, 6.5 on support, 13 on jobs.

Total so far: 5.0 elites, 43.5 vets.

1 vet in training. 1 vet gossipmonger. 1 vet on house refurbishment and organization for Serena. 1 vet on propaganda.

47.5/56

3 on tandem charms. 1 on tandem training (4 healers). 0.5 on teleporting group up to nomadic area.

- 200 tandem charms. 2/3 barrier, 1/3 healing? Have to see how usage went with Kyouko.

52/56

Training for Tokyo:
- Working with Serena
- Coordinating teams
- Running combat ops without reliable teleporter backup.
- Using charms (Kyouko assist, since she's really the only one with experience using them in combat)
- Parkour training with Akeno, for non-teleport escape
- Training scanning large areas

A lot of these sort of work in parallel. Luckily, we have lots of experience with coordinating communications.

Maybe 2.0 vets to represent a lot of people working on this as time permits over the first couple weeks of the month?


54/56

Going to go ahead and change the Tokyo assignment to 8.0 vets for 8 days (1/4 of the month). Need to average 5 demons killed per day. The first day with the c/t adds will certainly be high, so the rest of the days need less work.

That leaves 1 vet free to assign to something else, depending on what we feel is necessary.
 
We only have 5 elites we can bring to bear. Nagoya has 5 to 10 they regularly bring in. And we have the 32 remaining elites in Tokyo. With Serena's help, it's certainly doable, but it'll be messy. Maybe we can hope that Serena's aura will bring it back down to a normal class 3 strength level.
Actually, there's some possibility that for the fifteen to thirty-ish minutes we put our girls in Serena's aura (probably organized around when the beholder is detected teleporting into the fight) that our elites will fight way beyond their weight class (again, the vision of Mami doing Tiro Finale permanently comes to mind, and I'm almost afraid to wonder if Kyouko can do more clones under the aura), and even our vets if we bring the support teams close for the beholder fight might fight at an elite level, and likely have immunity or hardening to the miasma's effect on their gems.

If we're fast enough about the hammer blow to the class 4, and have good enough checks, we could possibly down it in less than five minutes by focusing clairvoyance near Serena to check for it's teleport entry(to have Seto group tp our support and elites on top of it). At that point we could probably mop up the entire city in a matter of days.

A thought, @inverted_helix. Our morale is an abstracted average. What is Mami's personal morale?
 
Heh, direct e-democracies are fine in an idealized world, but they'll be way too slow to get anything done, and they're probably even more risk-averse than we are.

I sort of figure that our approach to Kofu is going to be to hug them, and be friendly and then when the inevitable crisis hits their fragile direct democracy we invite them into the fold.

Hm, do you really think we can get all our prep work done and roll out this month? I was thinking we need a month of prep before the big assault in Month 33:

I think I was misunderstood. I fully expect that we have to take a month to get ready. It's probably going to take two to three weeks to get Serena here, and then another week of her resting and getting over jet lag. So we'll hardly be ready to go until the following month anyway. I meant that on the month we attack Tokyo, we go to Nagoya and say "This month we are..."

We need to train our people to work with the new Legendary, and vice versa:
  • We need to introduce Serena to all our girls.
  • We need to familiarize our girls with Serena's aura, and how it changes how they fight.

I don't think we should do much of this. We have no data on the effects of intermittent exposure without 3 months in between exposures.

I figure we should assume that each of our girls gets 8 hours inside Serena's aura before they have to stay out for at least 3 months.

As we get more experience with the aura that may change, but right now I think we need to take that as our baseline.

Thus I think we need to save as much of that 8 hours as possible for combat.

I think, though, if you want to click on a quest based on the title you'd have already done so. Maybe a tagline instead: "The only thing a magical girl hates more than fighting demons: dealing with the paperwork afterwards..."

The tag line I'd suggest to hook players?

"Hitomi dies, Sayaka survives, Kyouko is tsundere, and then Mami was a Yakuza Princess."

Being told we're just going to roll in and 'fix' the Tokyo problem ourselves is likely to annoy them a bit. On the other hand, if we can, that's liable to earn some respect.

Exactly, which is another argument for waiting until the following month so that we can roll it out completely.

I don't want to wait til next month, but the above meguca limitations mean we can only approach this as a half-time action anyway, so we can make it be the last half of the month, and spend the first half getting a lot of those other things prepared.

Ehh... I think we are rushing things there to try and push it into this month, let me make a list of the things I think we ought to do this month.
 
:lol Okay, you're now a cult. This makes way too much sense.


Also I'm surprised no one has commented on your group being the Serene, and you just recruited a girl named Serena that you're building your strike around. Odds seem good that most people on initial encounter will think that the group was named for her. (I love my naming system, it makes for such amusement for me, when Serena popped up it was so perfect I couldn't have come up with it myself. It fits both her power and your own group name!)
Also, her aura of addictive hope is NOT going to help with the cult impression.
 
If we're fast enough about the hammer blow to the class 4, and have good enough checks, we could possibly down it in less than five minutes by focusing clairvoyance near Serena to check for it's teleport entry(to have Seto group tp our support and elites on top of it). At that point we could probably mop up the entire city in a matter of days.

Can't teleport within 5 kilometers of it. It's insta death to do so
 
I figure we should assume that each of our girls gets 8 hours inside Serena's aura before they have to stay out for at least 3 months.

As we get more experience with the aura that may change, but right now I think we need to take that as our baseline.

Thus I think we need to save as much of that 8 hours as possible for combat.
Let's haggle, here. I suggest at least thirty minutes, though I'd prefer an hour, of practice with her aura for the girls who are willing to go, just so they know what they can handle.
 
Can't teleport within 5 kilometers of it. It's insta death to do so
Unless it teleports and we have eyes on that teleport. There is a downtime where it can't interdict teleports, and even if it's seconds long, it's enough for Seto to drop the team on it. This is one case where I'd actually suggest putting Taura in the group, not to attack personally, but to bridge the gap of precious seconds spent confirming it's teleported, and Seto teleporting in while interdiction is down. If we can overwhelm the thing completely after Serena tries to bait it in, we can take a much-desired slash out of the difficulty of clearing Tokyo.
 
"Hitomi dies, Sayaka survives, Kyouko is tsundere, and then Mami was a Yakuza Princess."
That's like the highlights of the first two years worth of time in he quest, lol.

Things have really gotten intense in the last bit of time in the quest. Partly me expanding out the scope of play a bit. I have gotten at least a little better over the course of writing this at making things interesting I think.

Though if anything my writing speed has progressively gotten slower. But that's because it requires more and more thought as people put so much analysis in I have to put more time in on the other side of the table. Probably surprising to people but I'm actually a reasonably fast typist, just spend most of my times eyes unfocused contemplating instead of typing.
 
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Another reason to argue for a month delay is so we can hunt at normal RT this month so we can get a lot of money trading extra cubes. We are going to need that $130,000 nest egg to start with to make this work.

@inverted_helix Any problems with the suggested costs of these things?

So here are the non-hunting/upkeep/jobs we need to do next month:

Negotiate Final Details with Serena, plan her trip, includes welcome package:
0.5 vets, $8000 (travel) + $1000 (for welcome package)

Get the housing: (whatever plan we do)
0.5 vets

Print Propaganda (organize notes):
1 vet

Clairvoyance Scouting of Yokohama and Downtown Tokyo: Get the patterns of Tokyo demon behavior, patrol routes, get a feel for the beholder.
1 clair vet, 1 Taya - Tandem Casting

The above is another reason to delay a month. Give our experienced dispatch team time to find patterns of behavior.

Safe Passage (Area 15/16)
2 Vets: Get agreement for the safe passage of Taya and partner, also for safe passage next month when we launch our attack.

General Training:
1 vet 2 greens
(Can't stop this)

PvP Combat/Training for Tokyo:
-- Team organization, support
-- Kyouko plays illusions, refs to score, sometimes teleport is insta death
-- Practice running really really fast
5.5 vet, 0.5 elites, 1 green?

I'm almost tempted to say we should do both PvP and Tokyo Training.

I think the above are required. Now we are getting into optional, but nice to haves:

Gossipmonger: Spread the news that next month the Serenes will be resolving the Tokyo problem.
1 vet

Contact all Large Organizations in Japan:
1 Mami

We are about to embark on becoming a major player in magical girl Japan, perhaps we should find out who everyone is.

Kaoru magic research: Try to get a charm that uses Kaoru's song magic
1 Kaoru

or alternatively

Kaoru Elite Training
1 Kaoru, 1 Elite

Tandem Charm creation
1.5 vets for 100 barrier charms (healing charms tend to do better when not in packs with an actual healer next to you, so barrier charms seem more effective).

Tandem Casting Fusion (will there be a penalty to dropping this?)
3 vets

Trade Deal with Nagoya:
Offer our Duration Research technology, and a few samples of tandem charms
-- don't explain why the charms are so much more powerful than theirs.

Trade Deal with Kofu
1 vet?

That's 11.5 vets and .5 elites just in the essential prep work. And 8 vets in the optional nice to haves.

I think we are just too full.

We spend this whole month prepping, and then the following month we can let our areas fall back to DS 0 so we have more girls to support the Tokyo effort. Since we are getting a bounty on demons we can afford it.

Things to do in the following month:

Distribute cellphones to all the Elites in Tokyo via Incubators, get in contact with them.

The initial assault with massive support (32 vets, 4 to 5 elites, plus Serena's group). That should allow us to handle the teleporting clairvoyant demons.
 
Mmmm... I suppose that might go under training for Tokyo...

Yeah... I can see that being a good idea.
At the very least, Seto needs to be familiar with the effect that teleporting to ground zero and out again will have on her, should we be able to bait the beholder into teleporting onto Serena's team. Hopefully it isn't smart enough to run if it realizes it's totally boned.
 
Unless it teleports and we have eyes on that teleport. There is a downtime where it can't interdict teleports, and even if it's seconds long, it's enough for Seto to drop the team on it. This is one case where I'd actually suggest putting Taura in the group, not to attack personally, but to bridge the gap of precious seconds spent confirming it's teleported, and Seto teleporting in while interdiction is down. If we can overwhelm the thing completely after Serena tries to bait it in, we can take a much-desired slash out of the difficulty of clearing Tokyo.

I thought about that and then decided it was much to risky of a plan of attack. One screwup and insta death of all our elites and leadership. It would probably be a die roll, and if it can be avoided don't ever risk the game on a single die roll

Better to have an eye on it coming, and move girls into place earlier. Or to have Serena and company fight defensively for the 5 minutes it takes our team to rush in the 5 kilometers to attack it. (Fastest human is 28.8 mph, this would only require 37.3 mph, totally possible for a magical girl).

At the very least, Seto needs to be familiar with the effect that teleporting to ground zero and out again will have on her, should we be able to bait the beholder into teleporting onto Serena's team. Hopefully it isn't smart enough to run if it realizes it's totally boned.

Since Seto will probably have to deliver Serena to her new home, she's going to see how it effects her.

Seto is going to have the most exposure ferrying Serena around so I think we should avoid any unneeded exposure. In fact, I don't think Seto should be part of combat at all. Her teleport power for transport is far to valuable to waste her safe exposure time fighting.

And again, I am completely opposed to letting our teleporters within 5 kilometers of the beholder.
 
PvP Combat/Training for Tokyo:
-- Team organization, support
-- Kyouko plays illusions, refs to score, sometimes teleport is insta death
-- Practice running really really fast
5.5 vet, 0.5 elites, 1 green?
I again have to ask if there is any value to this. @inverted_helix previously stated that PvP training wasn't going to be of much, if any, use against the class 3 demons.

On the other hand, the Tokyo Training might be expanded to use up a mostly similar meguca allocation.
Contact all Large Organizations in Japan:
1 Mami
Given that we're aware of the attitude of at least three of the larger organizations, I'm not sure of the value of doing this.


Overall, pretty solid argument for delaying, though I'd like to see if there's anything we can to do minimize the risks of more elite deaths. Normal deaths are likely to be in the 70-100 range ("only" as many deaths as there are girls in our entire organization), based on previous free-fall values. If we can put in any substantial effort to assisting Nagoya this month, that would be good. (depends slightly on how Kyouko's participation went)
 
I thought about that and then decided it was much to risky of a plan of attack. One screwup and insta death of all our elites and leadership. It would probably be a die roll, and if it can be avoided don't ever risk the game on a single die roll

Better to have an eye on it coming, and move girls into place earlier. Or to have Serena and company fight defensively for the 5 minutes it takes our team to rush in the 5 kilometers to attack it. (Fastest human is 28.8 mph, this would only require 37.3 mph, totally possible for a magical girl).



Since Seto will probably have to deliver Serena to her new home, she's going to see how it effects her.

Seto is going to have the most exposure ferrying Serena around so I think we should avoid any unneeded exposure. In fact, I don't think Seto should be part of combat at all. Her teleport power for transport is far to valuable to waste her safe exposure time fighting.

And again, I am completely opposed to letting our teleporters within 5 kilometers of the beholder.
Never wanted Seto in the fight anyway. She's still just the ferryman.

We also wouldn't have to stand 5 kilometers out. Serena's aura is only 1 km long.
 
Hmm ... another idea for lowering demon strength in an area: herd in a demon from a weaker area and let it live longer than the rest. Or maybe reseed the local demons with a Grief Cube from a weaker demon
 
The beholder's aura is possibly 5 kilometers out. I'm worried about the beholder even more than Serena's aura.
I'm not saying teleport that close and run in. I'm saying base that close and run in.
I remember helix saying the opposite. That PvP helped against class 3 demons because they use powers similar to magical girls. But he did say that it was less effective training against class 3 demons than magical girls.
The level of difference from magical girls demon powers have is so extreme and so varied that PvP training is effectively useless. At least, that's what I recall helix saying, myself. I'd have to find it, so off I go.
 
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