MagiQuest (Failed)

Though now that Mom has been reminded about school, she wants Daryl to promise spend an action every weekday during School studying to keep his grades up, because she knows he's not the most dedicated student, and it's important for college.

School hasn't started yet. We don't have to study immediately.

Also, it might be a good idea to save some XP to get all the car repair spells before we start worrying about learning to erase matter.
 
People, could you choose fucking action you have promised to take?
Though now that Mom has been reminded about school, she wants Daryl to promise spend an action every weekday during School studying to keep his grades up, because she knows he's not the most dedicated student, and it's important for college.
But now the weekend is coming up, Mom's given Daryl some spending money (+$20), so what do you want to do? (4 actions, $520 available)
:V

It is neither a weekday nor during school. Our promise is irrelevant to our current actions.

Also, it might be a good idea to save some XP to get all the car repair spells before we start worrying about learning to erase matter.
As in, you literally can't do magic carwork without paying the XP, on my reading of the QM's post.
 
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Alright, First, turns are Weekday (Mon-Fri) and Weekend (Sat+Sun), All the Magic Car Repair options basically give me 3 XP each to choose and upgrade spells to achieve the selected feat(s), if you chose 4 of them would still amount to less than half your XP, leaving the rest for other options or banking, and the Promise is only during school, which doesn't start for two more votes.
 
I Just realised that the magic repair costs 3XP, not 4, vot changed.

[X] Promise (+Grades, +Relationship with Mom)

--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
--[X] Electrical (1 action, improve to 'Broken')

-[X] Explore the Neighborhood (one action)

[X] XP distribution plan: Touched by the Skewed hand
- Put 10 XP into magic
-Put 23 XP into regen
-Put 9 XP into repair spells chosen by QM
-Learn the following spells:
Commit (lvl 1, mind, manipulation)
Move a piece of knowledge to which you are paying attention directly to your long-term memory.
1XP


Focus (lvl 1, mind, transmutation)
Allows you to focus on the task at hand.
2XP

Thermal Shunt (lvl 1, Energy, manipulation)
Transfers thermal energy from one area to another.
1XP

Request (lvl 1, mind, transmutation)
Makes a single request made of the target seem more reasonable to them
2XP


I'm Just Saying (lvl 1, mind, manipulation)
Allows you to hear the unhidden surface thoughts of anyone you are talking to.
1XP Total XP used: 49/49

I added I'm just saying and Request to the spells learned, because they are ridiculously good minor amplifiers to our social skills.
 
[x] Lie (--Relationship with Mom when she finds out)
-[x] still put some time in every other school day. We have other things to do though.

-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
[x] New town, new people
-[x] Explore the Neighborhood (one action)
 
@Gear, would a regen of 24 magic per day give us a regen of one magic per hour?
If not, is there any point in regen development at which the time between magic recharging shrinks?
 
Skewfiend, I think perfect cradle would be better for our initial defensive option than thermal shunt. I get that thermal shunt has some utility purposes, but the risk of dying from a thermal based event seems too low for me...
 
One action every other turn spent studying is probably a good idea anyway. If our grades start slipping they might get suspicious of why we keep slinking off to do "stuff".

It's not every other turn, it is every weekday. If we have one turn a day, as seems to be the case, it is 5 turns out of seven.
@Gear Which of these is correct? I assume the first, since we have four actions per weekday turn and four per weekend turn?
 
@Gear Which of these is correct? I assume the first, since we have four actions per weekday turn and four per weekend turn?

Already answered.

Alright, First, turns are Weekday (Mon-Fri) and Weekend (Sat+Sun), All the Magic Car Repair options basically give me 3 XP each to choose and upgrade spells to achieve the selected feat(s), if you chose 4 of them would still amount to less than half your XP, leaving the rest for other options or banking, and the Promise is only during school, which doesn't start for two more votes.

School starts in a week, or two turns, which means another week turn, and then a weekend turn.
 
Already answered.

[GM quote]

School starts in a week, or two turns, which means another week turn, and then a weekend turn.
But that doesn't answer my question at all. I wanted to know if we have to spend one action per weekday turn (once school starts) on studying or five actions during weekday turns (once school starts) i.e. one per weekday. I assume the first, mostly because we only have four actions per turn and the latter would require us to spend five, but Skewfiend seemed to think otherwise and I'd like to have it cleared up.
 
But that doesn't answer my question at all. I wanted to know if we have to spend one action per weekday turn (once school starts) on studying or five actions during weekday turns (once school starts) i.e. one per weekday. I assume the first, mostly because we only have four actions per turn and the latter would require us to spend five, but Skewfiend seemed to think otherwise and I'd like to have it cleared up.

Skewfied was initially calculating under the belief that each turn=one day, so seven turns per week. Our promise was to study every weekday turn. Thus one action per weekday turn, 5 weekday turns per week =5 actions per week. (18% of our available actions per week).

Then Gear showed that we only have two turns per week, thus the promise becomes one action per week, as we only promised to spend an action on it during weekdays (13% of our available actions per week).
 
Ah, I see my error. I (mis)read Skewfiend as saying "If we have one *action* a day, as seems to be the case, it is 5 turns out of seven." Instead of *turn*. My mistake, sorry.
 
Actions are an abstraction of your available time to do stuff you want to do, so they can be an afternoon, or even an activity spread throughout multiple days.

And as for Magic Regen, it depends on what your doing. For regular actions, during the weekday it will be assumed that each action has a full day between them, Weekends will have half a day between actions, and any social/combat scenes will calculate Regen on an hourly/minute basis, as appropriate.

24/day Regen does mean 1/hour, but only during social/combat scenes, regular actions will be calculated daily to ease the bookkeeping. So if you primarily use magic during regular actions, you don't need too high of a Regen, but would benefit from a larger Magic, while during Social/Combat, you would benefit from a higher Regen.
 
[X] Promise (+Grades, +Relationship with Mom)
-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
[x] New town, new people
-[x] Explore the Neighborhood (one action)
 
[X] Promise (+Grades, +Relationship with Mom)

[X] Work on your ride
-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
[X] New town, new people
-[X] Explore the Neighborhood (one action)

[X] XP Distribution
-[X] Put 11 XP into your Magic
-[X] Put 11 XP into your Regen
-[X] Put 9 XP into repair spells chosen by QM
-[X] Learn the following spells: Commit (lvl 1, mind, manipulation)
Move a piece of knowledge to which you are paying attention directly to your long-term memory.
1XP

Focus (lvl 1, mind, transmutation)
Allows you to focus on the task at hand.
2XP

I'm Just Saying (lvl 1, mind, manipulation)
Allows you to hear the unhidden surface thoughts of anyone you are talking to.
1XP

Because we might want to keep some xp in reserve.
 
Skewfiend, I think perfect cradle would be better for our initial defensive option than thermal shunt. I get that thermal shunt has some utility purposes, but the risk of dying from a thermal based event seems too low for me...
I was thinking more along the lines of "boil the head and freeze the guts of our attacker."

It was designed as an offensive spell.
 
I was thinking more along the lines of "boil the head and freeze the guts of our attacker."

It was designed as an offensive spell.
Actually it was designed as an all purpose spell, though it does have it's offensive uses. my personal favourite is the snowfall/plasma bolt use, where you designate a small area to draw heat into and a massive area high in the sky the draw heat out of, transfer enough energy such that it begins to snow.
 
Actually it was designed as an all purpose spell, though it does have it's offensive uses. my personal favourite is the snowfall/plasma bolt use, where you designate a small area to draw heat into and a massive area high in the sky the draw heat out of, transfer enough energy such that it begins to snow.
That sounds like a rather souped up version.
 
I believe that I'm going to go on and call the vote. With only 9 votes, I'm afraid that there'll be no bonus XP today.

[success]Winning vote:
[X] Promise (+Grades, +Relationship with Mom)
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
--[X] Electrical (1 action, improve to 'Broken')
-[X] Explore the Neighborhood (one action)
[X] XP distribution plan: Touched by the Skewed hand

[X] XP distribution plan: Touched by the Skewed hand
- Put 10 XP into magic
-Put 23 XP into regen
-Put 9 XP into repair spells chosen by QM
-Learn the following spells:
Commit (lvl 1, mind, manipulation)
Move a piece of knowledge to which you are paying attention directly to your long-term memory.
1XP


Focus (lvl 1, mind, transmutation)
Allows you to focus on the task at hand.
2XP

Thermal Shunt (lvl 1, Energy, manipulation)
Transfers thermal energy from one area to another.
1XP

Request (lvl 1, mind, transmutation)
Makes a single request made of the target seem more reasonable to them
2XP


I'm Just Saying (lvl 1, mind, manipulation)
Allows you to hear the unhidden surface thoughts of anyone you are talking to.
1XP

Total XP used: 49/49[/success]




Vote tally:
###
[X] Promise (+Grades, +Relationship with Mom)
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
--[X] Electrical (1 action, improve to 'Broken')
-[X] Explore the Neighborhood (one action)
No. of votes: 1
Yamato
[x] Promise (+Grades, +Relationship with Mom)
[x] Work on your ride
-[x] Separate everything into pieces, just to make sure you won't damage anything over much.
-[x] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[x] Frame (1 action, improve to 'Not so bad')
[x] New town, new people
-[x] Explore the Neighborhood (one action)
[x] School time blues
-[x] It's your last school year, and college is right around the corner, time to get prepared (one action, minor grade improvement for the first month of school, can be taken multiple times)
[x] XP Distribution
-[x] Put 10 XP into your Magic
-[x] Put 10 XP into your Regen
-[x] buy
--[x] I'm Just Saying (lvl 1, mind, manipulation) : Allows you to hear the unhidden surface thoughts of anyone you are talking to. | Cost 1
--[x] Snapshot (lvl 1, mind, transmutation) : Provides you perfect photographic memory of a single specified object for the duration of the spell. | Cost 1
--[x] Barrier (lvl 1, Matter, manipulate) : Raises a barrier of dirt from the ground. | Cost 1
--[x] Perfect Cradle (lvl 1, Energy, manipulation) : Transfers kinetic energy from an attack into the air around you. | Cost = 1
No. of votes: 1
JhonCollins
[X] Promise (+Grades, +Relationship with Mom)
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
--[X] Electrical (1 action, improve to 'Broken')
-[X] Explore the Neighborhood (one action)
[X] XP distribution plan: Touched by the Skewed hand
No. of votes: 3
Skewfiend, lordchaos99, XkaliburRage
[X] Promise (+Grades, +Relationship with Mom)
[x] School time blues
-[x] It's your last school year, and college is right around the corner, time to get prepared (one action, minor grade improvement for the first month of school, can be taken multiple times)
-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
[x] New town, new people
-[x] Explore the Neighborhood (one action)
-[X] Find the mall, see what's going on there (one action)
[X] XP Distribution
-[X] Put 15 XP into your Magic
-[X] Put 15 XP into your Regen
-[X] Write-In spells:
--[X] Snapshot
--[X] I'm Just Saying
--[X] Commit
--[X] Focus
--[X] Charm(lvl1, Manipulation, Mind): Make us somewhat more likable. 1xp
--[X] Obliterate(lvl3, Destruction, Matter): Basic mid-range matter erasure attack. 5xp
No. of votes: 1
Wolfy
[x] Lie (--Relationship with Mom when she finds out)
-[x] still put some time in every other school day. We have other things to do though.
-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
[x] New town, new people
-[x] Explore the Neighborhood (one action)
No. of votes: 1
SuperSonicSound
[X] Promise (+Grades, +Relationship with Mom)
-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
[x] New town, new people
-[x] Explore the Neighborhood (one action)
No. of votes: 1
Crazy7s1
[X] Promise (+Grades, +Relationship with Mom)
[X] Work on your ride
-[X] Magically work on the car (each option taken will 4 XP towards repair spells, chosen by GM to accomplish the chosen action, and can be chosen multiple times)
--[X] Frame (1 action, improve to 'Not so bad')
--[X] Body (1 action, improve to 'Broken')
--[X] Engine (1 action, improve to 'Broken')
[X] New town, new people
-[X] Explore the Neighborhood (one action)
[X] XP Distribution
-[X] Put 11 XP into your Magic
-[X] Put 11 XP into your Regen
-[X] Put 9 XP into repair spells chosen by QM
-[X] Learn the following spells: Commit (lvl 1, mind, manipulation)
No. of votes: 1
Eri
 
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0.3 Lay of the Land
<< Index >>
0.3 Lay of the Land

Daryl wiped the sweat off his brow, but after spending most of the weekend in the shed working on the car, first draining himself of magic, then using normal tools while he waited to recover, he had made real progress on the car. It was still broken and wrecked as hell, but it at least was bent back into a full car shape, wires cleaned, relaid, then connected, and most of the rust and dirt stripped off of it. His mother was most impressed, and commented that he wasn't as crazy as she thought for blowing $2000 for this wreck. (Car Body, Engine, and Electrical upgraded to 'broken')

But despite the progress made, and the progress that you can still make to the car, a serious problem had reared it's head. Daryl was able to clean the engine, but he didn't have the magic, or the tools, to fix it any more than he already had. The block was cracked, components were smashed, parts were missing, and all of them required far more precision than his spells could provide. Replacement was an option, but this was a high performance engine, and a quick google shows that new engines, even refurbished engines, would cost over $10,000. With all the bells and whistles, like the wreck's engine had, it would be more like $20,000. (Engine locked at Broken until you get better Spells, or sufficient cash)

The Electrical system suffered from some of the same problems, but parts for it were massively cheaper, mostly needing new wires and parts to replace those that burned up in the engine compartment during the crash. The computer was thankfully fine under the dash board. (-$100 for new wires and parts to continue fixing the Electrical System)

Sunday afternoon, after cleaning the last of the rust off the body, and having drained himself of magic yet again, Daryl decided to clean up and go explore the Neighborhood, get the lay of the land so to speak. Walking around, it seems most people are either gone or inside their houses. He hear some people doing stuff in their backyards. But two streets over from his house, Daryl sees a red headed girl his age on her knees pulling weeds from under the bushes in front of her house. It was, an intriguing sight, to say the least.

[] Go up to the redhead and introduce yourself
[] Or go say hello to the black haired teen carrying a bucket through the fence gate from the house's backyard
[] Continue exploring the Neighborhood

<< Index >>
 
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