@Gear does PSP work as a prereq for Dominance of Matter?
@Orisha91 you have one too few regular actions, and just doing just one part fixing will not be enough to buy the tools we need next turn.
A solution presents itself.
Also, about spell regen. Am I correct in thinking that every morning we start with 40 Magic and regen 37 Magic giving us a potential total of 77 Magic per day, right?
I don't think our magic refreshes each day on top of our regen, so what you are saying only applies if we wait slightly over a day for our magic to refill, then use our magic over the course of the day. If we use all the magic we have available, we can effectively use our regen in magic every day.
Save up enough magic to enchant Dominance next turn, as well as stock up on XP to buy whatever "paranoia" spells we need. Like "Detect Magic".
Enchanting dominance costs 300 magic, as it is a level 3 spell, possibly on top of some XP for the item's magic and regen. (That part was never made clear, but it might be that if we want an item with a continuous effect, we have to impart it with enough magic and regen to cast it continually.) Also, remember the repeated warnings about plot starting at the end of this turn. We should get at least some of those spells now.
And for Dominance of Matter, we're getting this one, right?
Dominance of Matter (Lvl 2, Matter, CreationX6/ManipulationX6/Transmutationx6/Destructionx6) - The caster can sense, create and alter matter freely down to the molecular level.
Pre-req: De-ox, PSP
Cost: 61 XP + 2XP (Range) + 2XP (Duration)
I'm not sure where you are getting this version, but Dominance is definitely not a level 2 spell.
Free Actions:
[X]Using Magic (40 Magic, 37 Regen per day)
-[X] Cast S
tudent's Boon (6m), Swift Thought (3m), and Thought Excitation (3m) throughout the Weekend (12 Magic used per day)
-[X] Cast
Incomparable Efficiency Upgrade (28 Magic, up to 3 IEU actions per Regular action)
-[X] Uplink when recovered
Magic Development: (82 XP Available)
[X] XP Distribution
-[X] Put {13} XP into your Regen
-[X] Write in any spells you'd like to buy with XP
--[X] Buy Dominance of Matter (Lvl 3, Mind/Matter, CreationX6/ManipulationX6/Transmutationx6/Destructionx6) - The caster can sense, create and alter matter freely down to the molecular level.
Cost: 63 XP
[X] Upgrading {Dominance of Matter}
-[X] Improve a spell with XP
--[X] Duration {3 XP}
--[X] Casting Range {1 XP}
--[X] Area of Effect/Number of Targets {2 XP}
Magic Work:
[X] Get broken parts to repair for resell (1 action, 10 Magic costs $200 now, get $500 after the next turn)
-[X] Do so twice.
[X] Isn't that girl from your class? Is she taking the same route as you?
-[X]Talk to Amy.
[X] Get online and catch up on your friends over social media (2 actions, choose 1)
-[X] See what the Boston gang's been up to since you moved
Choose 37 IEU actions for the week:
Study:
[X] You put on your cape and wizard hat
-[X] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)
--[X] 28 times
[X] Chat on the phone through Uplink (If cast) with a friend (one action, choose 1)
-[X] Chandra
-[X] Jace
-[X] Freya
-[X] Jason
-[X] Aunt Dany
-[X] One of your Boston Friends
Misc:
-[X] Study car mechanics
--[X] 3 times
For a moment I wondered why you were spending a normal action on internet social, then I realised that if we are catching up with pretty much everybody online, we should actually be seen to be catching up with people online.
Regarding the spells, Perspicacity should allow us to be much better at social without being a creep, and only needs to last for a scene anyway.
Daze gives us a good non-lethal self-defence spell that doubles as a way of forcing someone to forget what they saw. both are functions that we will need soon.
I switched to 3XP into Dominance's duration to make it daily, as that is way more significant than another area increase.