Gear
Set Moon to Ramming Speed!
If you get the votes, you can buy them this turn.These were mostly examples. I'll make more effective ones once you give you're final say on the Self-Biokinesis spell.
Made the suggested tweaks on the spells. I assume we can buy them next turn?Connect(Level 1, Mind/Manipulation)
Creates a link between two minds, whether organic or inorganic.
1 magic
Download(Level 1, Mind/Manipulation)
Allows a transfer of a single memory from one mind to another.
2 Magic
Uplink(Level 2, Mind/ManipulationX2/Transmutation)
Create a connection between a non-sentient mind and the user such as a computer or mobile phone (or ant/bacteria?), that allows the user to freely access it's data and manipulate the device with their mind.
Pre-reqs: Download, Connect,
6 Magic
Familiar Link (Level 2, Mind/Transmutation/ManipulationX2)
Creates connection between a Non-sapient likely animal mind and the caster's (or another human). For the duration of the spell, the caster can command and control the animal as well as borrow their senses if needed.
Pre-reqs: Request, Download
6 Magic
Unless Daryl is going to get into some hardcore chemistry or some such, this seems way too specific for the quest.Got it. I'll wait for your reply before making any new Body Manip spells.
Basically a spell that decreases the energy required for a reaction, like an enzyme or a catalyst. Lowers the bond strength so that they need less energy to break and causes the reactants to concentrate near each other, so that the reaction happens faster. A use of it would be to make an acid melt stuff faster or oxidisation to happen faster.
Add another Manipulation for the molecular control, and it'll be fine.Duplicate (Metal) (Lvl 3, matter, mind, creation, transmutation x2 manipulation x2)
Creates a perfect duplicate of any metal object that you can either directly perceive down to a molecular level, or that you have a photographic memory of thus perceiving.
cost 13
Prereqs: Precision Sensory Perception, Minor Creation
Well, the carbon fiber body would be left out, as would the paint, rubber, etc. You'd be left with half an engine (The metal bits), a frame, and wheel hubs. I think you'd need to go back a couple of decades to find metal bodies.We could also go the whole hog and get a duplication spell good enough to copy an entire engine, and by extension pretty much all of the car but the upholstery. Gear has said that something like that would cost ~30-40 XP.
No, about 6 creations will let you handle any number of non-magical materials in nearly any amount, with half that number of transmutations to handle precise variants and compositions, with 6 Manipulations to shape it at the molecular level, and a Destruction for getting rid of the air and matter in the space the copied item will then occupy.@Gear, if we were to go through the mimicry route in a major way, would we basically need one set of creation and manipulation aspect for each type of material?
eg:
Duplicate (metal, plastic, rubber, paint) (Lvl 3, matter, mind, creation x4, transmutation x2, manipulation x8)
Creates a perfect duplicate of the metal, plastic and rubber elements of any object that you can either directly perceive down to a molecular level, or that you have a photographic memory of thus perceiving.
cost 31
Prereqs: Precision Sensory Perception, Minor Creation (metal)
(2 transmutation aspects act on the mind, allowing precise enough control to recreate the objects. Each material type takes 1 creation to bring into being, and 2 manipulation aspects to mold them into shape.)
That will let you copy anything, up to whole cars when upgraded. Or boats when upgraded further. Maybe even buildings, depending on how far I let range go up.
Because you're not. you're copying another car, all the way down to the serial numbers. Which doesn't matter that much for your personal use, but if you want to make money selling repaired cars, you really don't want to be passing of copied cars as repaired cars. People spend that much money, somebodies going to check out the serial numbers eventually.I guess that one problem with the duplication method is that it doesn't really feel like we're actually fixing the car if we go down that route.
Could also work, but would probably cost as much as the copy spell. Maybe a bit more.Maybe we should come up with a spell along similar lines that uses photographic memories of superdetailed perceptions to restore objects of the affected material types to their whole state.
Kind of like a universal mending spell, except limited by material, and needs a blueprint.
Simulate (Lvl 2, Mind, ManipulationX2)
Uses the resources of the human mind to compile all of the data available on a subject whether gathered through spells, senses or the internet and simulate them into a whole picture. This can be used to say, compile the fixed form of a car by using scans of the car, blueprints and scans of a fixed car to create a completed mental model.
Aprox XP: 3-5
needs a transmutation since it involves analyzing a lot of information.
Mend(Lvl 2, Matter, Manipulation/Transmutation)
Manipulates an object and restores it to the mental image held in the user's mind. This can be used to say, manipulate the car at the molecular state and restore it according to a mental model.
Approx XP: 4-6
Yeah, massively cheap. This spell would be more on the scale of the perfect Copy spell. More expensive actually, since it's not just copying, but adjusting on the fly to account for existing details of an item.
It is, and you guys already have several spells in the 'repair' theme already.We have a spell that fixes metal, but do we have any that fixes plastic/rubber? Or leather or fabric for that matter? I seem to remember it being easier to make specific spells than general ones. If we don't we might want to get that, cause it would be easier to make a fix engine spell once we have a spell to fix each component part. Refer to the sandwich example in the spell guide...
Also, I really need to redo that section, as the Magic system has kind of drifted away from that example being true. Now it's more a single aspect is stacked, the more complexity it can handle by an order of magnitude.