MagiQuest (Failed)

@Gear How does modifying spells work here? I remember you saying we could add the XP cost of making another mind to IEU to add a third mind, does that work on other spells too? I was thinking of modifying students boon with a Perfect Recollection aspect using Recall or any of the itheer spells as a pre-requisite.
It depends on the spell, but upgrading can only help a spell does what it does, but better. hence IEU can have extra minds added, it's duration can be extended, it can be cast from farther away, it can be cast on more people at a time, etc.
I up graded the swift thought, but I'll edit it in to include both spells

Edit: @Gear

How much XP would I need to up the duration of the Swift Thought and Mental Excitation spells to daily duration?
3 XP each, it goes like this: starts at Instant/Minute, 20-30 minutes (Scene), couple of hours (Action), Day long.
 
It depends on the spell, but upgrading can only help a spell does what it does, but better. hence IEU can have extra minds added, it's duration can be extended, it can be cast from farther away, it can be cast on more people at a time, etc.

3 XP each, it goes like this: starts at Instant/Minute, 20-30 minutes (Scene), couple of hours (Action), Day long.
I see, hmm have edited it to last for an action.
 
Can duration be boosted past a day? to a week or longer?
Haven't really decided yet, get the Magic Element, then we'll talk.
I think that we need Enchant for that.

Hmm, if we were to make multiple objects with same spell(eg. IEU), would they stack?
Enchanted items can sustain spells longer than it's usual limits, since they're essentially dedicated casting machines with a steady stream of magic powering them. And no, multiples of the same spell will not stack on a person.
 
Haven't really decided yet, get the Magic Element, then we'll talk.

Enchanted items can sustain spells longer than it's usual limits, since they're essentially dedicated casting machines with a steady stream of magic powering them. And no, multiples of the same spell will not stack on a person.

I was totally going to ask about the Magic element! Getting meta-magic would be so useful!

Also, I still don't quite understand how rituals work. Anyone willing to explain the mechanic? Maybe using small words and grunts?
 
[QUOTE="Thrice.Great, post: 2953153, member: 4393Also, I still don't quite understand how rituals work. Anyone willing to explain the mechanic? Maybe using small words and grunts?[/QUOTE]
Probably something like magic circles sealing from naruto.
 
1.5 Econ Rush
I was waiting for more votes, but I guess 2 votes is all we're going to get. Also, worked on the voting format some more.

Anyway, all Glory to @Xon for adding Previous/Next arrows to the top and bottom of threadmarked posts, so I'm going to leave out the usual << Index >> marks for a while, and see how it goes.
[X] Cast Student's Boon throughout the Week
[X] Cast Incomparable Efficiency Upgrade throughout the Week
[X] Cast other magic
-[X] Cast Swift Thought
-[X] Cast Thought Excitation
[X] XP Distribution (18 XP Available)
-[X] Put {6} XP into your Magic
-[X] Buy spells
-[X] Improve Swift Thought with XP
-[X] Reduce Swift Thought cost with Xp
-[X]Improve Thought Excitation with XP
-[X] Reduce Thought Excitation cost with Xp
[X] Magically work on the car.
-[X] Body (1 action, improve to 'Not so Bad')
-[X] Interior {broken, get some leather patches and fix it yourself $200.}
[X] School time blues
-[X] A Mother's promise, one action reserved for school study
[X] You put on your cape and wizard hat
No. of votes: 2
JoshieWoshie, Prim the Amazing
1.5 Econ Rush

The third week of school passes by in a blur, despite essentially having lived through it twice, in slow motion, thanks to Daryl's magic. But what he had accomplished was nothing short of miraculous. His magic had grown by leaps and bounds, school was a breeze, he hadn't made anything short of an A+ all week, and he didn't even feel like he had to really try. (Grade is now maxed out at A+, individiual school bonus' will no longer be tracked, the A+ will stand as the new standard as long as at least two mental boosting spells are active throughout the school week.)

Work on the car continued, with Daryl magically smoothing out the dents and folds in the cars body, which doesn't look half bad. You can still see where it was bent and such under the paint, but you have to be pretty close to see it. Later in the week, Daryl used some leather patches to fuse the seat covers back into one piece, after removing the damages sections. They looked like the poorly done patchwork repairs they were, but the covers no longer had visible tears and were strong enough to sit on without re-tearing. (Body increased to 'not so bad', interior increased to 'bad')

Magically, Daryl even managed to put his phenomenal weekend efforts to shame, accomplishing nearly as much this week as what had initially taken most of the summer to achieve. With magic giving him essentially two minds to work with, faster thinking speed, superior focus and memory, as well as just flat out better thinking, it was like going from driving a Model T around to driving a pair of modern day NASCAR cars.

Daryl kind of hated when the spells ended, because it just made him feel so, slow, compared to his magically enhanced intellect. Hell, he was using words like Intellect when the spells were active. He never used words like that before. Maybe it was time to work towards figuring out enchanting, so that he wouldn't have to worry about re-casting the spells anymore. (38 XP gained from 6 mental actions at school without reference materials, +3 XP each, 18 XP for all 6, 4 mental actions at home with reference material, +4 XP each, 16 XP for all 4, and one regular action of magical study, 4 XP.)

6 XP spent improving Magic to 24, Swift Thought and Thought Excitation bought this turn (-3 XP) both upgraded to day long duration (-6 XP), both with cost reduciont (-3 XP, both spells now cost 3 Magic)

The weekend beckons, choose 4 regular actions, and 4 IEU actions, $900 available.
Regular Actions
Free Actions:
[]Using Magic (24 Magic, 24 Regen per day)
-[] Cast Student's Boon and Incomparable Efficiency Upgrade throughout the Week (20 Magic used per day)
-[] Cast Swift Thought throughout the Week (3 Magic per day)
-[] Cast Thought Excitation throughout the Week (3 Magic per day)
-[] Cast other magic

Magic Development: (38 XP Available)
[] Invent some new spells (They will need GM approval before you can buy them)
[] XP Distribution
-[] Put {X} XP into your Magic
-[] Put {X} XP into your Regen
-[] Write in any spells you'd like to buy with XP

[] Upgrading {Insert Spell Here}
-[] Reduce a spells cost with XP
-[] Improve a spell with XP
--[] Duration
--[] Casting Range
--[] Area of Effect/Number of Targets
--[] Write in

Magic Work:
[] Magically work on the car. (24 Magic, 24 Regen per day)
-[] Interior {bad, needs better spells to deal with leather, buy a new leather interior $2000}
-[] Wheels (1 action, 10 Magic, improve to 'Bad', or spend $1000 to replace outright.)
-[] Do not cast {Insert Spell Here} during the day(s) you work on the car.

[] Get broken parts to repair for resell (1 action, 10 Magic costs $200 now, get $500 after the next turn)

Social:
[] Call some friends up, or try to meet new people
-[] Dayton Mall (one action)
-[] Milden Park (one action)
-[] The Fun Center (one action, $20)
-[] Jade, Teen Club (one action, $20)
-[] Write in activity (one action, $?)
--[] Which friends? (Write in, no more than 4)

[] Chat on the phone with a friend (one action, choose 1)
-[] Chandra
-[] Jace
-[] Freya
-[] Jason

[] Get online and catch up on your friends over social media (2 actions, choose 1)
-[] Choose a friend
-[] See what the Boston gang's been up to since you moved

Study:
[] You put on your cape and wizard hat
-[] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)

Misc:
[] Write in
IEU Actions

Choose 4 IEU actions for the weekend:

Study:
[] You put on your cape and wizard hat
-[] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)

Misc:
[] Write in (Must be a mental action)

 
So, I think, like Gear suggested, it's about time we get our enchanting on. Let's make like a necklace or something with all of those mind spells on it so that we're all smart when we wear it. All in favor?
 
So necklace and two bracelets for the 3 spells. We need more mana regen to do this in a reasonable amount of time and we can't really stop before we are finished.
 
So, I think, like Gear suggested, it's about time we get our enchanting on. Let's make like a necklace or something with all of those mind spells on it so that we're all smart when we wear it. All in favor?
Pretty much. Though I'm also hoping to buy a spell that gives us eidetic memory or perfect recollection. We lost about 6 XP because we lacked any reference notes during magic learning activities.

Also hoping to buy spells that let us mentally interact with technology. GM already confirmed computers count as minds, though we need different spells for them. I was thinking a spell called Connect that let's us mentally connect to and use tech on our person like our mobile, a spell called Download (and Upload) that let's us draw info from computers to directly into our minds (Vice versa) and then a use them as pre-requisites for Uplink- a spell that a slaves a mobile or computer to our mind and direct them as a highly specialized third mind.

This should let us act like a budget Misaka, specially if we can create buffs for the technology that let it work better.
 
Some good ideas here, and remember those memory spells I posted a few pages ago. Those would help you guys out a lot, and not just for getting rid of that -1 for not having reference material at school. It would give you another +1 because you wouldn't have to take the time to search for exact numbers and facts through those notes. As for computers, You can have spells that affect both them and organic minds, they just have to state this in their description when you buy them.

Now let's talk about the car. Except for the engine and wheels, it's in a drive-able condition, if not a pretty one. You guys are essentially one lvl 2 spell away from a lvl 3 Car Engine repair spell, which would restore the engine to a factory fresh pristine condition. I highly suggest that you guys consider this fact, if not for this turn, then for the upcoming turns. Because you guys have developed quite the magic study economy here, and will not be hurting for XP ever again.

Personal Car Engine Restoration (lvl 3, Mind/Matter, Manipulationx4/Transmutation x3/Creationx2/Destruction)
Will restore any personal car engine to Pristine Condition, as if it just came out of the factory. Does not work on trucks, large commercial vehicles (Like Limo's), watercraft, or aircraft. Personal Cars only.
Required prerequisites: De-Ox, ????
Duration: Instant
Range: Touch
Area of Effect: One Engine
Cost: 23 XP

Though you might want to wait to get all of the car up to pristine for maximum social impact when you drive it around for the first time.
 
Putting this here for reference.
Sensory Acuity (Lvl 1 Matter Manipulation)
Gives basic information of everything in it's area of effect position, shape, and composition.
Cost: 1 XP (Will need area of effect improvements)

Read Only Memory Lock (Lvl 1, Mind/Transmuation)
Makes a single memory into a permanent photographic memory, which can not be changed or worn down by natural mental process, only by magic.
Cost: 2 XP

Read/Write Unlocking (Lvl 1, Mind/Transmuation)
Converts a single magically photographic memory back into a normal memory
Cost: 2 XP

Photographic Inscription Procedure (Lvl. 1, Mind/Transmutation)
Writes an ongoing experience into a single photographic memory, preserving a perfect record of the action.
Cost: 2 XP (Will need duration improvements)

Precision Sensory Perception (Lvl 2, Matter/Manipulationx3, Prereqs: Sensory Acuity, Commit)
Gives information on all matter in it's area of effect. Shape, position, and composition, down to the molecular scale.
Cost: 4 XP (Will need area of effect improvements)

For our memory problems:

If all we have to do is memorise our notes, Photographic Inscription Procedure with an extended duration should suffice. Another route we can take is use a modified version of recall, increasing it's duration. We can also combine the two( or ROM-lock instead of PIP) for a level two spell.

Recall (Lvl 1, mind, manipulation)
Summons a half-forgotten memory to the forefront of your mind, letting you remember it as if just experienced.
1 Magic

Eidetic Memory (Lvl. 2, Mind/Transmutation/manipulation)
While this spell is active, any memory can be recalled with perfect clarity. Even after the spell wears off, the memories recalled and the actions experienced are stored such that they can be recalled perfectly.
5 Magic (Needs duration improvements)

*****​
Now for some of my tech-wizardry. First the base spells.

Connect(Level 1, Mind/Creation)
Creates a link between two minds, whether organic or inorganic. The link allows the connectees to view each others senses and even manipulate each other's body provided the manipulated mind does not oppose it.
4 magic

Download(Level 1, Mind/Transmutation)
Allows information to be easily transferred from one mind to another without any problems.
2 Magic

Dominate(Level 1,Mind/Manipulation)
Mentally cow a lesser mind into subservience.
1 Magic

Uplink(Level 2, Mind/Creation/Transmutation)
Create a connection between a non-sentient mind and the user such as a computer or mobile phone (or ant/bacteria?), that allows the user to freely access and manipulate the device as an extension of their own mind.
Pre-reqs: Download, Connect
7 Magic

Familiar link (Level 2, Mind/Creation/Manipulation)
Creates connection between a Non-sapient likely animal mind and the caster's (or another human). For the duration of the spell, the caster can command and control the animal as well as borrow their senses if needed.
Pre-reqs: Dominate, Connect
6 Magic

I also have the idea for a Level 3 spell that creates a hive mind and then links it to us. Such as mentally connecting a wolf-pack or insect swarm and then connecting us as their alpha/queen.
 
So as I see it, our current short-term goals seem to be:
  • Cause rate of XP gain through study to skyrocket, allowing us to continue our magical growth
  • Fix up this car, for mad rep.
  • Enchant us some useful gear, possibly using a ritual, and thereby gain an understanding of the magic element.
  • Maintain our social lynx, and prevent our mother from worrying about us.
A possible addition would be:
  • Develop some non-creepy social spells.
If we can get a spell that would allow us to maintain a ritual without focusing on it, we could start on an enchantment right away, but we should probably set our study patterns in order first.

Our current suite of mind-boosters looks like this:
Student's boon (Lvl 2, mind, transmutation x2, manipulation)
Temporarily increases the user's ability to focus on a task, call to mind information relevant to that task, and commit any new information to their long-term memory.
Duration: Full Day
Casting Range: Touch
Targets: One Person
Required prerequisites: Focus, Commit
6 Magic

Incomparable Efficiency Upgrade (Lvl. 2, Mind, Creation, Manipulation 2x, Transmutation 2x)
Grants and extra line of thought, allowing an extra mental action for every action it's active. Can be upgraded to include extra lines of thought for 7 XP each.
Duration: Full Day
Casting Range: Touch
Targets: One Person
Required prerequisites: Focus, Commit
14 Magic

Swift Thought (Lvl 1, Mind/Manipulation)
Enhances the subject's speed of thought
Duration: Day Long
Range: Touch
Area of Effect: One Target

3 Magic

Thought Excitation (Lvl 1, Mind/Transmutation)
Excites the intelligence of the subject
Duration: Day Long
Range: Touch
Area of Effect: One Target
3 Magic

We need 26 regen to cast all of these in a day, and more if we want to cast any other spells. 26 magic would help us cast them all as we wake.

The following spells should allow us to bypass the notes requirement. Unlike the others, they need not be continually cast, merely cast whenever we want to memorise something perfectly. We should aim for no less than 6 regen above our continual spells, to account for extra memorisations, maybe 10 above if we want to work on the car on the same day as studying with no ill effects.

Spending an XP or two upgrading the inscription procedure will probably allow us to do things like memorise most of a textbook in one go, and the like, so we should probably do that.

Read Only Memory Lock (Lvl 1, Mind/Transmuation)
Makes a single memory into a permanent photographic memory, which can not be changed or worn down by natural mental process, only by magic.
Cost: 2 XP

Read/Write Unlocking (Lvl 1, Mind/Transmuation)
Converts a single magically photographic memory back into a normal memory
Cost: 2 XP

Photographic Inscription Procedure (Lvl. 1, Mind/Transmutation)
Writes an ongoing experience into a single photographic memory, preserving a perfect record of the action.
Cost: 2 XP (Will need duration improvements)

So, on the basis of that, my tentative XP distribution plan is:
-[X] 12XP into regen, bringing it up to 36
-[X] 2XP into magic, bringing it up to 26
-[X] Buy the following spells, for 6XP
Read Only Memory Lock (Lvl 1, Mind/Transmuation)
Makes a single memory into a permanent photographic memory, which can not be changed or worn down by natural mental process, only by magic.
Cost: 2 XP

Read/Write Unlocking (Lvl 1, Mind/Transmuation)
Converts a single magically photographic memory back into a normal memory
Cost: 2 XP

Photographic Inscription Procedure (Lvl. 1, Mind/Transmutation)
Writes an ongoing experience into a single photographic memory, preserving a perfect record of the action.
Cost: 2 XP (Will need duration improvements)
-[X] Spend 1XP upgrading the duration (length of recorded experience) of Photographic Inscription Procedure.

This spends 21 of our 38 XP, leaving us 17XP to play with. I am inclined to get some spells to increase our ability to maintain rituals or work on the car. I am going to hold off on finalising the XP plan until I get some answers about how things work.


Questions for @Gear:
1) What is the purpose of Read/Write Unlocking? Are we unable to process the information stored in a magically photographic memory or something?

2) Would the following spell work for maintaining a ritual if we upgraded it to daily duration?
Always on (Lvl 2, mind, creation, transmutation)
Devotes a small part of the casters mind to continually concentrating on something for the duration of the spell.
cost 7
Upgrade to daily duration: Cost 10
10XP
I figure if we keep ourselves under the effects of always on, maintaining our attention on an enchantment ritual, while periodically adding magic to it as we recharge, we can perform the ritual over the space of a few days without issue. Is that the case?

3) Could we attain the levels of controlled manipulation that we would get from a 3rd level mind/matter spell using a level 1 mind/transmutation spell? something like:
Scalpel's Edge (Lvl 1, mind, transmutation)
Increases the caster's capacity for fine manipulation for the duration of the spell.
Cost 2

4) If we performed a day-long ritual with our current abilities, empowering the malleability spell, could we improve the frame?

5)If we took a Photographic Inscription Procedure of the experience of viewing something with Precision Sensory Perception, would that be sufficient to recreate it with a sufficiently advanced creation spell?
 
Last edited:
Questions for @Gear:
1) What is the purpose of Read/Write Unlocking? Are we unable to process the information stored in a magically photographic memory or something?
You know how time heals all wounds? Photographic memories keep that from happening. Granted, it's not a particularly useful spell now, and may never be. But generally, if you have the ability to lock something, even if you never think you'll need to unlock it, it's always a good idea to keep the key.

2) Would the following spell work for maintaining a ritual if we upgraded it to daily duration?
Always on (Lvl 2, mind, creation, transmutation)
Devotes a small part of the casters mind to continually concentrating on something for the duration of the spell.
cost 7
Upgrade to daily duration: Cost 10
10XP
I figure if we keep ourselves under the effects of always on, maintaining our attention on an enchantment ritual, while periodically adding magic to it as we recharge, we can perform the ritual over the space of a few days without issue. Is that the case?
So, essentially creating a 'mind' just advanced enough to hold onto a basic ritual without getting tired or distracted? I can dig it. Description needs to be changed, as this isn't 'devoting a part of your mind', it's more creating a small computer like mind to do it for you.

3) Could we attain the levels of controlled manipulation that we would get from a 3rd level mind/matter spell using a level 1 mind/transmutation spell? something like:
Scalpel's Edge (Lvl 1, mind, transmutation)
Increases the caster's capacity for fine manipulation for the duration of the spell.
Cost 2
Not really. You could use it to boost your physical dexterity a bit by calming your nerves, but not magic. Also, you have some weird names for magic.
4) If we performed a day-long ritual with our current abilities, empowering the malleability spell, could we improve the frame?
No, because shaping is outside of the malleability spell. What it does is allow steel to be shaped, which Daryl does, with his hands and some basic tools.
5)If we took a Photographic Inscription Procedure of the experience of viewing something with Precision Sensory Perception, would that be sufficient to recreate it with a sufficiently advanced creation spell?
Yes, though anything more complex than a mechanical pocketwatch would need a lvl 3 spell.
 
Hmmmm.

@Gear, could you check these spells over please?

Conjure metal (lvl 1, matter, creation)
Creates a small metal object in a simple geometric shape.
cost 4

Mold (lvl 1, matter, transmutation)
Magically alters the shape of the target malleable object, as if it was putty in your hands.
cost 2

Minor Creation (Lvl 2, matter, creation, transmutation)
Creates any small metal object with a relatively simple shape.
cost 7
Prereqs: Conjure metal, mold

Metallic Mimicry (Lvl 3, matter, mind, creation, transmutation x2)
Creates a perfect duplicate of any metal object that you can either directly perceive down to a molecular level, or that you have a photographic memory of thus perceiving.
cost 11
Prereqs: Precision Sensory Perception, Minor Creation

For good measure, we should also add:
Destroy (lvl 1, matter, destruction)
Removes small object, or small part of large object from existence.

This way we won't have to account for a mysterious engine we never bought, we can just transfer any identifying marks over from the old engine, then destroy it.

Between these spells, this should probably take care of nearly all our needs with the car, save the upholstery.
 
Body Reader(Lvl. 1, Mind/Creation)
Creates a social-spec submind that constantly analyses the body language of those around us.
4 XP (Save duration improvs.)
I can't say for sure, but that probably needs to be level 2, if you want the submind to actually do anything. Gear has said that each effect takes an aspect, so you need one to create the submind, and one to make it analyse body language.
 
Hmmmm.

@Gear, could you check these spells over please?

Conjure metal (lvl 1, matter, creation)
Creates a small metal object in a simple geometric shape.
cost 4
Good
Mold (lvl 1, matter, transmutation)
Magically alters the shape of the target malleable object, as if it was putty in your hands.
cost 2
This would be a manipulation spell
Minor Creation (Lvl 2, matter, creation, transmutation)
Creates any small metal object with a relatively simple shape.
cost 7
Prereqs: Conjure metal, mold
Needs Manipulation for shaping.
Metallic Mimicry (Lvl 3, matter, mind, creation, transmutation x2)
Creates a perfect duplicate of any metal object that you can either directly perceive down to a molecular level, or that you have a photographic memory of thus perceiving.
cost 11
Prereqs: Precision Sensory Perception, Minor Creation
Needs some Manipulation, At least 2. And as a cheap copy spell, it only makes metal duplicates. As in, everything is metal. Engine? Metal. Wires? Metal. Plastic covers? Metal. Gaskets? Metal. Oil? Metal.

For good measure, we should also add:
Destroy (lvl 1, matter, destruction)
Removes small object, or small part of large object from existence.
Good

This way we won't have to account for a mysterious engine we never bought, we can just transfer any identifying marks over from the old engine, then destroy it.
No. You are not getting an unlimited perfect copy spell cheaper than a perfect repair spell with minor limits. You want to copy an engine? And everything else? It's gonna cost a lot more XP than this to develop the ability to do so.

Between these spells, this should probably take care of nearly all our needs with the car, save the upholstery.
When I said that you'd need 30-40 XP to create an unlimited copy function, I meant it. Copy also means using actions to find specific stuff to copy.
Putting this here for reference.
Sensory Acuity (Lvl 1 Matter Manipulation)
Gives basic information of everything in it's area of effect position, shape, and composition.
Cost: 1 XP (Will need area of effect improvements)

Read Only Memory Lock (Lvl 1, Mind/Transmuation)
Makes a single memory into a permanent photographic memory, which can not be changed or worn down by natural mental process, only by magic.
Cost: 2 XP

Read/Write Unlocking (Lvl 1, Mind/Transmuation)
Converts a single magically photographic memory back into a normal memory
Cost: 2 XP

Photographic Inscription Procedure (Lvl. 1, Mind/Transmutation)
Writes an ongoing experience into a single photographic memory, preserving a perfect record of the action.
Cost: 2 XP (Will need duration improvements)

Precision Sensory Perception (Lvl 2, Matter/Manipulationx3, Prereqs: Sensory Acuity, Commit)
Gives information on all matter in it's area of effect. Shape, position, and composition, down to the molecular scale.
Cost: 4 XP (Will need area of effect improvements)

For our memory problems:

If all we have to do is memorise our notes, Photographic Inscription Procedure with an extended duration should suffice. Another route we can take is use a modified version of recall, increasing it's duration. We can also combine the two( or ROM-lock instead of PIP) for a level two spell.

Recall (Lvl 1, mind, manipulation)
Summons a half-forgotten memory to the forefront of your mind, letting you remember it as if just experienced.
1 Magic
Needs a lvl 3 spell if you want to magically restore a memory to the way it was when it was created.

Eidetic Memory (Lvl. 2, Mind/Transmutation/manipulation)
While this spell is active, any memory can be recalled with perfect clarity. Even after the spell wears off, the memories recalled and the actions experienced are stored such that they can be recalled perfectly.
5 Magic (Needs duration improvements)
A permanent version of Recall. Again, need a lvl 3 spell if you want to magically restore a memory to original condition.

*****​
Now for some of my tech-wizardry. First the base spells.

Connect(Level 1, Mind/Creation)
Creates a link between two minds, whether organic or inorganic. The link allows the connectees to view each others senses and even manipulate each other's body provided the manipulated mind does not oppose it.
4 magic
Not properly constructed. Way too many effects for a lvl 1 spell with a single aspect.

Download(Level 1, Mind/Transmutation)
Allows information to be easily transferred from one mind to another without any problems.
2 Magic
Too much for a lvl 1 spell with only a single aspect.

Dominate(Level 1,Mind/Manipulation)
Mentally cow a lesser mind into subservience.
1 Magic
Too much for a lvl 1 spell with only a single aspect.

Uplink(Level 2, Mind/Creation/Transmutation)
Create a connection between a non-sentient mind and the user such as a computer or mobile phone (or ant/bacteria?), that allows the user to freely access and manipulate the device as an extension of their own mind.
Pre-reqs: Download, Connect
7 Magic
Not properly constructed. Way too many effects for two aspects. Needs at least two manipulations, drop the Creation.
Familiar link (Level 2, Mind/Creation/Manipulation)
Creates connection between a Non-sapient likely animal mind and the caster's (or another human). For the duration of the spell, the caster can command and control the animal as well as borrow their senses if needed.
Pre-reqs: Dominate, Connect
6 Magic
Again, underused aspects.

I also have the idea for a Level 3 spell that creates a hive mind and then links it to us. Such as mentally connecting a wolf-pack or insect swarm and then connecting us as their alpha/queen.
Skitter mode would be Skitter costly.
Body Reader(Lvl. 1, Mind/Creation)
Creates a social-spec submind that constantly analyses the body language of those around us.
4 XP (Save duration improvs.)

@Gear could you check over the spells I proposed as well?
This is also under-aspected, as well as needing to be a higher level spell.
 
Last edited:
Another thing to note, with copy we can get new stuff, while repair only brings old stuff back to working shape.
 
When I said that you'd need 30-40 XP to create an unlimited copy function, I meant it. Copy also means using actions to find specific stuff to copy.
I missed that.
Needs some Manipulation, At least 2. And as a cheap copy spell, it only makes metal duplicates. As in, everything is metal. Engine? Metal. Wires? Metal. Plastic covers? Metal. Gaskets? Metal. Oil? Metal.
Could it create a copy of the metal elements only, and not attempting to recreate the on-metal bits?

We could then buy or otherwise acquire the necessary non-metal bits to complete the assembly.

The assorted non-metal elements of the engine are likely to be a hell of a lot cheaper than the metal itself.

I am guessing that the spell, once the manipulation elements were added, would allow us to perfectly recreate any purely metal object up to its size limits?
 
@Gear

So I've been having some thoughts on different things we might want Daryl to do. A spell to copy/create fuel so that his car can never run out of fuel would be pretty useful.

Don't know how we would stat that out exactly and what prequisties would be needed but I envisage him simply putting his hand to the side of his can suddenly the tank of fuel is full.

A spell to make the transmission and the engine invulnerable for a short time, (Scene? Hours?) along side a spell to amplify the amount of energy produced during combustion. Basically a way to supercharge the car so it has significantly more power and the car is strengthened so it doesn't break under the increased power.

We don't actually need these ofcourse but you never know when the world is going to suddenly go "AND THEN WIZARD ASSASSINS!"


----------- On less silly front ----------

I'd like to get to work on healing magic, you previously said that this would require level 3 spells, does this hold true even for things like simple paper cuts? What if we approach it from a different angle and try to use magic to amplify natural healing responses short term?
 
@Gear Got it.

Connect(Level 1, Mind/Manipulation)
Creates a link between two minds, whether organic or inorganic.
1 magic

Download(Level 1, Mind/Transmutation)
Allows a transfer of a single memory from one mind to another.
2 Magic

Uplink(Level 2, Mind/ManipulationX2/Transmutation)
Create a connection between a non-sentient mind and the user such as a computer or mobile phone (or ant/bacteria?), that allows the user to freely access and manipulate the device as an extension of their own mind.
Pre-reqs: Download, Connect,
6 Magic

Familiar Link (Level 2, Mind/Transmutation/ManipulationX2)
Creates connection between a Non-sapient likely animal mind and the caster's (or another human). For the duration of the spell, the caster can command and control the animal as well as borrow their senses if needed.
Pre-reqs: Request, Download
6 Magic

Would it be feasible to combine Uplink and FL into one spell?
Also:

Body Reader (Lvl 2, Mind/Creation/Manipulation)
Creates a social-spec submind that constantly analyses and decodes the body language of those around us.
Pre-reqs: ???


How's these? Or do I need to change something else?
 
.. guys.

Guys. You know what would any teenage boy want?

A flight spell.

Speaking of which, @Gear, can we research space and/or time as elements? Teleportation is pretty cool.
 
Last edited:
Back
Top