Looking over the vote, it seems I messed up the math by forgetting that you haven't already bought Swift Thought and Thought Excitation. You guys need another 4 XP if you want Swift Thought and Thought Excitation upgraded to be in an action usable state for 1.4.
I would recommend forgetting both of them and just use the 4 XP to boost your Magic Pool, in addition to the XP already marked for it, would put you at 18 Magic, then after casting SB at 7, would put you at 12, which would allow you to move casting the upgraded IEU up to 9 AM.
At 1 Car action and 3 Magic Study actions, SB giving you an extra XP per magic study action, and IEU giving you 4 more mental actions, this would give you 14 XP for the weekend. 9 of those would then be spend on buying and upgrading Swift Thought and Thought Excitation into day long spells for 1.5. Then I would put the 5 remaining XP into Magic Regen, bumping it up to 29/day, or 1.21/hour, as at this point, you're spending 29 magic a day with these four spells. (6 for SB, 14 for IEU, 4 for ST, 5 for TE)
Daily Casting schedule for 1.5 would look like this:
7 AM, Student's Boon (-6, 12 left), 9 AM, Incomparable Efficiency Upgrade (-14, 0 left), 1 PM, Swift Thought (-4, 0 left), 6 PM, Thought Excitation (-5, 0 left).
Of course, this brings up how IEU works during the weekdays. You have more than 4 actions during the week, but those are taken up by school, chores, eating, family time, etc. IEU basically gives you, and extra you in your head during the time it's active, so during the weekdays, you would have a lot more mental actions available. 6 more, to be precise. Now, with Student's Boon, Daryl has a very good memory, but it's not perfect (hint for 1.6), so he'll only take a -1 to mental actions were he doesn't have reference material at hand.
A pure magic study (minus one action for promised school studying) week for 1.5 would look like this. 6 mental actions while doing other things (+4 XP each) but no access to your magic notes during those actions (-1 XP each) These extra mental actions would net you 18 XP. Then the 3 after school actions (and 3 more mental actions) where you do have access to your magic notes would give you 4 XP each, for 24 XP. This is 42 XP total for a pure magic study 1.5.
I believe that you guys can speculate from here. Also, if any of you worry about our social stuff degrading or anything, don't be. A few weeks isn't enough to do anything serious to your friendships and acquaintances, and Daryl's Social Media perk let's him keep up with everyone online for no actions, thus maintaining all social ties. Unless their some sort of digital recluse, anyway.
That said, you can't really gain new or improve existing social ties online either, not without a good deal more effort than face to face would get you.