MagiQuest (Failed)

[X] Plan Skewfiend
Free Actions:
[X]Using Magic (24 Magic, 24 Regen per day)
-[X] Cast Student's Boon and Incomparable Efficiency Upgrade throughout the Week (20 Magic used per day)
-[X] Cast Swift Thought throughout the Week (3 Magic per day)

[X] XP Distribution
-[X] 12XP into regen, bringing it up to 36
-[X] 2XP into magic, bringing it up to 26
-[X] Buy the following spells, for 20 XP
Read Only Memory Lock (Lvl 1, Mind/Transmuation)
Makes a single memory into a permanent photographic memory, which can not be changed or worn down by natural mental process, only by magic.
Cost: 2 XP

Read/Write Unlocking (Lvl 1, Mind/Transmuation)
Converts a single magically photographic memory back into a normal memory
Cost: 2 XP

Photographic Inscription Procedure (Lvl. 1, Mind/Transmutation)
Writes an ongoing experience into a single photographic memory, preserving a perfect record of the action.
Cost: 2 XP (Will need duration improvements)

Conjure metal (lvl 1, matter, creation)
Creates a small metal object in a simple geometric shape.
Cost: 4

Mold (lvl 1, matter, manipulation)
Magically alters the shape of the target malleable object, as if it was putty in your hands.
Cost: 1

Minor Metallic Creation (Lvl 2, matter, creation, manipulation)
Creates any small metal object with a relatively simple shape.
Cost: 6
Prereqs: Conjure metal, mold

Destroy (lvl 1, matter, destruction)
Removes small object, or small part of large object from existence.
Cost: 3
-[X] Spend 1XP upgrading the duration (length of recorded experience) of Photographic Inscription Procedure.
-[X] Spend 2XP upgrading the target area/number of mold
-[X] Spend 1Xp upgrading the target area/number of Destroy.

Magic Work:
[X] Magically work on the car. (24 Magic, 24 Regen per day)
-[X] Wheels (1 action, 10 Magic, improve to 'Bad', or spend $1000 to replace outright.)
-[X] Do not cast Student's boon or thought excitation during the day(s) you work on the car.

Social:
[X] Call some friends up, or try to meet new people
-[X] The Fun Center (one action, $20)
--[X] Which friends? (Jace, Chandra and Lils)

Study:
[X] You put on your cape and wizard hat
-[X] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)
-[X] twice

Choose 4 IEU actions for the weekend:
Study:

[X] You put on your cape and wizard hat
-[X] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)
--[X] Four times

I made a few sacrifices on our studying to maintain our social lynx, and get some more done on the car.

I could be easily persuaded to switch the social activity for a different one if someone knows how to munchkin social. I just figured that it would be nice to include Jace this time since we kinda accidentally excluded him last time.
 
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[X] Plan Skewfiend
Free Actions:
[X]Using Magic (24 Magic, 24 Regen per day)
-[X] Cast Student's Boon and Incomparable Efficiency Upgrade throughout the Week (20 Magic used per day)
-[X] Cast Swift Thought throughout the Week (3 Magic per day)

[X] XP Distribution
-[X] 12XP into regen, bringing it up to 36
-[X] 2XP into magic, bringing it up to 26
-[X] Buy the following spells, for 20 XP
Read Only Memory Lock (Lvl 1, Mind/Transmuation)
Makes a single memory into a permanent photographic memory, which can not be changed or worn down by natural mental process, only by magic.
Cost: 2 XP

Read/Write Unlocking (Lvl 1, Mind/Transmuation)
Converts a single magically photographic memory back into a normal memory
Cost: 2 XP

Photographic Inscription Procedure (Lvl. 1, Mind/Transmutation)
Writes an ongoing experience into a single photographic memory, preserving a perfect record of the action.
Cost: 2 XP (Will need duration improvements)

Conjure metal (lvl 1, matter, creation)
Creates a small metal object in a simple geometric shape.
Cost: 4

Mold (lvl 1, matter, manipulation)
Magically alters the shape of the target malleable object, as if it was putty in your hands.
Cost: 1

Minor Creation (Lvl 2, matter, creation, manipulation)
Creates any small metal object with a relatively simple shape.
Cost: 6
Prereqs: Conjure metal, mold

Destroy (lvl 1, matter, destruction)
Removes small object, or small part of large object from existence.
Cost: 3
-[X] Spend 1XP upgrading the duration (length of recorded experience) of Photographic Inscription Procedure.
-[X] Spend 2XP upgrading the target area/number of mold
-[X] Spend 1Xp upgrading the target area/number of Destroy.

Magic Work:
[X] Magically work on the car. (24 Magic, 24 Regen per day)
-[X] Wheels (1 action, 10 Magic, improve to 'Bad', or spend $1000 to replace outright.)
-[X] Do not cast Student's boon or thought excitation during the day(s) you work on the car.

Social:
[X] Call some friends up, or try to meet new people
-[X] The Fun Center (one action, $20)
--[X] Which friends? (Jace, Chandra and Lils)

Study:
[X] You put on your cape and wizard hat
-[X] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)
-[X] twice

Choose 4 IEU actions for the weekend:
Study:

[X] You put on your cape and wizard hat
-[X] You expand you knowledge of the arcane that lies beneath the mortal world (one action, can be taken X times, gives X XP)
--[X] Four times

I made a few sacrifices on our studying to maintain our social lynx, and get some more done on the car.

I could be easily persuaded to switch the social activity for a different one if someone knows how to munchkin social. I just figured that it would be nice to include Jace this time since we kinda accidentally excluded him last time.

You're not going to cast Thought Excitation?
 
You're not going to cast Thought Excitation?
To my understanding, any upgrades we make using XP take place on the following turn.
@Gear, is this correct?

Given that we only have 24 magic and regen, and it would take 26 magic to cast all of our current XP-boosting spells, I could only cast one of the new ones.
 
I made a few sacrifices on our studying to maintain our social lynx, and get some more done on the car.

I could be easily persuaded to switch the social activity for a different one if someone knows how to munchkin social. I just figured that it would be nice to include Jace this time since we kinda accidentally excluded him last time.
Hmmm, the only social munchkin thing I can think of is to leverage our Social Network Specialist perk. It allows to keep up our relations through the internet without focusing on it. It stands to reason that if we actually spend an action on it (possibly using the second mind while fixing the car or something), we'll get increase our social standing.

Will we be starting our enchanting next turn? Also, @Gear we start with full MP after sleep right? How will removing the need for sleep affect that? Can you also check the spells I proposed below?

Mostly because I was just reading this article on reducing and removing sleep. Effectively, I can see three major ways to go about this. In modern science, we can remove sleep with drugs. However, depending on the drug there are several side effects that we can mitigate or outright remove with mind spells. This will likely require a level three spell.

The second way science handles it is reducing the need for sleep. If we use a mind spell to go directly to deep sleep, we can at least half our sleeping time giving us 4 hours more time to do things. With a spell to increase sleep efficiency and or directly accelerates it we could possibly finish it in an hour or less.

The last way is based on the fact that the major distractions in sleep are the sense organs especially sight. Using a level 1 spell like my earlier suggestion of Analyse, we dedicate the non-essential portions of our body to restorative purposes while leaving the rest of the thinking mind free to think. Given that we'll have two minds, with all our enhancements this could count as a sleeping action as well as a extra action for both the minds in which we can do stuff like learn magic.

Example Spells:

Trance (Lvl. 1, Mind/Manipulation)
Causes the user to slip into a restorative trance by dedicating non-essential parts such as senses and movement into recovery.
Cost: 1 XP (Will need duration improvements)

Lucid Thinking(Lvl 1, Mind/Manipulation)
Rather then dreaming allows clear thought during sleep.
Cost: 1 XP (Will need duration improvements)

Mage's Trance(Lvl 2 Mind/ManipulationX2)
Increases the restorative affect of sleep by cutting off unneeded mental functions such as senses, movement etc and dedicating them to recovery while preserving and enhancing the fluidity of conscious thought.
Cost 3XP (Will need duration improvements)
 
Alright, have stuff to do today, so can't get into it right now, but you guys are really over-complicating this. Think of it this way, you get the engine repair spell, and some repair spells for the other car areas, upgrade them, and one day you could walk into junk yard, spend 5 minutes casting spells, and have a thousand pristine cars that could have just driven out of the factories.

It would draw attention, of course. But you could do it. Also, if you're in a car that breaks down, you could fix it right then and there, instead of trying to swap engines out on the side of a highway.
To my understanding, any upgrades we make using XP take place on the following turn.
@Gear, is this correct?

Given that we only have 24 magic and regen, and it would take 26 magic to cast all of our current XP-boosting spells, I could only cast one of the new ones.
Yes, any upgrades you vote for this turn, can not be used this turn, and have to wait for the next vote.

I'll get to everyone else's posts later on tonight, when I have more time to think about it.
 
I'd like to get to work on healing magic, you previously said that this would require level 3 spells, does this hold true even for things like simple paper cuts? What if we approach it from a different angle and try to use magic to amplify natural healing responses short term?

Body Sensory Apparatus (lvl 3, Mind/Matter/Energy, Manipulationx6/Transmutation x3/Creationx2/Destruction)
Will create a sub-mind to simulate and monitor the body down to the molecular scale. This information allows you to control and manipulate the body while also predicting it's affects. This only works on a humanoid body.
Required prerequisites: PSP, Always On?
Duration: Instant (Needs to be improved)
Range: Self/Touch
Area of Effect: Self/Touch
Cost: lvl(2)+ elem(2)+Manip(6)+Trans(6)+Crea(8)+Dest(3) = 27 XP + Improvements

The pre-reqs:

Precision Sensory Perception (Lvl 2, Matter/Manipulationx3, Prereqs: Sensory Acuity, Commit)
Gives information on all matter in it's area of effect. Shape, position, and composition, down to the molecular scale.
Cost: 4 XP (Will need area of effect improvements)

Fluid Reaction Catalyst (Lvl 2, Matter/Manipulationx2, Prereqs: Mold, Malleability)
Loosens the bonds of the target and concentrates the liquid or gas towards it in order to increase the reaction efficiency.

EDIT: In second thought, the GM may not approve that. If not, we can create a level three sensory spell which can be supplemented by level 2 healing spells later

Body Sensory Apparatus (lvl 3, Mind/Matter, Manipulationx3/Transmutation x1/Creationx1)
Will create a sub-mind to simulate and monitor the body down to the molecular scale as well as adjust the mind to adapt to any physical changes as needed.
Required prerequisites: PSP, ???
Duration: Instant (Needs to be improved)
Range: Self/Touch
Area of Effect: Self/Touch
Cost: lvl(2)+ elem(1)+Manip(3)+Trans(2)+Crea(4) = 12 XP + Improvements

Comments?
 
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@Skewfiend You might want to rename Minor Creation to Minor Creation (Metal) or something like that if it only makes metal objects.

@Gear Are write-ins possible? Because I kind of want to go to the library or something and borrow some books on car mechanics, body-language/psychology, useful languages that we aren't taking in school: like French, Standard Chinese, Arabic and Russian. (I'm assuming we have Spanish in school.) Maybe Latin, Sanskrit and Greek, just in case it turns out that magic books are written in those languages, they usually are in fiction. And some books on physics since our elements seem to be based on physics rather than the Classical elements. And really any teach-yourself book that seems useful.

Suggestions for new spells:
Speed-reading (Level 1?, Mind, Transmutation)
Makes your mind able to take in a standard sized page of text at a glance. Does not give you any further understanding of the subject than you would normally get by reading the page.
(We could probably just actually learn to speed-read, but I'm planning on using this as a prerequisite for something I have in mind for later. Not sure yet how exactly to implement it yet...)

Noise-maker(Level 1, Matter, Manipulation)
Vibrates the air to generate noise. Pitch, volume and rhythm can with some effort be varied by caster, but the spell cannot produce anything complex, like speech or harmony.

Silencer (Level 1, Matter, Manipulation)
Dampens all noise in a small area.

Speak up! (Level 1, Matter, Manipulation)
Makes all noise created in an area carry better and further.

Eavesdropper (Level 2?, Matter, Manipulation x2?)
Makes you able to hear the noise from a distant place as if you were standing there. The noise circumvents the space between you and the area you are listening to if it would not normally be heard there. (May require reach upgrades?).
To be continued
I figured I'd make a lot of low level spells that we could build on later.
 
Are write-ins possible? Because I kind of want to go to the library or something and borrow some books on car mechanics, body-language/psychology, useful languages that we aren't taking in school: like French, Standard Chinese, Arabic and Russian. (I'm assuming we have Spanish in school.) Maybe Latin, Sanskrit and Greek, just in case it turns out that magic books are written in those languages, they usually are in fiction. And some books on physics since our elements seem to be based on physics rather than the Classical elements. And really any teach-yourself book that seems useful.
Couldn't we just buy my Tech-spells and download the info directly to our brains?
 
Couldn't we just buy my Tech-spells and download the info directly to our brains?
That sounds like gross abuse of the word 'just' to me.

It is a much greater task to develop techno-sorcery than to go to the freaking library! :p

@Skewfiend You might want to rename Minor Creation to Minor Creation (Metal) or something like that if it only makes metal objects.
Noted and fixed.

Noise-maker(Level 1, Matter, Manipulation)
Vibrates the air to generate noise. Pitch, volume and rhythm can with some effort be varied by caster, but the spell cannot produce anything complex, like speech or harmony.

Silencer (Level 1, Matter, Manipulation)
Dampens all noise in a small area.

Speak up! (Level 1, Matter, Manipulation)
Makes all noise created in an area carry better and further.

Eavesdropper (Level 2?, Matter, Manipulation x2?)
Makes you able to hear the noise from a distant place as if you were standing there. The noise circumvents the space between you and the area you are listening to if it would not normally be heard there. (May require reach upgrades?).
I think sound probably falls under energy.

@Gear Are write-ins possible? Because I kind of want to go to the library or something and borrow some books on car mechanics, body-language/psychology, useful languages that we aren't taking in school: like French, Standard Chinese, Arabic and Russian. (I'm assuming we have Spanish in school.) Maybe Latin, Sanskrit and Greek, just in case it turns out that magic books are written in those languages, they usually are in fiction. And some books on physics since our elements seem to be based on physics rather than the Classical elements. And really any teach-yourself book that seems useful.
That is a really good idea. Next turn, if my plan goes through and we get the Photographic inscription procedure, we should spend an action going to the library and mentally photocopying a whole bunch of books on various useful topics.
 
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Which tech spell?
I'm sort of trying to work my way towards psychometry and absorbing the info in books as if it was a skill book in a game, that's why I thought library.
 
Which tech spell?
I'm sort of trying to work my way towards psychometry and absorbing the info in books as if it was a skill book in a game, that's why I thought library.
The connect/download spells in the last page. If we use them, we can directly download knowledge into our brains. Plus we have two minds. We need to physically turn a book, while we can download info while doing something else like fixing a car.

I don't think psychometry will work right now. I mean, absorbing the info is possible though it'd be a Lvl 2 matter or Lvl 3 matter/mind but it's purely physical in nature. I don't think we can't really do conceptual affects right now, except in mind and that's mostly manipulation of the mind, and computers which qualify as having a mind.

That is a really good idea. Next turn, if my plan goes through and we get the Photographic inscription procedure, we should spend an action going to the library and mentally photocopying a whole bunch of books on various useful topics.
Ah, wouldn't tech sorcery be more efficient? Once we buy the spells, we can simply spend one of the IEU options on it. Plus, they let us leverage the Social Network Specialist perk and become budget Dragon. The knowledge gain is mostly a side affect!
 
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I don't think psychometry will work right now.
Hence why I said work towards... (We need to expand our element range, by the way, we really need the magic element.)

I like your tech spells, but let's see if gear approves them before we seriously start planning.

But, yeah, e-books of the things I wanted to borrow at the library would work.
 
I like your tech spells, but let's see if gear approves them before we seriously start planning.
He should. He mentioned they were under-aspected, which I tried to fix. But even if the current revision gets rejected, the concept of the spells should at least be sound.

Hence why I said work towards... (We need to expand our element range, by the way, we really need the magic element.)
We need to finish an enchantment to gain access to the magic element I believe.
 
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I missed that.

Could it create a copy of the metal elements only, and not attempting to recreate the on-metal bits?

We could then buy or otherwise acquire the necessary non-metal bits to complete the assembly.

The assorted non-metal elements of the engine are likely to be a hell of a lot cheaper than the metal itself.

I am guessing that the spell, once the manipulation elements were added, would allow us to perfectly recreate any purely metal object up to its size limits?
Really more complicated than it needs to be, as I said earlier. You could make the metal parts, but there are a lot of not metal parts even inside of the engine, like gaskets and such. It would be a pretty big project requiring taking the engine apart to put everything in, then rebuilding it.

Meaning:
Step 1: Buy old parts
Step 2: Fix old parts
Step 3: Duplicate the fixed old parts
Step 4: Sell all the parts
Step 5: Profit
Buying a few broken parts, and then selling hundreds of fixed parts is rather suspicious behavior.

@Gear

So I've been having some thoughts on different things we might want Daryl to do. A spell to copy/create fuel so that his car can never run out of fuel would be pretty useful.
Easily done with a lvl 1 Matter, Creation spell.

Don't know how we would stat that out exactly and what prequisties would be needed but I envisage him simply putting his hand to the side of his can suddenly the tank of fuel is full.
More like sticking his finger down the gas hole and pulsing the spell, until you upgrade it.

A spell to make the transmission and the engine invulnerable for a short time, (Scene? Hours?) along side a spell to amplify the amount of energy produced during combustion. Basically a way to supercharge the car so it has significantly more power and the car is strengthened so it doesn't break under the increased power.
I'm counting as all part of the engine to keep the accounting somewhat simple. But a lvl 1 Matter, Transmutation to make the engine tougher is doable. As is a lvl 1 Energy, Creation spell to put extra energy in the ignition chamber. Technically, you could enchant sparkplugs to cause explosions when electricity goes through them, eliminating the need for gas all together.

We don't actually need these ofcourse but you never know when the world is going to suddenly go "AND THEN WIZARD ASSASSINS!"
If you have the creativity with spells and enchanments, you could go full WIZARDLINE with the car.


----------- On less silly front ----------

I'd like to get to work on healing magic, you previously said that this would require level 3 spells, does this hold true even for things like simple paper cuts? What if we approach it from a different angle and try to use magic to amplify natural healing responses short term?
Yeah, living cells aren't like machines, they can't be turned off, fixed, then back on again. They're also insanely complicated, and if you don't want to run the risk of cancer, you really want the trifecta of elements running when you work on organic stuff.

@Gear Got it.

Connect(Level 1, Mind/Manipulation)
Creates a link between two minds, whether organic or inorganic.
1 magic
Good, both parties will be fully aware that the link exists.
Download(Level 1, Mind/Transmutation)
Allows a transfer of a single memory from one mind to another.
2 Magic
This would be a manipulation, since it's just moving a memory.
Uplink(Level 2, Mind/ManipulationX2/Transmutation)
Create a connection between a non-sentient mind and the user such as a computer or mobile phone (or ant/bacteria?), that allows the user to freely access and manipulate the device as an extension of their own mind.
Pre-reqs: Download, Connect,
6 Magic
Looks good, but dial back on the 'manipulate as an extension of their own mind'. It would be more like using it as regular, but with your mind.
Familiar Link (Level 2, Mind/Transmutation/ManipulationX2)
Creates connection between a Non-sapient likely animal mind and the caster's (or another human). For the duration of the spell, the caster can command and control the animal as well as borrow their senses if needed.
Pre-reqs: Request, Download
6 Magic
Sure, sounds good.
Would it be feasible to combine Uplink and FL into one spell?
Too thematically different. Maybe if you reworked the spells around.
Also:

Body Reader (Lvl 2, Mind/Creation/Manipulation)
Creates a social-spec submind that constantly analyses and decodes the body language of those around us.
Pre-reqs: ???
Maybe, I think I need to consider the aspects needed a bit more.

How's these? Or do I need to change something else?

.. guys.

Guys. You know what would any teenage boy want?

A flight spell.

Speaking of which, @Gear, can we research space and/or time as elements? Teleportation is pretty cool.
Yes, but you need an IC reason to achieve a deeper understanding of space-time.
Hmmm, the only social munchkin thing I can think of is to leverage our Social Network Specialist perk. It allows to keep up our relations through the internet without focusing on it. It stands to reason that if we actually spend an action on it (possibly using the second mind while fixing the car or something), we'll get increase our social standing.
Already in this turns options, takes two actions to do so though. Internet interaction just isn't as good as face to face interaction. Without magic, at least.

Will we be starting our enchanting next turn? Also, @Gear we start with full MP after sleep right? How will removing the need for sleep affect that? Can you also check the spells I proposed below?
MP is calculated hourly right now. Once you get enough, it can even be calced by the minute.

Mostly because I was just reading this article on reducing and removing sleep. Effectively, I can see three major ways to go about this. In modern science, we can remove sleep with drugs. However, depending on the drug there are several side effects that we can mitigate or outright remove with mind spells. This will likely require a level three spell.
Since it involves your physical brain, yes, it's going to need a lvl 3 spell.

The second way science handles it is reducing the need for sleep. If we use a mind spell to go directly to deep sleep, we can at least half our sleeping time giving us 4 hours more time to do things. With a spell to increase sleep efficiency and or directly accelerates it we could possibly finish it in an hour or less.
Maybe. I'd need to see some spells and spell descriptions on how it works first before I make any decisions on it.

The last way is based on the fact that the major distractions in sleep are the sense organs especially sight. Using a level 1 spell like my earlier suggestion of Analyse, we dedicate the non-essential portions of our body to restorative purposes while leaving the rest of the thinking mind free to think. Given that we'll have two minds, with all our enhancements this could count as a sleeping action as well as a extra action for both the minds in which we can do stuff like learn magic.
IEU grants extra trains of thought. While they may act like having extra minds, they are really only extensions of your own, so when you need sleep, they need sleep.
Example Spells:

Trance (Lvl. 1, Mind/Manipulation)
Causes the user to slip into a restorative trance by dedicating non-essential parts such as senses and movement into recovery.
Cost: 1 XP (Will need duration improvements)
I don't like this description, it really doesn't describe what it's doing very well.
Lucid Thinking(Lvl 1, Mind/Manipulation)
Rather then dreaming allows clear thought during sleep.
Cost: 1 XP (Will need duration improvements)
So it's keeping Daryl aware instead of dreaming?
Mage's Trance(Lvl 2 Mind/ManipulationX2)
Increases the restorative affect of sleep by cutting off unneeded mental functions such as senses, movement etc and dedicating them to recovery while preserving and enhancing the fluidity of conscious thought.
Cost 3XP (Will need duration improvements)
That seems rather disturbing and disruptive to the sleeping process, actually.

Body Sensory Apparatus (lvl 3, Mind/Matter/Energy, Manipulationx6/Transmutation x3/Creationx2/Destruction)
Will create a sub-mind to simulate and monitor the body down to the molecular scale. This information allows you to control and manipulate the body while also predicting it's affects. This only works on a humanoid body.
Required prerequisites: PSP, Always On?
Duration: Instant (Needs to be improved)
Range: Self/Touch
Area of Effect: Self/Touch
Cost: lvl(2)+ elem(2)+Manip(6)+Trans(6)+Crea(8)+Dest(3) = 27 XP + Improvements
So internal biokinesis? This seems good, but I'm going to save it to go over later, as I'm not sure on the aspects and the description may need tweaking.
The pre-reqs:

Precision Sensory Perception (Lvl 2, Matter/Manipulationx3, Prereqs: Sensory Acuity, Commit)
Gives information on all matter in it's area of effect. Shape, position, and composition, down to the molecular scale.
Cost: 4 XP (Will need area of effect improvements)
Looks good, needs an extra Manipulation, I think.
Fluid Reaction Catalyst (Lvl 2, Matter/Manipulationx2, Prereqs: Mold, Malleability)
Loosens the bonds of the target and concentrates the liquid or gas towards it in order to increase the reaction efficiency.
I don't know what your trying to say here.
EDIT: In second thought, the GM may not approve that. If not, we can create a level three sensory spell which can be supplemented by level 2 healing spells later

Body Sensory Apparatus (lvl 3, Mind/Matter, Manipulationx3/Transmutation x1/Creationx1)
Will create a sub-mind to simulate and monitor the body down to the molecular scale as well as adjust the mind to adapt to any physical changes as needed.
Required prerequisites: PSP, ???
Duration: Instant (Needs to be improved)
Range: Self/Touch
Area of Effect: Self/Touch
Cost: lvl(2)+ elem(1)+Manip(3)+Trans(2)+Crea(4) = 12 XP + Improvements
I think this is left over from an earlier draft, given the better version above.
Comments?

@Skewfiend You might want to rename Minor Creation to Minor Creation (Metal) or something like that if it only makes metal objects.

@Gear Are write-ins possible? Because I kind of want to go to the library or something and borrow some books on car mechanics, body-language/psychology, useful languages that we aren't taking in school: like French, Standard Chinese, Arabic and Russian. (I'm assuming we have Spanish in school.) Maybe Latin, Sanskrit and Greek, just in case it turns out that magic books are written in those languages, they usually are in fiction. And some books on physics since our elements seem to be based on physics rather than the Classical elements. And really any teach-yourself book that seems useful.
Yes, write ins are possible, it is in the options.
Suggestions for new spells:
Speed-reading (Level 1?, Mind, Transmutation)
Makes your mind able to take in a standard sized page of text at a glance. Does not give you any further understanding of the subject than you would normally get by reading the page.
(We could probably just actually learn to speed-read, but I'm planning on using this as a prerequisite for something I have in mind for later. Not sure yet how exactly to implement it yet...)
Sure, looks good.
Noise-maker(Level 1, Matter, Manipulation)
Vibrates the air to generate noise. Pitch, volume and rhythm can with some effort be varied by caster, but the spell cannot produce anything complex, like speech or harmony.
Looks good also, and it would be capable of complex sounds, its just that you'd have to learn how to do it. It would be like learning an instrument.
Silencer (Level 1, Matter, Manipulation)
Dampens all noise in a small area.
Good
Speak up! (Level 1, Matter, Manipulation)
Makes all noise created in an area carry better and further.
Also good
Eavesdropper (Level 2?, Matter, Manipulation x2?)
Makes you able to hear the noise from a distant place as if you were standing there. The noise circumvents the space between you and the area you are listening to if it would not normally be heard there. (May require reach upgrades?).
As is this.
To be continued
I figured I'd make a lot of low level spells that we could build on later.
 
Trance (Lvl. 1, Mind/Manipulation)
Causes the user to slip into a restorative trance by dedicating non-essential parts such as senses and movement into recovery.
Cost: 1 XP (Will need duration improvements)
I don't like this description, it really doesn't describe what it's doing very well.
Lucid Thinking(Lvl 1, Mind/Manipulation)
Rather then dreaming allows clear thought during sleep.
Cost: 1 XP (Will need duration improvements)
So it's keeping Daryl aware instead of dreaming?
Mage's Trance(Lvl 2 Mind/ManipulationX2)
Increases the restorative affect of sleep by cutting off unneeded mental functions such as senses, movement etc and dedicating them to recovery while preserving and enhancing the fluidity of conscious thought.
Cost 3XP (Will need duration improvements)
That seems rather disturbing and disruptive to the sleeping process, actually.
These were mostly examples. I'll make more effective ones once you give you're final say on the Self-Biokinesis spell.

Connect(Level 1, Mind/Manipulation)
Creates a link between two minds, whether organic or inorganic.
1 magic

Download(Level 1, Mind/Manipulation)
Allows a transfer of a single memory from one mind to another.
2 Magic

Uplink(Level 2, Mind/ManipulationX2/Transmutation)
Create a connection between a non-sentient mind and the user such as a computer or mobile phone (or ant/bacteria?), that allows the user to freely access it's data and manipulate the device with their mind.
Pre-reqs: Download, Connect,
6 Magic

Familiar Link (Level 2, Mind/Transmutation/ManipulationX2)
Creates connection between a Non-sapient likely animal mind and the caster's (or another human). For the duration of the spell, the caster can command and control the animal as well as borrow their senses if needed.
Pre-reqs: Request, Download
6 Magic
Made the suggested tweaks on the spells. I assume we can buy them next turn?

So internal biokinesis? This seems good, but I'm going to save it to go over later, as I'm not sure on the aspects and the description may need tweaking.
Got it. I'll wait for your reply before making any new Body Manip spells.
Fluid Reaction Catalyst (Lvl 2, Matter/Manipulationx2, Prereqs: Mold, Malleability)
Loosens the bonds of the target and concentrates the liquid or gas towards it in order to increase the reaction efficiency.

I don't know what your trying to say here.
Basically a spell that decreases the energy required for a reaction, like an enzyme or a catalyst. Lowers the bond strength so that they need less energy to break and causes the reactants to concentrate near each other, so that the reaction happens faster. A use of it would be to make an acid melt stuff faster or oxidisation to happen faster.
 
OK, people, what path do you want to take towards fixing the car?

As I see it, we could take the path of making a spell specifically to repair personal car engines, which obviously would be cheaper and of far more limited application beyond fixing the car. This method would give us a spell with quite good occasional utility, allowing us to fix any car engine breakdowns trivially, and fix up an old engine for cash every month or so (or whatever is a believable timeframe), allowing us some extra dosh. Not great, but not terrible.

Alternatively, we could use the metal mimicry spell I floated earlier to make all the complicated metal bits of the engine, then add in the non-metal bits later, through a combination of assembly and magical molding. This accomplishes the same thing as the engine fixing spell, but will cost us some extra money and time. On the other hand, it would give us a spell that could be used to copy basically any purely metal object, allowing us to fix the body, frame and some of the wheels and electrical with the same spell. There is a little more dicking around this way, but I think it is worthwhile, as it provides us the means to fix a great deal of the car with various castings of a single spell, and gives us a more generally useful spell.
Duplicate (Metal) (Lvl 3, matter, mind, creation, transmutation x2 manipulation x2)
Creates a perfect duplicate of any metal object that you can either directly perceive down to a molecular level, or that you have a photographic memory of thus perceiving.
cost 13
Prereqs: Precision Sensory Perception, Minor Creation

We could also go the whole hog and get a duplication spell good enough to copy an entire engine, and by extension pretty much all of the car but the upholstery. Gear has said that something like that would cost ~30-40 XP.

@Gear, if we were to go through the mimicry route in a major way, would we basically need one set of creation and manipulation aspect for each type of material?
eg:
Duplicate (metal, plastic, rubber, paint) (Lvl 3, matter, mind, creation x4, transmutation x2, manipulation x8)
Creates a perfect duplicate of the metal, plastic and rubber elements of any object that you can either directly perceive down to a molecular level, or that you have a photographic memory of thus perceiving.
cost 31
Prereqs: Precision Sensory Perception, Minor Creation (metal)
(2 transmutation aspects act on the mind, allowing precise enough control to recreate the objects. Each material type takes 1 creation to bring into being, and 2 manipulation aspects to mold them into shape.)

I figure oil and coolant are easy enough to add manually, and I know of no other material types used in car engines.

This spell would let us basically duplicate most types of machinery, and a great many commonplace objects. How actually useful that would prove to be in our situation, I am unsure.

I guess that one problem with the duplication method is that it doesn't really feel like we're actually fixing the car if we go down that route.

Maybe we should come up with a spell along similar lines that uses photographic memories of superdetailed perceptions to restore objects of the affected material types to their whole state.

Kind of like a universal mending spell, except limited by material, and needs a blueprint.

I would throw one together right now, but I really need to go to bed.
 
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As I see it, we could take the path of making a spell specifically to repair personal car engines, which obviously would be cheaper and of far more limited application beyond fixing the car. This method would give us a spell with quite good occasional utility, allowing us to fix any car engine breakdowns trivially, and fix up an old engine for cash every month or so (or whatever is a believable timeframe), allowing us some extra dosh. Not great, but not terrible.
A short term solution, not worth in the long run

Maybe we should come up with a spell along similar lines that uses photographic memories of superdetailed perceptions to restore objects of the affected material types to their whole state.

Kind of like a universal mending spell, except limited by material, and needs a blueprint.

I would throw one together right now, but I really need to go to bed.
This, this is good. But we need a photographic memory of how things were supposed to be in the first place, not how they are now. Broken and all.

Your tagging has failed, please edit your post.
 
I would go with the engine repair. We can pay for new paintjob and interior.

It is cheap and I would like to into technosorcery to get spells that work with electronics, acess cyberspace and get our internet persona going.
 
I guess that one problem with the duplication method is that it doesn't really feel like we're actually fixing the car if we go down that route.

Maybe we should come up with a spell along similar lines that uses photographic memories of superdetailed perceptions to restore objects of the affected material types to their whole state.

Kind of like a universal mending spell, except limited by material, and needs a blueprint.

I would throw one together right now, but I really need to go to bed.
How about we boost the area and duration of Precision Sensory Perception to allow us to do this as well as getting extrasensory perception out of it? We already have the memory spells to gain a photographic memory.

Then a general outline for a mend spell.

Simulate (Lvl 2, Mind, ManipulationX2)
Uses the resources of the human mind to compile all of the data available on a subject whether gathered through spells, senses or the internet and simulate them into a whole picture. This can be used to say, compile the fixed form of a car by using scans of the car, blueprints and scans of a fixed car to create a completed mental model.
Aprox XP: 3-5

Mend(Lvl 2, Matter, Manipulation/Transmutation)
Manipulates an object and restores it to the mental image held in the user's mind. This can be used to say, manipulate the car at the molecular state and restore it according to a mental model.
Approx XP: 4-6
 
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We have a spell that fixes metal, but do we have any that fixes plastic/rubber? Or leather or fabric for that matter? I seem to remember it being easier to make specific spells than general ones. If we don't we might want to get that, cause it would be easier to make a fix engine spell once we have a spell to fix each component part. Refer to the sandwich example in the spell guide...
 
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