Magical Girl Home Base Quest

I'm still extremely against letting the alchemist live. I don't know why it got such an overwhelming majority.
 
I am planning on voting for a building upgrade next turn unless someone or something catches on fire, as we did just build two items in a row.
 
Combination of "cold blooded murder is a bit much" and finding out it was the result of a good roll and therefore likely to be favorable to us, I think. And a redemption story fits in with the "light in the darkness" overarching theme of the quest.

She is a murderous bastard who was also helping a bunch of like-minded murderous bastard and there is absolutely nothing to suggest that she's turned over a new leaf or even had a change of heart on the whole thing.

By my reading of her so far she is -at best- ruthlessly pragmatic, which is to say she'll betray us the moment it's more convenient for her to do so.

What I think is more likely is that she's a disaffected coward who'll steal our shit and then go on the run.
 
I am planning on voting for a building upgrade next turn unless someone or something catches on fire, as we did just build two items in a row.

About that...

Week 0 we built a napalm wand and a firebomb for Trissa.
Week 1 we didn't burn anything other than some veggie burgers
Week 2 Trompdoy got shot to shit, but no fire.
Week 3 was our best week, no fire or anything.
Week 4 there was technically no fire, but Homer did accidentally build a magical nuke.
Week 5 Trompdoy got burned all over.
Week 6 Still dealing with Trompdoy's burns, plus Homer accidentallied eternal flame.
Week 7 there was an explosion in our lab due to cursed sword.

We've been dealing with someone or something catching on fire for the past three weeks, four if you count Homer's magical nuke. I think at this point we just need to accept things catching fire is part of everyday life and work around it as best we can.
 
We've been dealing with someone or something catching on fire for the past three weeks, four if you count Homer's magical nuke. I think at this point we just need to accept things catching fire is part of everyday life and work around it as best we can.
Well, as long as our motel doesn't catch on fire. Cause if it does, that's not something we can really fix.
 
Only one of the girls have a trinket, and that is the T3 one we made. We really want to get some more T3 trinkets out there since they last a while thanks to tier and skill even with poor rolls and boost the effectiveness of the girls by quite a bit.
 
Only one of the girls have a trinket, and that is the T3 one we made. We really want to get some more T3 trinkets out there since they last a while thanks to tier and skill even with poor rolls and boost the effectiveness of the girls by quite a bit.


Yes - after we fix the incoming dearth of offense specialized equipment - wands.
 
She is a murderous bastard who was also helping a bunch of like-minded murderous bastard and there is absolutely nothing to suggest that she's turned over a new leaf or even had a change of heart on the whole thing.

By my reading of her so far she is -at best- ruthlessly pragmatic, which is to say she'll betray us the moment it's more convenient for her to do so.

What I think is more likely is that she's a disaffected coward who'll steal our shit and then go on the run.
There was a reason why I chose not to vote on that. As far as I can see all the three options were bad in a different way.
If we kicked her out theres the chance that some other group snatched her up and she tattles on us.

Killing her would've been the simplest option,but the MCs doesnt have the tools to take care of the clean up and to be honest,I was kind of worried what the side effects might've been for killing a person who has 3 shards of a formerly extremely powerful cursed sword lodged in her throat.

The last one is the least bad IMO,because at least we're keeping her where we can see her. Keeper your enemies closer and all that jazz. Although admittely,I'm not sure we can actually keep her loyal to us so that she doesnt stab us in the back at the worst possible time.

Look, bitching about a chosen option ain't gonna help anyone so why not try to come and come up with suggestions to help the MC try and gain her loyalty or at least make sure that she's far too interested in other stuff to be busy backstabbing us? If that's what you're worried about.

Only one of the girls have a trinket, and that is the T3 one we made. We really want to get some more T3 trinkets out there since they last a while thanks to tier and skill even with poor rolls and boost the effectiveness of the girls by quite a bit.
And while I do think trinkets are great and have their uses,there are a lot more girls that have requested and badly need a wand as the durability on them is about to run out. A wand is the main weapon of an MG and they can't do much without it. I'd rather rotate between a trinket and wand though so I'd probably vote for a trinket next turn(since Trompdoy did ask for a trinket and Sofia would benefit from one as well) if not a complete building upgrade.
 
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And while I do think trinket are great and have their uses,there ate a lot more girls that have requested and badly need a wand as the durability on them is about to run out.
We have two girls who requested a wand (Eowyn and Calypso) and should now have two wands to sell.

There's Trompdoy, who requested amulets twice, and Mistletoe, who hasn't voiced a request (I'm still going to push for Trinket for her first gear).
 
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a person who has 3 shards of a formerly extremely powerful cursed sword lodged in her throat.

Small point of order, all the fragments of sword hit her in the abdomen and thorax. One is buried in/around her floating ribs, one is outside the pectoral cavity around her lower diaphragm, and one did punch into the pectoral cavity and did not penetrate an intestinal loop by the grace of God. Currently it's fetched up in there somewhere, but you're worried about the eventual cyst rejection.
 
Yes - after we fix the incoming dearth of offense specialized equipment - wands.
And while I do think trinkets are great and have their uses,there are a lot more girls that have requested and badly need a wand as the durability on them is about to run out. A wand is the main weapon of an MG and they can't do much without it. I'd rather rotate between a trinket and wand though so I'd probably vote for a trinket next turn(since Trompdoy did ask for a trinket and Sofia would benefit from one as well) if not a complete building upgrade.
This is wrong, the QM has pointed out that trinkets can be used for offensive purposes. We also are passing out two wands, and our trinket is Tier 3 which makes it both longer lasting and more effective than anything else we can craft. We also get the 3 T1 bombs for additional offensive punch with any crafting right now.

As it is trinkets are both offensive and defensive, which means it reduces the chance they end up injured as well as the ability to strike hard. There is also only 1 trinket, compared to having 3 wands on girls next turn.
 
Small point of order, all the fragments of sword hit her in the abdomen and thorax. One is buried in/around her floating ribs, one is outside the pectoral cavity around her lower diaphragm, and one did punch into the pectoral cavity and did not penetrate an intestinal loop by the grace of God. Currently it's fetched up in there somewhere, but you're worried about the eventual cyst rejection.
Coincidence or meaningful that that sounds approximately around the Throat, Heart and Root chakras?
 
This is wrong, the QM has pointed out that trinkets can be used for offensive purposes. We also are passing out two wands, and our trinket is Tier 3 which makes it both longer lasting and more effective than anything else we can craft. We also get the 3 T1 bombs for additional offensive punch with any crafting right now.

As it is trinkets are both offensive and defensive, which means it reduces the chance they end up injured as well as the ability to strike hard. There is also only 1 trinket, compared to having 3 wands on girls next turn.
Problem is that we don't get to choose the function of any of the stuff we build,and that includes trinkets. We don't have a way to guarantee that they can be used offensively as trinkets are used for a variety of purposes. If we roll the dice and we don't get a trinket like that we're stuck with it.

Trinkets are not a dedicated offensive tool like wands are. Just because something is Tier 3,doesn't necessarily mean that it's always the best thing to build, because each piece of equipment has a specific area that they're good at and a trinket is not going to outdo a wand in offensive firepower.

Of course,trinkets can be OP synergy-wise with the right MG skill,like the QM has mentioned with Mistletoe,but they still don't beat out wands.
Trinkets are great,don't get me wrong but let's not pretend they're something they aren't.
But you're right that we are handing out 2 wands this turn,so it wouldn't be too bad if an idea to switch to something else.

I am willing to vote for a trinket next turn but that's because we've gotten a request for doing it.(And I'm in favor of rotating wands/trinkets/bombs)Either that, or doing a building expansion action.

I think that you just misinterpreted what the QM was actually saying. He said that trinket could be used for offensive purposes,but he said nothing about if that offensive utility matches or rivals a wand. And considering what we know about trinkets and what they do,I'm pretty comfortable in assuming that the answer is no.
 
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This is wrong, the QM has pointed out that trinkets can be used for offensive purposes.
Of note should be that while trinkets can (and likely do) have offensive uses, they fall short of a wand on that end nonetheless.


By the way, I think we should do Workshop upgrades more often than once in a while; as is, this first one gave us an addition for three free bombs with each crafting action, so there might be more stuff to be gotten with further upgrades. Maybe not free extras, but perhaps "two T1 things in one action" or something like that.
 
She is a murderous bastard who was also helping a bunch of like-minded murderous bastard and there is absolutely nothing to suggest that she's turned over a new leaf or even had a change of heart on the whole thing.

By my reading of her so far she is -at best- ruthlessly pragmatic, which is to say she'll betray us the moment it's more convenient for her to do so.

What I think is more likely is that she's a disaffected coward who'll steal our shit and then go on the run.
So your read is that the women who got caught in a lie in a couple paragraphs, and whose response to being told we use explosives if magic fails was to start helping, is both a clever deceiver and afraid of getting hurt? And blood thirsty, despite such things never coming up?

It's fine to not like her, odds are she's a terrible person, but I think you need to reassess your opinions.
 
So your read is that the women who got caught in a lie in a couple paragraphs, and whose response to being told we use explosives if magic fails was to start helping, is both a clever deceiver and afraid of getting hurt? And blood thirsty, despite such things never coming up?

It's fine to not like her, odds are she's a terrible person, but I think you need to reassess your opinions.
Let's be fair here. She lied through her teeth about what her actual role in the Alchemists was and didn't start being honest until the MC tricked her. I know people want to give her a chance, but I think its completely fair to be wary of her intentions until she's actually proven herself and the possibility that we might not be able to get her loyalty either.
 
Let's be fair here. She lied through her teeth about what her actual role in the Alchemists was and didn't start being honest until the MC tricked her. I know people want to give her a chance, but I think its completely fair to be wary of her intentions until she's actually proven herself and the possibility that we might not be able to get her loyalty either.
Being wary of her and having her prove herself is smart and expected, but painting her as worse thing since moldy sliced bread is a quite too much.
 
Of course,trinkets can be OP synergy-wise with the right MG skill,like the QM has mentioned with Mistletoe,but they still don't beat out wands.
I mean, while this is true, the counterpart truth I feel people taking your position are ignoring is that wands still don't beat out trinkets.

Both are critical to have, both are equally 'really do not want to do without', and we just made two wands. We should be making other stuff next because that other stuff is needed just as badly as more wands.
 
She is a murderous bastard who was also helping a bunch of like-minded murderous bastard and there is absolutely nothing to suggest that she's turned over a new leaf or even had a change of heart on the whole thing.

By my reading of her so far she is -at best- ruthlessly pragmatic, which is to say she'll betray us the moment it's more convenient for her to do so.

What I think is more likely is that she's a disaffected coward who'll steal our shit and then go on the run.

There is no evidence to support your speculation. Your ideas might be completely correct, but they could just as likely be completely wrong in a number of ways. Without interacting with her further, there's no way to know much about her beyond blind guessing. Coincidentially, keeping her around means we're likely to actually get answers about how evil etc. she really is.
 
Let's be fair here. She lied through her teeth about what her actual role in the Alchemists was and didn't start being honest until the MC tricked her. I know people want to give her a chance, but I think its completely fair to be wary of her intentions until she's actually proven herself and the possibility that we might not be able to get her loyalty either.
Wasn't saying she didn't lie, just that she sucked at it. Which is interesting, she kept her cool once we were alone with her and came up with her story pretty fast. Medicine Boy saw through it in an instant though, so she probably told badly, and she quickly let her chem knowledge slip under light pressure. Putting that together, she gives the impression of someone whose been with the Alchemists a while, but never gained any standing or skill. She did mention she didn't really know how cursing something worked, just that they usually copied a master artifact to make it work. Maybe she was lying with the truth earlier.
Because questers almost always vote to keep pets.
Be fair, she's also research material.
 
I'm looking forward to seeing what we do with the Level 3 wand this turn. Are both wands going to our renters, despite how Mistletoe/Calypso might not be able to afford it, or is a powerful MG going to show up and buy the Level 3 wand like what happened with Homer's magic nuke scroll? That should give us a better idea of how the GM will handle things if we make a Level 3 trinket, and none of our renters can afford it. Trompdoy might end up paying for it with work, but I think the only thing left is clearing the last floor. Unless MGs can also do work to change a room from cleared to vacant?

I am a bit confused on one topic though-What benefit is it to us that Calypso is clearing a bunch of rooms? Apparently, Homer or the MC still needs to put in work to make the rooms become available for rent. Can we work on two rooms per turn instead of one if both are cleared?
 
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