Magical Girl Home Base Quest

[X] No, you want to improve your workshop instead.
[X] Mistletoe (6 Witchy, 10x Minor Artifacts for Reaserch)
[X] Yes
 
Here's my thinking. Mistletoe has no equipment, and we did say we'd look out for her. Sell to her. Most everyone else still has something to work with.
Eowyn's wand and costume ran out of durability so she doesn't have any magical gear at the moment. I'm fine with selling to either Eowyn or Mistletoe, but I'll admit that I'm more concerned with the Eowyn&Trompdoy pair since Trompdoy has been badly hurt twice now.
*Narrows eyes*

I think you're right. Elise infiltrated our building disguised as a cat. That, plus how we can't really use a car without difficulty... I'm changing my vote.
To be fair to her, her cat form is probably what's kept her alive so long. I do feel bad for her, but I just want to prioritize the people currently renting from us.

Also, Medicine Boy previously remarked that the MGs he asked for concrete were limited to one or two 100-pound buckets each run. I think the car will be used by the MGs to get supplies for Medicine Boy, but I have no idea how that will work out mechanically.
I didn't consider this aspect before but, if they reall use it together, what does it means for the wand's resistence? Will it keep the same, or will it be consumed twice by week? It's something interesting to keep in mind.
Trompdoy actually already has a wand that should last for 8 more weeks. I'm not sure if she'd be willing to share with Eowyn, given how they were bidding against each other for the first wand, but she has to recognize that the strength of the pair would benefit from Eowyn getting another wand.
Well, Lappin is also kinda a freeloader? If we do accept her, after all. And probably the reason why the duo is always lacking in materials is because they are paying us weekly in materials for their stay...
Eowyn and Trompdoy actually pay us monthly while Sophia pays us weekly.
 
Eowyn's wand and costume ran out of durability so she doesn't have any magical gear at the moment. I'm fine with selling to either Eowyn or Mistletoe, but I'll admit that I'm more concerned with the Eowyn&Trompdoy pair since Trompdoy has been badly hurt twice now.
True, but with the GM saying that things are going to be happening with Jocelyn I feel we want the magical research Mistletoe's stuff would bring in. Even if I'm wrong and we only get a pile of bombs out of the stuff, with 5 turns until week thirteen a pile of bombs wouldn't go amiss.
 
[X] No, you want to improve your workshop instead.
[X] Elise (16x Gubbins, 1x Major Item)
[X] Yes
 
Something else of note, I brought up the issue of economy before and was argued down. Here we see it, at least in parts.
Constantly making high-grade stuff means most of MCs tenants can not really afford it, or get outbidden by travelers and people who otherwise just come in once in a while. Calypso can not even make an offer because she indepted herself for the first item.

So there we have a reason not to build high-tier gear all the time. Once we have a few more skill levels or workshop levels, the argument of higher durability is no longer an issue either; even T1 stuff will last a while then.
Turns out we were at least somewhat right. Rose couldn't even participate because she simply did not have the currency needed for a T2 wand,so it looks like there's some worth in pumping out T1 wands once in a while just in case the rentee girls can't afford our higher tier stuff. And from what it looks like, it might be the case that none of the rentee girls will be able to afford that T3 Wand we made earlier either.

I'm hoping improving the base wins,because we haven't done that in a while and we've gotten complaints from the girls about the QOL. But I understand the workshop argument too.
 
Last edited:
"Thirteen Familiar Chimera corpses, two pints of dragon's blood, six non-Euclidian skulls, twenty pounds of enchanted cinnabar," Lappin said with a waver. "and my services for two weeks. For anything."

"Anything?" you asked, eyes lighting up.

"Anything." She said, shivering a little. "Absolutely anything."

"Great!" you said, smiling. "You can do the morning collections and water distribution. If I sell to you, we can go over your routines later, and you'll start on Sunday."

The three strangers let their mouths fall open. Looking at them, Calypso sighed in the most deadpan voice possible.

"You get used to it."
At this rate half the MG population is going to be suffering from severe body image issues.
"I heard from my cat you were selling a wand. I have a '67 Camero I can offer in trade, and a shipping container full to the brim of Warsaw Pact military equipment."

The girls stared at her, and Elise stared back. "What? You guys act surprised."

"Where the fuck did you get that! When did you get that?" Tanner asked, almost yelling.

"Ukraine, in '89, and I'm not obligated to tell you anything else." Elise said, smirking. "God, I miss working with Henrietta."
*Distant Soviet Anthem Noises*
Car's nice though.
"Yeah yeah, recruitment at gunpoint works so much better when you have a gun." Joselyn said, sighing. "Really, I thought you would be better at this than the other guys."
Laughing, Joselyn rolled back. "I have no soul left for you to save, dumbass. Look."
"Exsanguination cut." She explained easily, a dark smile on her face. "They need to suck as much of your blood out as they can before they start replacing bits. Catch your soul up in a ruby, and rack it away for later. If they replace enough bits, well, you've seen Calypso."
Welp, good to know the baddies are in just as much of shit show as we are I guess.
"A simple shut-down of a week in your services would make it plain that there is a large amount of power you bear." Anna replied. "We depart in five weeks, and if you wish to deliver news as to you and yours' opinions on the matter, you need only step to neutral ground and say my name thrice. I will hear, and arrive as quick as I may."
Week 8... leaving in 5 Weeks... Week 13...
They know something, whether they're trying to take advantage of it or GTFO I'm not sure.

[X] No, you want to improve your workshop instead.
[X] Elise (16x Gubbins, 1x Major Item)
[X] Yes
Car's good.
 
[X] Mistletoe (6 Witchy, 10x Minor Artifacts for Reaserch)
[X] No, you want to improve your workshop instead.
[X] Yes
 
This might be an ice cold take, but honestly I kind of want to improve the building just to help improve overall Quality of Life a little bit?

Morale is important, and I'm sure there are a million things we can do to help make our casa a little better that aren't just "clear out more rooms."

There's an opportunity cost, especially mechanically — which isn't to say that improving the building wouldn't have any mechanical benefits — and they're willing to put up with worse, but especially as we add new tenants I think it's important to keep making things a little homier and less precarious. Better hygiene, better redundancies, better tools, better diets...

Edit:
[X] No, you want to work on your building instead
[X] Mistletoe (6 Witchy, 10x Minor Artifacts for Reaserch)
 
Last edited:
This might be an ice cold take, but honestly I kind of want to improve the building just to help improve overall Quality of Life a little bit?

Morale is important, and I'm sure there are a million things we can do to help make our casa a little better that aren't just "clear out more rooms."

There's an opportunity cost, especially mechanically — which isn't to say that improving the building wouldn't have any mechanical benefits — and they're willing to put up with worse, but especially as we add new tenants I think it's important to keep making things a little homier and less precarious. Better hygiene, better redundancies, better tools, better diets...
Exactly. I understand that improving the workshop helps improve our craft,but let's not forget basic morale and QoL too right? I honestly think people are really underestimating how important that can be.Do we really need another workshop upgrade so soon after the last one,which already improved the quality of our gear by quite a bit? And also,working on making stuff is only half the quest,the other half is supposed to be a base building quest and we haven't done that in a while. If not this turn,then next turn maybe?
 
Last edited:
[X] No, you want to work on your building instead
[X] Elise (16x Gubbins, 1x Major Item)
[X] No
 
True, but with the GM saying that things are going to be happening with Jocelyn I feel we want the magical research Mistletoe's stuff would bring in. Even if I'm wrong and we only get a pile of bombs out of the stuff, with 5 turns until week thirteen a pile of bombs wouldn't go amiss.
Ironically, when we research an item instead of crafting, we DON'T get 3 free bombs. The tradeoff is that we have a chance of improving MC's skill level instead.
 
This might be an ice cold take, but honestly I kind of want to improve the building just to help improve overall Quality of Life a little bit?

I'm hoping that we start getting magic improvements to our base if we keep upgrading it enough. (We certainly have a pile of non-mundane supplies we can't really make our way through.) And it's only 1 vote behind now...
 
I'm hoping that we start getting magic improvements to our base if we keep upgrading it enough. (We certainly have a pile of non-mundane supplies we can't really make our way through.) And it's only 1 vote behind now...
The GM has also mentioned that there will be special rooms available at some point. For example, the control center is a potential building upgrade once we unlock it. We don't know what exactly we'll get if we upgrade the building, but even another MG rentee that can defend the building if there's an attack would be helpful.
 
Also good to remember that while equipment is obviously important, food, showers, shelter and a safe place to recover while wounded are all important for magical girls. Increasing the number of girls based with us also increases the number of girls who are steady customers for equipment and are likely to be in our city to deal with threats as opposed to passing through.

Otoh, it seems like most magical upgrades are workshop oriented. It feels ambitious to be talking about magical building upgrades given the state of our mundane situation.
 
The building is important, nobody is arguing that it isn't. Everything is important, but time is always our greatest foe, and the workshop is one of the few things we can help us beat back the time by extending the life of our gear. Plus it's only set up to handle tier one items. To my knowledge, we've never had the thing meet the level of whatever we've been making. It'd be nice just to know what mechanical effects that has.
Ironically, when we research an item instead of crafting, we DON'T get 3 free bombs. The tradeoff is that we have a chance of improving MC's skill level instead.
I know that. I was saying I think it's possible the minor artifacts would become bombs.
 
I'm hoping that we start getting magic improvements to our base if we keep upgrading it enough.
The QM has said nothing that's hinted towards workshop upgrading affecting our base building as far I remember. As far I can tell, workshop upgrading is mutually exclusive to base upgrading. I think it's a tad too optimistic to think we'll getting magical base upgrades through the workshop. And even if we do,magical improvements don't change that we need workable showers or electricity that isn't spotty, food that's actually decent and doesn't come from dumpster diving,or more rooms so we can house more MGs. I'm curious where as to where your logic is coming from here?
 
Last edited:
"Thirteen Familiar Chimera corpses, two pints of dragon's blood, six non-Euclidian skulls, twenty pounds of enchanted cinnabar," Lappin said with a waver. "and my services for two weeks. For anything."

"Anything?" you asked, eyes lighting up.

"Anything." She said, shivering a little. "Absolutely anything."

"Great!" you said, smiling. "You can do the morning collections and water distribution. If I sell to you, we can go over your routines later, and you'll start on Sunday."

The three strangers let their mouths fall open. Looking at them, Calypso sighed in the most deadpan voice possible.

"You get used to it."

By the by, what's the joke here?
 
The World's Freedom
AN: Commissioned by @KreenWarrior



Sitting on the terrace café in Marseilles, Ouroboros sighed and stirred her coffee. Europe was a beautiful place, if you could get used to the peculiarities of the girls there. Everywhere around the world, this profession of hers was different. The bright lights and darks of Asia, the flash in the pan of the Americas, protective and cooperative powers in Africa, the glorious fury and epics of the Middle East… it was all different, and all special.

"I told you already, my circle can handle him." The girl in front of her, Bridgette, said airily. "It's not so major a demon to cause a true planar warp, and that's the danger here. Everything else, we have a counter for."

Ouroboros rolled her eyes. "If you are correct on the identity of what was summoned, then yes, you can handle him. If you are incorrect and my guild's research holds true, then what will happen is you'll walk in and then you're going to get entrapped by a bounded field."

"You place too much stock in your circle's research." Bridgette said loftily. "You are but a young group, and have much to learn from your seniors."

Rolling her eyes, Ouroboros pulled out a cigarette and lit it with a snap of her fingers. "One, that is blatantly disengious considering we are the experts in Demonic interference in Witch-work and are globally known for it. Two, your circle is twelve girls strong, and this is the sort of threat that everyone agrees should be handled by at least twenty or thirty girls so you have proper recovery for wounded."

"We are masters of elan and have autonomous recovery." Bridgette said, sipping her drink. "This has let us trim out far more wasted manpower than you'd first think."

"You finally got that finished?" Ouroboros asked, nearly dropping her cigarette. "You are dancing on the cusp of madness, and there is exactly one artificer I know who could be remotely trusted to create a golem not given direct and divine animation. We are not in Rome. This path has been closed to us for centuries!"

Bridgette chuckled darkly. "Whoever considered that we would give the machine a soul? No, let it rest as mere iron and automata. Without something for a demon to strike at, it will be as if a tree, or safer."

"I do not trust your engineering nor your artifacy."

"And I do not care what a girl a century my junior has to say about the way I run my circle or how I choose my targets. I was born under the auspices of the Sun King, and this circle was founded with his personal blessings." Bridgette said, her temper cold as leaded glass, and twice as brittle.

That was nothing, though, next to Ouroboros' rage. "The Sun King, then? Well enough, for a ruler in Europe, a benighted continent of disease tied to the yoke of feudal warlords. I was born as cousin to Abbas the First, the Great, the Shah of Shahs, and I predate your precious lightbulb of this cesspit by at least sixty years. If we did not both fight those evils which have plagued our trade and the world for the last three thousand years after Sulayman the Great first took note of what djinn chose to reject the light of God and work against the hands of man, then I would surely take you to the field and demand what excuse for satisfaction one so enraptured in their own chemical bliss might provide."

Rejecting the table, Ouroboros moved over to the balcony, staring south. "Sirocco!" she roared, ire raging. "Sirocco! Sirocco!"

This done, she stood up on the railing, put her spread hand up to her lips, then pointed to a closed hand with one finger before jumping off the railing. Two stories were enough of a fall, though, and as she ran over Bridgette realized that her conversational partner had disappeared without a trace.

-/-/-/

"Boss, you can't keep doing that to me." Sirocco groaned, back when they were on the boat. "I nearly dropped you. Twice!"

Laughing, Ouroboros gave her friend a hug and a kiss on the forehead. "I know, I'm sorry, but it's so much fun! You're the fastest flyer I've seen in decades, and it's like the good old days of barnstorming again!"

Walking up to the two of them, a young woman in dark slacks and a ruffle shirt under a waistcoat sighed. "Ouroboros, please stop trying to poach my girlfriend for, like, ten minutes? Please?"

"I'm sorry, Zephyr." Ouroboros said, before walking over to her and kissing her cheek too. "I'm still a tad wound up by that damn tart. Trying to bludgeon me, of all people, with her seniority and pedigree!"

"Well, you can be salty about it belowdecks." Zephyr said, although not unkindly. "We've a request to make best time for Montreal, because some other members of your whatever-you-call-it need to take the Northwest Passage up and carry some plane-sensitive cargo to Sendai."

"Couldn't they just fly out to Kaguya and fly back?"

"It's too sensitive even for that apparently. Might even be too sensitive for you to stay on the boat!" Zephyr said, laughing. "As much as I love your coin, you know that your semi-corporeal form fucks with touchy stuff."

"Listen, you need a crazy Serb to try and potshot you out of a car one time with bullets that'll actually stick, and you get a little paranoid." Ouroboros griped. "Still, I do need to do some stuff and change my makeup, so if you don't mind?"

"Go ahead." The two Winds said, smiling.

Belowdecks, the ship was titanic, enlarged beyond the constraints of her mere physical volume time and time again over the last hundred and fifty years. Each timber had been enscrolled with corporeal magic ten, no, a hundred times over; each frame decorated in layer on layer of fine spellwork and mysticism. It took a fair bit of walking to find her cabin suite, but once Ouroboros did it still smelled like home and a boat. Lighting two sticks of incense, she settled down on the floor, humming softly as she brought up the hundreds of bounded fields that surrounded her body. Before she had been Ouroboros, she had been the Decietful, using layers on layers of fields to control her appearance like the paint on a doll. As the last of the magic faded away, she examined her true form. Strong bones defined her face, and there was a trace of the mountainside in the tone of her skin and the structure of her face. Her body was still full and hale, an image of slight beauty that had just discovered the cusp of womanhood, but would never become a matron in the fullness of time.

Smiling into her mirror, Ouroboros sat down on the sea chest at the end of her bed, and considered what to become. Montreal was a city of European design and logic, but the people, the Canadians, were not the blood-hungry ones that clamored for the strength of nations that Europeans did. She could afford to let more of her true face show, although some slight tweaks to her eyes added a sense of Orientalism that would throw most people off. A bit more flare to her nose, now, and a narrower, more heart-shaped face would work wonders. As to the rest of her? Well, now, that depended. Negafook would probably be there, and she was a sucker for a strong build.

Inflating her size to over two hundred centimeters, Ouroboros started sculpting her body carefully. Muscle, yes, but not the corded and detailed work that would be incorgious. Assets a-plenty, yes, both above and below, but a trim waist with a hint of softness. Voluptuous, that was the goal, not balloons on bricks. The right clothes to accent it, that would be a trick. Black, red, white; that would be the color scheme, darker below and lighter above as the blouse grew white fluff and blood-red trim and the skirt had napping panels that changed colors as she spun. A ring on her right finger, black jet, and a pair of golden studs finished the costume with a smile.

After that came the waiting. Grabbing a smartphone built as a trade of tools with a rather adventurous gal in Singapore, she started scanning through the contacts. Everyone was asleep, naturally. Oh well- she could use this time to design a scroll, or-

-or get some tedious rituals out of the way. Taking a few minutes to lock down the spellwork that led to this appearance, Ouroboros sent it away and got to work. Her present title was one that was older than her, and a technique that was a trade. The American Alchemists with their strict focus on not bypassing the Law of Equivalent Exchange, and for all the headaches it caused them it existed for a reason- not because it was a law of nature, but because it was a law of man. It kept the caster out of the equation; prevented the soul from entering the work, and divorced the practitioner from what they wrought.

The Ritual of the Ouroboros was the opposite. At the end of the world beyond which all the lands of Men might lie, was the World-Snake, forever encircling the world with it's tail grasped in it's mouth to form a circle of containment and bounding. Here lies the realm of Man, and here lies the realms not of Man. It was eternal. If one could draw a mystical connection, one could take on attributes of a creature. Shapeshifters used it as the root of their art; summoners and voudun priests too.

The fact the World-Snake was alive made it a perfectly valid target, and at some point, a brave woman went and made the connection, and bound it into a ritual.

Now, it was Ouroboros, once called Deceiver, once called Djinn-whisperer, once called Nahid, and forever known for her artistry, who would preform this working. Drawing out her namesake symbol on the floor of the cabin, she sighed and started chanting. This was the language of her childhood, and not one soul would understand the simplicity of the creation. Three steps around the inside of the circle, repeated three times, then a pinch of hair from the head and a pinch of hair from elsewhere to show the head and the tail coming together. Settling down to the floor, the girl once called Nahid sighed and got to the hard part- shifting her leg up and around to where she could bite her foot.

A large part of the ritual was establishing the sympathetic mimicry, and that meant motion to represent the orbit of the World-Snake around the realms of man, and stillness to show the eternity. While, naturally, mirroring the posture of the World-Snake. So, the girl once called Nahid sat there, and bit her foot until faint drops of crimson fell to the decking, and held her position. Scars still decorated her foot from those early days when her legs and tendons weren't used to holding this position and her teeth had ripped at herself, but several hundred years was plenty of time to correct a technique. The rocking of the ship didn't disturb her any, and slowly her mind faded away. Mortal concerns did not disturb the World-Snake, for it was eternal. The passage of days, the motion of one star, the spinning of a planet, not nearly so important as the peace and serenity that was eternity.

The girl once called Nahid was not so immortal, nor so immaterial, however, and as a twinge ran through her leg she brought it down, sighing. The ritual was complete, and some quick work with a broom and dustpan cleaned the floor, while a fast spell disposed of the material reagents needed.

Groaning, Ouroboros stretched herself back out, and re-cast her preferred face for today. If her clock was correct, they'd reach Montreal soon, and it would behoove her to make sure she was ready. After all, one never knew what sort of fun she would find!
 
Ooh. I was hoping to get a wider perspective on things with that commission and this did not disappoint.

There are depths and heights to this world, that we have not yet begun to scratch.
 
Seeing how well some magical girls are doing has given me hope for our bunch. Of course, these are probably a really small proportion of the total MG population. It looks like magical girls working together tend to do better, which seems obvious, but we're not seeing that outside of Trompoy&Eowyn and, to a lesser extent, Calypso&Mistletoe. Hopefully, the command center will help, whenever we get it together.
 
Back
Top