Magical Girl Home Base Quest

Seeing how well some magical girls are doing has given me hope for our bunch. Of course, these are probably a really small proportion of the total MG population. It looks like magical girls working together tend to do better, which seems obvious, but we're not seeing that outside of Trompoy&Eowyn and, to a lesser extent, Calypso&Mistletoe. Hopefully, the command center will help, whenever we get it together.
I'm honestly curious as to why that's the case in the United States. Is it just because MGs die so fast there's no time for them to group up and consolidate? Because I don't believe for a second that the European MGs didn't start off in the same situation,so maybe there was less enemies where they were and there was some breathing room to actually do other stuff other than just survive?(Recall that one of the MGs mentioned that living a normal life with their families was impossible because the enemies just kept on coming to interfere) Of course,maybe the European MGs being sponsored by royalty in the past gave them that breathing room. Makes me wonder what the history of the U.S MGs are.
 
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I'm honestly curious as to why that's the case in North America. Is it just because MGs die so fast there's no time for them to group up and consolidate? Because I don't believe for a second that the European MGs didn't start off in the same situation,so maybe there was less enemies where they were and there was some breathing room?
I'm guessing that more superstitious times meant that witches were getting hunted and the importance of lineage and royalty meant that only a few magical girls had to be in the right place at the right time and know the right royalty to start snowballing with full kingdom backing to fight against supernatural threats.

This also meant that they could build up infrastructure and be secure in Europe (and probably in Asia too).

But once the New World opened up the gribblies decided to move in force and the magical girls in Europe decided it was too dangerous to go too far away from their established infrastructure.

Which results in magical girls that pop up in the New World having short and miserable lives.
 
Exactly. I understand that improving the workshop helps improve our craft,but let's not forget basic morale and QoL too right? I honestly think people are really underestimating how important that can be.Do we really need another workshop upgrade so soon after the last one,which already improved the quality of our gear by quite a bit? And also,working on making stuff is only half the quest,the other half is supposed to be a base building quest and we haven't done that in a while. If not this turn,then next turn maybe?

So, the real reason I'm going for workshop instead of building, is because our girls can survive alot of mundane shit, but their limit for the supernatural, without the right equipment, is not so high. We already know that most wounds that would kill a grown man are just days of healing for them, but twice has trompdoy come home with risks of death. QoL is important, but if we can't keep up with their demand for equipment, then they might die, and I'd rather let them suffer a bit more for a while, than let them die for our carelessness. Though, we are getting at a good moment, when we can start upgrading the building itself.

The QM has said nothing that's hinted towards workshop upgrading affecting our base building as far I remember. As far I can tell, workshop upgrading is mutually exclusive to base upgrading. I think it's a tad too optimistic to think we'll getting magical base upgrades through the workshop. And even if we do,magical improvements don't change that we need workable showers or electricity that isn't spotty, food that's actually decent and doesn't come from dumpster diving,or more rooms so we can house more MGs. I'm curious where as to where your logic is coming from here?

QM also has said nothing that hinted to them being separate, this is not how it works, either he tells us, or we try our own ideas to find the truth. And although I agree we need the mundane part better before thinking of magical defences, a big battle might be coming soon. And you're actually wrong on the food source. It has been shown time and again that the girls go shop for us, and we wouldn't be consuming Mundanes if we could just grab the resources, we might not get healthy or even caloric food, but we aren't dumpster diving either. The situation is not as bad as you describe, though it is pretty bad.

I'm honestly curious as to why that's the case in the United States. Is it just because MGs die so fast there's no time for them to group up and consolidate? Because I don't believe for a second that the European MGs didn't start off in the same situation,so maybe there was less enemies where they were and there was some breathing room to actually do other stuff other than just survive?(Recall that one of the MGs mentioned that living a normal life with their families was impossible because the enemies just kept on coming to interfere) Of course,maybe the European MGs being sponsored by royalty in the past gave them that breathing room. Makes me wonder what the history of the U.S MGs are.
I'm guessing that more superstitious times meant that witches were getting hunted and the importance of lineage and royalty meant that only a few magical girls had to be in the right place at the right time and know the right royalty to start snowballing with full kingdom backing to fight against supernatural threats.

This also meant that they could build up infrastructure and be secure in Europe (and probably in Asia too).

But once the New World opened up the gribblies decided to move in force and the magical girls in Europe decided it was too dangerous to go too far away from their established infrastructure.

Which results in magical girls that pop up in the New World having short and miserable lives.

In a way I agree a bit with aceraptor, that when the new world came, witches and other evil doers were more open to cming than the more well connected MGs. But I also think it's not all. Even if the MGs had come, they'd need time to build what they had in there, time without the royalty help, time while they're fighting the things in the dark, and probably trying to stop some bad people from getting too influencial, after all, a new nation is more much suceptible to having their government taken from the shadows.

And a last thing, that is probably not in universe, is that this quest, like many other stories, has a focus in the US, so this is the place for the main conflict, simple as that.
 
So, the real reason I'm going for workshop instead of building, is because our girls can survive alot of mundane shit, but their limit for the supernatural, without the right equipment, is not so high. We already know that most wounds that would kill a grown man are just days of healing for them, but twice has trompdoy come home with risks of death. QoL is important, but if we can't keep up with their demand for equipment, then they might die, and I'd rather let them suffer a bit more for a while, than let them die for our carelessness. Though, we are getting at a good moment, when we can start upgrading the building itself.
As long we can get to it soon enough. I do understand the importance of upgrading crafting, but just don't the importance of making the shit hole less shit too.

In a way I agree a bit with aceraptor, that when the new world came, witches and other evil doers were more open to cming than the more well connected MGs. But I also think it's not all. Even if the MGs had come, they'd need time to build what they had in there, time without the royalty help, time while they're fighting the things in the dark, and probably trying to stop some bad people from getting too influencial, after all, a new nation is more much suceptible to having their government taken from the shadows.

And a last thing, that is probably not in universe, is that this quest, like many other stories, has a focus in the US, so this is the place for the main conflict, simple as that.
Personally, I don't like to boil every little plot detail down to 'the x needs confict' because when it comes to worldbuilding,I find that boring.
QM also has said nothing that hinted to them being separate, this is not how it works, either he tells us, or we try our own ideas to find the truth. And although I agree we need the mundane part better before thinking of magical defences, a big battle might be coming soon. And you're actually wrong on the food source. It has been shown time and again that the girls go shop for us, and we wouldn't be consuming Mundanes if we could just grab the resources, we might not get healthy or even caloric food, but we aren't dumpster diving either. The situation is not as bad as you describe, though it is pretty bad.
Fair enough. I forgot about the fast food meals,but we could still do better.
 
"We are masters of elan and have autonomous recovery." Bridgette said, sipping her drink. "This has let us trim out far more wasted manpower than you'd first think."

"You finally got that finished?" Ouroboros asked, nearly dropping her cigarette. "You are dancing on the cusp of madness, and there is exactly one artificer I know who could be remotely trusted to create a golem not given direct and divine animation. We are not in Rome. This path has been closed to us for centuries!"

Bridgette chuckled darkly. "Whoever considered that we would give the machine a soul? No, let it rest as mere iron and automata. Without something for a demon to strike at, it will be as if a tree, or safer."
Interesting.
"And I do not care what a girl a century my junior has to say about the way I run my circle or how I choose my targets. I was born under the auspices of the Sun King, and this circle was founded with his personal blessings." Bridgette said, her temper cold as leaded glass, and twice as brittle.

That was nothing, though, next to Ouroboros' rage. "The Sun King, then? Well enough, for a ruler in Europe, a benighted continent of disease tied to the yoke of feudal warlords. I was born as cousin to Abbas the First, the Great, the Shah of Shahs, and I predate your precious lightbulb of this cesspit by at least sixty years. If we did not both fight those evils which have plagued our trade and the world for the last three thousand years after Sulayman the Great first took note of what djinn chose to reject the light of God and work against the hands of man, then I would surely take you to the field and demand what excuse for satisfaction one so enraptured in their own chemical bliss might provide."
...Did they just have "my dad could beat your dad" -argument? I think they just did.
Belowdecks, the ship was titanic, enlarged beyond the constraints of her mere physical volume time and time again over the last hundred and fifty years.
Heh, it's bigger on the inside.
Smiling into her mirror, Ouroboros sat down on the sea chest at the end of her bed, and considered what to become. Montreal was a city of European design and logic, but the people, the Canadians, were not the blood-hungry ones that clamored for the strength of nations that Europeans did. She could afford to let more of her true face show, although some slight tweaks to her eyes added a sense of Orientalism that would throw most people off. A bit more flare to her nose, now, and a narrower, more heart-shaped face would work wonders. As to the rest of her? Well, now, that depended. Negafook would probably be there, and she was a sucker for a strong build.

Inflating her size to over two hundred centimeters, Ouroboros started sculpting her body carefully. Muscle, yes, but not the corded and detailed work that would be incorgious. Assets a-plenty, yes, both above and below, but a trim waist with a hint of softness. Voluptuous, that was the goal, not balloons on bricks. The right clothes to accent it, that would be a trick. Black, red, white; that would be the color scheme, darker below and lighter above as the blouse grew white fluff and blood-red trim and the skirt had napping panels that changed colors as she spun. A ring on her right finger, black jet, and a pair of golden studs finished the costume with a smile.
Fascinating, she keeps changing her appearance.
Before she had been Ouroboros, she had been the Decietful,
Deceitful.
I'm honestly curious as to why that's the case in the United States. Is it just because MGs die so fast there's no time for them to group up and consolidate? Because I don't believe for a second that the European MGs didn't start off in the same situation,so maybe there was less enemies where they were and there was some breathing room to actually do other stuff other than just survive?(Recall that one of the MGs mentioned that living a normal life with their families was impossible because the enemies just kept on coming to interfere) Of course,maybe the European MGs being sponsored by royalty in the past gave them that breathing room. Makes me wonder what the history of the U.S MGs are.
QM said that we're getting answers when week 13 hits.
 
[X] No, you want to improve your workshop instead.
[X] Elise (16x Gubbins, 1x Major Item)
[X] Yes

The current workshop is not sustainable. We can't afford to spend 6 weeks making a wand or costume every week for six magical girls. We need some way to build longer lasting stuff or at least build more than one thing at a time
 
As long we can get to it soon enough. I do understand the importance of upgrading crafting, but just don't the importance of making the shit hole less shit too.

Personally, I don't like to boil every little plot detail down to 'the x needs confict' because when it comes to worldbuilding,I find that boring.

Fair enough. I forgot about the fast food meals,but we could still do better.

I find that boring, aswell, but for good or for worse, that's the basis for almost all stories around, this one included. I mean, most of the time people create the conflict, or the situation for the conflict, and then make the world around it, which isn't wrong, is just the way it is.

And yes, we could and should do better, soon. I just think one more workshop upgrade is in order, before we do that.
 
The enchanted boat in the Ouroboros update makes me wonder about the possibility of enchanting our car in the future. If so, I'll feel even better about that option.
 
The enchanted boat in the Ouroboros update makes me wonder about the possibility of enchanting our car in the future. If so, I'll feel even better about that option.

Yes, but that requires tools and reaserch that you haven't developed yet. Ironically, Homer's a lot closer than you on that sort of thing.

...Did they just have "my dad could beat your dad" -argument? I think they just did.

Listen, pissing contests about dead family members are a time-honored tradition in martial societies.

I'm guessing that more superstitious times meant that witches were getting hunted and the importance of lineage and royalty meant that only a few magical girls had to be in the right place at the right time and know the right royalty to start snowballing with full kingdom backing to fight against supernatural threats.

This also meant that they could build up infrastructure and be secure in Europe (and probably in Asia too).

Pretty much this. Magic is magic to your average joe, and while 'burn the witch' wasn't generally the reaction to the problem there wasn't a big push to really get that sort of effort going. Louis XIV put his money down on magical girls because he knew firsthand what a little bit of sorcery could do from seeing how things erupted in le Fronde, along with working with Mazarin in his youth until the Cardinal's death.

Certainly interesting that at one point, magical girls were sponsored by kings and rulers. We apparently live in less enlightened times.

It's really a 'depends on where you are' sort of question. The Americas are weird, comparatively, because while they have less internal magical groups to police things behind the Masquerade, there are a very large number of groups that dabble in pushing things back behind the veil where they belong. In Mexico, for instance, most Magical Girls actually end up working with the Catholic Church at some point or another because the Church's thaumaturgy can bypass many of the issues held by more arcane types of magic.

And before someone pulls out the 'suffer not the witch to live' from good 'ol KJV, that line has been a contentious translation for years. Besides, considering thaumaturgy is literally the creation and working of miricles, it falls outside this proscription: see Corinthians for Paul's explanation of the subject.
 
Hm... I wonder if part of the path to victory in North America will be to build up our network and infrastructure enough to get in contact with the European magical organizations to gain assistance. Basically if we represent a secure forward base (and probably bribing with the higher tier stuff that our guy can make) then the European magical girls and supporters might offer some degree of support or the more experienced magical girls might potentially act as cadre/trainers for the magical girls in our area?

Edit: Also, I'm imagining the Catholic Church having a secret inquisition-lite organization within it tasked with fighting supernatural threats as well as liaising with friendly magical groups like magical girls.
 
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Hm... I wonder if part of the path to victory in North America will be to build up our network and infrastructure enough to get in contact with the European magical organizations to gain assistance. Basically if we represent a secure forward base (and probably bribing with the higher tier stuff that our guy can make) then the European magical girls and supporters might offer some degree of support or the more experienced magical girls might potentially act as cadre/trainers for the magical girls in our area?

Edit: Also, I'm imagining the Catholic Church having a secret inquisition-lite organization within it tasked with fighting supernatural threats as well as liaising with friendly magical groups like magical girls.
There's probably a US government black project to police or hunt down much more dangerous threats to the world. I don't know if it is something like XCOM or MIB or Splinter Cell but remember the US did have MK.Ultra so if magic is real in this setting the US higher ups are gonna know about it and already set up a network to handle the more dangerous threats local magical girls can't deal with.
 
There's probably a US government black project to police or hunt down much more dangerous threats to the world. I don't know if it is something like XCOM or MIB or Splinter Cell but remember the US did have MK.Ultra so if magic is real in this setting the US higher ups are gonna know about it and already set up a network to handle the more dangerous threats local magical girls can't deal with.

There is also the thing that, in most of the ones you cited, the government isn't really the one behind those powers... The government itself doens't knwo about the war in the shadows, that's one of the main functions of said organizations: keeping it in the shadows. So I wouldn't put it past it for the politicians, even the president, to not only not be involved, but not know or believe in such things, though it all depends on how the QM imagined this world. Though, seeing as there are mercenaries fighting in this, there's probably a good chance that some organization (or several) with this purpose exists.
 
Look, can we at least vote to sell to one of our tenants or upgrade the workshop? Because selling to someone who doesn't live here and building another room is going to make our existing problem worse. Eowyn has nothing and is mooching off Trompdoy. Mistletoe has no gear, none. Get them squared away with a wand or something first. I get the car is a big deal, but it's something we've done without so far. Next turn we're selling Tyrfang, our tenants aren't going to have enough on offer to compete with these older magical girls and their extremely deep pockets. If you really can't pass it up then at least vote for the workshop. If we work on the building this turn, it's going to be opening another room, so that's one more girl who potentially has loot but no gear. We need to get ahead on our weapon situation, or at least break even.
 
[X] Mistletoe (6 Witchy, 10x Minor Artifacts for Reaserch)
[X] Yes


[X] No, you want to work on your building instead
 
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[X] No, you want to improve your workshop instead.
[X] Mistletoe (6 Witchy, 10x Minor Artifacts for Reaserch)
[X] Yes

Newbie still needs pampering.

(-_-; )Which is a shame, because any car would be a good car.
 
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Adhoc vote count started by Icipall on Apr 2, 2020 at 8:52 AM, finished with 119 posts and 45 votes.
 
A Camaro isnt just any car tho. That shits prime material as a base for magical fuckery.

You'd need either an original Rolls-Royce, a Model-T, an original model Beetle, or a fucking DeLorean to have something with comparable cultural inertia.
Impala would be the best one.
 
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