- Location
- Somewhere.
Yeah, why are there no write-ins?
The response I got when talking with the QM some time ago is that this Quest is supposed to have as close to a nonexistant hurdle to participation as possible. Which is why there is only one action per week, out of a list of seven-ish actions to take. Sometimes two different voting options.
Remember, we already have magical girls paying with work, clearing rooms. Or we had, before this crisis hit and that was put on hold.The big thing we need to do once the current crisis is over is housing. We have a lot of magical girls here, and not enough space to house them. For this, we should first build a staircase/elevator/whatever to the second floor, and then tell magical girls that they can get a room rent free for X weeks by clearing out that room. The second it's cleared out, it's theirs. This houses more girls without making us take actions and will eventually start giving us more resources as the free rent expires. Another option is that we could let a smaller number of girls stay rent free indefinitely, as long as they continue clearing out rooms. Basically, let them pay rent through labor. This would probably house people more slowly though, so I think the first option is better.
Yeah, that's our only option, aside from unlocking special rooms, like what we're currently voting on.Hygiene is difficult to do with our limited set of action choices. We can only keep picking "I want to upgrade my building" and hope that plumbing or something like that comes with the upgrade.
I don't think so? If the QM's right, that's only done with higher-level stuff like the T4(5?) trinket. Otherwise, they just pay M-Boy and/or Homer with all the Stuff they collect.Remember, we already have magical girls paying with work, clearing rooms. Or we had, before this crisis hit and that was put on hold.
That's honestly a thing I'm more liable to do for earmarked items. Most of the girls who live at the hostel have decent bankrolls now (40-70 Stuff) though and vagrant girls are normally flush with cash anyway since they can't liquidate easily.
No, we had Calypso do that to pay for a T3 Trinket.I don't think so? If the QM's right, that's only done with higher-level stuff like the T4(5?) trinket. Otherwise, they just pay M-Boy and/or Homer with all the Stuff they collect.
And she hasn't finished yet.Smiling, you pulled out the watch, and held it in front of her.
"This is a four story building." You said, dead serious. "If I give this to you, you're committed to scraping out the second and third floors of shit, and remediating it to where it's useable. It'll probably take you at least a month, nine to five, every day, per floor."
Calypso was literally drooling into her soup.
"Also, anything you have not nailed down at your lair." you added. "You can crash rent-free in one of the rooms once you get it cleared out, but you're still paying normal rates for the facilities."
"Done, done, done." Calypso said. "I'll bring the bag of witchy shit over tonight, and I'll start work on Sunday."
Wellll. OK, but we need to avoid the reasoning of "we need to take risks, this is risky, therefore we must do it."First off, we need to start taking risky options, as per word of QM.
Physical space is very far from our only problem. We also have issues with food and, explicitly, sanitation. Our shower is a jury-rigged thing that almost certainly is not up to the task of keeping all the girls clean all the time. I forget exactly what our toilet-type arrangements are but I am pretty sure they haven't been upgraded in all the time since we got started, even as the building's occupancy has increased roughly fivefold.The big thing we need to do once the current crisis is over is housing. We have a lot of magical girls here, and not enough space to house them.
Note: We do have an ongoing Mundanes requirement for building improvements and food upkeep. We can't house an unlimited number of people rent-free for an extended period of time, unless of course Medicine Boy is crafting items and selling them for Mundanes that he effectively uses to subsidize rent.For this, we should first build a staircase/elevator/whatever to the second floor, and then tell magical girls that they can get a room rent free for X weeks by clearing out that room. The second it's cleared out, it's theirs.
Note that in this case, we DID get warning and foreshadowing of this:Another problem we need to fix is that MB will occasionally fall unconscious from exhaustion and overwork. We don't really know whether there even is an option to avoid this, unfortunately.
That was turn before last."Fine, yes." You muttered, standing up and reaching for your rod. It wasn't where you left it, though, and as your back pinged with pain, you had exactly enough time to watch your life flash before your eyes and you fell to the side, cursing.
"Correction, not fine." You gasped, hands scrabbling for something to crutch yourself up with. "What the hell?"
Looking back, you reached for Jocelyn, but she was missing. It was a very painful minute before Rose found you, and picked you up by the arm. Naturally, this prompted more screaming, but your tennant's lead ears didn't care until she chucked you- quite literally- in your room. Moments later, a refilled bottle of sports drink followed you, and a sigh.
"Drink that." Rose said brusquely. "You burned out with whatever you did, and it'll take a few days to get back to normal."
You nodded, eyes wet. As she shut the door and left, your eyes started tricking you again with visions of that almost-familiar girl, before a skittering drew your attention. If it was Jocelyn, you'd talk to her later; if it was a rat, then the alley cat would take care of it. For now, though, you hurt. So much.
...
And at that, you left the table, stumbling down to your workshop. A one-use protective item? You could do that in your fucking sleep most weeks. Grabbing a reel of wire, you started braiding it, before a bout of nausea struck. Grabbing at your work table, you felt your bile rise, before slamming a hand down and biting it back. There was work to do. Affixing slivers of oak, ash, and hawthorn to what was steadily turning into a circlet, you chucked it into the furnace and lit the beast with a sulphurus spew of words as your back was wracked with pain again. Hauling yourself up, you went over to the wet supply locker, pulling down milk jugs filled with vinegar and spirit of wine. That, with salt and flour as binder, plus two pinch of shaved silver should make an acceptable barrier against some of the other backlash effects. If this was supposed to be a permanent item, a gemstone for rigidity would be the best; as it was, you pulled the circlet and started rolling it in the goo to get it properly coated. A well-used towel was the last step, with the remaining paste smeared into cheque pattern over it and a closed circle at the center.
Once more you threw it in to cook, this time pausing to lean out the window and puke into the flowerbed below. Rose's plants could take it. Washing your mouth out with a liter of water, you finally finished the damn protective thing, throwing it in a paper bag. Pulling yourself out of the workshop, you went back to the mess hall, where Calypso was sitting with a ton of the girls dumping loose silver coins and wads of messy bills into a pair of burlap sacks.
"Take it." You muttered, nearly throwing the bag to her. "Drop the payment off in my workshop. I need… to sleep…"
"You damnfool idiot, you're gonna burn out if you keep it up like this." Calypso muttered. "Go crash for the day- I sure as hell ain't gonna tell the spider-bitch what you did to yourself."
You weren't quite sure about the last part, only that one of the littler girls helped you back to your room where you flopped onto your mattress. To die, to sleep, to dream…
Wait what? I mean I can sorta see it with Medicine Boy and Joselyn, but when did Homer and Calypso get close? Or is this just something that Homer thinks?
"Then bring Erika in and have her fucking cook then!" Sofia groaned. "Seriously, she can cook pretty well, and it's not like eating halal will kill you. Plus you can have her play seeing eye dog for Homer when he goes on grocery runs instead of having Calypso do it."
"Calypso goes with him on shopping runs?" you asked, confused.
"Has for the last three weeks."
But apparently according the QM,this quest is demanding the same sort of thing.And not everyone has a good memory to remember all the details from previous updates, or time to constantly re-read the quest. This isn't BAHHSCQ.
That's a good point.Admittedly, now that I think about it, making it easy to vote but expecting a ton of work be put into analysing the story and reading between the lines to pick the 'correct' vote is kind of paradoxical.
People keep saying this, but the QM said the main solution was to solve the crisis faster. Note that the magic we did last week that burnt us out was the funerary rite, not the laboratory.I should have seen it coming. We might have been OK if we'd taken a week off the acts of magic, done some building upgrades or something.
Yeah, Homer's an early-teenage boy (is he even 13?) who's Been Through Some Shit. Him latching onto Calypso as his kinda-girlfriend just because they get along well wouldn't be out of the question, and, hell, the liking might be mutual!They apparently can stand each other's presence for long enough to do the grocery runs, I'm pretty sure Homer's hitting the beginning of puberty if I remember his rough age correctly, and who knows where the lines between acquaintances, friends, and boy/girlfriend are (nobody in the building probably does, except Chris/Rose maybe).
Eh. I don't regret exhausting MB in pursuit of a strategy that tries to limit casualties, as long as he pulls through medically. On the other hand, I see the logic of trying to push for a quick, dirty, aggressive strike.People keep saying this, but the QM said the main solution was to solve the crisis faster. Note that the magic we did last week that burnt us out was the funerary rite, not the laboratory.
...Write-ins aren't going to lead to paperclip maximizers unless you reward that kind of play. I somehow doubt you will reward paperclip maximizer play, and for that matter you can just slap down a write-in if you feel like it, you are the QM after all. As it is, we can't even do "Take a fucking break before you burn out", and I think that some of us are quite frustrated with having almost no input to the details of anything. I know if I was a voting member of this quest, I certainly would be.Because fuck writing some demented paperclip maximization scheme.
Good point. If we had write-in options we could make sanitation improvements another thing that people could do in exchange for rent. As it is, we'll probably just have to keep taking building upgrades and hope we luck out. I personally don't believe that building upgrades are more restful than magic stuff, but if it turns out they are then we can always try for sanitation upgrades whenever we start getting burned out.Physical space is very far from our only problem. We also have issues with food and, explicitly, sanitation. Our shower is a jury-rigged thing that almost certainly is not up to the task of keeping all the girls clean all the time. I forget exactly what our toilet-type arrangements are but I am pretty sure they haven't been upgraded in all the time since we got started, even as the building's occupancy has increased roughly fivefold.
At some point, just clearing more rooms isn't gonna cut it.
[If I were not having a shitty day I'd do an archive trawl and figure out all the references to our plumbing and sanitary arrangements]
True. What I'm arguing for is an expansion of that. Having people clear out rooms in exchange for temporarily free rent, rather than in exchange for an item. Ideally separate from any action we take, or perhaps something where we take an action to organize a large number of girls to do this.Remember, we already have magical girls paying with work, clearing rooms. Or we had, before this crisis hit and that was put on hold.
Very much this. We've been arguing for quite a while about what we've been doing wrong and why,but all we really know is that we apparently have done something wrong.Part of the problem we have is we don't even really know what things we did were the suboptimal ones right now.
Because fuck writing some demented paperclip maximization scheme.
I think the problem is less that and more we are stumbling around trying to figure out what we need to do in the first place.... The core problem would not have been solved just by not crafting that one turn.....Also stops people from voting to kill themselves, and other objectively sub-optimal actions.
Also stops people from voting to kill themselves, and other objectively sub-optimal actions.