The day referring to that gets old is the day people stop trying to defend it.
So never.
This is a good argument. More rent means more resources which can then be turned around and invested in more improvements.
The infamous bleach quest?The day referring to that gets old is the day people stop trying to defend it.
So never.
Our housing sucks, big time. We have MGs camping outside. We have them double and tripple stacked in our rooms. Our kitchen can't feed everyone, our plumbing can't handle everyone, and amenities like our shower are being stretched as far as they can. And if you go into the spreadsheet, while it says we have multiple cleared 2nd floor rooms, in the "temporary rooming arangements"we can see that none of those 2nd floor rooms are actually being used right now. And that's just not good enough; we have multiple non-residential rooms crowding the 1st floor as is. We don't just need a ton more building upgrades; we need space to put those upgrades in, and right now even just the 2nd floor isn't really accessible enough to use.
The second option was less ambitious, but still an increase in power for the hostel: an Area of Purification. Health and wellness was hard to keep up in the still-blighted squalor of the hotel, and the complaints about how you were collectively handling sewage had been legendary when Calypso lost her temper in the mess hall one day. Equally importantly, this would work for spiritual purification as well, meaning that some of the more deliberating wounds that the girls had suffered and scarred over could possibly worked on- including, a part of your mind insisted, Jocelyne's.
This. This would be extremely helpful.Very much this. We've been arguing for quite a while about what we've been doing wrong and why,but all we really know is that we apparently have done something wrong.
Maybe there's a disconnect between what the players think the purpose of the quest is, and what the QM made the quest for? My current understanding of the purpose of the quest is
1. To have fun
2. As a morality story to show why the whole 'pull yourself up by your boostraps' thing doesn't actually work in real life.
If the primary purpose is 1, then optimize paperclip is a viable strategy as long as it's done in a way the QM enjoys. If 2 is more important though, it stands to reason that paperclipping isn't reasonable since you can't paperclip in real life. Or perhaps there's a completely different purpose for this quest. @7734 would you care to inform us of this? I think it would at least make it easier for us to understand why 'optimize paperclip' is bad here.
I remember one of the things holding back use of the second floor was the difficulty changing out the tanks on the water dispensers. A multi-gallon jug of water is heavy and carrying a whole bunch of them up a flight of stairs each day is exhausting. Even if we hired someone to do it full-time, it wouldn't really be workable for more than a few upstairs rooms unless we could load a bunch of those containers on a cart and take them all up at once using an elevator.I understand why you missed it since a lot of people are focused on the healing part but a large point of the Purification is Sanitation.
Housing is important as you said and we have a chance to install less broken plumbing now not later. I'd take somewhat cramped but with working toiletries over space and horrid shower any time.
I understand why you missed it since a lot of people are focused on the healing part but a large point of the Purification is Sanitation.
It depends on what you decide to do with him. Some stuff compounds a lot harder than others, in order from most the least being the Paternoster, the Condenser, the finished Purity Chamber, followed by a pair of cardboard boxes full of scrap iron, and then literally any step of the unfinished Purity Chamber.
Very much this. We've been arguing for quite a while about what we've been doing wrong and why,but all we really know is that we apparently have done something wrong.
Screw it. I'm gonna argue/ramble for the stupid frigging elevator.
The sanitation getting so bad is one of the reasons I want the elevator. We just don't have enough space to make better plumbing. The Aura would help with sanitation, eventually, but it wouldn't help with the underlying cause. The elevator improves our building upgrades, and it comes online sooner. Don't just address the symptom when we can tackle the cause directly.
The Paternoster has a bigger effect than the Purity Chamber, and it has a bigger effect while it's being built whils the Purity Chamber has no effect until it's finished.
They were being metaphorical, since we have no idea what we get when choosing to upgrade our building or workshop....I don't even recall how exactly the rolls affect the room or workshop actions.......
Some of them can, at least for a while.Weren't most of the girls who arose during the crisis supposed to go back to normal afterwards?
Ignoring the sanitation situation is like ignoring a hole in the roof actively pouring water in.
Just a reminder that the only other artificer that MB knows of is Homer, and he can only make bombs. Making multiple workshops possible is no guarantee that a new artificer is just going to drop on our lap.From my perspective, it's that there are several holes in the roof, and the choice is between focusing on just that one hole in the roof, or letting it pour a bit longer so we can get some help in patching all of them up.
Even if a new crafter sticks with making gear, that's still someone keeping the girls equipped so Medicine Boy can focus on infrastructure stuff.
Just a reminder that the only other artificer that MB knows of is Homer, and he can only make bombs. Making multiple workshops possible is no guarantee that a new artificer is just going to drop on our lap.
The QM pointed out that they have no reason to pick up shop and join us, though.We do know (OOC) that there's an outfit crafter in the area - and one member of their group knows we exist.
We do know (OOC) that there's an outfit crafter in the area - and one member of their group knows we exist.
And even if they did that's OOC knowledge. Unless they approached us, it would be no use to us.The QM pointed out that they have no reason to pick up shop and join us, though.
[X] Build a Room
-[X] Area of Purification: Increase item yields, grants health benefits.
Not gonna lie, medical and sanitation are two of our weakest points, and having one room that can arguably fix both problems is worth a lot.