[X] Plan Have Some Aesthetic Consistency
-[X] Renaming
---[X] 10th Company Sharpshooters: Strelci for plural and Strelec as singular .(Marksmen)
---[X] 10th Company Vanguards: Kandze for plural and Kandza as singular (Talons)
-[X] Mechanical Tradition - Men of the Wilds
--[X] Whilst on their homeworld, the Mist Shrikes will frequently descend from their Fortress-Monastery in small groups to hone their skills against the ferocious wildlife of Luctus that preys upon their subjects. Over mountains, through caves, under marshes, across frozen tundras, among the trees, and in every place where these environments meet, they will pursue and slay their homeworld's greatest beasts, not only to test themselves and return with trophies and food for feasting, but also to protect the Luctusian people.
-[X] Fluff Tradition - A Name Worth Fighting For
--[X] Each Company, upon earning a mechanically significant Trait, will be given a name/title that honors that trait, the option to add to the Company Heraldry and/or the Company Banner (pending approval from the Chapter Master and Master of Sanctity) and will open up possible actions in the appropriate Turn Planning phase to train other Companies in that Trait via appropriate dice roll. No duplicate names or heraldry.
-[X] Name Companies that already qualify for the Name Tradition
--[X] 2nd Company - Storm Breakers (Counter-Boarders)
--[X] 3rd Company - The Warpspite Brotherhood (Armor of Contempt)
--[X] 10th Company: The Senkovatri (Shadow Fires)
-[X] Fluff Tradition - Image of Terror
--[X] Mist Shrikes who wish to decorate their armors are not allowed to break the Chapter's visual cohesion. Customizations may not obstruct heraldry or overly disrupt the colors, and extensive changes which are applied over multiple parts of the armor or which take up much space on the torso require approval from a Chaplain and one's Captain.
-[X] Fluff Tradition - Comedy and Drama
--[X] At this point, the tradition of the Mist Shrikes as detectives and agents of the law is well known. Taking a suggestion from Catalina, the Shrikes and serfs will start making plays (A/N: in the fashion of American Noir films and books, and/or the nearest equivalent from East European fiction - sorry don't know much about that) out of famous cases (subject to scrutiny and censoring, as appropriate). Each story will be written and told one of two ways - the first as a serious drama, the second as a comedy. Variations accounting for different cultural tastes, such as Terran classics and Braicaman epics, will also be encouraged as will truthfulness within the bounds of sensibility.
-[X] Fluff Tradition - Vault of Blades
--[X] Together with the regular design of Power Sword, minor tweaking of the design to incorporate special variants of blades will be added as options. In particular, Luctusian sabers and falchions (of which there are many different sorts), Braicaman hand-and-half swords, and blade designs from friends of the Chapter will be included. Swordsmanship that exploits the unique characteristics of each blade are encouraged, as is seeking out new blade designs and sword styles to add to the Vault.
-[X] Fluff Tradition: Court of Night:
--[X] With the passing of time, the Night of Fright has given rise to performances by the marines of the chapter, ones not so discreetly encouraged by Catalina. These performances are theatrical in nature, plays of both comedy and tragedy, though they are heavily influenced by the fantastical and monstrous of Luctusian and Braicaman fairy tales. Another common aspect to these plays is their tendency to lean on "mystery" (murder mysteries, investigations, etc.)
-[X] Fluff Tradition: From The Imperium with Contempt:
--[X] Those who feel so inclined may stencil/engrave mockery and insults onto solid ammunition, that the enemies of the Imperium know their folly in full as they die.
-[X] Fluff Tradition: Return to Sender:
--[X] If desired, Mist Shrikes who complete their training and become Battle Brothers may once per year send letters to the families they left behind and receive letters in turn, subject to appropriate scrutiny and censoring.
-[X] Fluff Tradition: Honor badge wings of valor:
--[X] In a small divergence from the Codex, the Wings of Valor shall replace the Laurels of Victory. Golden wings of valor are given to those who did a great feat that helped a campaign reach victory (Example: Konstyantyn saving the cardinal, Mikhail saving the Admiral). Platinum wings are just like the laurels, given to those who secured victory for the campaign at large (Example: Spatha killing the Genestealer), and are placed onto the side of the helmet and point behind the space marine (think of the wings of hermes's helmet). The Marine in question may choose whether they have full formal wings, or an insignia that is stamped onto the armor. The wings consist of the following elements;
---[X] A Campaign Badge that carries the planet and year of the campaign in question, either in the center of the wings or at the junction where the wings attach
---[X] Two symbols on the wings - one has the Company insignia inside the Chapter symbol, the other has the name of the recipient.
---[X] The wings or stamp will be detachable.
-[X] Fluff Tradition: Stone Gardens:
--[X] In their free time, Battle Brothers are invited to make stone statues, carvings, and other artwork in areas of the Monastery where it will not interfere with defense or other functions. Subject to appropriate approval, much is allowed - traditional gargoyles and Imperial iconography, Luctusian animals and landscapes, Braicaman paintings and statues - so on and so forth. Serfs are also invited to participate alongside the Battle Brothers. In particular, the Halls of Remembrance will have artwork recording the campaigns and acts of the Mist Shrikes to enhance the displays. All this work in the Halls will lead to a grand display (think Sistine Chapel, Taj Mahal, Lake Bled, so forth) of the Chapter as a whole in action.