Is this one of the things that require knowledge of the original?

Also, Naron, a quick question. I remember Bianca being a magical girl was brought into question, and though I do not remember if there were any statements by QM (spent half an hour searching, didn't find anything useful, and dropped it), I do remember the thread consensus shifting towards that she wasn't. Did you state anything like that in the open, or did you sidestep the issue and let us come to our own (incorrect, as it turned out) conclusions?

No, that was probably someone noticing some of the hints I put in as to Bianca being an MG.
As that someone was me, I can both confirm and deny that statement.

The following is the short list of clues I picked up to learn that "Magical Girl Primeval Earth is a Vescovi":
1) The prototypes for the twins had a big sister, whose costume in transformation is pristine white (see - Q&A #1), and who has both familial resemblance to her little sisters, AND both red eyes and cyan hair.
2) Incidentally, Primordial Moon in transformation has cyan hair and magenta eyes, her costume mostly white (with magenta insets). Which explains Transcendent Strength's freakout over a mistaken identity.
3) The chapter where Bianca is introduced (page 26) is called PRIMEVAL Sister.
4) When asked about Unified Darkness Magical Girl, back before Q&A #1, Naron told us that "Bianca doesn't like thinking about her".

5) Finally, the one piece of trivia that led me astray - the fact that in the prototype series, the conventions for naming Primeval Earth's prototype, and their little sister(s) was the following: COLOR Heart for the older, COLOR Sister for the younger - in that particular case, White Heart and White Sisters. Problem is, the chapter name again? PRIMEVAL Sister.

This led me to discard Occam's Razor and assume that there was a fourth Vescovi sister (as a twist and a step away from the prototype series). To whom Bianca was a twin (who didn't become a Magical Girl). Who was still aligned with Unified Darkness and on the outs with Best Big Sis Bianca. Who would be our opposition in the quest, because family drama. It's why I actually wanted to get us a non-lethal spell, and why I wanted to get Supremacy on Baleful Eclipse once we actually got it - I was worried we'd need to fight an utterly overpowered magical girl who our protagonists really wouldn't want to have killed, because that would have been a kind of trauma I don't want for them.

Is also why I was quietly furious when I made that connection - it would have been entirely in the tone of the universe to have this kind of gut-punch delivered.

Alas, now my barely-started collection of possible monikers for the presumed fourth Vescovi sister will be useless...
Unified Darkness Girl
Transcendent Strength's Worst Nightmare
That One Vescovi
Black Sheep of the Vescovi
The Other Big Sis
But I'm not that dissatisfied - the presumed lack of horrible Vescovi Family Drama is much appreciated.
 
Faraway you did very well to notice that hints, regardless of your wrong result of your thoughts. I would (that is 95% just me for sure) take Bianca´s generel looking as a hint too and I have most likely not realized some of them (or other possible hints) myself. Just because I am a way to big fan of the Neptunia-games. But that would be explained with your theorie, too. Therefore nothing opposing it there.

I like how such details can give you informations and you most likely wont realize them. It could be (at last a tiny bit of it), because I always got on Narons nerves with my: "Details Naron, details." Congratulations towards Naron, very well done here and towrds Faraway for noticing them. :lol

EDIT: On a sidenote: I like your theorie, because it has a good foundation and thoughts within it. Sadly that theories with such a logically sounding reason are pretty rare. Most theories these days are utterly bul****. Nice to see that good theories still exist.
 
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Jailbreak - PRIMORDIAL Plan
Though it is nighttime, the training grounds are filled with bright light of the midday sun, as well as the gentle radiance of the moon. It is pierced by weird beams of dark, almost not-light, launched at the stone blocks set up as the targets.

(Baleful Eclipse: +200 Base Damage, +50 Stationary Target, no dice = 250 Total Damage
Practice Block: 1000 Base Resilience, -750 Juggernaut, no dice = 250 Damage Reduction

Attack Ineffective!)


Though nothing comes of it, the sources of the radiance and the not-light, two magical girls, keep launching it at the blocks. Without exchanging words or even glances, they move closer and further to each other, aiming at one block and at two adjacent ones in turn. Sometimes, their dance ends with a burst of the dark not-light, and at times, nothing at all happens. And at all times, their lips don't stop moving, whispering one phrase over and over again. Then, suddenly, both of them turn to launch the not-light at two different targets.
Did it really work?​
They pause momentarily, before rising into air in sharp angles taking them to the opposite sides of the line of stone blocks. Moving in synchronicity, they aim at the stone blocks at the opposite sides of the line, before chanting their spell in full voice for once: ""Baleful Eclipse!""

(Baleful Eclipse: +200 Base Damage, +50 Stationary Target, -150 Partial Eclipse, no dice = 100 Total Damage
Practice Block: 1000 Base Resilience, -750 Juggernaut, no dice = 250 Damage Reduction

Attack Ineffective!

Baleful Eclipse: +200 Base Damage, +50 Stationary Target, -150 Partial Eclipse, no dice = 100 Total Damage
Practice Block: 1000 Base Resilience, -750 Juggernaut, no dice = 250 Damage Reduction

Attack Ineffective!)

We did it! Wediditwediditwedidit!​
Just as before, the attack isn't doing anything. And yet, the radiant girls launch themselves at each other to embrace, laughing at the success well earned. They land on the ground, before walking towards the exit. Previously unnoticed, a small dog laying on a patch of grass rises and runs to them. They stop to pet it gently, before pausing once again.
Are we really doing this, Rico. Yes, we need to know.​
Frowning, the moonlight-girl speaks to the dog: "Ludger, can you please help us..."
"Woof!" was the reply of a tail-wagging corgi.
"Ludger, it is important. Now, I know you'll never do it of your own will, but please, just this once, bite me and Rico," the girl continued, and the corgi whined and shook his head, prompting the two girls to speak in unison: "Ludger, please? Don't worry, we'll heal!"

Hesitantly, unwillingly, the corgi nods once, then snaps his teeth at the hands the twins extended to him:

(Leviathan Bite: 400 Base Damage, -300 Biting The Hand That Feeds Him, +300 Loyalty Beyond Reproach, +55 Dice, +220 Layer of Sunlight = 675 Total Damage

Primordial Sun: 105 Base Resilience, +1964 Dice, +5802 Veil of the Solar Goddess, -4456 Juggernaut = 3415 Damage Reduction

Attack Ineffective!

Leviathan Bite: 400 Base Damage, -300 Biting The Hand That Feeds Him, +300 Loyalty Beyond Reproach, +14 Dice, +56 Layer of Sunlight =470 Total Damage

Primordial Moon: 14526 No-Sell Threshold

Veil of the Lunar Goddess, girl)


Despite knowing how his bite was capable of crushing a giant living tree, everyone involved is surprised to see that the teeth slide off the hands without doing the slightest harm. Though the girls know that their Faithful Guardian did his best, what they felt never transitioned past what they'd call playful nips.
Rico? Eva? We do need to try...​
The girls placate the despondent Ludger with hugs, before standing and stepping two steps awat from him. The twins order Ludger to sit, and brandish their scepters at each other. For the last time on that night, a now-familiar chant passes their lips.

. . .
LINE BREAK IDENTIFIED
. . .​

"Oh, why are you here, girls?" Spring's Dream asked with a gentle smile, looking at the young Vescovi twins in front of her.

"Well, we were wondering, can we play tag?" The bolder one, Rico she remembered, answered. Spring looked at her, a little confused.

"Not the normal tag - Magical Girl tag!" The gentler one, Eva, responded to the unasked question. Seeing interest in Spring's face, she proceeded: "What we want is to transform, fly in the sky and try to tag each other with our spells."Oh, that was it,Spring thought. Then she frowned minutely.

"Isn't Sun's spell really destructive?" Spring's Dream asked, blushing minutely. "If I recall correctly, it really makes a-a mess of our clothes! I cannot allow that so easily!"

Rico shifted uncomfortably and started explaining: "Well, we've actually done some training. We managed to make our spells synchronize, and we had a different one as a result. It's only slightly damaging, so there'll be no harm. Promise!"

Spring's frown deepened at the implication that the girls had probably done some live testing...

"I'm not happy you decided to do some unsupervised testing, girls. However, this time and only this time, I'm letting it slide, because no harm no foul," Spring's Dream interrupted Rico sternly, pausing to see if her rebuke worked. From the uncomfortable fidgeting, it probably did. Spring nodded to herself, internally, before smiling gently once again: "However, I wouldn't mind you playing aerial tag, so long as you obey the rules I set out. Are we clear?"

The twins nodded frantically, causing Spring's Dream's smile to widen. "And yes, this does mean you can play tag. So long as it's supervised, because this kind of active game with magic counts as a spar. I'm coming with you."

This declaration was met with surprise, swiftly transformed into gleeful eagerness that Spring found positively infectious.
. . .
LINE BREAK IDENTIFIED
. . .​

"Now that we're all transformed and I applied my spell, we're ready to fly. But first, the rules you will abide by. First, touching someone by hand or by spell counts, and I'll be keeping count, so no cheating. Second, don't worry about tagging me by accident, but try to avoid it if at all possible, because I'll be in the air with you. Third, be very careful with casting spells if they can miss into the ground. Finally - the moment I tell you to stop, you stop immediately and come to me. Are we clear?"

""Yes!""

"Good. Now, the bout starts on my mark, so let's go into the air," Spring suits her words to actions, ascending in the air while pacing herself to let the twins keep up. Hmmm, might suggest them train their speed, I know how fun it can be, Spring's Dream smiled to herself. Rising above the skyline, she begins the countdown: "Three, two, one, Mark!"

The twins dart away from each other the moment Spring starts counting, Sun diving low while Moon rises high, both launching their spells at each other. The bout, however, moves rather swiftly to below the skyline, forcing Spring to follow. Ten minutes later she declares a break to Sun, watching Moon arrive at the roof without being actually told.

"Okay, I can see that this is not working out all that well. You cannot exactly hide from each other, but Moon's moonlight is far more effective since she can launch a number of beams all at once, compared to Sun's dark beam," Spring's Dream summarizes what she'd seen from their bout, "Overall, I think the idea of going below the skyline to try tagging each other by hand was good, but you seemed far too adept at finding and evading each other."

The girls look at Spring's Dream with slight dismay and resignation - at least until they hear her suggestion: "So how about this - I'll be joining this tag, myself versus the two of you. I don't have spells to tag with at a distance, but I'm really really fast. So here's how it will go - I won't go so fast you cannot even track me, I can only tag you by touching your back by hand, and I will retreat briefly every time I tag one of you."

The twins nod enthusiastically, their spirits raised once again. This is going to be fun, Spring's Dream thought to herself as started the countdown.

. . .
LINE BREAK IDENTIFIED
. . .​

In the end, Spring's Dream's superior speed, agility and experience had proven to be the decisive factors of the aerial tag battle against the Primordial Sun and Moon - even with their spells, their connection, and their numbers, even with all the handicaps she gave them, they had only managed to tag her thrice.

The first time she bad underestimated Moon's reflexes, who managed to dodge her first attempt at tagging and launch a blind spell her way she was simply too close to evade all the beams. The second time, she was caught by Sun's spell ambushing her while she was searching the Moon. And the last time, their teamwork allowed Primordial Moon to hem her into the path of Sun's spell.

As she called the end of the match and descended to the ground since it was already dinnertime, Spring's Dream allowed herself to laugh lightly, her voices and those of the twins joining together in exhilaration. This was indeed fun.

However, as they were landing, the girls paused, before Eva spoke softly: "There's something else we need to tell you after dinner. The reason why I didn't use this spell on Rico, despite also knowing how to."
. . .
FLASHBACK IDENTIFIED
. . .​

For the last time on that night, a now-familiar chant passes their lips. ""Baleful Eclipse!""

(Baleful Eclipse: +200 Base Damage, -150 Partial Eclipse, no dice = 50 Total Damage

Primordial Sun: 105 Base Resilience, Dice Negated, Veil of the Solar Goddess Negated, -78 Juggernaut = 22 Damage Reduction

28 Total End Damage

Primordial Sun: 1100 - 28 = 1072 Health

Baleful Eclipse: +200 Base Damage, -150 Partial Eclipse, no dice =
50 Total Damage 75 Radiance

Primordial Moon: 650 Base Resilience, Dice Negated, -487 Juggernaut = 163 Damage Reduction

Attack Ineffective!)

Ow! It stings!​
And though Primordial Moon was unharmed by the exchange of two beams of almost not-light, the same could not be said for Primordial Sun.

Ugh... what a weird dream that was. Though it felt as if you had fun in it, even though the memories are fading quickly.

Shaking your head, you get out of bed and start cleaning up. It is a little later than normal, but you do not have classes today; Spring said it is okay to miss them this time.

After all, you will go and save another Magical Girl today. It took a while for everyone to agree on a plan, but it sounded good to you.

Your sister gets up as well and the two of you are soon on your way.

Your plan is...


[] Write-in a plan

[] [Ludger] Take him along
-[] Yes
-[] No

[] EXP-Plan
-[] Write-in what to buy
-[] Save it


Relevant Data:

General.
-This is supposed to be a fast mission: show up, go in, get the girl, get out
-Every ally aside from White Glory will have tech ready; communication devices are guaranteed, everything else you can ask for; tech-votes are subject to QM-veto


Allies:
-Autumn's Dream will be your dedicated transport; if no course of action is planned for her, she will wait at the extraction point; it is about 10km distant from your target

-World Eater can not cast Spells while in Caterpillar-mode; her Life-sense is not absolute
-Black Sky has an easier time while fighting outnumbered

-White Glory's contractors will deliberately miss you for as long as you keep moving

-All allies will prioritise your lives over optional objectives in all situations



Enemies:
-White Glory's contractors are stationed there, but the main garrison consists of regular troopers

-One Magical Girl in the area; lvl 2 sheet revealed:

(Chinese Block) Magical Girl Soldier Supreme

???
Stats

Health: 1,500
Base Damage: 2,000 (1,000)
Base Resilience: 200
Magic Modifier: 20


Affinity: ??? | ??? | ???
Weapon



Harmonic Contender
Level 20
Attacks Per Turn: 5
Affinities: ??? | ???
Ability: Juggernaut | ??? | Heavy Caliber


???
Level ???
Attacks Per Turn: ???
Affinities: ???
Ability: ??? | ???
Spells

???
Level ???
Base Damage: ???
Magic Modifier: ???
Affinity: ???
Ability: ??? | ???
Abilities


Snipers Strike True
-Regular attacks with Harmonic Contender ignore damage negating Abilities

Disciple of Warfare
????????????????????

Supreme Capability
-Whenever your attack is ineffective, gets negated, or gets intercepted, you regain 1 ApT.

???
???????????????????????

Sturdy Uniform
Level 10
-Increases Maximum Health and Base Resilience


-One Practitioner in the area; lvl 2 sheet revealed:

(???) "Hunter"

???
Appearance: ???​
Stats

Health: 900
Base Damage: 100
Base Resilience: 100
Magic Modifier: N/A


Affinity: Technology
Weapons

"Opticor" Miniaturized artillery laser
Attacks Per Turn: 3
Base Damage: 1,000
Affinity: Technology
Ability: Laser | Juggernaut | ??? | ???


Backup Knife
Attacks Per Turn: 2
Base Damage: 250
Affinity: Technology
Ability: Backup | Execute


Shredder Lines
Base Damage: 200
Affinity: Technology
Ability: ??? | ??? | ???


???
Attacks Per Turn: 1
Base Damage: 200
Affinity: Technology
Ability: Lame


???
Base Damage: 600
Affinity: Technology
Ability: ??? | ???


Bastille Grenade
Affinity: Technology
Ability: ??? | ???


Null Grenade
Affinity: Technology
Ability: ??? | ???


Various standard grenades
Base Damage: Variable
Affinity: Technology
Ability: Variable


Spells

Repair
Level 8
Base Damage: 80
Magic Modifier: N/A
Affinity: Technology
Ability: Heal | Total Heal (inanimate objects only)
Abilities

The Most Dangerous Game
-Reduce damage taken from Magical Girls by 50%. ???

Mk III "Death's Head" Envirosuit
-Grants immunity to non-body modifier status effects. ???. Features Augmented Reality HUD with multiple vision modes.

Gadget Man
-Hunter's damage varies according to the weapon he's using. Listed Base Damage is when unarmed.

???
????????????????????????




Target.:
-White Glory is at the lowest floor of an underground complex with five floors
--it is mostly secured inwards, with a manned security post on the top floor
--on ground level is a triangle of watchtowers above the complex, each ~50m high and equipped with infrared-sensors
--It is placed on the foot of a steep hill to the north; forest covers the areas to the south and east, while an open plain is in the west
--There is one entrance, open in all directions, in the center of the three watchtowers.

-The complex is filled with explosives; they are rigged to explode in a way that makes the whole structure collapse to deny White Glory a chance of escape
--These explosives are activated from afar
--White Glory has a Contractor placed so that she can stall the activation for about ten minutes
---The timer starts once she has to begin stalling. For as long as you remain unnoticed or they do not think you will be a threat, there will be no bombs exploding.



Objectives:
-(Mandatory) Retrieve White Glory and bring her to Autumn's Dream

-(Optional) Do not kill a single enemy

-(Optional) Reverse-abduct the opposing Magical Girl

-(Optional) Find and destroy the hunter
--fulfilling this objective will not lead to failing the pacifist-objective



+10xp Unbalanced Reflection
+5xp Your First Actual Mission

EXP gained: 15 + 15 = 30
Total EXP: 315

=====

Welp, here we go.
You have some time to discuss and make a plan; I am having exams the next few weeks, so the pace will slow down somewhat.

If there is anything I might have forgotten, ask. I will add missing data to this Update retroactively and give out whatever the twins have at hand, but I will not notice that something is not there if no one tells me.
 
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Talk amongst yourselves. Just a few things to keep in mind.

Optional objectives are probably nice extra EXP.
Baleful Eclipse will be a good tool here.
And I suggest getting Eva's 300 EXP thing for self sufficiency.
 
-Every ally aside from White Glory will have tech ready; communication devices are guaranteed, everything else you can ask for; tech-votes are subject to QM-veto
Can we bring some type of EMP generating device, such as a grenade?

What about something that jams telecommunications besides the stuff we're using to communicate with our allies? Failing that, what about something that jams non-magical communication? Or the same questions with spoofed communications?
 
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Can we bring some type of EMP generating device, such as a grenade?

What about something that jams telecommunications besides the stuff we're using to communicate with our allies? Failing that, what about something that jams non-magical communication? Or the same questions with spoofed communications?
No on the first one, I am afraid.
There is no facility in place to produce them and building one would take Arc another two days due to backlog.

You can take jammers... if you want to jam yourselves, that is. There are no facilities for anything that can only block specific frequencies, either.
 
--White Glory has a Contractor placed so that she can stall the activation for about ten minutes
Will we know when White Glory starts stalling?
-White Glory is at the lowest floor of an underground complex with five floors
How long does it take to run from top to bottom and back?

How many people can Autumn Transfer at once? Can she transfer from inside the facility?


note: the known abilities on soldier supreme make it so that Sun gets hit for close to 50% or more of her health, suggest raising her health or resilience or MM (advanced catalyst?)
 
No on the first one, I am afraid.
There is no facility in place to produce them and building one would take Arc another two days due to backlog.

You can take jammers... if you want to jam yourselves, that is. There are no facilities for anything that can only block specific frequencies, either.
Well, we can still communicate between a split party even with jamming if Sun and Moon are in separate parts of the party, right?


Can Moon carry around some flashbangs?

How about devices that can keep us stealthed from the infrared sensors (when Sun isn't attacking)? Something that hides our heat signature.
 
Will we know when White Glory starts stalling?
How long does it take to run from top to bottom and back?

How many people can Autumn Transfer at once? Can she transfer from inside the facility?
With a little delay, but yes.
No idea
She can Transfer from the inside, but you have to get her in there first. She also can Transfer everyone at once


Well, we can still communicate between a split party even with jamming if Sun and Moon are in separate parts of the party, right?


Can Moon carry around some flashbangs?

How about devices that can keep us stealthed from the infrared sensors (when Sun isn't attacking)? Something that hides our heat signature.
Yes.
Yes.
No. You can keep World Eater and Black Sky from the radars, but the twins would require special equipment Kibo can not produce at the moment.
 
No. You can keep World Eater and Black Sky from the radars, but the twins would require special equipment Kibo can not produce at the moment.
Well, that still sounds worthwhile to bring. We can plan our approach such that there's a backup plan of the twins acting as bait to let World Eater and Black Sky sneak in undetected.

Can we bring a cardboard box for purposes of stealth?
Gaia is an otaku, so it should totally work!
 
do we have any knowledge how many contractors or other enemy forces we can expect? (through white glory?)

if we raise the damage abilities of the twins, do they run a risk of killing people accidentally or will they briefly test their capabilities before leaving?
 
do we have any knowledge how many contractors or other enemy forces we can expect? (through white glory?)

if we raise the damage abilities of the twins, do they run a risk of killing people accidentally or will they briefly test their capabilities before leaving?
A few hundred soldiers and a few dozen contractors, plus the other two.

No time for testing anymore. Besides, Spells without Non-Lethal are always lethal if they hit you below 0. Anything else is lethal mostly just if you attack to kill... or have your damaged raised far too high without checking.
 
Raising our only Non-Lethal DMG-spell would also be good, mostly because of Soldier Supreme, that little Sniper.
 
Raising our only Non-Lethal DMG-spell would also be good, mostly because of Soldier Supreme, that little Sniper.
There's a lot of ways we could go with the EXP.

I see valid arguments for any of the following:
  • Save EXP so that we can spend it when things inevitably go FUBAR in the middle of the mission.
  • Primordial Legacy (either) - make splitting the party more viable, or less dangerous if it happens unintentionally.
  • Moonlight Scepter - give Moon a way to actually deal noticeable damage to mooks, to help us beat things non-lethally, especially since weapon attacks are probably far more stealthy than sync spells, can be used multiple times per turn, and don't prevent us from healing on that turn. Raising it to level 10 would give her a Base Damage of 370 and an MM of 210.
  • Radiant Conductor - increases our ability to regulate the damage dealt by Sun's attacks and improves Moon's ability to deal damage. Main thing preventing it from being a clearly better choice than Moonlight Scepter is that we don't know how it actually works.
  • Leveling up the sync spell so that it is more likely to oneshot things.
 
do we know anything about the stats of the normal soldiers?
maybe same as back in Heroes Kill Monsters?


speed is needed in this mission, so some flightspeed might be good too. though we better stay on the ground while the anti air soldiers still aim for us.
Will the contractors switch sides for this engagement after we reach white glory?
 
do we know anything about the stats of the normal soldiers?
maybe same as back in Heroes Kill Monsters?


speed is needed in this mission, so some flightspeed might be good too. though we better stay on the ground while the anti air soldiers still aim for us.
Will the contractors switch sides for this engagement after we reach white glory?
Same stats as in Heroes Kill Monsters.

-White Glory's contractors will deliberately miss you for as long as you keep moving
If it was not clear, this means they will shoot so that you do not get hit... much.
 
Same stats as in Heroes Kill Monsters.


If it was not clear, this means they will shoot so that you do not get hit... much.
yes, but we still need to get to her and her out within those 10 minutes.

and I assume the contractors shooting at us at all is to keep the ruse going for as long as possible.

what I was asking is, if they will switch to actively help us once we reached her?
 
(Soldier 1-3, Full Auto: +150 Base Damage, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, no dice, x3 Hail of Lead = 900 Total Damage

(Scorching Sunlight: +640 Base Damage, +71 dice = 711 Total Damage
Soldier 2: +50 Base Resilience, +320 Not Aimed at You, +100 There is a Tree There ,no dice = 470 Total Damage reduction

241 Final End Damage

Soldier 2 Health: 150 - 241 = -91)
(UES) Soldier

???
Appearance: ???​
Stats

Health: 150
Base Damage: 150
Base Resilience: 50
Magic Modifier: N/A


Affinity: N/A
Weapons

Assault Rifle(?)
Attacks Per Turn: ?
Base Damage: 150
Affinity: ???
Ability: Full Auto
Abilities

Soldiers
-UES Infantry will automatically seek to synchronize their attacks against opposing targets of sufficient strength.

my attempt at making a stat sheet for them.
even Moon can onehit one with a good enough MM roll...
so she'll have to hold back a little while throwing her scepter at them.
 
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