You are Bianca Vescovi, UES Minister of Defense. Not that you actively defend anything at this very moment. You are just walking, down the tunnel and far away from Berlin. It feels as if your own execution is awaiting at the end of this stroll. Even though you know that of all the people in the world, you are the least likely to die.
Cold disgust churns in your guts, but your heart beats calmly as you refuse to acknowledge your distress. Just as always.
The words you were told earlier this day continue to echo through your mind, making what is about to happen all the more bitter.
"Even if we fall short at times... the best we can do is to try and learn from it to do better."
That was what your sister said. Eva's words, which are also Rico's words.
Maybe they are better than me...
Not that you would know; it is probably just them being naive though... because you have tried, oh have you tried. Yet you can not do any better than this, the purpose of your secret journey.
Information runs through your mind as you wander the barely illuminated, foul-smelling corridors; it is both a necessity and a distraction. All the details Gaia gave you once you asked her, this being the most clear sign she wanted you to do this. Gaia is not forthcoming with information she thinks you do not need.
Gaia, Will of the Earth. The personification of your very planet, its eternal mind and humanity's cultivator. Also your confidant these days, one of the few you can trust.
How nice it would have been if she stopped you, but she did not. Now... now you reached the end of that tunnel and find yourself in a large dome that is supposed to hold those who make it here for a while. A shelter, empty like so many others. Of course it is, there is no need to flee the city after all.
This makes it the perfect spot for you.
Yet you stand there and look at the bare wall right ahead, pondering. You did not do anything just yet... if you just turned around, no one would ever know. You could just go back... but no. This is not acceptable. You must not accept this kind of reasoning.
You recall your master's teachings; take deep breaths, calm your nerves and stay determined. For as long as you put your will to it, there is nothing you can not do.
And it is true. Nary a thing is beyond your capability these days. Aside from actually being able to help the world without a relapse, of course.
You shudder, unwilling to do it even as your mind pushes against itself. It has been five years, you went for such a long time without it... but you have no hope that things will change otherwise. Abyss Knight is moving for Africa to recruit Forsaken God. No matter how this turns out, it will lead to thousands of dead civilians and the people there disinclined to work with outsiders. You can see the consequences clearly.
And the girl herself? You gave her the choice, one way or another. Time and time again you made an effort to contact her and bring her to stop.
She never listened.
I'm sorry.
The words ring hollow in your own mind, almost as empty as you feel. But you get yourself together; through you rushes the same determination that makes you able to get out of bed instead of sleeping the day away. The desire to go back and hide under your covers is swept away and you take one last, deep breath.
"...Without fear, I stride forward into the future... for I..."
You cut yourself off and shudder again, the pressure on your chest making you almost choke and blink away tears. It takes a few seconds until you get your act together, another surge of determination making your heart slow down to normal levels once more.
"Without fear, I stride forward into the future, for I am Magical Girl Primeval Earth!"
It comes; the moment you call out the name, your magic explodes from deep within your core. Light shines brightly and dances over your skin, forming a thin yet powerful armour. A familiar weight, your Equaliser, materialises in your hand; the heavy waraxe reforms after years of disuse, looking just like the last time you saw it.
You barely manage to stop your pulsing magic from tearing up the ground and walls near to you, the power of your presence alone resting heavily on everything.
"Cast away your trepidation; it won't help you on the battlefield. Never forget your fear, for it will save your life... but do not let it make you hesitate."
Master's words ring true even after all those years. She taught you well, well enough to survive on the battlefields you saw. So you do as once instructed and cast away your hesitation entirely. It was decided when you spoke the words, there is no going back now.
How much you want to go back...
Your hands clench tighter around the handle of your weapon for a moment as you concentrate. Even when the bitterness never really leaves, you are calm now. Calm and ready. Your mind wanders to dimensions nearby, worlds you once walked upon. There is an empty one neither side wanted to use due to how close it is to Earth.
"Absolute Movement."
With your target set, you quickly let magic open up the path and leap to the other side, easily entering a world that has no noticeable dominant species. It is night here, an unfamiliar moon shining above and your light illuminating the ground some more.
Your next target is given directly by Gaia. She hums in the back of your mind as you see the image clearly before you; a ship gliding on the ocean, more modern-looking than even those you saw in Japan and Australia.
You cast your spell again and hover atop the sea but a moment later, your magic singing over being used again. Looking around, you find yourself within a dark cloud; water gathers on the metal of your suit, quickly forming a glistening sheen. A surge of lightning runs past you without effect.
They have not seen you yet, even though they are below you. You dimmed the light you emanate as far as is possible.
As you hover up above, you recall your sisters' words again. To make it so no one has to die.
It is impossible for you... and even if it is not for them, you refuse even the chance of them getting hurt for being too young to know better.
But maybe... maybe you need not end all four of them. Would... would it be enough to take just one?
Your thoughts race in tandem with your heavily beating heart; this time you ignore it, quickly going through what you know. If there is a chance, maybe...
It would compromise my OpSec, but chances of trouble continuing without Abyss Knight to muscle through minor obstacles are... actually small.
You know for a fact that of her three companions, only Iron Memento has any noticeable active combat potential. Mirror Memento and Eye of Truth are defensive and supportive respectively. In fact, the latter will not die unless you kill her slime as well, so you can cull their numbers and... it might just work.
So you stop hovering and go into free fall, taking up speed and rushing towards the vessel now sailing in the distance.
Your eyesight is marvelous, so you see the first person that sees you clearly in return; Eye of Truth, standing alone and in a free space on the rear. She freezes the moment she notices you, your presence weighing heavy and telling her just what has come.
You quickly halt your charge in front of her and swing with moderated strength, making sure not to hit the slime by her side.
(The Equaliser: +3830224 Base Damage 3830 Disciplined, +1915 Superior Discipline, 28725 Superslayer, no dice, +400 Rebalanced Existence = 34,870 Total Damage
Eye of Truth: +1950 Base Resilience, +522 dice, +400 Mythical Existence Out of Balance = 2,872 Total Damage Reduction Unstoppable
34,870 Final End Damage
Eye of Truth Health: 3,250 - 34,870 = -31,620)
But even with how careful you are, your strike throws the girl overboard with a heavy crunch. The shockwave dents nearby metal and a faint mist of red sprinkles your armour; Eye of Truth died before she could even scream.
No reaction to your appearance so far, even though Abyss Knight can definitely sense your presence. You ignore the writhing and sizzling slime as you enter the ship proper, moving along to the words Gaia whispers into the back of your mind. A turn right, another left and down the hallway... did she make the Mementos go elsewhere?
No, she did not; at least not Iron Memento, as you walk into her just at the next intersection. Your presence leaves her standing frozen, though.
Your clawed hand grasps around the next cabin door and pulls it open. Abyss Knight inside... freezes up mid-step, just like the girl behind you; though she seemed to have expected you from how she stands ready.
Thankfully, the mask will make it so you do not have to see her eyes in her final moment. Walking up, you bring around the Equaliser in another moderated swing.
(The Equaliser: +3830224 Base Damage 15320 Disciplined, +7660 Superior Discipline, 114900 Superslayer, no dice, +400 Rebalanced Existence = 138,280 Total Damage
Abyss Knight: +4950 Base Resilience, +1885 dice, +400 Mythical Existence Out of Balance = 7,235 Total Damage Reduction Unstoppable
138,280 Total End Damage
Avatar of Ruin (Fate, 50%): 69,140 Total End Damage Avatar of Ruin (Annihilation, 50%): 34,570 Total End Damage Avatar of Ruin (Balance, 50%): 17,285 Total End Damage
Unshakeable Warrior: Damage negated
No Damage)
The girl is taller than you and looks more imposing... yet she is catapulted into the wall to her right like a ragdoll with the force of a train hitting her side... and remains unharmed. Dark light flickers over her whole body before breaking away. Huh.
Had too little power.
Your last attack might have sufficed, but it seems there was something protecting her. As you consider for a moment, you make out noise and movement behind you, but pay it no mind.
(Shortsighted Sword: +50 Base Damage, +50 Opponent Ignores You +1500 Right in the Liver, x2 dice = 3,200 Damage
Shortsighted Sword: +50 Base Damage, +50 Opponent Ignores You +5000 Neck Attack, x4 dice = 20,400 Damage
Shortsighted Sword: +50 Base Damage, +50 Opponent Ignores You +750 Chop Off An Arm, x1 dice = 850 Damage
Shortsighted Sword: +50 Base Damage, +50 Opponent Ignores You +2000 Spine Strike, x5 dice = 10,500 Damage
Shortsighted Sword: +50 Base Damage, +50 Opponent Ignores You +500 Back of the Knee, x1 dice = 600 Damage
35,550 Total Damage
Equilibrium: No Damage Ending the Charge: Shortsighted Sword was broken)
You can feel the impact of a blade against your back; liver, neck, upper arm, spine and even your knee it hits in a flurry of strikes... but your magic easily catches each one and makes it meaningless. Then it lashes out, shattering the offending weapon.
You feel the opportunity to get a strike in on the girl behind you, but she is not your target. She shall stay alive.
The girl before you is climbing to her feet... but you need not let her see how futile this is. Her mask was broken from the impact and her eyes... are wide in fear. So much for getting out of this without another face to come back to your mind's eye at night.
You idly wonder if she realises that this is exactly how many of her past victims had looked at her. Probably not, all things considered.
The thought does not soothe you much as you bring the Equaliser around one last time.
(The Equaliser: +3830224 Base Damage 15320 Disciplined, +7660 Superior Discipline, 114900 Superslayer, no dice, +400 Rebalanced Existence = 138,280 Total Damage
Abyss Knight: +4950 Base Resilience, +1885 dice, +400 Mythical Existence Out of Balance = 7,235 Total Damage Reduction Unstoppable
138,280 Total End Damage
Avatar of Ruin (Fate, 50%): 69,140 Total End Damage Avatar of Ruin (Annihilation, 50%): 34,570 Total End Damage Avatar of Ruin (Balance, 50%): 17,285 Total End Damage
Abyss Knight Health: 13,200 - 17,285 = -4,085)
The light does not return and your Equaliser breaks through. Abyss Knight's armour shatters into pieces and her body is flung into the other wall. You hear cloth tearing, flesh ripping, and bones breaking. Blood gently flows down her broken side.
This time, she remains lying in the rubble and you can tell that she will not get back up.
The deed is done.
You stand to look upon yet another victim for a moment longer, then you turn and close your eyes for a few steps. Iron Memento watches you with visible fear, gripping the shards of her broken blades as you walk past her. A shake of your head is the only message you give her. No, you're not next.
You wander down the corridor you came from and turn the first corner you find, focussing on your target location and casting your spell yet again. "Absolute Movement."
Everything around you changes once more, the untouched meadow returning a dozen metres below; the ship is gone, just as sudden as it arrived in your field of view before.
You are of half a mind to continue and make the last jump, but... it looks so inviting. Lowering the Equaliser until it just hangs by your side, you hover down and lie on the ground, setting the weapon aside for good. Looking up at the pale sky reveals but a few clouds and an unfamiliar night sky.
It feels... comfy. To lie here and be miserable about what you just did.
It was just as easy as you remember it being.
Your eyes start burning and tears roll down your cheeks before long. A silent trail that you do not feel ready of stopping just yet. Gaia is covering for you back at home, so no one will notice if you are absent a few minutes longer.
Some part of you wonders how Fabienne is holding up on her assignment...
. . .
Line Break Recognised . . .
Another huddle of black-furred beasts crumbles under your Greater Zombies; they are few and weak, little more than fodder to your stronger summons.
You are Fabienne Germain; Magical Girl, wanderer, and Special Operative. In this very moment however, you are but Nightmare Child. With the dead screaming in the back of your head and magic pulsing through every fibre of your body, you watch quietly how the battle progresses... and lament your lack of flight yet again; it would be so much easier to keep an overview from the sky.
Not that you need it these days, really. 'Summon lots of fodder and drown the target in it' is a viable strategy for you. Unfortunately, it is not at all subtle, let alone efficient.
Your current target is a summoner just like you... but still different. You did not get to see her just yet, but her summons are far fewer in number; the actual amount varies, but you guess the number of creatures she does create in five second is not beyond five thousand. You call upon at least two hundred thousand in the same time, probably more.
She started out with a sizable army to travel with before you crashed into her... Demon of War wiped most of that away, yet did not kill the girl herself. Curious.
She does little else so far as you close in, easily traversing another hill while a nearly unending tide of zombies marches by your side, behind and ahead of you.
There was a time where it was but a dozen Zombie Nightmares, all those years ago. It feels ridiculous now, just like it always does when you fight these days.
You never enjoyed the fight, obviously. At first you just wanted to have a purpose to guard your mind from the constant screams. Then you wanted this hell on Earth you were dropped into to stop. And when it stopped... you felt so empty. Your sole purpose taken away.
Now however, you have a new task. A better task. A superior to trust unconditionally. And, most of all, a mission.
Whoever the girl ahead of you is, she is an enemy to the coming peace. Her creatures are vicious and throw themselves at your horde with abandon, always slaughtering more than their own number.
But those are only Zombie Nightmares; what do a few thousand of those mean to the tens of thousand coming after them, or the ten thousand Greater Zombies distributed through the army? Her griffins are crushed out of the air by your magic, the only real resistance she put up so far. Yet, the more of them fall, the faster they die.
Your spearhead breaks at last, but you do not even bother creating more; what you have now will suffice.
Under your light, the hills evaporate and all flora vanishes where the Demon of War does its gruesome work. Another wave writhes out of the shadows cast by the sinking sun right in front of you, but the zombies tear through it to open a path for you in seconds.
This is when you see her clearly for the first time, standing atop the next hill but a few dozen metres away.
Your grasp around your weapon tightens; the trusted scythe that remains by your side no matter what... it is time to take to the fighting yourself.
Your target stopped running. Her glowing red eyes try to glare, yet the ashen skin on her face is pulled taut in anger, muscles working despite her best effort to not show fear to you. She might as well not have tried; you have seen it so often that barely anyone can hide this particular emotion from you.
There is a quiet serenity; battle around you has ceased for but an instant as you look upon each other.
"Your name?"
Your words are soft as usual; the times where classmates bullied you for being soft-spoken are long since over, though... they were replaced with everyone being creeped out by your tone and what you stood for.
To her credit, the woman in front of you does not falter. She stands strong, only the slight shaking in her whole body indicating her actual feelings. Someone who can withstand your presence like that... curious.
"Grey Phantasm. Why are you here?"
Her voice is as strong, a formidable will to survive burning within her eyes. You stride up the hill while your respective summons continue slaughtering each other. As long as she does not bring her spawn into her own fight, neither will you.
Not that you need to. "I'm not here to talk. It's sad we will never get the chance to get acquainted, though..."
Something about how she stands there calls out to you. A woman refusing to back down even from certain death... "I'm sorry."
Another moment passes in silence, even the screaming grows weaker momentarily. Magical Girl Grey Phantasm looks at you with forced calm, a faint smirk on her face. "Do your worst. I'm not afraid of you."
Liar.
You respect people that can overcome their fear. If only they would not lie about it. "Very well. I hope that you have more luck in the next life. For you... this is the End of the Line!"
Eldritch power explodes from your fingertips and tints your Dream Executioner green. You held it close to the ground readily, now a single smooth motion brings it around.
(End of the Line: +20000 Base Damage, +5000 Stationary Target, +133 dice, +4768 Spell Boost, +10000 Magical Girl Slayer, +300 Hostile Fable Effect = 40,201 Total Damage
Heart of Oblivion: Immune to Damage Sudden Death
Grey Phantasm: +1300 Base Resilience, -100 Standing Still, +186 dice, +400 Mythical Existence = 1,786 Total Damage Reduction
38,415 Final End Damage
Grey Phantasm Health: 3,900 - 38,415 = -34,515)
The blade passes through her center without even slowing, her surprised expression frozen in death that came instantly. Both halves fall and hit the ground while you are already turning around; the carnage is not something you like to see. A bit of blood drips from the edge of your weapon and more soon begins to stain the ground by your feet.
But that does not matter much, seeing that it will all be gone the next time you detransform. No, your eyes are on the the writhing creatures; they did not die, only your zombies are bringing them low now.
Some part of you is... sad at the sight. As ridiculous as it sounds, you had been hoping for another summoner to actually challenge you. Just like Spring had, with her great beasts fighting back the horde you unleashed so many years ago. With Winter darting through your zombies unseen to duel you, Summer and Autumn crushing your creatures with abandon.
That was the last time you actually had to fight with everything you had. Some distant part of you misses the sensation.
But then again, the war ended and now your purpose is an entirely different one. Now you aid Bianca, to make sure any element that would threaten her new era is eradicated. A task only you can fulfill.
Screams continue filling your head as you regard the trampled fields before and behind you. Large swathes devoid of life where the Demon of War raged, a small sea of zombies rounding up the last few opposing summons... you are glad there was no one here to see this. Killing is not fun. For Bianca however, you will do it.
Although... now that your assignment here is over... maybe you will get another break? Strength... Kaede did offer you to stay a bit longer during your last visit. Taking a vacation sounds nice right now.
You indulge such fantasies for a bit longer, until the last creature is dead and has turned into another of yours; the zombies return to an orderly formation on the unspoken order, waiting for your command. But a weak smile is all you have for them.
Their purpose is done... and so many soldiers are not needed anymore. You raise your scythe as you begin to speak the words, weaving spells together with practiced motions of your weapon. "Demon of War: Genocide Shift."
Light rushes out to consume them all, one spell springing forth where six should be. A small bit of the countryside turns to dust with them and the Greater Zombies quickly disperse into common Zombie Nightmares...
(Demon of War: +44000 Base Damage, +11000 Stationary Target, +6013 dice, +3283 Spell Boost, +22000 Soldierslayer, +300 Hostile Fable Effect = 86,596 Total Damage
You Can Not Hide From Nightmares (Target: Army): x500
43,298,000 Total Damage
16,244 Zombie Nightmares: +250 Base Resilience, no dice = 250 Total Damage Reduction per piece Unstoppable
Zombie Nightmares Health: 16,244,000 - 43,298,000 = -27,054,000
21,649,000 Vampire - no Health gained)
...but another wave of magic quickly takes care of them as well. When the dust settles, you stand alone in the ravaged fields. Unnatural power flows through your veins, your very being already filled with stolen life force from the beasts you killed today. Now that the battle is over, the shadows dancing over your form disperse slowly; a green echo quietly sinking into the surrounding ground. You took the life force from this place... and now it returned to where it belongs. These hills will bloom again in due time.
As for yourself... you do not turn to look at your fallen foe; you already made that mistake too often. Your legs start moving slowly, your transformation fading away quietly.
The dead are but murmuring now, barely whispers against your mind. The peaceful silence is nice.
Mayhaps... you really should ask Bianca about an extended break.
. . .
Line Break Recognised . . .
With heavy breathing, you stand before the monster that destroyed your home. Your name is Mary Coburn and you can feel the tendrils of fear grasp your heart.
A dragon. A freaking, fucking dragon came to lay waste to the city.
Your wings flap tiredly, feeling as if you fought for days even though it might have been just hours. The sun is descending is what you notice from the growing shadows below.
It struck at noon, bearing down on the other side of the city. When you reached the place, they were already dead. Everyone, just bloody corpses torn to shreds by the uncaring monstrosity. Others joined the fight by your side, but each and everyone was struck down by hits you nimbly danced around, helpless to watch. Your Soulsword produced nary a scratch on its thick hide.
And the monster realised this as well. It just gives you fleeting glances while circling the city, swatting after you with its tail once in a while as it hangs above the battered Ruin sisters. Red went free of its attacks so far, but Purple... she is already badly hurt from just glancing hits, the thing playing with even your Legends. Melody died just a few minutes ago and without healing...
(Avatar of the End: +6000 Base Damage, +36000 Apocalypse Incarnate, +45000 Superslayer, -77000 playing around, no dice, +400 Hostile Myth Effect = 10,400 Total Damage
Ruin Purple: +6000 Base Resilience, -4500 Juggernaut, +2750 Adamantine, +181 dice, +500 Legendary Existence = 3,931 Total Damage Reduction
6,469 Final End Damage
Ruin Purple Health: 16,452 - 6,469 = 9,983)
It casually smashes its paw into her raised shield and throws her a hundred metres far; blood splatters from her mangled limbs and torn skin, leaving a faint trail of sprinkles all the way.
You have never felt so useless before as you fly above this battle... no, this slaughter. Its wounds heal faster than you can inflict them and... is this really the end?
"I had it with you! Die!"
And there is Red, again. You ready yourself as she appears on top of the beast. "Fucking die! Perish!"
She brings her halberd around with the force of a hundred men, its tip glimming red from the speed at which it moves and the magic working alike.
(Perish: +25000 Base Damage, +5000 Glory Surge, +12500 RAGE -10000 High-Speed opponent, no dice = 32,500 Damage
Perish: +25000 Base Damage, +5000 Glory Surge, +12500 RAGE, -10000 High-Speed opponent, no dice = 32,500 Damage
Crushing Defeat
Fall From Grace: +20000 Base Damage, +10000 RAGE, +4000 Glory Surge, -8000 High-Speed Opponent, +1243 dice, x3 Crush = 81,729 Damage
146,729 Total Damage Apocalypse Incarnate (/6): 24,465 Total Damage
Avatar of the End: +3000 Base Resilience, +6000 Hateful Juggernaut, -6750 Juggernaut = 2,250 Total Damage Reduction
22,215 Total End Damage
Death Comes Unseen (x2): 44,430 Total End Damage Huge Enemy (75%): 11,107 Total End Damage
11,107 Final End Damage
Avatar of the End Health: 30,000 - 11,107 = 18,893
Disintegrate ignored, Murder appllied for 5,553 11,107 Damage)
Even its fast reflexes can not save it from the blow to its back, the halberd biting deep into its flesh and ripping back out with its sizzling blood splattering all over the rubble; the force of Red's strike smashes it into the ground, but the creature merely growls from within its crater. It is used to this kind of abuse after so much time spent fighting. You swoop down to exploit the opening and make your blade sing.
Avatar of the End: +3000 Base Resilience, +6000 Hateful Juggernaut, -1500 Heavy Damage = 7,500 Total Damage Reduction
13,718 Total End Damage
Huge Enemy (75%): 3,429 Total End Damage
3,429 Final End Damage
Avatar of the End Health: 18,893 - 3,429 = 15,464
Wings are in tatters)
The Soulsword strikes like lightning, an unending tidal wave of slashes as you dart around the massive body on the ground. It's wings are battered and you cut them up properly, eliciting a loader roar than before. Red lands and darts away as you strike before also flicking back and out of its reach, never once taking your eyes off the creature.
(Hateful Juggernaut: Avatar of the End Health reset to 30,000, Murder removed)
(Progeny of Monstrosities: 30 Dark Spawn created, 1 Elite Dark Spawn created)
But it is for naught as all the wounds just close itself within the blink of an eye and even more of the creatures it birthes crawl out of the dragon's flank, scales contorting into ichor just to let them out. Dozens of large wolves and another griffin... their number continues to grow, although it thankfully crushes a few of them itself each time, be it out of ignorance or malice.
You have not been hit a single time ever since the battle started. Yet, your wings are close to cramping up from flying so long and with so many aerial maneuvers.
When the dragon next growls however, you realise... not everything was healed this time. Its wings are still destroyed. So there is hope to bring it down after all!
A glimmer of red by your side and -the dragon saw it! "Wait-"
(Intercept
Fall From Grace: +20000 Base Damage, +750 dice, +500 Hostile Legend Effect = 21,250 Total Damage
Avatar of the End: +6000 Base Damage, +15000 Overwhelm, +36000 Apocalypse Incarnate, +45000 Superslayer, no dice, +400 Hostile Myth Effect = 102,400 Total Damage
81,150 difference, Avatar of the End wins
Avatar of the End: 81,150 Intercept Damage, no dice, +400 Hostile Myth Effect = 81,250 Total Damage
Ruin Red: +1000 Base Resilience, -750 Juggernaut, +500 dice, +500 Legendary Existence = 1,250 Total Damage Reduction
80,000 Total End Damage
Champion's Fall (15%): 68,000 Total End Damage
68,000 Final End Damage
Ruin Red Health: 5,000 - 68,000 = -63,000)
The claw already snapped forward, through her incoming strike and abdomen before you finish your scream. "-Red!"
It happened so fast you could barely follow it yourself, your friend and student impaled and torn apart in an instant. The two halves are thrown aside and land in a puddle of her own blood... you tear your eyes away, just like you did with the others. The dragon is done playing.
Taking to the air, you quickly dodge the griffin and hit its side as you roll by it.
(Deadly Combination
Soulsword: +3000 Base Damage, +3000 Cutting the Wing, +2000 Horrific Speed Gap +90 dice = 8,060 Total End Damage
Elite Dark Spawn: +750 Base Resilience, no dice = 750 Total Damage Reduction
7,310 Total End Damage Mightiest of Swarms (-500): 6,810
Elite Dark Spawn Health: 7,500 - 6,810 = 690
Coup de Grace
Penumbra: +2000 Base Damage, +935 dice = 2,935 Total Damage
Elite Dark Spawn: +750 Base Resilience, no dice = 750 Total Damage Reduction
2,185 Total End Damage Mightiest of Swarms (-500): 1,685
Elite Dark Spawn Health: 690 - 2,185 = -1,495)
You casually cut off its wing as you fly by gracefully, making it screech in agony. There is an opening you notice and your magic flares, the shadows from beneath your black feathers extending and wrapping around the creature, wringing it to death. "Penumbra."
The griffin expires before it even reaches the ground.
While you are ascending, the dragon climbs out of the crater made around it and crushes a pair of wolves under his paws while stalking towards... Purple. She got up again and has a look of utter despair and rage on her face; all the blood dripping from her wounds, the torn flesh, none of it matters to her.
She screams for Red.
But while your friend waits for a response in vain, you can see figures appear in the distance. Dragon and Igni, back from their patrol and closing in as fast as they can.
But they won't make it in time. You can only watch in mute horror as your proud and strong friend is casually smashed aside.
(Avatar of the End: +6000 Base Damage, +36000 Apocalypse Incarnate, +45000 Superslayer, no dice, +400 Hostile Myth Effect = 87,400 Total Damage
Ruin Purple: +6000 Base Resilience, -4500 Juggernaut, +2750 Adamantine, +181 dice, +500 Legendary Existence = 3,931 Total Damage Reduction
83,569 Final End Damage
Ruin Purple Health: 9,983 - 83,569 = -74,414)
Her broken body is tossed through half a dozen crumbling buildings before it comes to rest. You still hope against all odds that she will stand when the dust settles... but not this time. Purple lies still, arms and legs twisted and bent. Her armour dissolves and leaves behind a mangled corpse.
It is only you now, you and the monster. You want to flee, to run away as fast as you can... but where would you go? The Magical Girl ruling further to the west would be your only choice, but... would she welcome you after all the clashes her people had with Yggdrasil?
No, you refuse this. Not again, you will not slowly wither and starve away. If you have to die today, you gladly take that over the creeping hunger.
...it is staring up at you. Waiting. Ever more monsters crawl forth from its ichorate skin, the dragon carefully sizing you up as its useless wings flap. You cut the membranes expertly, there is no way it can get up into the sky.
And then your friends are there, carefully stopping next to you. Igni takes her distance while Dragon looks down with a frown. "What's going on here?! We've been gone for a day at most!"
Your throat is too dry to respond; you would not know what to say anyway, so you just shake your head and look at the monsters below you with growing fear. Just the three of you... "...e-everyone's... I'm..."
"No survivors?"
You shake your head and force the tears away; Igni just said what you already knew, but it hurts so much to know the girls you talked to and laughed with just a few hours ago are... are all...
"Alright..."
Dragon sounds solemn. When you shake off your bout and look at her, you find her eyes narrowed at the growing horde below. "This has gone on for long enough."
Fire gathers around her and... for the first time, you notice her scales glistening; magic gently slides all around her, a layer of power you never saw before. Heat gathers around her and you slide back from the other girl.
"This is your END. Flaming Hell!"
A sphere of bright flames gathers in front of her and, with a scream, she unleashes the flames on the city below, engulfing the charging horde.
(Flaming Hell: +1000 Base Damage, +500 RAGE, +5000 Bringer of the End, +13 dice = 6,513 Total Damage
Ragnarök (x100): 651,300 Total Damage
90 Dark Spawn: +50 Base Resilience, -25 Weak to END Effects, no dice = 25 Total Damage Reduction per piece
649,050 Total End Damage
90 Dark Spawn Health: 90,000 - 649,050 = -559,050
3 Elite Dark Spawn: +750 Base Resilience, -375 Weak to END Effects, no dice = 375 Total Damage Reduction per piece
557,925 Total End Damage Mightiest of Swarms (-1,500): 556,425 Total End Damage
Elite Dark Spawn Health: 22,500 - 556,425 = 533,925
Apocalypse Incarnate (/6): 88,987 Total Damage
Avatar of the End: +3000 Base Resilience, -1500 Weak to END Effects, no dice = 1,500 Total Damage Reduction
87,487 Total End Damage Huge Enemy (75%): 21,871 Total End Damage
21,871 Final End Damage
Avatar of the End Health: 30,000 - 21,871 = 8,129
Erase ignored)
It devastates everything in this part of the city, melting steel beams and concrete where it hits. The incoming horde burns away in an instant... except for the dragon. You only see it when it is already right in front of your friend, having jumped this far up despite its now charred flesh... but she only smirks and opens her arms cockily.
(Avatar of the End: +6000 Base Damage, -4500 Long Jump +36000 Apocalypse Incarnate, +45000 Superslayer, no dice, +400 Hostile Myth Effect = 82,900 Total Damage
Ragnarök: Immune to damageSuperslayer
Dragon Maid: +500 Base Resilience, +2500 Bringer of the End, -2250 Juggernaut, +121 dice, +200 Existence of Tales = 1,071 Total Damage Reduction
81,829 Total End Damage
Dragon Maid Health: 4,000 - 81,829 = -77,829)
Only for her expression to turn into shock when its maw breaks right through the layer of magic, crushing her lower body entirely and pulling her along as the dragon rushes past.
You can only whimper, not having the energy to scream again. Igni hovers in shock for but a moment, turning to face where the monster is landing. You can feel it, the fire encasing her burning ever hotter and creating steam all around her. She flaps her wings again and utters the ugly child of a growl and a screech while swords begin to form behind her. One, a dozen, a hundred, thousands hover as she tips her own blade forward.
"I-Iron Cascade!!"
A hiccup interrupts the spell for a moment longer... but then the swords take off and rush this monstrosity; where they were before, more form and follow their brethren. An unending tide of steel.
Avatar of the End: +3000 Base Resilience, -2500 Just Landed, -2250 Juggernaut, no dice, +400 Mythical Existence = 1,350 Extra Damage
85,684 Total End Damage Huge Enemy (75%): 21,421 Total End Damage
21,421 Final End Damage
Avatar of the End Health: 8,129 - 21,421 = -13,292)
You watch in awed silence; it is a new spell she made just a few days back, but a powerful one nonetheless. Everything that was not yet destroyed crumbles under the onslaught of blades and when it ends, the whole district is littered with swords stuck in the ground on every free bit of space.
And in the center lies the dragon, motionless. It was impaled by thousands of blades, the black of its scales barely visible below the ocean of metal.
It lies motionless; no new monsters crawl forth from its body and it does not regenerate again. Tension leaves your body with the breath you have been holding and you sink to the cleared ground, quickly landing at the first free space you find. A rush of air behind you shows that Igni followed and detransformed nearby. You quickly turn towards your fellow and jump into her arms with a sob.
With how her own body is shaking, you know you are not the only one crying.
Your home is gone. Everyone... everyone is dead.
Neither of you speaks for a long while as you embrace each other and cry.
. . .
Line Break Recognised . . .
Now that you are once again Bianca Vescovi and made your way back to your office, you find it empty. Not that it actually is, Gaia just can not be bothered to actually manifest her avatar all the time. She is there, though... granted, she is everywhere at the same time, but you can tell she has her gaze on this place in particular.
"Done. Did anything happen?"
You say nothing else and, going by the soft hum she responds with, Gaia noticed your mood. She only gives you a quick response before leaving you alone to your thoughts: "Nothing I did not expect to happen. Thank you, Bianca."
Nothing she did not expect... or nothing she did not make happen that way?
Your idle thought only brings you a faint giggle and nothing else. Sighing, you get back to work. It is still a few hours before you can go back home.
At least the work will help you ignore the bitter cold in your chest.
+10xp An Hour in Bianca's Shoes
+10xp Pinnacles of War
+25xp Yggdrasil has Fallen
Health: 4,000
Base Damage: 500
Base Resilience: 500
Magic Modifier: 300
Affinity: Dragon | End | Tale
Weapon
Claws
Level 10
Attacks Per Turn: 3
Affinities: Dragon | Tale
Ability: Double Hit | Erase
Spells
Flaming Hell Gather heat in a sphere and unload it in a stream of destruction
Level 5
Base Damage: 1,000
Magic Modifier: 250
Affinity: Dragon
Ability: Detonate | Disintegrate
The End is Nigh
Focus your power and prepare for the inevitable
Level 10
Base Damage: N/A
Magic Modifier: 10
Affinity: Dragon | End
Ability: Boost by Modifier | Boost Stack: Bringer of The End
Abilities
Flight
Level 9
-Dragon Maid can take to the air and fly at up to 80mph
High-Speed Combat (lv1)
-Dragon Maid can track objects moving at up to 90mph
Bringer of The End
-Every time Dragon Maid deals damage, increase her Base Damage and Base Resilience by 10%
-This effect can stack 50 times and is reset if it has not been increased for more than five minutes
Humanslayer
-At 10 Stacks of Bringer of The End, Dragon Maid's damage bonus counts for her spells as well
Heroslayer
-At 25 Stacks of Bringer of The End, Dragon Maid gains two additional Attacks per Turn
Godslayer
-At 40 Stacks of Bringer of The End, Dragon Maid resets her Health to maximum at the beginning of each turn
Ragnarök
-At 50 stacks of Bringer of The End, Dragon Maid can not be damaged by mortal means and Flaming Hell deals 100x its Total Damage
Protective Scales
Level 10
-Increases Dragon Maid's Base Resilience and Maximum Health
(Yggdrasil) Magical Girl Ruin Purple
Olivia Odell
Stats
Health: 30,000
Base Damage: 2,500
Base Resilience: 6,000
Magic Modifier: 1,000
Come if you dare!
Level 1
Base Damage: N/A
Magic Modifier: N/A
Affinity: Protection
Ability: Hit by Level | Taunt
Abilities
Power Absorption
-Whenever a Spell is undone by Oblivion Vanguard, add half of its Total Damage to the next normal attack
Unassailable Aegis
-Shield is never askew, always use full Base Resilience against attacks before Abilities come into play
Glory Surge
-When Ruin Red is on the field, increase her Base Damage by 20% and double the effects of her Shred- and Rend-derivates.
Superfluous like Ants
Level 10
-Lower Total End Damage from enemies classifiable as mooks by 50%
Reaper's Plate
Level 6
-Increases Maximum Health and Base Resilience
(Yggdrasil) Magical Girl Ruin Red
Ruby Odell
Stats
Health: 5,000
Base Damage: 20,000
Base Resilience: 1,000
Magic Modifier: 1,500
Affinity: Inevitability | Destruction | Legend
Weapon
Fall From Grace
Level 5
Attacks Per Turn: 4
Affinities: Destruction
Ability: Crush | Murder | Juggernaut
Spells
Perish! Let the magic in your waraxe overflow to swing it fast, with deadly precision and might.
Level 5
Base Damage: 25,000
Magic Modifier: N/A
Affinity: Destruction
Ability: Double Cast | Disintegrate
Abilities
Death Comes Unseen (a.k.a. "Backstab, Bitch!")
-Double Total End Damage when attacking from behind
Crushing Defeat (a.k.a. "You're going down!")
-When casting Perish, gain a free normal attack against the same target and stack damage together.
Adroit Dodge (a.k.a. "DODGE!")
-Sacrifice three moves to dodge an opponent's attack
Hasty Retreat (a.k.a. "Welp, I'm out.")
Level 5
-Sacrifice 2 actions to flash-step behind another living being within 250m
Champions Fall (a.k.a. "Can't touch this")
Level 3
-Lower Total End Damage from enemies not classifiable as mooks by 15%
Reaper's Dress (a.k.a. "Gothic Lolitas rule!")
Level 5
-Increases Maximum Health and Base Resilience
(Yggdrasil) Magical Girl Paramount Merchant
Grace Humpton
Stats
Health: 2,500
Base Damage: 550
Base Resilience: 300
Magic Modifier: 220
I'm Out Leave the immediate area; distance is variable (i.e. when in a city, teleport to its border; in a field, teleport to where it is less field and more something else [lake, forest, etc.], the closest different area is always chosen)
Level 12
Base Damage: N/A
Magic Modifier: N/A
Affinity: Skill |Trade
Ability: Teleport
Abilities
Voice of Many Faces
-Any Ability learned can be equipped via Protean; learning another requires training and a good idea how to implement it with just your voice
-Currently usable Abilities:
Dazzle
Rend
Just Listen!
-Can target anything that hears you at once with Silver Tongue
Sales Pitch
-You have a far easier time convincing people by talking to them; this counts as an attack with Silver Tongue
Bottomless Pocket
-Can carry any amount of posessions in your pockets; you always know where what is
Unbound Capitalism
Level 10
-Increases Maximum Health and Base Resilience
Magical Girl Abyss Knight
Patricia Crawford
a.k.a. Ruin Incarnate
Stats
Health: 13,200
Base Damage: 7,200
Base Resilience: 4,950
Magic Modifier: 3,600
The Power of the corrupted blade becomes unleashed and slashes along the battlefield
Level 17
Base Damage: 17,000
Magic Modifier: 360
Affinity: Horror | Ruin
Ability: Channel | Juggernaut | Apocalypse | Smite | Boost by Modifier | 2-Turn Cooldown
Abilities
High-Speed Combat (lv2)
-Abyss Knight is able to track objects moving at up to 180mph
Champion's Duty
Level 9
-Upon killing an opposing non-mook, gain a 45% Base Damage increase against non-mooks until the end of battle; can be stacked a number of times equal to half the Corrupted Blade's level
Avatar of Ruin There is no choice but the end.
-On each attack against you, reduce Total End Damage for each of the attacker's Affinities; 90% reduction for a morally positive one, 50% reduction otherwise.
-If the opponent has less than two Affinities, reduce their Total End Damage by 99.9%
Clash of Titans
-If a Spell with Collateral Damage or Apocalypse is cast at you or in your direction, you can intercept it with Echo of Victory.
Unshakable Warrior
-Total Damage below 50% of Abyss Knight's Maximum Health is nullified; negate the first lethal damage per battle
Master Skill
-Sacrifice three moves to negate an opponent's move
Opponent Sense
-Abyss Knight can feel the presence and position of Magical Girls with a Myth-Affinity or higher while they are transformed within two kilometres of herself
Unearthly Power
Level 33
-Increased Maximum Health and Base Resilience
(Unaligned) Magical Girl Grey Phantasm
Gwyneth Pond
Stats
Health: 3,900
Base Damage: N/A
Base Resilience: 1,300
Magic Modifier: 3,500
Affinity: Hatred | Evil | Myth
Weapon
Avatar of the End
Level 60
Health: 30,000
Base Damage: 6,000
Base Resilience: 3,000
Attacks Per Turn: 6
Affinities: Hatred | Evil | Myth
Ability: Auto Assault | Autonomous Combat | Juggernaut | Overwhelm | Superslayer
Spells
Bring Forth Despair
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Evil | Myth
Ability: Terror | Sanity Damage
Bring Forth the End
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Hatred | Evil
Ability: Summoning | Legion
Abilities
(Avatar of the End) Flight
Level 18
-Take to the air and move at up to 170mph
(Avatar of the End) High-Speed Combat (lv2)
-Capable of tracking enemies moving at up to 180mph
(Avatar of The End) Hateful Juggernaut
-Reset Health to maximum at the end of each turn; for each attack that damaged you in the previous turn, gain a temporary bonus of 2,000 on your damage reduction for this turn
(Avatar of The End) Progeny of Monstrosities
-Each turn, create a number of Dark Spawn equal to half your level and one Elite Dark Spawn
(Avatar of The End) Huge Enemy
-Take 75% less damage from enemies smaller than you.
(Avatar of The End) Apocalypse Incarnate
-When attacking, increase Base Damage by ten times your level in percent; when attacked, divide the attacker's Total Damage by the first digit of your level; ignore Instant Kill effects as well as any Abilities that can invoke them.
Heart of Oblivion
-When under attack, negate all damage while Avatar of the End is alive.
Undying Loyalty
-When Avatar of The End dies, revive it after twelve hours
Presence of Oblivion
-All Ability-based damage reduction on the field becomes damage increase.
Avatar of Monsters
Level 12
-Deactivate all enemy Abilities with a level lower than this Ability; Abilities without a level are also deactivated, except Super Abilities. Operates as an Overwhelming Presence effect
Queen of Monsters
-Bring Forth the End rolls on the regular Magic Modifier, summoning one Dark Spawn per point on the modifier roll; for Elite Dark Spawn, it is a tenth of the modifier roll
-Grey Phantasm has no Spell-limit
Spectral Shell
Level 13
-Increases Maximum Health and Base Resilience.
Summons
(Magical Girl Grey Phantasm) Dark Spawn
-
Stats
Health: 1,000
Base Damage: 200
Base Resilience: 50
Magic Modifier: N/A
Unrelenting Pack
-Auto-synchronise attacks with at least 3 and up to 11 other Dark Spawn at once
Enemy of all Life
-Dark Spawn can sense living beings within 100m
The Bigger They Are
-Deal 300% damage against enemies larger than yourself, ignore their size-based Abilities; when under the effect of Unrelenting Pack, increase the bonus to 1000%
Loyal Servant
-All EXP earned are transferred to Magical Girl Grey Phantasm
(Magical Girl Grey Phantasm) Elite Dark Spawn
-
Stats
Health: 7,500
Base Damage: 1,000
Base Resilience: 750
Magic Modifier: N/A
Affinity: Hatred | Evil
Weapon
Baleful Beak
Level 4
Attacks Per Turn: 3
Affinities: Evil
Ability: Juggernaut | Cleave | Anti Infantry
Abilities
Flight
Level 4
-Take to the air and move at up to 30mph
Vanquisher of all Life
-Elite Dark Spawn can sense living beings within 500m
Superior Malevolence
-All Dark Spawn on the same field increase their Base Damage and Base Resilience by 100%; can stack up to three times
Mightiest of Swarms
-Lower Total End Damage by 500 times the number of Elite Dark Spawn on the field.
Loyal Servant
-All EXP earned are transferred to Magical Girl Grey Phantasm
I pray the twins don't ever get to see ANY of that and will leave it at that.
Edit: Also, am I crazy, or did Naron not say Big Sis isn't a Magical Girl? Granted, I know circumstances in story changed, Big Sis is 'friends' with Gaia, would not be surprised if she got temporary Magical Girl powers, or if she transformed period at some point.
The optimist in me says "The UD is not necessarily Evil and the UL is not necessarily Good".
However every other part of me says "WW3 was only the beginning."
The optimist in me says "The UD is not necessarily Evil and the UL is not necessarily Good".
However every other part of me says "WW3 was only the beginning."
Primeval Earth was UD aligned. Less of a worry than it could be, but...
UD and UL are seperated by philosophies primarily. UD is... Fuck. I forgot how it was put. One's kind of... "Peace through Power" and the other is "Power through Peace"? The UD conquers and takes and rules because it has power, and the UL includes and allies and builds power from the parts or something.
Primeval Earth was UD aligned. Less of a worry than it could be, but...
UD and UL are seperated by philosophies primarily. UD is... Fuck. I forgot how it was put. One's kind of... "Peace through Power" and the other is "Power through Peace"? The UD conquers and takes and rules because it has power, and the UL includes and allies and builds power from the parts or something.
Alternatively, perhaps Primeval Earth has a status similar to the WEAPONs in CWMGQ and was sent to the UD by Gaia as a double agent. Because Gaia dislikes both the UD and the UL.
Primeval Earth was UD aligned. Less of a worry than it could be, but...
UD and UL are seperated by philosophies primarily. UD is... Fuck. I forgot how it was put. One's kind of... "Peace through Power" and the other is "Power through Peace"? The UD conquers and takes and rules because it has power, and the UL includes and allies and builds power from the parts or something.
Yeah, no. From what I may, inaccurately, remember of the beginning, humanity kind of scared off both fronts of UD and UL because of WW 3. And people change allegiances all the time according to their moral code.
So basically, I don't see this as anything necessarily bad.