- Location
- Elsewhere
So. We have soul queller, chitin dancer, ourselves, and theoretically can get clockwork queen or judge.
Our opponents are:
Brave heart. Impossible to one-shot (and difficult to 2-shot), but not very heavy on the defense as long as it is split over several attacks. She can one-shot almost anyone with her spell, though we can save them with shining protector if our health is high enough. The unrevealed super is really scary. (My personal bet is affinity kill or possibly Auto max charge.)
Supreme Tech. A bunch of mystery effects, a limited range, and a bit of an anti-magic theme. Her offence appears near irrelevant, but I wouldn't count on that. She has no revealed defenses besides 2400 hp and 480 resilience.
Unyielding Paladin. A lot of defenses, her weapon probably does something horrible in intercepts. She can heal, can't have her mobility restricted, and has some kind of super mode.
4 soldiers with each MG. These are almost irrelevant, as long as we remember they exist. Hail of lead hurts, though I'm pretty sure sun and moon can take it. (It's just around 4k damage)
They move in a triangle with paladin at the front, and each is a few dozen meters apart.
Now, on to my tactics overview:
Brave heart isn't that hard to take down, but doing it with baleful eclipse requires an initial hit and then a leveled eclipse in the same turn, and I'd really rather not put ourselves at risk from her spell, especially sun. In the end, we just aren't the best choice against her. Could we do it? Sure. but it's not the best use of our resources.
Despite her previous losses to binding spells, that might not be the best choice - she knows about that weakness. Maybe ask Chitin to bind her if she gets an opportunity, but let's not jump straight to that. Instead, I would place Soul Queller as our best choice for dealing with her. Effortless dodge is perfect against her spell, and Queller has the APT and experience to take her down and do so nonlethally. Unless she's better off against one of the others, we should stay with that arrangement.
Paladin is very hard to take down, but I doubt she is going to pose a huge threat to Moon from raw damage. The real threat she poses is as a healer/buffer. I don't think she could hurt Sun either, and shining protector is a nice safety net. Soul Queller could beat her, but she doesn't really shine in that matchup. Chitin can't do much of anything - her bind spell doesn't affect paladin. So we can either stall her with moon, or fight her with sun. We should watch out for her super mode, but we are probably the best ones to face that, because our balance affinity works well against the increased existence bonuses.
Supreme Tech...We don't know much about her. I think any of us could take her out, but I wouldn't be too surprised if not. She has just barely (under a hundred) enough health and resilience to take our eclipse, but we could level it. Alternatively, we could just send Chi to prison her. Or maybe doing that much nonlethal damage would help incapacitate her, maybe paired with a bite from an attack tarantula? Either way, I'd like her down really fast. I don't see anything risky on her sheet, but she still probably has something, and mysteries are hard to plan for.
The soldiers can be taken down by Chi's prison, if they are in range. Soul Queller can handle them. Ironically, the biggest problem they pose is that they stop sun from using her scepter near them.
Regardless, we'll want to use shining protector against big attacks when possible. We may want to remove knocked-out foes from paladin's reach, or have chi bind them.
They start spread out, so we'll want to try to take advantage of that. It's an urban environment, so there should be enough cover for chi to sneak her spiders in near tech. Soul queller is way faster than us, so she can fly past paladin to get to brave heart while we distract/delay/fight paladin.
Can't remember whether we trained nonlethal Scepter attacks, and don't want to check right now...
Anyone see any holes?
EDIT: They may be in a different configuration when not moving, but we have no clue what configuration, so I made a plan for when they are moving.
Our opponents are:
Brave heart. Impossible to one-shot (and difficult to 2-shot), but not very heavy on the defense as long as it is split over several attacks. She can one-shot almost anyone with her spell, though we can save them with shining protector if our health is high enough. The unrevealed super is really scary. (My personal bet is affinity kill or possibly Auto max charge.)
Supreme Tech. A bunch of mystery effects, a limited range, and a bit of an anti-magic theme. Her offence appears near irrelevant, but I wouldn't count on that. She has no revealed defenses besides 2400 hp and 480 resilience.
Unyielding Paladin. A lot of defenses, her weapon probably does something horrible in intercepts. She can heal, can't have her mobility restricted, and has some kind of super mode.
4 soldiers with each MG. These are almost irrelevant, as long as we remember they exist. Hail of lead hurts, though I'm pretty sure sun and moon can take it. (It's just around 4k damage)
They move in a triangle with paladin at the front, and each is a few dozen meters apart.
Now, on to my tactics overview:
Brave heart isn't that hard to take down, but doing it with baleful eclipse requires an initial hit and then a leveled eclipse in the same turn, and I'd really rather not put ourselves at risk from her spell, especially sun. In the end, we just aren't the best choice against her. Could we do it? Sure. but it's not the best use of our resources.
Despite her previous losses to binding spells, that might not be the best choice - she knows about that weakness. Maybe ask Chitin to bind her if she gets an opportunity, but let's not jump straight to that. Instead, I would place Soul Queller as our best choice for dealing with her. Effortless dodge is perfect against her spell, and Queller has the APT and experience to take her down and do so nonlethally. Unless she's better off against one of the others, we should stay with that arrangement.
Paladin is very hard to take down, but I doubt she is going to pose a huge threat to Moon from raw damage. The real threat she poses is as a healer/buffer. I don't think she could hurt Sun either, and shining protector is a nice safety net. Soul Queller could beat her, but she doesn't really shine in that matchup. Chitin can't do much of anything - her bind spell doesn't affect paladin. So we can either stall her with moon, or fight her with sun. We should watch out for her super mode, but we are probably the best ones to face that, because our balance affinity works well against the increased existence bonuses.
Supreme Tech...We don't know much about her. I think any of us could take her out, but I wouldn't be too surprised if not. She has just barely (under a hundred) enough health and resilience to take our eclipse, but we could level it. Alternatively, we could just send Chi to prison her. Or maybe doing that much nonlethal damage would help incapacitate her, maybe paired with a bite from an attack tarantula? Either way, I'd like her down really fast. I don't see anything risky on her sheet, but she still probably has something, and mysteries are hard to plan for.
The soldiers can be taken down by Chi's prison, if they are in range. Soul Queller can handle them. Ironically, the biggest problem they pose is that they stop sun from using her scepter near them.
Regardless, we'll want to use shining protector against big attacks when possible. We may want to remove knocked-out foes from paladin's reach, or have chi bind them.
They start spread out, so we'll want to try to take advantage of that. It's an urban environment, so there should be enough cover for chi to sneak her spiders in near tech. Soul queller is way faster than us, so she can fly past paladin to get to brave heart while we distract/delay/fight paladin.
[] Plan Ambush Contingencies
-[] Engage once they are moving again.
-[] Cover Sun in a tarp and don't use any spells on the approach. Also give Soul goggles/glasses to stop dazzle.
--[] Chitin Dancer tries to approach Supreme tech as stealthily as possible, with enough spiders to bind 4 people.
---[] Chitin dancer leaves some spiders with sun to communicate when she is in position. (Well, as near as she thinks she can get.)
--[] Moon approaches from the front and starts the fight with a Scorching Sunlight at Paladin
---[] Sun follows a few dozen meters behind her and joins the fight once Brave Heart is engaged.
--[] Soul Queller goes straight for brave heart once moon attacks.
---[] Soul Queller takes out brave heart and her 4 soldiers. Watch out for the spell!
-[] Once Moon attacks, Chitin Dancer binds Supreme tech and the soldiers.
--[] If it doesn't work, she tries to retreat and whichever of sun or moon is more available takes over fighting her.
---[] Destroy her weapons if you can, otherwise just defend until you can...
---[] Try to baleful eclipse her, if you can get your other body in a position to cast.
-[] Use Shining protector against dangerous attacks (most notably brave heart's spell) if needed. Cast Soothing moonlight to heal whenever you need to.
-[] Once Chitin Dancer is available (from binding tech or Pris taking over), she tries to bind the other soldiers and, if she gets a chance, Brave Heart.
-[] Once Soul Queller is available, she helps with whatever is a problem. Unyielding Paladin potentially waking Brave Heart is considered a major problem.
-[] Sun and Moon try to stall Paladin. Don't kill her, don't synchronize Scorching Sunlight.
--[] If she is badly injured, Baleful Eclipse till she falls over
--[] Sun, restrain your detonate if necessary to avoid hitting the soldiers.
--[] If you can, use her as cover from the Soldiers' shots.
--[] Try not to let her block anything particularly dangerous with her shield.
--[] Use Synchronized attacks or Scorching Sunlight to break her damage barrier
--[] Be careful if she does anything dramatic.
-[] If you get a chance, use Supernova to create an opening for your allies.
[] Save It~
-[] Engage once they are moving again.
-[] Cover Sun in a tarp and don't use any spells on the approach. Also give Soul goggles/glasses to stop dazzle.
--[] Chitin Dancer tries to approach Supreme tech as stealthily as possible, with enough spiders to bind 4 people.
---[] Chitin dancer leaves some spiders with sun to communicate when she is in position. (Well, as near as she thinks she can get.)
--[] Moon approaches from the front and starts the fight with a Scorching Sunlight at Paladin
---[] Sun follows a few dozen meters behind her and joins the fight once Brave Heart is engaged.
--[] Soul Queller goes straight for brave heart once moon attacks.
---[] Soul Queller takes out brave heart and her 4 soldiers. Watch out for the spell!
-[] Once Moon attacks, Chitin Dancer binds Supreme tech and the soldiers.
--[] If it doesn't work, she tries to retreat and whichever of sun or moon is more available takes over fighting her.
---[] Destroy her weapons if you can, otherwise just defend until you can...
---[] Try to baleful eclipse her, if you can get your other body in a position to cast.
-[] Use Shining protector against dangerous attacks (most notably brave heart's spell) if needed. Cast Soothing moonlight to heal whenever you need to.
-[] Once Chitin Dancer is available (from binding tech or Pris taking over), she tries to bind the other soldiers and, if she gets a chance, Brave Heart.
-[] Once Soul Queller is available, she helps with whatever is a problem. Unyielding Paladin potentially waking Brave Heart is considered a major problem.
-[] Sun and Moon try to stall Paladin. Don't kill her, don't synchronize Scorching Sunlight.
--[] If she is badly injured, Baleful Eclipse till she falls over
--[] Sun, restrain your detonate if necessary to avoid hitting the soldiers.
--[] If you can, use her as cover from the Soldiers' shots.
--[] Try not to let her block anything particularly dangerous with her shield.
--[] Use Synchronized attacks or Scorching Sunlight to break her damage barrier
--[] Be careful if she does anything dramatic.
-[] If you get a chance, use Supernova to create an opening for your allies.
[] Save It~
Can't remember whether we trained nonlethal Scepter attacks, and don't want to check right now...
Anyone see any holes?
EDIT: They may be in a different configuration when not moving, but we have no clue what configuration, so I made a plan for when they are moving.
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