[X] Plan Meet and Beat
-[X] Link up with Clockwork Queen's group. Reassure them.
--[X] Exchange everyone's magical girl names. Name the pursuers as well.
--[X] Say hello to Judge, try healing her with your two combined healing spells.
--[X] Ask the group if they know something important about the pursuers, their tricks. Ask Judge in particular if the way she dealt with Brave Heart before would work on pursuers.
--[X] After 15-20 minutes at most, depart to confront the pursuers. If Judge is successfully healed and offers help, take her. Otherwise, no volunteers accepted.
-[X] Confront the pursuers
--[X] Chi uses her spiders to coordinate the girls to take out the flanking groups from ambush. Also, keeps an eye on surrounding area at all times.
--[X] Standard operating procedures for the battle - Chi binds down every fallen enemy, and keeps the eye on surroundings and captives. Soul is dodge-tanking the magical girls and knocking out the soldiers. Twins use Baleful Eclipse by preference. Moon is ready to protect her allies with Shining Protector at all times. After the initial ambush, twins preferrably stay in the air.
--[X] Team 1 is Chi and Soul. Chi traps the entire team of Brave Heart, Soul knocks them all out. If Brave Heart is released, Chi retreats and Soul deals with her. Preferrably, nonlethal approach.
--[X] Team 2 is twins. Hide along the path of Supreme Tech's team, ambush her with surprise Baleful Eclipse. Once she's down, take her team out as well.
---[X] The girls hide under tarps or in another way as to not glow brightly. Chi is using her spiders to signal them. They are the ones to make the first move.
--[X] If everything was done right, and there were no surprises, two of three MGs are out, and Paladin has rushed to help one of the teams. Link everyone up and take her and her team out. Do inform her that self-destruct devices were disabled and she should surrender. If she refuses, blast her with Scorching Sunlight once (from a single twin) to see if it makes her armor weaker, then return to SOP Baleful Eclipse.
[X] EXP-Plan Potent Eclipse
-[X] Baleful Eclipse 6-10 (300 EXP)
So whats Judge going to be doing if we do get her up? Might want to include something on that.
If it was strategic decisions like in a CK2 quest I might try making a plan but I am bad at making tactical ones. I know a good plan when I see one(most of the time) but for the life of me I can't make tactical decisions when a vote is open ended.
If you know a good plan when you see one, you can probably spot things in plan that
make it not good. So, thanks for suggestions.
Now, for a second iteration.
[X] Plan Meet and Beat v2
-[X] Preparations
--[X] Take a couple or maybe three heavy tarps. Two of them - to give Sun and Moon something to hide their brightness, and maybe one for Chi.
--[X] Take several pairs of really good sunglasses - for Chi, Soul Queller, possibly Judge and Clockwork Queen, in case Sun and Moon decide to go Supernova
--[X] Ask Strength and/or Spring if they know if magical healing can heal the flu and other diseases. "I don't know" is assumed to be "worth trying out".
-[X] Link up with Clockwork Queen's group. Reassure them.
--[X] Exchange everyone's magical girl names. Name the pursuers as well.
--[X] Say hello to Judge, try healing her with your two combined healing spells
(unless Strengh and/or Spring tell us it doesn't help).
--[X] Ask the group if they know something important about the pursuers, their tricks. Ask Judge in particular if the way she dealt with Brave Heart before would work on pursuers.
--[X] After 15-20 minutes at most, depart to confront the pursuers. If Judge is successfully healed and offers help, take her. Otherwise, no volunteers accepted.
-[X] Confront the pursuers
--[X] Standard operating procedures (SOP) for the battle - Chi binds down every fallen enemy, and keeps the eye on surroundings and captives. Soul is dodge-tanking the magical girls and knocking out the soldiers
, then knocking out magical girls - nonlethally if at all possible. Twins use Baleful Eclipse by preference
, or Supernova to blind enemies if allies can take advantage of it. Moon is ready to protect her allies with Shining Protector at all times. After the initial ambush, twins preferrably stay in the air.
---[X] Chi uses her spiders to coordinate the girls to take out the flanking groups from ambush. Also, keeps an eye on surrounding area at all times.
---[X] If someone else we don't know (and we met Clockwork Queen's group) interferes or suddenly appears, Chi is to inform everyone promptly, and/or attempt to halt them in their tracks. If Judge is healed, she is also on this with Chi.
--[X] Team 1 is Chi and Soul. Chi traps the entire team of Brave Heart, Soul knocks them all out. If Brave Heart is released, Chi retreats and Soul deals with her. Preferrably, nonlethal approach.
--[X] Team 2 is twins
, and Judge if healed. Hide along the path of Supreme Tech's team, ambush her with surprise Baleful Eclipse. Once she's down, take her team out as well.
---[X] The girls hide under tarps or in another way as to not glow brightly. Chi is using her spiders to signal them to attack. They are the ones to make the first move.
---[X] Judge is trusted to make her own decisions in the clash, with preference to swift non-lethal takedowns or distracting/harrassing the stronger opponents.
--[X] If everything was done right, and there were no surprises, two of three MGs are out, and Paladin has rushed to help one of the teams. Link everyone up and take her and her team out. Do inform her that self-destruct devices were disabled and she should surrender. If she refuses, blast her with Scorching Sunlight once (from a single twin) to see if it makes her armor weaker, then return to SOP Baleful Eclipse.
[X] EXP-Plan Potent Eclipse
-[X] Baleful Eclipse 6-10 (300 EXP)
justinkal, I think we should make use of our apparent numerical advantage of magical girls, to rapidly make the disparity even more in our favor, so 2-on-1 on the squishies is a better option than everyone confronted by a single opponent.