Then everyone goes scavening together, with you and Eva easily pushing through rubble and clearing streets. It feels as if you were never gone, nice and relaxing and exciting. Some teenagers and adults watch you from time to time, but nobody stays around.
It does not fit thematically and I refuse to shoehorn one in.
At some point the twins were optional, though I was rather determined to bring them in while I could. In a way, they were Libra's final boss.
I especially like the symbolism it brings; that in a world where the nature of humanity as a whole is in question, your greatest opponent is yourself.
Finding Kibo from the outside is near impossible, that is how well the optical camouflage works; the only reason you actually do find your way back is the tracking device they gave you on the way out. Whatever Arc did, she did it incredibly well.
You are already expected by a mixed group of people once inside; anxious Spring who relaxes once you land in the main plaza, curious Chi who was talking to Chitin Star but turns to you the moment you land, and Bianca. Seeing your big sister makes you understand it is time, though her grave expression is not one you like seeing. She is carrying a bag in her hand, which probably holds some things you really do not want to think about right now.
Ana returns to her regular form and you are quickly approached by Spring, who welcomes you back and seems overall glad you are alright. Next up is Chi, who takes the twins along for outfitting and will not take no for an answer. Ana tags along to make sure they will be alright, considering that "Rico Vescovi" and "Spiders" does not mix well.
Which leaves you alone with Bianca, as Star took her leave after having but a single look at your sister's face. You all exchange nods and turn to get going, Bianca taking the lead deep into the city's innards. You are treading toward the gardens, to a place out of sight where you can be sure nobody will see; Ana's sixth sense helps you with that, as she mutters under her breath when someone is nearby and you redirect Bianca.
Ultimately, the three of you stand together in a barely-used storage room. Your sister looks around a few times before nodding to herself, then she closes the door and has you transform.
"I'm not feeling well asking this of you, but... it is the least I can do for her. Could you guess what I'm having in mind?"
Her voice is weaker than usual, almost breaking under a weight you can not even imagine. Bianca uses the moment you take for pondering to get a grip of herself, though you gladly give her that. As for what she is wanting to do... well, you could make a few guesses. The first one, which you still hope for but can not believe in, is the revival of Yggdrasil's girls... or maybe just Abyss Knight. It makes no sense for Bianca to ask for that, though. Your other idea is much more likely: "You want me to restore Strength's sisters?"
It was something Strength only told you recently, after you spent more time playing with and talking to her. Maybe she just needed someone to listen, or she did not want you to think too badly of her dislike for Bianca. Whatever the reason, she told you how your big sister murdered hers, only to then spare her for a reason she never understood.
Bianca just nods solemnly while her hand snakes into the bag, rummaging carefully. "I tried my best back then, but that doesn't mean much when all I was taught was how to kill most effectively. Discipline and skill I always had, but the most important thing I learned in the Eternal War was that fighting the common grunts is useless for anyone but the most powerful. To make an enemy surrender or flee, one has to cut off their heads; destroy their commanders and heroes to fill them with fear. So I did what I did best to end the war on Earth, by moving to crush everyone powerful."
She pauses for a moment, her hand still; you do not dare interrupt, realising that this is the first time your sister ever told this to anyone. This is important to her.
After a few more deep breaths and a bout of shivers, your sister continues: "I failed to realise that while the idea is sound, its morals are not. Fabienne got around most of the trauma because she never saw their faces, but I did. I remember each girl I killed in those days, each man and woman slain. It wasn't difficult before because my targets weren't human, that's much easier to justify. For those people, I could only stop myself from thinking and carry on. The Transcendent Trinity was third to last on my list, followed only by the Seasons and Nightmare Child. Kaede... Strength... was the last left alive after her oldest sister pushed her aside and took my attack instead. I..."
You quietly walk up and rub Bianca's shoulders, taking the bag from her and gently putting it aside before sitting her down and nestling into her sides. No words are spoken, but the force she squeezes you with tells you all you need to know. A shudder goes through her entire body before she continues: "She screamed at me to kill her, too. Without her sisters she would rather die than run or fight. But when I heard her and saw... I couldn't stop thinking. How would you have felt if I were gone just like that, I wondered... and I couldn't do it anymore. I ran away and tried to drown myself as deep into the ocean as I could, but my damn magic wouldn't let me asphyxiate."
It horrifies you to hear this, but you stay as calm as you can and offer comfort, quietly glad that Bianca's attempt on her own life did not work. You can faintly imagine how Strength must have felt that day, if your own feelings for your big sister are any indication. Ana is horrified as well, but she does admirably in keeping a grip on herself so nobody notices.
Your sister lets out another shuddering breath before leaning on you, suddenly feeling so much smaller in your arms. "Discipline is really all that keeps me going. Making things better is only a first step in atoning for everything I did, but I will. This... this is a personal apology to her, because she managed to stop me before I ruined everything even more. She deserves it."
You sit quietly for a few minutes longer, then Bianca's muscles suddenly tense and she gently wipes the wet traces from her face. The bag is picked up and she carefully produces two dull grey shards coated with white ash, which are placed on the ground about four metres from each other. "They were cremated, so this is basically all that is left of them."
These are bone shards, the last remains of two humans. You carefully consider your options before making a decision; before crouching down next to the shards, you pull Bianca down by her shoulders and kiss her cheeks. "It's okay." "I love you nonetheless."
With yourselves in position, you transform and raise your hands. Magic roars within your bodies, the light quickly fading as all your power is drawn into this single spell each. ""BecomeWholeAgain!""
And on your order, it rushes out and into the remains of these two girls; you can feel something pulling just like before, though it goes much more smoothly this time. The bones begin to shine and quickly reset into whole skulls, which grow the rest of their skeletons and everything up to the skin in but a single moment. It takes maybe an entire second until there are two girls lying on the ground, nude but whole. Both have ebony black hair just like Strength and you can see big similarities in their facial structure already. You try your hardest to keep your eyes there to stop yourself from ogling.
Both girls blink up at the flickering ceiling lights, disoriented and obviously confused. Bianca signals for you to detransform, which you do without hesitation; Moon looks like the last person they saw before dying, so that might scare them.
"...what?"
One of them gets up and looks around, spying you but not saying anything as her eyes are drawn by the other figure. "Yukari, are you okay? What happened?"
Her voice is quiet yet firm, immediately shaking the other sister out of her state and making her grow pale. "Miyuki?"
She gets up as well to take a proper look while Miyuki sighs in relief, only to squeak when Yukari squeezes her tightly. "Miyuki, you're okay! Oh, I'm so glad!"
"Ah, sis, stop! It's embarassing and we're-why are we naked?!"
"Huh, wait, what? Ah!"
The sisters stop hugging to try making sense of the situation; this moment Bianca takes to clear her throat and gain their attention. "I forgot to bring clothes for you, so the best way you have to get decent is to transform. I will explain what happened afterward."
Her voice is level and soothing, easily managing to make the two calm down and comply with her suggestion. The sisters look at each other, but then speak their phrases without complaint.
"Perseverence is all there is against hardship. I am Magical Girl Transcendent Will!"
"A single spark of kindness may go long ways. I am Magical Girl Transcendent Heart!"
Dust swirls as they transform, neither as imposing as Fabienne but both appearing as steadfast as Strength herself. Yukari's hair turned blonde and she is now clad in a form-fitting suit complete with cape while Miyuki became a brunette sporting a white and blue combat dress.
After another moment spent looking each other over however, Yukari looks around with growing dread. "Wait, where's Kaede?"
"In a moment," Bianca tells her while you carefully inch away in case something happens. Neither Magical Girl looks threatening at the moment, but one can never know. They are confused and you can not be transformed for the time being. Your sister becomes relucant for but a moment, then almost furrows her brows before getting a grip. "I rather be blunt with this so we can get it out of the way. The bad news for both of you is that you died five years ago. The good news is that we found a way to bring you back, and that your sister is alive and well."
Her tone does not allow interruptions, which might have been the only thing to stop Transcendent Will, Yukari, from actually chiming in immediately. Bianca gives her an understanding nod, but carries on regardless of how pale the sisters are getting: "Believe me or not, these three facts are the truth. Whatever happened last in your memory before waking up here truly took place."
"Five years? How in the world..."
The oldest sister sinks to the ground first, followed directly by her sibling. You feel a little bad for them, but do not have the heart to say anything. Then Yukari looks up at Bianca. "You say our little sister is well. Where is she, can you lead us to her? What else happened?"
"That," your sister offers with a weak grin, "I will let Transcendent Strength explain to you. This way, if you would. Priscilla, Celeste?"
""'kay!""
Two heads turn to you as if noticing your presence for the first time. Bianca shoos you out of the room, telling you to find Strength and bring her to the gardens.
Ana heard her as well and you can sense she would love to help, but she is currently busy waiting just outside Chi's workshop; you can hear screams from the inside. Her senses are very helpful by themselves, though. Now that she can distinguish different people from each other and see their actual shapes instead of just blobs of life force, she has a very easy time finding the girl in question.
As you follow her mumbled instructions however, you run into three other girls in the hallway; only Ming is chatting while the others listen, but that is more than enough to keep a conversation going. The other two are unknown to you, though. One is black-haired and way-too-indecently dressed, the other blonde and clad in plate mail.
Once she notices you approaching however, Ming offers a friendly wave. "Oh, hello, Priscilla. I was just telling those two about you and how friendly everyone here is. They came back together with Miss Tachibana, those two are Unwavering Azure and Platinum Throne."
You wave back and smile up at the more serious-looking girls, though hearing Throne's name makes you slow down to curtsy. "Nice meeting you misses." "I'm sorry, but I'm busy right now." "We can talk later if that's okay?"
While it does alienate Azure when you start speaking in tandem, Throne shows no unease at all and even lets a fond smile slip through her guarded expression. The blonde nods at you while fighting her lips back to normal. "That is perfectly fine. Surely we will meet again sometime soon."
"Yup!" "See you!" "Bye bye, Ming!"
Only Ming waves you goodbye, though you have the feeling this was a well-enough first impression on the upcoming ruler of North America... and whoever Azure is.
Your next stop is in front of a bar, where Strength and Night are playing darts for some reason; there are also glasses on the counter and you can smell some sweetly scent in the air. Night pauses in her throwing motion once you enter while Strength raises her head from her bridged hands. "Oh, you're back. Are you here for that conversation about opsec?"
The question makes you blush a little, but you quickly shake your heads. "No, Bianca wants to show you something in the gardens. Only you," you add with a sideway glance at Night. Strength's brow furrows immediately, though she relaxes a moment later and gets up with a sigh. "So much for the drunk makeouts, we're getting back to that later."
"To drunk I agreed," Night counters drily, "but not to making out."
"Not yet."
Strength winks at the other girl before sauntering out of the room; her behaviour makes you wonder if this is always how flirting looks like, or if it is just her. Night sighs with a mixture of exasperation and fondness before turning her attention back to you. "May I ask what is going on?," to which you can only shake your heads even though you would like to tell her. "It's a secret." "But Strength will probably tell you, so let's call it a surprise instead?"
The raised eyebrow you receive for that makes you decidedly uncomfortable, but Night drops the matter.
It takes several days before you see Strength again, a wide smile etched into her face and with at least one of her siblings right by her side at all times. The other two are introduced to Kibo as a whole a week later and received with the same warmth as anyone else.
You have no idea if she forgave Bianca by now, but can not shake the nagging feeling that your sister would not even ask forgiveness in the first place. She might not feel like she did enough just yet.
Maybe she will get to that point soon; as some more time passes, Berlin appears on the horizon. Everyone begins to feel restless as the final act in this journey approaches.
Is it possible to cast Baleful Eclipse with Sun and reflect it with Moon, so that Sun is the only one that expends the spell action?
And if it's possible, what is the damage reduction - is it halved, reduced to 1/3, or something else?
Also - where did the image for Transcendent Will come from?
Is it possible to cast Baleful Eclipse with Sun and reflect it with Moon, so that Sun is the only one that expends the spell action?
And if it's possible, what is the damage reduction - is it halved, reduced to 1/3, or something else?
Also - where did the image for Transcendent Will come from?
On reflection, I am fine with this answer. Here's why:
Sunlight Scepter 15: 1022 Base Damage x1.4/LVL
Sunlight Scepter 15: 18'348 Magic Modifier x1.6/LVL
Veil of the Solar Goddess: -100 Damage/combined levels of ability, currently 11800
Supernova 15: 58'339 Damage x1.5/LVL
Supernova 15: 750 Magic Modifier +50/LVL
Well. There's a few options.
1) Reflected Supernova (assumes that "Moon Reflects Sunlight" equivalent is scale-to-damage, because Throwing Sunfire Into Sun sounds ridiculous): (Supernova: 58'339 Damage, +661 Dice, -29500 Reflected Godlight = 29500 Damage
Supernova hits Sun
Supernova: 29500 Damage, -14750 Your Own Magic, -7375 Throwing Sunfire Into Sun = 7375 Damage
Primordial Sun: 105 Resilience, +12465 Dice = 12570 Damage Reduction
Sun is unaffected)
2) Actual Supernova: (Supernova: 58'339 Damage, +661 Dice = 59000 Damage
Supernova hits Sun
Supernova: 59000 Damage, -29500 Your Own Magic, -14750 Throwing Sunfire Into Sun = 14750 Damage
Primordial Sun: 105 Resilience, +14630 Dice = 14735 Damage Reduction
15 Total End Damage
Caught by Veil of the Solar Goddess anyway)
(Supernova: 443008 Damage, +240 Dice = 443248 Damage
Supernova hits Sun
Supernova: 443248 Damage, -221624 Your Own Magic, -110812 Throwing Sunfire Into Sun = 110812 Damage
Primordial Sun: 105 Resilience, +147388 Dice = 147493 Damage Reduction
Sun is unaffected)
Well... From what I can see even if we assume a flat -10'000 Damage Reduction from Reflected Supernova hitting Sun, the actual damage dealt is still more or less equivalent the option where "Throwing Sunfire Into Sun" is a 25% scaling damage reduction - and it is well within the margins offered by Sun's own Magic Modifier-granted protection.
Not to mention, hilariously, that Sun may activate thematically-appropriate Event Horizon to effectively Duck Fate (even if normal Dodge wouldn't work due to Omnipresent):
(Supernova: 443008 Damage, +240 Dice = 443248 Damage
Primordial Sun activates Event Horizon
Target is not there)
So, yeah. Or, as a final point, getting Supernova to Moon-slaying proportions is, if not impossible, remains a task that requires it to overtake the Veil by at least 2 levels - and when, pray tell, are we going to need indiscriminate apocalyptic destruction more than we're going to need meatshielding?
Dusk has arrived by the time you actually get in range of the city, its people having grown from ant-sized to actually visible.
There is a notable tension in the air as everyone gathers in the main plaza, from youngest to oldest. Boys and girls stand mixed as you watch Kibo descend gently, coming down on an unsuspecting city. Berlin itself still thrives, barely touched by the last war and densely populated; there are lights going on all over the place, a single district probably holding as many people as your entire hometown.
You watch quietly how the people below gather in front of a large stage prepared for Bianca's speech, none of them truly knowing what it will be about just yet. Soldiers patrol the streets in groups of two to three, their green and brown outfits standing out among the sea of colours. Most of them are relaxed and chat while walking.
And then, of course, there is the open area; a large sector on Berlin's outskirts that has been cleared of old buildings and is yet to be reused, Kibo's destination. Strength explained that the city will anchor itself on that field, then return to its regular form under watch of Nightmare Child, Grand Architect, and the Seasons. Aside from them and the boys who will stay inside until the landing completes, everyone else is heading out. Ming hover-bounces around her bit of space with a mixture of anxiety and expectation while Platinum Throne just waits quietly. As does Strength, though she is huddled together with her sisters just as she was all the time since they came back.
Despite it though, everyone knows. Everyone is aware. All of this, the separation, the hunting, the fear, it will end today.
Ringing noises cut through the silence like a knife, making a few of the younger girls jump in surprise while Strength picks up her phone and listens for a few seconds. She hums a few times before hanging up and turning to meet everyone's expectant gazes. You quietly squeeze Ana's hand and send her reassurance, though it does little to quell her unease.
"It's time," she calls with a strong and loud voice while raising a hand. "We have endured much pain over the past years, but also found many things good in our respective journeys. Each of you has seen the worst that life has to offer, things no one should want to see happen at all. So act on it, girls! Let's show them that we're better than what they believe we are! Today marks the end of our long exile!"
The crowd erupts into cheers and applause, with even the foreign leaders and yourself joining in. Strength lets you carry on for a few seconds, then opens the raised hand to signal silence; a smirk is blossoming on her face now. "That said, we're currently two hundred metres above ground. Last one to Berlin has to clean up after the party!"
And with that, she just lets herself fall backwards... right off the edge... where she stood the whole time. Damn it!
While there is a lot of chuckling over her antics, everyone quickly moves to leave the floating city and follow Strength; her sisters are already airborne and even Soul participates in the competetiveness, soaring below the edge as you take up Ana with Moon. Eva and Rico fall behind quickly, as do most others. Chitin Star simply jumps, as does Chitin Dancer. Everyone who can fly soon swoops down toward the ground where people are staring up at your display.
Looking back, you realise that the thingies were turned off and Kibo is openly visible to everyone outside. That makes sense.
Then you notice a blur shooting past and impact the ground near where Strength already crouches, the parting cloud of dust revealing Eva in her own small crater. Rico appears out of nowhere right by her side and starts looking around while more and more girls reach the ground safely. Many are carried by friends who can fly, some others are more creative or simply jump if they can take the impact. You notice Flower sliding down on a long tail that reaches out of another city part, going into a gliding descent on her spread leaves once she reaches its end.
All in all, it takes maybe five minutes for everyone to assemble below. Sky is among the last to join up with the group, but she does not make last; someone you do not know gets that place, to much teasing from her friends. There are still passersby standing on the sidewalk and gawk at you, though no cars are driven anywhere nearby; this street was shut off from traffic for the time being, so you are still on course.
Strength stands on her fingertips to look over the crowd and maybe counting heads, looking for all those around like an eager child waiting impatiently to go play. While her arms are perfectly still, the rest of her bounces eagerly and she soon finishes. "Yup, that's everyone. This way!"
A hand is raised and points down the street, which means she somehow still stands in front. You do not question it too much, Strength just does that kind of thing at times. As you start walking and the first people shrink away as if hoping you had not seen them, Bianca's voice becomes audible; it is projected to the whole city via loudspeakers. "Many of you have been wondering what today's announcement will be about."
She continues with stuff that sounds like stock phrases about the unity of humankind and horrors of the war and the like, which you do not pay much attention to. Instead you make sure to wave at anyone you pass, with others soon following your example. The most diverse group ever seen wanders through Berlin, horrific figures next to beauties next to plain girls, tall and small and bright and dark.
By the time Julia and Unyielding Paladin appear by your side after having taken to the groups rear at first, a whole squadron of soldiers takes position in front of everyone; the few faces you see are not at all happy with their current position, but none of them hesitates as they open fire immediately.
(Soldiers 1-10: +150 Base Damage, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, +30 Full Auto, no dice = 300 Total Damage
Fuck you, all negated)
Not that it does much; Rico is already in front of you, slinging Kunais that easily divert dozens of bullets at a time. Strength does her part by punching the air; shockwaves stop the remaining bullets in their tracks and make them drop to the ground as if they just hit a wall.
The men and women are openly gaping and trying to reload despite their shock, but do not manage before Strength reaches them. The woman in front closes her eyes in acceptance of a perceived death, though they snap open again when Strength wraps her arms around her in a hug instead. As if on cue, Bianca's voice carries over the whole proceeding: "I believe that it is time to change, that humans should stop hating humans and embrace in camaraderie instead."
You immediately follow the idea and soon all twelve soldiers have been hugged; you let go one by one, letting the men and women blink at you. All of them lower their gazes to the ground and step aside, letting you pass. Children are chattering behind a fence and even wave once you notice them, which is a good sign.
Your whole group makes a turn at the next intersection, coming face to face with more soliders who simply tip their heads and keep their weapons aimed at the ground. You think you recognised some of their faces, maybe you met them in Kursk?
With them stands someone else, though. A girl just slightly smaller than yourselves, though her face is a white mask with empty eyes and mouth.
Her purplish robe swishes gently in the breeze and she is holding a dagger, though one of the women keeps a hand on her shoulder. Empty holes where eyes should be are directed at your group, any possible movements hidden. "Alicia!," a voice calls from right behind you and the girl's head snaps to your side, where Unyielding Paladin is darting ahead. The other girl takes off about as fast as the woman lets go of her, almost flying into her sister's arms as they reunite ahead of the group. Strength just pats their heads as she passes and by the time you reach the point, they let go and join Julia once again. Your friend gives her friend an understanding nod, but does not say anything else. Alicia's mouth is drawn into a big, scary smile while tears silently roll down her cheeks.
Ever more people see you passing by, but at some point they no longer try to run away. Curiousity draws them in, born by your peaceful behaviour and your sister's words.
Then the Brandenburg Gate comes up, a large archway leading to the plaza Bianca is holding her speech in. You can see the mass of people from far down the street already, but your awe is on the large structure before them. The gate has survived three world wars now and will soon herald your return to humanity.
The large tide of people parts before Strength while Bianca finishes, her eyes on the Magical Girls now. "Thus, today will be the day we reunite with our Magical Girls. Despite everything we did to them, they are willing to forgive. So in turn, we should give them a chance as well to show us how much good they can do. Some," she notes with a sideway glance to some middle-aged people in fine suits, "may call this treason. They might even be right. However, what I found when I took office was not the UES I imagined we could be. Something better, something greater than just a remnant of war. So I did what is the purpose of politicians in the first place: I made things better."
There are some unhappy faces, but no one speaks up and some of her colleagues even smile. One old man begins to clap, a gesture that is taken up by the entire crowd in an instant. Strength joins in, as do most of the other Magical Girls.
"Today is when all the ruling parties will sit together in peace. The presidents of China, Australia and Japan, the UES Supreme Council, and-," she pauses and holds out a hand for Strength's group of rulers, who purposefully stride onto the stage. "-North America's aspiring queen, Africa's young goddess, as well as the guardian of all Magical Girls we led astray over the years."
She shakes hands with Platinum Throne, Forsaken God, and Transcendent Strength in that order while presenting them to the people and... is that a camera crew over there? You quickly dim Sun's light as best as you can, hoping you did not bother them too much.
Applause thunders through the plaza once more as each of the three Magical Girls greets the crowd in her own way; Throne inclines her head, Ming waves and Strength bows.
"As many will have noticed by now, they brought not only themselves, but also their entire infrastructure along as to not burden our own for the time being."
The sound of rolling thunder is heard in the distance, Kibo setting down for good as if to accentuate her statement. "I believe this is all for now. Please welcome the girls back warmly; they have been gone for far too long."
Everyone around you breaks into chatter almost immediately, with quite a few high-fives shared among the diverse group. The regular people around are still looking a little suspicious, but you are sure they will come around. Gaia will make them, if nothing else.
As the crowd begins to disperse and Bianca leads all the rulers away for some kind of conference, you find yourself feeling a little empty. This is it, the goal you were working for. But what next?
"Somehow... I thought this would be harder," Ana notes from your right, which you quietly agree with. It was almost too easy in the end.
On the other hand, you had to work hard before that point. And you are pretty sure that all the adults are doing the heavy lifting instead, so the only thing you can do right now is shrug. "Not everything is a big battle or something. We did good and now everyone can be a little more happy."
You turn to ask Julia's opinion, but she and Sky are busy cooing over Paladin's sister, Assassin. Perhaps your ideas have been screwed with more than you thought, considering that you agree in her being cute despite her literally blank face.
Your thoughts are interrupted by the urge to yawn, which you oblige before looking up at the sky. "Maybe we should go back and have some sleep? We can talk to big sis tomorrow."
There is a nudge of agreement from Ana, but Eva and Rico look much less tired than you; maybe they actually managed to get enough sleep last night, or they are more curious about the city than you are right now. Looking around shows that there are a few children petting Flower's leaves, and some teenagers watching the whole thing with worry.
In fact, quite a few people are watching your older selves with intrigued expression. Most of them blush or look away when Rico notices and blows them a kiss. Eva sighs at her sister's antics and you would, too. Except that you actually find it funny... at least partly.
Ana and you say goodnight to the twins before taking to the air and heading back to where Kibo landed; it was a long day, even though little happened in the end. People below look up as you pass, Primordial Sun's own glow now much stronger than the fading sunlight. Men, women, boys, girls, everyone seems more at ease now. There are still some scared faces, but it is ultimately much less than you would have expected. Speaking of, there is a small crowd around the area Kibo landed in; people young and old take in the sight of the high-tech city, smaller even than a single district of the capital it is now a part of.
Among the onlookers however, you find two familiar faces. One of them very familiar. Your mother looks up at the shine without even realising it is you; she never saw you transformed. Next to her, Night says something or other and leads her along and onto the abandoned pathways. No one else follows and you decide to poke some fun at her by orbiting above; despite wanting to rush down and hug it out, you know this is not the right time. Plus, your sister is noticeably anxious; calming her takes a minute.
Only right before the two adults reach Kibo's streets do you leave the spot above them, going to ground and gently setting Ana down before standing to meet all three of them. Magic vanishes as all of you cancel your transformations and only you beam up at your surprised mother. ""I'm home!""
Then you jump into her arms before she can even say anything.
All in all, you are happy with how this turned out.
In her temple in Africa rests Magical Girl Forsaken God, the Fivefold Goddess. Not one of her, not two, but all five of her bodies have gathered together to relax. Cold tea is served to them as well as their guest, one who appears without her armour for a change. Magical Girl Platinum Throne gracefully accepts the beverage, her blonde hair swaying gently by minute movements. Neither of them speaks, for all negotiations are complete for the time being. Enjoying the silence is as important as valuing the spoken word.
Far away from them, in Berlin, a procession marches through the streets. In the lead is Solar Saint Brave Heart, freshly announced to become chief of the police department's special division for magical crimes and Magical Girl related matters. Where once an average-sized teenager tried to fill shoes too big for herself, now a tall and proud woman walks as people cheer for their protectors.
Further to the west, in North America, the remnants of Yggdrasil are lying down with tired sighs. As per consensus of all parties, they are in their last year of social work to repent for past crimes against humanity. Soul Queller in particular takes a large interest in humanitarian work at this point, being the first to work and the last to leave, looking for people not yet reintegrated into civilisation and relocating them to the new centers of humanity. Among their greatest successes was the reopening of communications with Greenland, which had survived the war quite well but became reclusive for its own safety.
Further that way, toward Japan, a young woman is in the process of leaving for work; she gives her girlfriend a quick kiss on the cheek before heading out. A vigorous "I'm off!" from Transcendent Strength as she goes to assist with construction efforts, while a more subdued "Take care" from Nightmare Child hints at how she is already planning her next shopping trip for groceries instead of paying proper attention. Strength wanders down the street and exchanges waves with her older sisters, who live just a few houses away.
But what interests you the most out of this is where everyone else is. Back in Verona, Italy. A single room in a homy house filled with no less than five Vescovis and an aged corgi napping by their feet.
Bianca is for once not drowning in paperwork, as she took some time off to be with her family for the time being. It is a rather special occasion for all of them after all, Evangeline in particular. Granted, she is probably the most bothered at the moment as well. "Rico, can't you stop that for once?"
"Nope!," her twin sister all but sings, happily and carefully rubbing Eva's round belly. "I'm gonna be an auntie soon, let me have that."
Ginevra and Bianca are both smiling over their antics while Anastasia, Lunar Saint World Eater, only looks on wistfully. This is your cue, appearing in-between a single blink and sadly startling nobody. You must have pulled that trick too often, especially because it is not even surprising in synch with your sister any longer. ""Why hello there, are we late to the party?""
Gaia's [AMUSEMENT] is easily audible and you make sure to flip her some solar winds, but your attention is with the five people greeting you. High fives are exchanged and everyone is merry, except Eva once you follow Rico in cradling her belly for a moment. Even now, seeing her pout is adorable.
"Anything from the Seasons?"
Your sister giggles at Bianca's question and you follow her example a moment later. You oftentimes forget to look beyond Gaia, so sometimes the few specks of vision flee your attention. "They reached Thirteenth Hell yesterday and everyone is losing it out of fear."
Of all the things you thought those four might do once everything was over, no one expected them to go on an interdimensional tour to see as many worlds as they can. Both the Unified Light and Unified Dark agreed to let them be for as long as they do not interfere in the last throes of war, not that it particularly bothers you anymore.
The Eternal War is coming to an end at last, far away from Gaia. Neither of the factions is likely to come any closer for as long as Bianca safeguards this world. Your introduction to the Local Dimensional Cluster did its part in convincing the other races to leave humanity be.
Not everything is wonderful, of course. Many hardships are yet awaiting, but you are positive that it will be alright. With the trinity of Heaven and Earth keeping watch, as well as an immortal guardian ready to intercept any danger, humans will thrive once again. And with time... who knows? Perhaps you can have a hand in the next war; it will come without doubt, sooner or later. Eternal peace would not be really balanced, after all.
But for now, you will enjoy the cessation of hostilities nearby and keep your gaze focussed inward, on the people you left behind and yet will always be with. They are content now, though Anastasia still misses being a part of you. She will come around in time, though. She is strong.
Today you can rest a little easier as your shine continues to advance to ever further reaches; the most important thing right now is your nephew, Eva's husband, and the fact the woman who birthed you is happy. Even with the new perspective, you are still attached to all of them somewhat.
According to Gaia, it will fade in time.
[ACCEPTANCE/RELIEF]
And that is fine with you.
(Luna & Gaia) Sol
The Primordial Sun
Stats
Health: 22,550,000
Base Damage: 3,000,000
Base Resilience: 5,250,000
Magic Modifier: 3,000,000
Affinity: Sun | Determination | Sky | Magic | Passion | Light | Star | Will | World
Weapon
Scorching Sunlight
Level 300
Attacks Per Turn: 1
Affinity: Sun | Light | Star
Ability: Unstoppable | Omnipresent
Solar Saint
Level 77
Attacks Per Turn: N/A
Affinity: Sun | Magic | Light | World
Ability: Auto Assault | Autonomous Combat | Instant Recovery
Spells
Baleful Eclipse
Level 300
Base Damage: Target's Health
Magic Modifier: 3x Target's Magic Modifier
Affinity: Sun | Moon | Sky | Magic
Ability: Supremacy | Smite | Scale To Target | (Synchronize Only)
Ability
Event Horizon
-Once her body collapses and goes supernova, Sol may become a black hole instead.
Radiant Shine
-Sol can directly observe anything that her light has ever touched, as well as its surroundings, without any negative effects.
Intertwined Duality
-If Luna is dead at the end of battle, resurrect her.
Beyond Good and Evil
-Sol cannot be directly targeted by any attack that lacks sufficient range to effect a global change. Anything that falls short of such a scale is rendered ineffective and ignored.
Celestial Combat
-Sol is capable of waging combat against planetary bodies and godlike beings.
(Sol & Gaia) Luna
The Primordial Moon
Stats
Health: 30,000,000
Base Damage: 50% of Sol's Base Damage
Base Resilience: 8,500,000
Magic Modifier: 50% of Sol's Magic Modifier
Affinity: Moon | Love | Sky | Magic | Protection | Beginning | Guardian | Purity | World
Baleful Eclipse
Level 300
Base Damage: Target's Health
Magic Modifier: 3x Target's Magic Modifier
Affinity: Sun | Moon | Sky | Magic
Ability: Supremacy | Smite | Scale To Target | (Synchronize Only)
Ability
Lady of Oceans
-Luna can observe the surroundings of any water that was ever on Earth, as well as any water it mixes with, without any negative effects.
Intertwined Duality
-If Sol is dead at the end of battle, resurrect her.
Beyond Good and Evil
-Luna cannot be directly targeted by any attack that lacks sufficient range to effect a global change. Anything that falls short of such a scale is rendered ineffective and ignored.
Celestial Combat
-Luna is capable of waging combat against planetary bodies and godlike beings.
-Everything made by I, Dio! me
--except the parts I stole acquired from Crystalwatcher's Magical Girl Quest
Special Mentions
Among all the people who contributed to this Quest in one way or another, some simply stood out.
@justinkal for asking too many dumb questions being critical and careful, as well as a wellspring of more intricate knowledge for other players. And for pointing out typos as well as providing corrections for bad wording.
@Faraway-R for writing one too many essayshaving too much free time providing useful analysis and spearheading new ideas.
@Mellithae for chasing dreams offering new viewpoints and reasoned arguments toward other players' ideas.
@LightLan for I tried coming up with an insult but blanked, sorry constant participation, especially in the discussions surrounding vote-cycles.
@LostDeviljho for spoiling stuffmaking op-chars I couldn't use providing feedback, ideas, and criticism where needed, as well as clearing up misconceptions wherever I had them.
And, of course, @Crystalwatcher for taking so long I finished before mainline got much further creating the idea that inspired Libra's Lament, as well as the system it mangles runs on.
Agents of the Celestials "We just call them friends"
(Note that these two are the only sheets from after the Epilogue)
(Luna & Sol) Magical Girl World Eater
Anastasia Caro
Stats
Health: 9,500
Base Damage: 750
Base Resilience: 1250
Magic Modifier: 650
Affinity: Horror | Food | Myth
Weapon
Happy Trumpet
Level 10
Attacks Per Turn: 6
Affinities: Food | Horror
Ability: Collateral Damage | Ray
Spells
Prepare the Feast
Level 50
Base Damage: N/A
Magic Modifier: N/A
Affinity: Horror | Food
Ability: Boost Self | Shapeshift | Stat Explosion | Priority-1
Rapid Digestion Spit a load of acid on nearby enemies; this Spell's name need not be said when casting
Level 20
Base Damage: 100% Target's Maximum Health
Magic Modifier: 200% Target's Base Resilience
Affinity: Horror | Food
Ability: Scale to Target | Catastrophic Damage | Total Armour Destruction
Absolute Decomposition Destroy your target with green sludge until there is nothing left
Level 15
Base Damage: 45,000
Magic Modifier: 7,500
Affinity: Horror | Myth
Ability: Sudden Death | Murder | Disintegrate | (Synchronize)
Abilities
Lunar Shroud
-Upon death, World Eater immediately resurrects at a specified location.
She Hungers
-250% EXP from consumed enemies
Discipline
-No skill-based malus from using unfamiliar weapons; any familiar weapon used deals an additional 25% of its Base Damage
Life Sense
Level 15
-Can sense living beings within 1,500m of yourself; capable of distinguishing different beings, exactly determining their size, distance, and movements; can not sense anything smaller than a mouse
-Remains active even when untransformed and during Caterpillar Mode
Grand Devourer
-Incoming Damage below 75% of World Eater's Maximum Health heals her.
Overeating
-You can heal yourself beyond your limits; shed excess Health after battle, or expend it in a 1:1-ratio for additional damage on your next attack
Inhuman Will
-Remain in control of your urges at all times; you feast, but decide on your meals by yourself. Immune to mental effects.
Powerful Skin
Level 25
-Increases Maximum Health and Base Resilience
Transformation
The Great Caterpillar
Stats
Health: 95,000
Base Damage: 7,500
Base Resilience: 12,500
Magic Modifier: 6,500
Large Enemy
-The Great Caterpillar takes 50% less damage from smaller enemies.
The Devourer
-The Great Caterpillar's Base Stats are 10x World Eater's Base Stats
-The levels of The Great Caterpillar's weapon and Abilities equal the level of Prepare the Feast
Flight
Level 50
-The Great Caterpillar can take to the air and fly up to 490mph
High-Speed Combat (lv6)
-The Great Caterpillar is able to track objects moving at up to 540mph
Grand Devourer
-Incoming Damage below 75% The Great Caterpillar's Maximum Health heals it
Overeating
-You can heal yourself beyond your limits; shed excess Health after battle, or expend it in a 1:1-ratio for additional damage on your next attack
Regenerative Skin
Level 50
-Regenerate 100% of Maximum Health each turn
(Sol & Luna) Magical Girl Brave Heart
Julia Alaia de Gallo
a.k.a.: The Champion of Europe
Stats
Health: 3,750
Base Damage: 900
Base Resilience: 1,000
Magic Modifier: 400
Affinity: Change | Justice | Tale
Weapon
Blade of Judgement
Level 20
Attacks Per Turn: 5
Affinities: Change | Justice
Ability: Return | Prime Evil Slayer | Magical Girl Slayer
Spells
Avatar of Retribution
Level 45
Base Damage: 5,400
Magic Modifier: 5,400
Affinity: Change | Justice | Tale
Ability: Slash Hell | Smite | Affinity Kill
Heavenly Lance
Level 20
Base Damage: 1,000
Magic Modifier: 40
Affinity: Justice | Tale
Ability: Anti-Air | Juggernaut | Hit by Modifier
Abilities
Solar Shroud
-Upon death, Brave Heart immediately resurrects at a specified location.
Absorbing Aegis
-Sum up all damage negated by Heroes Never Die; add 100% of this sum to your Base Damage and 75% of it to Base Resilience; this holds on until the end of battle
-If Total End Damage dealt to you is above 60% max. Health, reduce it by 90%
Inhuman Skill
-Sacrifice two moves to negate an enemy's action
Heroes Never Die
-The first non-negligible damage directed at Brave Heart each turn is nullified
The Mighty Have Fallen
-Double Total Damage dealt against Magical Girls of higher growth
Justice Knows No Bounds Fool me once...
-Whenever someone attempts to use Bind or one of its derivatives on you, auto-negate the attempt and gain a free attack for 10x damage against them. For the turn the Bind was attempted, your Spell-limit is removed.
Tide of Change
Level 25
-Increases Maximum Health and Base Resilience
Health: 25,000
Base Damage: 11,500
Base Resilience: 5,000
Magic Modifier: 9,200
Affinity: Rule | Light | Legend
Weapon
Sun Empress Scepter
Level 23
Attacks Per Turn: 5
Affinities: Fire | Rule
Ability: Mana Steal | Spell Boost | Kingdom | Omni-Caster (lvl 4)
Spells
Fallen Ember Before the regent's light, all opposition crumbles
Level 23
Base Damage: 34,500
Magic Modifier: 34,500
Affinity: Light | Legend
Ability: Melt | Apocalypse | Double Cast
Rule of Summer In a hail of blinding light, bring forth the end of any that dares to oppose you
Level 49
Base Damage: 245,000
Magic Modifier: 49,000
Affinity: Rule | Light | Legend
Ability: Rain of Light | Supremacy | Perpetual Caster
Abilities
Flight
Level 1
-Summer's Dream can stand and walk on thin air
Avatar of Regency You want to challenge my rulership? Come and try.
-Add a regular Magic Modifier roll to every Spell; every time Spell Boost activates, add the bonus three times instead of one
-When attacked, automatically inflict a non-negatable, stackable DoT-effect that deals your Magic Modifier in damage and ignores Resilience, but no other damage reduction and holds for two turns
Bergentrückung
-If you go below 20% of your Maximum Health, add 50% of your Maximum Health to the amount healed by All Life Prospers until the end of battle
A Sister's Love
-When on the field together with you, Autumn's Dream can cast two Spells per turn, Winter's Dream doubles her Base Damage and Spring's Dream doubles her Base Resilience.
All Life Prospers
Level 20
-Every ally within 2km regains 1,000 HP at the beginning of each turn; includes Summer's Dream
The Peasants May Crawl
Level 5
-When under attack, reduce the attacker's Total End Damage by 5 times the difference between your and your attacker's Existence Bonus
Radiant Aura
Level 25
-Increases Maximum Health and Base Damage
Magical Girl Winter's Dream
Birgit Auer
a.k.a. Silent Stalker
Stats
Health: 26,400
Base Damage: 11,250
Base Resilience: 5,500
Magic Modifier: 2,500
Obscuring Night Become unseen as the cold grasp of winter; holds until you deal damage
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Silence | Cold | Legend
Ability: Invisible | Boost Self
End in Ice From your breath springs forth a plume of freezing air that seeps through skin, flesh and bone alike
Level 40
Base Damage: 40,000
Magic Modifier: 4,000
Affinity: Cold | Silence | Legend
Ability: Freeze | Apocalypse
Abilities
Red on White
-Dissolve a Freeze effect on your target to double the damage you deal to them with your next attack.
Avatar of Fading I don't hate you; it's just how it is.
-When killing an enemy not classifiable as mook, reset half your maximum ApT.
Snowflakes Gather
-Negate maluses from being outnumbered.
A Sister's Worry
-When on the field together with you, Spring's Dream treats Unstoppable as Juggernaut, Summer's Dream gets a free attack per turn against a target that survives her attack and Autumn's Dream adds her Magic Modifier to each normal attack.
Master Skill
-Sacrifice three moves to negate an opponent's move
High-Speed Combat (lv3)
-Winter's Dream is able to track objects moving at up to 270mph
All Life Sleeps
Level 25
-Every enemy within 7.5km loses 6 moves per turn, but does not go lower than 1
Frozen Coffin
Level 22
-Increases Maximum Health and Base Resilience
Health: 32,500
Base Damage: 9,600
Base Resilience: 10,000
Magic Modifier: 7,800
Affinity: Decay | Echo | Legend
Weapon
Forever Fall
Level 24
Attacks Per Turn: 5
Affinities: Decay | Legend
Ability: Unstoppable | Slaughter | Disintegrate
Spells
Rigor Mortis
Level 25
Base Damage: N/A
Magic Modifier: N/A
Affinity: Death | Echo | Legend
Ability: Total Lockdown
Untouched by Nature Protect others from harm by increasing their resilience.
Level 14
Base Damage: 8,400
Magic Modifier: 7,000
Affinity: Echo | Legend
Ability: Boost All | Status Recovery
Transfer
Level 15
Base Damage: N/A
Magic Modifier: N/A
Affinity: Echo | Legend
Ability: Dimension Hop
Inevitability Bring forth the spirit of decay around you and incite the anger of any and all in its reach.
Level 17
Base Damage: 1,700
Magic Modifier: 1,700
Affinity: Echo | Death
Ability: Curse | Fear | Collateral Damage | Hatred
Abilities
Avatar of Decay It is inevitable; even gods die one day.
-The first regular attack each turn counts as having Auto Kill; any damage dealt out to enemies can not be healed for as long as they are in range of All Life Succumbs.
A Sister's Prayer
-When on the field together with you, Winter's Dream has two additional ApT, Spring's Dream takes 50% less Total End Damage and Summer's Dream can reroll her modifier die.
Adroit Dodge
-Sacrifice three actions to dodge an enemy's attack
All Life Succumbs
Level 19
-Every enemy within 9.5km of Autumn's Dream receives -950 on their Total Damage for any and all attacks.
Flight
Level 22
-Can take to the sky and move at up to 210mph
High-Speed Combat (lvl 3)
-Able to track objects moving at up to 270mph
Shoring up for Winter
Level 25
-Increases Maximum Health and Base Resilience
Magical Girl Spring's Dream
Milena Volkov
a.k.a. The Kind Heart of Russia / True Good
Stats
Health: 46,200
Base Damage: 5,600
Base Resilience: 13,200
Magic Modifier: 4,800
Affinity: Life | Hope | Legend
Weapon
Primordial Root
Level 16
Attacks Per Turn: 4
Affinities: Life | Legend
Ability: Indestructible | Judgement | Bind
Spells
Revitalise
Level 40
Base Damage: 32,000
Magic Modifier: 32,000
Affinity: Life | Hope | Legend
Ability: Full Heal | Overheal
Blossom Bring forth grand creatures to protect and nurture, or destroy. They vanish upon the end of battle.
Level 33
Base Damage: N/A
Magic Modifier: 49,500
Affinity: Life | Hope | Legend
Ability: One-Shot | Grand Summoning | Legion
Abilities
The Flowers are in Bloom
Choose one when casting Blossom:
-summon an Incarnation of Life for every point of its modifier roll
-summon a Flora Guardian for every 10 points of its modifier roll
-summon an Apocalypse Wyrm for every 100 points of its modifier roll
Avatar of Nature With all my might, I will protect those lifes entrusted to me.
-Roll Magic Modifier dice three times and take the highest result, then double it
-Reduce Total End Damage by 90%
A Sister's Blessing
-When on the field together with you, Summer's Dream has boosted priority, Autumn's Dream counts as having Consume on her weapon and Winter's Dream takes 2,000 less Total Damage.
All Life Wakes
Level 18
-Every ally within 2.7km of Spring's Dream gains 4 additional attacks per turn.
Flight
Level 30
-Spring's Dream can take to the air and fly up to 290mph
High-Speed Combat (lv4)
-Spring's Dream is able to track objects moving at up to 360mph
Grow Strong for Summer
Level 33
-Maximum Health and Base Resilience are increased.
Summons
(Magical Girl Spring's Dream) Incarnation of Life
-
Stats
Health: 4,000
Base Damage: 1,500
Base Resilience: 800
Magic Modifier: N/A
Affinity: Life
Weapon
Mighty Bark
Level 1
Attacks Per Turn: 1
Affinities: Life
Ability: Crush
Abilities
Life Prospers
-Incarnation of Life regenerates 200 HP per turn
(Magical Girl Spring's Dream) Flora Guardian
-
Stats
Health: 35,000
Base Damage: 5,000
Base Resilience: 2,000
Magic Modifier: 1,000
Affinity: Life
Weapon
Aura of Life
Level 10
Attacks Per Turn: 3
Affinities: Life
Ability: Indestructible | Punch-Through
Spells
Life Surge An aura of green light that brings back power thought lost, centered around the guardian in a circle with a 25m radius.
Level 10
Base Damage: 5,000
Magic Modifier: N/A
Affinity: Life
Ability: Mass Healing
Abilities
Large Enemy
-Take 50% less damage from smaller opponents
Echo of Life
-When casting Life Surge with another Flora Guardian in its range, the other one auto-casts Life Surge
Loyalty in Death
-Upon death, heal all allies within 50m for 50% of their maximum Health
Unbroken Aegis
-Auto-intercept up to five attacks of any kind per turn
(Magical Girl Spring's Dream) Apocalypse Wyrm
-
Stats
Health: 150,000
Base Damage: 35,000
Base Resilience: 15,000
Magic Modifier: 5,000
Stormbringer Call forth winds that bring the end of all opposition
Level 40
Base Damage: 75,000
Magic Modifier: N/A
Affinity: Life | Wind
Ability: Apocalypse | Anti-Air | Erase | Perpetual Caster
Abilities
Huge Enemy
-Take 75% less damage from smaller opponents
Flight
Level 15
-Can fly at up to 140mph
High-Speed Combat (lv2)
-Can track objects moving at up to 180mph
Colossus of Life
-Immune to Auto Kill; Scale to Target can never deal more than 50% current Health in damage
Gentle Soul
-Friendlies are immune to damage from or side effects of Stormbringer
Ruler of the Heavens
-While being in a storm, count as having Effortless Dodge (spend one action to dodge an enemy attack)
Hollow Echo A stream of crimson blood drowns everything in its path
Level 15
Base Damage: 150,000 (75,000) (50,000) (37,500) (30,000)
Magic Modifier: N/A
Affinity: Faith | Legend
Ability: Smite | Murder | Echo
Radiant Restoration
Level 10
Base Heal: 100,000 (50,000) (33,334) (25,000) (20,000)
Magic Modifier: 50,000 (25,000) (16,667) (12,500) (10,000)
Affinity: Life
Ability: Full Heal
Separation Bring out another instance of yourself, equally as true as you are. Can not be cast when there are already five instances active.
Level N/A
Base Damage: N/A
Magic Modifier: 500 [7,500]
Affinity: Faith | Life | Legend
Abilities: Total Charge | Channel | Clone Self
Sea of Blood A ritual Spell that all five instances need to cast together; wash away your opposition and nourish the ground with the water of life.
Level 20
Base Damage: 200,000
Magic Modifier: N/A
Affinity: Life | Legend
Ability: Non-Lethal | Target:Army | Instant Manufacture | (Synchronize Only)
Abilities
Prosper Life
-Increase resistance to disease and aging of anyone under your care; any and all chosen plants grow faster, more healthily and more resilient to pests
Divine Favour
-With your blessing, allies may synchronise Spells at will.
Sacrosanct (Active)
-Lose 40% Maximum Health per turn and become unable to cast Soothing Touch; Apply Negative Space to any opponent within 100m upon activation. While this Ability is active, become immune to all non-damage effects and status effects in general.
Unity of Five Even when my will is separated in many, we will forever stay true to each other
-Five instances of Forsaken God can be active at the same time. Each instance possesses all Abilities and Spells of Forsaken God; only in killing all of them can the person that is Forsaken God be killed.
-Divide all Stats by the number of instances active at the current time; Sea of Blood and Separation are exempt.
A Goddess In Her Own Right
-Immune to Overwhelming Presence; if there are less than five instances active and you enter combat, you may auto-cast Separation as if it had Auto Max Charge until the maximum number is reached.
Wrathful Curse
-Upon death, seal one Ability of each opponent in combat with any instance of you until the end of battle. This Ability has Supremacy in regards to opposing Abilities that would negate it, except against higher growth.
Flight
Level 21
-Can take to the air and move at up to 200mph
High-Speed Combat (lv3)
-Capable to track objects moving at up to 270mph
Celestial Surge
Level 10
-Increases Maximum Health and Base Resilience
-Capable of sensing all humans within 1km of yourself.
(Forsaken God) Magical Girl Fairy Knight
???
Stats
Health: 15,000
Base Damage: 1,200
Base Resilience: 1,000
Magic Modifier: 600
Blade Dance Call forth your swords in a hail of destructive steel
Level 20
Base Damage: 2,500
Magic Modifier: N/A
Affinity: Battle | Fable
Ability: Limitless | Slash Hell | Rain of Blows | Echo
Abilities
Countless Arms
-Fairy Knight may equip weapons from a subspace pocket, switching Protean-slots as a free action; Abilities of the same line may be stacked for increased effects
Armor Pierce
Juggernaut
Thick Armor
Overwhelm
Cleave
Judgement
Multi-Caster (level increases when used on additional slots)
Crush
Ghost Touch
Splinter
Batter
Stagger
Mutilate
Double Hit
Multi Slash
Return
Second Origin (Active)
-If your Health is below 10%, reset it to full, cure all Status Effects, remove Body Damage Modifiers and other negative effects, and increase all Stats to 500% for the next two turns. Can only be used once per battle.
Supreme Will
-This Ability can activate 2 times per battle; if you were to die, instead reset health to full and gain an Unblockable attack against the attacker that would have killed you.
Meaningless Fodder
-While outnumbered more than 2 to 1, all opposing damage increases become damage decreases.
Master Skill
-Sacrifice 3 actions to negate an opponent's action.
Adaptive Armour
Level 20
-Increase Maximum Health and Base Resilience
-Take 90% less damage from each Affinity that attacked you during the previous turn, separately.
(Forsaken God) Magical Girl Stygian Sovereign
???
Stats
Health: 4,329
Base Damage: 3,000
Base Resilience: 1,625
Magic Modifier: 500
Affinity: Death | End | Myth
Weapon
Gravekeeper's Claw
Level 20
Attacks Per Turn: 6
Affinities: Death | Myth
Ability: Kingdom | Mana Steal | Karma
Spells
Malevolent Stream Infest your surroundings with a miasma of death and disease, centered around you
Level 15
Base Damage: 2,250
Magic Modifier: 750
Affinity: End | Myth
Ability: Collateral Damage | Poison | Disintegrate | Murder | Sudden Death
Abilities
Curse of the Fallen
-Instead of adding the modifier roll to your regular attacks, summon a Restless Specter for each point of it
No Rest For the Wicked
-Instantly revive upon death for as long as Restless Specters or Stygian Beasts are on the field.
Reaper's Visit
-You have Initiative on the first turn of combat outside of surprise attacks.
Corpse Sense
Level 10
-Stygian Sovereign can sense cadavers of anything that died within the last seven days over 1.0km.
Flight
Level 13
-Can take to the air and fly at up to 120mph
High-Speed Combat (lvl 2)
-Capable of tracking targets moving at up to 180mph
Burial Dress
Level 13
-Increase Maximum Health and Base Resilience
Creations
(Stygian Sovereign) Restless Specter
-
Stats
Health: 500
Base Damage: 100
Base Resilience: 50
Magic Modifier: N/A
Affinity: Death
Weapon
Ethereal Body
Level 1
Attacks Per Turn: 1
Affinities: Death
Ability: Auto-Grapple
Abilities
Cursed Existence
-Restless Specter disintegrates once the battle ends
Intangible
-Immune to physical damage, takes 50% less damage from magical sources.
Amalgam
-Any number of Restless Specters may Grapple the same opponent; multiply damage dealt by their number.
-10,000 Restless Specters may combine into a Stygian Beast
Targeted Horror
-Restless Specter is created from an attack; it has Priority over the target of this attack, but goes last otherwise. Damage negation from this one target is ignored by Restless Specter.
(Stygian Sovereign) Stygian Beast
-
Stats
Health: 50,000
Base Damage: 5,000
Base Resilience: 2,000
Magic Modifier: N/A
Affinity: Death | Epic
Weapon
Dreamstealer
Level 50
Attacks Per Turn: 3
Affinities: Death
Ability: Capitalize | Juggernaut | Superslayer
Abilities
Elite Guard
-Stygian Beast may teleport to Stygian Sovereign's position whenever she calls it.
Intangible
-Immune to physical damage, takes 50% less damage from magical sources.
Hard to Kill
-Immune to Auto Kill effects; if Total End Damage is higher than 99% of your Maximum Health, reduce it by 99%
Flight (Boosted)
Level 20
-Can take to the air and fly at up to 190mph; Stygian Beast may instantly gain and lose momentum in any direction.
High-Speed Combat (lvl 3)
-Capable of tracking targets moving at up to 270mph
(Forsaken God) Magical Girl Roaring Heaven
???
a.k.a. Holy Warrior / Madame RNG
Stats
Health: 3,000
Base Damage: 1,000
Base Resilience: 500
Magic Modifier: 400
Chosen of Fate
-The first two failed activations of Echo in any one sequence are counted as successful activations.
Mighty Recursion
-Multiply defensive and offensive results by the number of their successful Echo-activations.
The Golden Gate's Shadow
-Your defensive strings can activate Echo.
Eye of God
-Spend one action per turn to discover a section of a target's Character Sheet.
Judgement Day
-All opponents on the field take their own Magic Modifier in damage each turn.
Embrace of Divinity
Level 20
-Increases Maximum Health and Base Resilience
-Up to three times per battle, if you were to die, instead survive with 1 Health.
(Stygian Sovereign) Magical Girl Nightmare Guard
???
Stats
Health: 1,400
Base Damage: 400
Base Resilience: 350
Magic Modifier: 150
Affinity: Limitless | Dream | Fable
Weapon
Hope (Sword)
Level 8
Attacks Per Turn: 4
Affinities: Dream
Ability: Double Hit
Dreams (Shield)
Level 6
Attacks per Turn: N/A
Affinities: Dream
Ability: Indestructible | Auto Counter
Spells
Dream Come True The land of your dreams is vast; call one of its inhabitants to your side and empower them, so that they may be of aid to you.
Level 12
Base Damage: N/A
Magic Modifier: 120,000
Affinity: Limitless
Ability: Channel | Summoning
Realm of Dreams Invite those around you into your world.
Level N/A
Base Damage: N/A
Magic Modifier: N/A
Affinity: Limitless | Dream | Fable
Ability: Limitless | World Sphere
Abilities
Defensive Bulwark
Level 8
-After intercepting an attack with Dreams, multiply damage reduction by the level of this Ability
Greater Defense
-Armour Pierce and its derivates count as one tier lower when used against you
Brave Dreamer
-While within the Realm of Dreams, all stats are increased to 1000% of their regular values
Dream-like Skill
-Sacrifice two actions to negate an enemy's action. While within the Realm of Dreams, only one actions needs to be sacrificed.
Inhuman Agility
-Nightmare Guard can perform feats of agility that beggar belief
Additional Layers
Level 7
-Increases Maximum Health and Base Resilience
(Stygian Sovereign) Magical Girl Chitin Star
???
Character.jpeg
Stats
Health: 1,200
Base Damage: 250
Base Resilience: 160
Magic Modifier: 125
Affinity: Decay | Horror | Story
Weapon
The Swarm
Level 5
Attacks Per Turn: 2
Affinities: Decay
Ability: Unerring | Ray | Drain
Spells
Five Hundred Voices Release modulated screeching in countless pitches
Level 10
Base Damage: 800
Magic Modifier: 500
Affinity: Decay | Horror
Ability: Omnipresent | Detonate | Terror
Abilities
A Swarm Without Numbers
-Multiply ApT with the amount of enemies on the field
Army of Critters
-The Swarm is immune to weapon-breaking effects
No Longer Human
-Reduce Total End Damage by 50% and ignore body damage modifiers
Eyes in The Sky
Level 4
-Keep an area of 20m around herself under observation at all times; can not be surprised from within that area
Hardened Exoskeleton
Level 4
-Increases Maximum Health and Base Resilience
Whew.
It was a wild ride this last year. I took a little more than eleven months from start to finish, writing about the content of two to three average-sized novels.
Thank you for playing, it was a pleasure most of the time. Perhaps we meet again in other threads.
If there are any questions left, feel free to ask. I might not answer on some particular topics, though.
The Mantle of Leadership: Level 7
-Controls Health and Resilience. Grants immunity to Body Modifiers and Status Effects.
Inhuman Skill
-Sacrifice two moves to negate an opponent's move.
High-Speed Combat (lv1)
-Platinum Throne is able to track objects moving at up to 90mph.
Divine Might
-Physical damage dealt is increased by 99%, and physical damage taken is reduced by 99%.
The Pillars Support the Throne
-???
Manaforce
-If Magic Modifier roll is less than 30% of the maximum possible, roll again. If Modifier roll is 50% or higher, double damage and treat attack as having Unreal Strength. This ability is Recursive.
A fairly solid Myth but ultimately not all that impressive compared to some.
Then we have her full-power sheet:
(The Platinum Throne) Magical Girl Platinum Throne
Samantha MacArthur
Stats
Health: 21,000
Base Damage: 16,000
Base Resilience: 7,000
Magic Modifier: 8,000
The Mantle of Leadership: Level 14
-Controls Health and Resilience. Grants immunity to Body Modifiers and Status Effects.
Inhuman Skill
-Sacrifice two moves to negate an opponent's move.
High-Speed Combat (lv2)
-Platinum Throne is able to track objects moving at up to 180mph.
Divine Might
-Physical damage dealt is increased by 99%, and physical damage taken is reduced by 99%.
The Pillars Support the Throne
-Magical Girl Platinum Throne may divide her power and grant it to others, weakening herself in exchange for empowering another. Through practice, she has developed a lesser application of this ability that allows her to share her own powers and abilities with another with no power loss, but only while physical contact is maintained.
Flight: Level 16
-Magical Girl Platinum Throne may fly at up to 150 MPH.
Manaforce Overdrive
-If Magic Modifier roll is equal to or less than 50% of the maximum possible, reroll. If Modifier roll is 70% or higher, multiply attack's damage by 5 and treat as having Godlike Strength. This ability is Recursive.
Seigebreaker
-If Magic Modifier is higher than 50% of its maximum, grant the attack Armor Pierce, or upgrade to the next level. If Magic Modifier is greater than 75% of maximum, roll again and combine with previous roll(s). This ability is Recursive.
Edict of the Throne
-Magical Girl Platinum Throne's Total End Damage dealt may not be reduced by any means, nor may her Base Damage or Magic Modifier be interfered with.
Using The Pillars in its full capacity basically halves her levels and bumps her down a growth affinity, in exchange for allowing her to empower MG-level minions. The lesser capacity is what she uses to make her horse able to fly and stuff when she needs to.
Also her lance gains Ray because it can now shoot lasers ala Nepgear's Purifier Beam, but I didn't think that merited an explicit personal ability.
Meteor Rush is basically charging really fast at (and more often than not, through) the target. Full power mode it's basically her Noble Phantasm from the game, in reduced mode it's basically a lance charge from Monster Hunter, if you're familiar with that franchise.
Health: 2000
Base Damage: 1100
Base Resilience: 1000
Magic Modifier: 1000
Affinity: Wind | Music | Myth
Weapon
Harpsichordion
Level 10
Attacks Per Turn: 3
Affinities: Wind | Music
Ability: Unerring | Undodgeable
Spells
Symphonica
Level 10
Base Damage: 1500
Magic Modifier: 1000
Affinity: Wind | Music | Myth
Ability: Rain of Light | Murder
Abilities
Music in my Blood: Level 10
-Controls Health and Resilience
Harmonious Blessing
-Spells actualized via the Harpsichordion benefit from its abilities.
Listen to the Wind: Level 12
-Terrence can maintain an accurate echo-map of the entire area within 6 miles
Things that aren't on the sheet:
Harpsichordion works by agitating the air around a target to form blades of sound that cut them. It's undodgeable because you can't really dodge the atmosphere.
Harpsichordion doesn't actually have a range limit, other than than knowing where the target is.
Terrence is actually legally blind and very reliant on Listen to the Wind, which is why he spends most of his time with his eyes closed. Being legally blind rather than totally blind, he technically can see, but it's basically just a big color soup without any distinct shapes within.
Listen to the Wind actually springs from an ability he had before being empowered that let him function off of hearing rather than sight. The magic just made it way better. Up close it's accurate enough to distinguish facial expressions, which is something he had to do without for most of his life.
Health: 5,000
Base Damage: 2,000
Base Resilience: 1,250
Magic Modifier: 2,000
Affinity: Sword | Skill | Myth
Weapon
Lakewater
Level 10
Attacks Per Turn: 3 +2 every 5th level
Affinities: Sword
Ability: Modifier Save
Spells
Lakewater Overload
-Sword beam!
Level 10
Base Damage: 2,000
Magic Modifier: 15 +1 every level
Affinity: Myth
Ability: Boost by Modifier
Abilities
Knight's Prowess: Level 10
-Controls Health and Resilience.
High-Speed Combat (lv1)
-Anthony is able to track objects moving at up to 90mph.
Transcendent Skill
-Expend two attacks to negate an enemy attack or spell.
Saint of Blades
-Double stats in melee combat, and halve action cost for Skill variants in melee.
Blessing of the Fey
-Temporarily double any one base stat at will.
Zero Overload
-May combine Lakewater Overload with a basic attack, removing ranged capability but treating it as if it had the Brutal Cartridge ability in exchange.
Pillar of The Throne
-Serving in fealty to his ruler, Sir Anthony was granted a piece of her power to rise beyond mortal ken. It may be revoked at any time and return to Magical Girl Platinum Throne.
Notes:
Zero Overload renders out similarly to Double Hit in the math, but instead of two identical offensive strings, it's the attack's string and the spell's string.
Blessing of the Fey can't target affect his spell's stats, but Saint of Blades can. He's not fun to fight in melee.
Health: 6000
Base Damage: 2000
Base Resilience: 2000
Magic Modifier: N/A
Affinity: Invincible | Sun| Myth
Weapon
Sunshard
Level 10
Attacks Per Turn: 4 (+1 every level)
Affinities: Invincible
Ability: Laser
Spells
Solar Firmament
-Walking on the Sun is actually highly inadvisable. Case in point.
Level 10
Base Damage: 20,000
Magic Modifier: N/A
Affinity: Sun
Ability: Omnipresent | Collateral Damage | Melt
Abilities
Resolution of the Unconquered: Level 10
-Controls Health and Resilience. Reduce End Damage by 1% per level.
Blessing of the Sun
-During daylight hours, Sir Gavin is indestructible and cannot be damaged by any means.
Pillar of The Throne
-Serving in fealty to his ruler, Sir Gavin was granted a piece of her power to rise beyond mortal ken. It may be revoked at any time and return to Magical Girl Platinum Throne.
Notes:
Sunshard has laser because he pours magic into it, it glows, and then it hurts more when he hits people. It also basically guzzles his magic as fuel, so that's why he has no MM.
He's very reliant on his Sundowner memes to be effective, because while it makes him a godlike tank during the day, that's really all he does.
Made it a super ability to properly get across how much of a "no, actually, fuck you" defense it is. The only things that should be able to cut through it are Sudden Death and Platinum Throne withdrawing her empowerment.
He never, ever uses Solar Firmament, because his job it to protect people, not incinerate them accidentally. That spell is not friendly to the environment or anyone in said environment.
Martha MacArthur Magical Girl Apocalypse Sovereign
Stats
Health: 3000
Base Damage: 3000
Base Resilience: 1000
Magic Modifier: 2000
Affinity: Conquest | Ruin | Myth
Weapon
Kingbreaker
Level 10
Attacks Per Turn: 3 (+1 every 5th level)
Affinities: Conquest | Ruin
Ability: Batter | Crush
Spells
Mode: RED
Level 5
Base Damage: N/A
Magic Modifier: N/A
Affinity: Conquest | Ruin
Ability: Boost Self | Stack by Level | Double Cast
Shadow of Defeat
Level 10
Base Damage: 5,000
Magic Modifier: 50
Affinity: Ruin | Myth
Ability: Channel | Juggernaut | Apocalypse | Boost By Modifier | One Shot
Abilities
Hellcraft Plate: Level 10
-Controls Health and Resilience.
The Enigma Factor
-Enemies cannot discern or retain information about Dame Martha so long as her armor remains intact.
Blessing of Malevolence
-Every time Martha makes a Magic Modifier roll, apply a Murder debuff to all enemies using the result as the damage dealt.
The Walls Come Crumbling Down
-Every time an attack lands, reduce target's Base Resilience by 10%. Environmental objects may be destroyed trivially.
Pillar of The Throne
-Serving in fealty to her ruler, Dame Martha was granted a piece of her power to rise beyond mortal ken. It may be revoked at any time and return to Magical Girl Platinum Throne.
Notes:
Samantha's little sister and the second person she empowered.
Martha would be a Magical Girl in her own right if it weren't for Sam's powers filling that "slot".
You may think Shadow of Defeat is a tad underwhelming for a One Shot spell, but I direct you to Mode: RED and the fact that it stacks on itself. Including the stacks of Double Cast.
(locked) Sword of Morning
Level 1
Base Damage: Target Health x Level
Magic Modifier: N/A
Affinity: Light | Myth
Ability: Scale to Target | Collateral Damage
Abilities
Heavencraft Plate: Level 10
-Controls Health and Resilience.
Blessing of Victory
-Opposing abilities with a conditional trigger will read whatever result is most beneficial to Samuel.
Pillar of The Throne
-Serving in fealty to his ruler, Sir Samuel was granted a piece of her power to rise beyond mortal ken. It may be revoked at any time and return to Magical Girl Platinum Throne.
Regent
-In the event that Magical Girl Platinum Throne were to die without retracting the power granted to Sir Samuel, he would retain the powers granted to him permanently.
Notes:
Sam's brother, the first person she empowered with Pillars.
Sword of Morning is locked behind activation of Regent, if you wondered.
Not everything is wonderful, of course. Many hardships are yet awaiting, but you are positive that it will be alright. With the trinity of Heaven and Earth keeping watch, as well as an immortal guardian ready to intercept any danger, humans will thrive once again. And with time... who knows? Perhaps you can have a hand in the next war; it will come without doubt, sooner or later. Eternal peace would not be really balanced, after all.
But for now, you will enjoy the cessation of hostilities nearby and keep your gaze focussed inward, on the people you left behind and yet will always be with. They are content now, though Anastasia still misses being a part of you. She will come around in time, though. She is strong.
Today you can rest a little easier as your shine continues to advance to ever further reaches; the most important thing right now is your nephew, Eva's husband, and the fact the woman who birthed you is happy. Even with the new perspective, you are still attached to all of them somewhat.
As I said on Discord, I love these struck-through bits. With regards to mine specifically, I'm happy with how it turned out - I got to sate my curiosity about what CA does.
Now to start stealing the section of LDJ's time freed up by this...