[X] Plan stay alive for 2 more turns.
Industry: 18 Dice + Pi-Tau 65
-[X]Construct a new Luxury Housing Complex: 1677/2500 Progress, 10 DIce + Pi-Tau 65, 3000 B-mats & 200 A-Mats
-[X]Construct a small/medium/large Sim Pod training area: 0/(500) small, 8 Dice 1600 B-mats & 800 A-mats (went with small bcoz only 2turns left)
Production: 37/80 Capacity used
-[X] +1 Standard Basic goods, 1 Capacity
-[X] +2 High quality Las guns, 2 Capacity
-[X] +3 High Quality Carapace Armor, 3 Capacity
-[X] +1 High Quality Chimera run, 4 Capacity
(0 menials left, 0 skilled left, 7 Techpriests left)
Stewardship: 2 Dice
-[X]Hire Skilled Workers: DC 75/150/225 2 Dice 20,000 Thrones
-[X]Send equipment to the Red Viper Protectorate:
--[X] 140 units of SQ-Basic goods
--[X] 60 units of SQ-Las Guns (The 20 in storage + excess production this turn)
--[X] 45 units of HQ-Carapace Armor (All the new production)
Marshal: 5 Shifts for 5 Dice
-[X]Send the Red Viper Protectorate some trainers: DC 0, Temp. lose your PMC's skill training for 3 turns 1 Dice
-[X]Reinforce one of your outposts: Bedrock 4 Dice
Diplomacy:2 Dice
-[X]Contact your PMC: DC 20 11 shifts 220,000 Thrones 2 Dice
Learning: 2 Dice
-[X]Exert additional focus on the artifacts: DC 50/100/200/400 2 Dice "Enigmatic Boxes"
Intrigue: 2 Dice
-[X]Set up informant rings in the (Underhive): DC 60 2 Dice 40,000 Thrones
Policy: Choose up to 1
N/A
Trade:
This is what I'm thinking, complete housing and sim pods, use all the free labor on production, hire more people, send excess stuff to Red Vipers and train them(paying using the temp modifier because all our units are IG level already) Reinforce the Bedrock terminal to a fortress, hire all the trained troops at the PMC(Didn't take the 20 trainee's, also don't have housing for them), continue with the artifacts, and lastly set up more rumor mill info.