Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
Somehow (your brother, almost certainly) the knowledge that you have struck a major find down in the Underdark has spread through out the upper hive

+12% Knowledge to everyone but the gangers
So how did the brother get this knowledge? Since during the vote that related to whether we gave our family any knowledge of stuff we've been doing, the vote that won had us tell nothing. so I don't see how he would have any actualy knowledge that would give the factions knowledge. And based off of.
"Info Sec goes like this, 0% knowledge means they haven't the foggiest while 100% knowledge means they now everything"
Implies the knowledge they gain is correct.
 
So how did the brother get this knowledge? Since during the vote that related to whether we gave our family any knowledge of stuff we've been doing, the vote that won had us tell nothing. so I don't see how he would have any actualy knowledge that would give the factions knowledge. And based off of.
"Info Sec goes like this, 0% knowledge means they haven't the foggiest while 100% knowledge means they now everything"
Implies the knowledge they gain is correct.
You brother has been keeping an eye on everyone whom you might keep in contact with, like say a tech priest you've known for a while, and through his contacts has heard that suddenly and for no apparent reason she has become a Magos and heard from the PG's office (through all the leaks) of your newest title and has (not incorrectly) told everyone that you've fond something big down in the Underdark.

Edit: and I am off to the realm of the Sandman. I'll answer more questions later
 
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So how did the brother get this knowledge? Since during the vote that related to whether we gave our family any knowledge of stuff we've been doing, the vote that won had us tell nothing. so I don't see how he would have any actualy knowledge that would give the factions knowledge. And based off of.
"Info Sec goes like this, 0% knowledge means they haven't the foggiest while 100% knowledge means they now everything"
Implies the knowledge they gain is correct.

You brother has been keeping an eye on everyone whom you might keep in contact with, like say a tech priest you've known for a while, and through his contacts has heard that suddenly and for no apparent reason she has become a Magos and heard from the PG's office (through all the leaks) of your newest title and has (not incorrectly) told everyone that you've fond something big down in the Underdark.

Edit: and I am off to the realm of the Sandman. I'll answer more questions later
I plan on writng some omakes on how Gallius found out. So please don't touch further.

Ironic since I was already in the process of brainstorming it. You just made it easier to write.
 
[X] Plan stay alive for 2 more turns.
Industry: 18 Dice + Pi-Tau 65
-[X]Construct a new Luxury Housing Complex: 1677/2500 Progress, 10 DIce + Pi-Tau 65, 3000 B-mats & 200 A-Mats
-[X]Construct a small/medium/large Sim Pod training area: 0/(500) small, 8 Dice 1600 B-mats & 800 A-mats (went with small bcoz only 2turns left)
Production: 37/80 Capacity used
-[X] +1 Standard Basic goods, 1 Capacity
-[X] +2 High quality Las guns, 2 Capacity
-[X] +3 High Quality Carapace Armor, 3 Capacity
-[X] +1 High Quality Chimera run, 4 Capacity
(0 menials left, 0 skilled left, 7 Techpriests left)
Stewardship: 2 Dice
-[X]Hire Skilled Workers: DC 75/150/225 2 Dice 20,000 Thrones
-[X]Send equipment to the Red Viper Protectorate:
--[X] 140 units of SQ-Basic goods
--[X] 60 units of SQ-Las Guns (The 20 in storage + excess production this turn)
--[X] 45 units of HQ-Carapace Armor (All the new production)
Marshal: 5 Shifts for 5 Dice
-[X]Send the Red Viper Protectorate some trainers: DC 0, Temp. lose your PMC's skill training for 3 turns 1 Dice
-[X]Reinforce one of your outposts: Bedrock 4 Dice
Diplomacy
:2 Dice
-[X]Contact your PMC: DC 20 11 shifts 220,000 Thrones 2 Dice
Learning
: 2 Dice
-[X]Exert additional focus on the artifacts: DC 50/100/200/400 2 Dice "Enigmatic Boxes"
Intrigue
: 2 Dice
-[X]Set up informant rings in the (Underhive): DC 60 2 Dice 40,000 Thrones
Policy
: Choose up to 1
N/A
Trade:

This is what I'm thinking, complete housing and sim pods, use all the free labor on production, hire more people, send excess stuff to Red Vipers and train them(paying using the temp modifier because all our units are IG level already) Reinforce the Bedrock terminal to a fortress, hire all the trained troops at the PMC(Didn't take the 20 trainee's, also don't have housing for them), continue with the artifacts, and lastly set up more rumor mill info.
 
We made a promise to our cousin in the PDF that we would be selling him stuff per turn so maybe produce that instead?

Those are already accounted for?

-20 units of SQ-Las Guns (+80 per turn)(-40 per turn to Mattius)
-30 units of HQ-Impalers (+20 per turn)(-0 per turn from military upkeep)
-0 units of HQ-Flack Vests (+40 per turn)(-40 per turn to Mattius)
-24 Units of HQ-CMC-400 PA (+20 per turn)(-0 per turn from military upkeep)
-18 Units of HQ-Chimeras (+20 per turn)(-2 per turn from military upkeep)(-20 per turn to Mattius)
 
HAHAHAHA no this would almost never happen. The factions within the Imperium rarely cooperate like this
Uh, a lot of chapters do get along with the Admech. Even besides ones like the Iron hands and there successors a lot of Chapters make deals with the Admech (and other groups) in return for services and resources; or just to move up the line of backlog, especially for war ships since there is always a lot of demand and not even ships.

In the Admech's case war machines and gear is the norm (they technically don't need to trade for it, but the better stuff costs more and there is one hell of a line because of the needed materials and high quality personnel needed; so a deal to get it faster is not uncommon) along with the training the tech marines receive.

A good example was a book we're a forge world needed to clear a space hulk full of gene stealers and used a favor with a near by chapter for a couple strike teams to help clear the place. It was mentioned that the forge world in question provided the chapters replacement war ships and things like land raiders.
 
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The thing is that this is a very different situation then "having good relationships" would entail. This is the Admech looking for shinies and if they brought the Astarte into this they would have to share the spoils in some way, which they as a faction are loathed to do.
depends if they decide that the STCs are in danger because of the AI or not and deciding sharing is better then losing a STC
 
Well there goes the property values

1) 1d100 for the spread of the cult
2) Chains and Whips, Oh Myyy
3) 1 roll
Okay, given no feedback...guess option 1. Option 2 is too kinky for me (not in the mood right now), and a roll seems inappropriate while a bunch of BDSM demon worshippers are running around. Tech doesn't solve issues like this.
 
Wouldn't they get sick of them trying to commission "specific stuff" all the time.
I have a personal headcanon of the Dark Mechanicum being ruthlessly utilitarian and practical, business is business to them, as long as they pay up. I mean, a focus on practicality over ideological conservatism and theocratic leanings is what was literally at the core of the division of the original Mechanicum during the Heresy, so...yeah, that's what the Dark Mechanicum should logically be.
 
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I have a personal headcanon of the Dark Mechanicum being ruthlessly utilitarian and practical, business is business to them, as long as they pay up. I mean, a focus on practicality over ideological conservatism and theocratic leanings is what was literally at the core of the division of the original Mechanicum during the Heresy, so...yeah, that's what the Dark Mechanicum should logically be.
Logically.

Remember that in order to survive the Loyalists, they had to throw in their lot with Horus and Chaos.

They're corrupted. No if's, and's or but's.

Doesn't help that they were recklessly fucking with Warp-tech despite the Emperor having a good reason to ban that shit.
 
Logically.

Remember that in order to survive the Loyalists, they had to throw in their lot with Horus and Chaos.

They're corrupted. No if's, and's or but's.

Doesn't help that they were recklessly fucking with Warp-tech despite the Emperor having a good reason to ban that shit.
Well, yeah, they're corrupted af, but it would be highly individualistic. Each individual Dark Mechanicum member would be differing opinions on all kinds of stuff, bc they're not exposed to the same level of Warp corruption, and that would...

Hmm...

I wonder why they haven't fractured more, lore-wise. I mean, they're vulnerable to it in this scenarion. Having the DM in general fission into four subgroups (each biased/warped towards a specific god, and a fifth being the original core DM. And that's not even counting if there were DM that DIDN'T get sucked into the Eye of Terror, and have remained uncorrupted on a systemic level, making seven groups potentially.

I wonder if the DM are suffering from GW's lack of developing them at all as a group lore-wise. Like, they're just this relatively stagnant bloc that doesn't seem to do much other than act as an armory/R&D for Chaos in general. They could be a lot more than that.
 
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