Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
So is it safe to say that after this the gangs wont really matter again? as the PDF is gonna win in many parts of the underhive, even if the PDF lose in some parts, those gangs would have lost a lot of manpower and wont expand into the other parts of the underhive as its to massive
 
So is it safe to say that after this the gangs wont really matter again? as the PDF is gonna win in many parts of the underhive, even if the PDF lose in some parts, those gangs would have lost a lot of manpower and wont expand into the other parts of the underhive as its to massive
They will probably have been mauled so bad that they won't have the manpower to do much for years, and if the PG funds the Arbiters sufficiently and polices the cleared areas well enough then the gangs will be strangled until they disappear. That is to say that there will be no increase in funding or policing efforts and in a couple years new gangs will have taken their places and begun the process of returning everything to pre-Purge conditions, as is the case in every Hive world in the imperium
 
They will probably have been mauled so bad that they won't have the manpower to do much for years, and if the PG funds the Arbiters sufficiently and polices the cleared areas well enough then the gangs will be strangled until they disappear. That is to say that there will be no increase in funding or policing efforts and in a couple years new gangs will have taken their places and begun the process of returning everything to pre-Purge conditions, as is the case in every Hive world in the imperium
I wonder...

- increase Arbites funding for better equipment, training, etc (maybe something like a police academy, or making actual education mandatory so all Arbites are literate and semi-educated?)
- maybe some Arbites reform (less beatstick, more community outreach, things like modern cops should be in an ideal world)
- actually establishing some version of a justice system beyond "I AM THE LAW!" Arbites, or arena ritual combat. I'm not asking for a lot here.
- a place for communities to coordinate and express grievances. 90% of it will be useless drek, but valid stuff can be sent up the Hive Administratum food chain easier.
- jobs programs (even if basic ones like labor for construction projects)
- more infrastructure repair in general so their lives aren't quite so shitty (actual street lights so public roads and areas are safer, some minimal amount of public plumbing, clean running water, even rationed electrical use, etc)
- something like an actual urban renewal/urban planning program so tenements/slums can begin to be renovated or outright replaced with more efficient multi-family housing that isn't a toxic hellhole
- some or just more funding for environmental cleanup (toxic spills, etc)
- some actual hospitals, clinics, basic medical infrastructure down there
- basic schooling? Like, Victorian era basic, three R's, history of the Hive City/world/system, practical courses like first aid, woodworking, secretary/data organizing, bookkeeping, etc)
- hmm...actual hydroponics farms, or some form of agricultural infrastructure that doesn't involve people shit-laced corpse starch and rad-roaches all day long

There ya go, I just removed probably 75-80% for why people become Gangers. It certainly would improve a lot of background elements so people's lives suck less. It would be expensive yes, bc providing this for billions of people would require a mini-Administratum for each Hive City to perpetually keep going...

One of the reasons why I'm hoping for even basic Computers. Or, if even minimal non-piles of physical paper everywhere data entry/bookkeeping via digital archives is just TOO heretical, that we could arrange with the Mechanicus for maybe to run large cogitators to do the same task. Either way, getting rid of vastly reducing administrative paperwork would help people get a LOT more done.

And thats not even counting the benefits of fully purging and rebuilding the UnderDark section, bc that would provide for a massive increase in population alone once proper infrastructure is established. My goal is to essentially have the UnderHive and UnderDark straight up bump up a level higher, aiming for less miserably poor and more the lowest of middle class?

Idk, I just know that a less miserable pop is one that's acts up less and has much lower chances of chaos/cult infiltration and revolts, meaning greater productivity. And our MC, being a paperclip maximizer sort, would do this even if it's expensive, bc Production Over All.


Edit: Ya know, this is a good topic to discuss right now, bc in a year we're getting essentially a blank slate Sector to begin colonizing and developing. We could all these ideas in from the beginning as the first Hive Cities (and lesser settlements) are being developed, and save ourselves a Lot of headaches later on.
 
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"You would give the menials so much???! THINK ABOUT OUR BUDGET, THEY WILL DEMAND EVEN MORE"

Yeah, this is 40k. There's no way all that happens unless we're at the seat of power, and even then we would have to watch out for unhappy nobles.

Edit: Just read the edit. While yes, we could do that while being a sector lord, we have to be smart about it. Too much stuff for the average Joe and the nobles will feel like they are wasting too much money on the "plebians".
 
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increase Arbites funding for better equipment, training, etc (maybe something like a police academy, or making actual education mandatory so all Arbites are literate and semi-educated?)
- maybe some Arbites reform (less beatstick, more community outreach, things like modern cops should be in an ideal world)
- actually establishing some version of a justice system beyond "I AM THE LAW!" Arbites, or arena ritual combat. I'm not asking for a lot here.
A bit of a qualification required I think.

Actual Adeptus Arbitres are an Imperial rather then planetary organisation with cadres provided from Schola Progenium (same organisation that trains Sisters of battle AND their non-combat branches (hospitaliers, dialogus, famulous etc) as well comissars, stormtroopers and many others) and as such they are well educated and trained, including education in Lex Imperialis,which is essentially Imperium's big book of federal law. Futhermore, there absolutely is more to imperial justice system then just I am the law. If anything it actually swings too hard in the opposite direction with cases that can take decades or sometimes centuries to resolve and most of verdicts still coming out guilty. However, sinse they are an imperial body, even as a sector governor we would have very limited ability to affect them.

Planetary Enforcers (who are sometimes called Arbiters due to in or out of universe cock ups) on the other hand are the local planetary police, who are under control of a planetary governor and whose quality,just like any other thing on that level in Imperium varies wildly. Them, we can absolutely improve.
 
A bit of a qualification required I think.

Actual Adeptus Arbitres are an Imperial rather then planetary organisation with cadres provided from Schola Progenium (same organisation that trains Sisters of battle AND their non-combat branches (hospitaliers, dialogus, famulous etc) as well comissars, stormtroopers and many others) and as such they are well educated and trained, including education in Lex Imperialis,which is essentially Imperium's big book of federal law. Futhermore, there absolutely is more to imperial justice system then just I am the law. If anything it actually swings too hard in the opposite direction with cases that can take decades or sometimes centuries to resolve and most of verdicts still coming out guilty. However, sinse they are an imperial body, even as a sector governor we would have very limited ability to affect them.

Planetary Enforcers (who are sometimes called Arbiters due to in or out of universe cock ups) on the other hand are the local planetary police, who are under control of a planetary governor and whose quality,just like any other thing on that level in Imperium varies wildly. Them, we can absolutely improve.
Thank you for posting this, it was very informative. While I'm reasonably familiar with 40K material, I am not versed in several aspects of more mundane lore, and this is one of them.

It's good to know that a lot of what I was speculating on would apply to the enforcers at bare minimum, though I wouldn't object to a stronger Arbites presence on our worlds. That sounds like we might have to negotiate with the Arbites to get them to send more troops essentially, but they're always useful, even on worlds being colonized because it's going to be plenty of unknown dangers as much as anything else.

"You would give the menials so much???! THINK ABOUT OUR BUDGET, THEY WILL DEMAND EVEN MORE"

Yeah, this is 40k. There's no way all that happens unless we're at the seat of power, and even then we would have to watch out for unhappy nobles.

Edit: Just read the edit. While yes, we could do that while being a sector lord, we have to be smart about it. Too much stuff for the average Joe and the nobles will feel like they are wasting too much money on the "plebians".
One of the immense advantages about colonizing a new sector and new worlds is that ultimately, all those nobles you're referring to, they have to be imported just like anything else. So we could spend more action points or effort to recruit nobles of a slightly more liberal persuasion, and do inform everyone ahead of time of what our plans are in regards to greater maintenance of the plebeian population so is to get greater productivity out of them. I do agree that a lot of nobles will maybe view some of these reforms with a bit of disgust and not bother moving into our new sector, but I imagine younger nobles with less to lose might be more interested, especially as younger nobles can often be a little more liberal anyway. It might take a wider reach to recruit who we need, or God forbid we just have less nobles in general, but that would definitely be an issue that would need to be acknowledged in the gameplay somehow.
 
We can always be their pigbank, like if we just give something for them we could always make our sector a little better, because i suposse the Arbitres have never gained a big ""donation"" to make things right, like we have a super spy to found good people in those organizations and use our infinity money to promote the competent ones
 
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Given that we're going to be starting a lot of colonies, I suggest we make new nobles, or at least a few, not just take existing nobles.
 
Given that we're going to be starting a lot of colonies, I suggest we make new nobles, or at least a few, not just take existing nobles.

I don't think we have enough colonies to build given prior character creation. We also didn't purchase a cloning license so building numbers is going to have to be done in the traditional way. That is not even going into potential issues all our new planets could have. Owning an entire sector means that there are a lot of planets with problems. Xenos, Chaos, possibly Skaven, and who knows what else will probably come knocking.

It might take a long time before we can establish a line of nobility given the scale. Plus, getting outsiders could cause problems if we get too many of them. I think it would be better if we work internally with our own population of loyal followers. Given how outsiders normally are in 40K, it would be better to be more homogenous for a few generations. At least until the population number grows large enough to fill several of our planets, which means we will need to provide incentives.

Historically, the best option would be making a bunch of Agriworlds that require a large population, which means more births. We probably should unlock Terraforming and build a bunch of places to farm. The cost of living would be very cheap and with good policies, should enable larger families.

One of the things I always found odd about Hive Worlds is how they are not extinct. Large metropolitans have historically, never lead to population growth, rather the complete. A lot of civilizations would have gone extinct in under a century since they can't get replacements from the countryside. You think with how miserable 40K is, every Hive World would have been completely extinct in under a decade.
 
Because back in the day hives weren't meant to be the entire world, they were meant to house populations on worlds that needed or wanted to save space. Of course modern hives are less coherent metropolitan areas, and more metallic ecosystems so you get pop growth in some areas, largely because the hives are operating at far below their actual capacity and actual stuff is getting into their outskirts and lower levels.

Furthermore most hives do seem to be in advanced states of decay, for example our own hive seems to be a remnant of far more advanced builders based on the tech we're digging up, and much of it is not under government control. It's not a single city with all that entails. It's a collapsing wreck that once housed far more people and probably had imports from all over the planet, system, and possibly the sector.
 
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I don't think we have enough colonies to build given prior character creation. We also didn't purchase a cloning license so building numbers is going to have to be done in the traditional way. That is not even going into potential issues all our new planets could have. Owning an entire sector means that there are a lot of planets with problems. Xenos, Chaos, possibly Skaven, and who knows what else will probably come knocking.
Given that we have MANY partial STCs, once we get a couple of them finished up, I would get cloning ASAP. Very handy, that.

It might take a long time before we can establish a line of nobility given the scale. Plus, getting outsiders could cause problems if we get too many of them. I think it would be better if we work internally with our own population of loyal followers. Given how outsiders normally are in 40K, it would be better to be more homogenous for a few generations. At least until the population number grows large enough to fill several of our planets, which means we will need to provide incentives.
I would get outsiders, bc colonization missions are populated by the Administratum I think? So we could take the people they provide and put them through stringent tests, census them thoroughly, and overall make sure they're literate, educated, faithful, and most of all WANT to be there. The rest who don't qualify, we can repopulate on this planet, since its Hive Cities are apparently underpopulated anyways (and if we can encourage whoever is in charge of the planet after the current crisis to implement some halfway decent reforms, the living conditions would be better somewhat too).

Historically, the best option would be making a bunch of Agriworlds that require a large population, which means more births. We probably should unlock Terraforming and build a bunch of places to farm. The cost of living would be very cheap and with good policies, should enable larger families.
Honestly, I'm hoping we get that Farming Arcology STC so we don't need Agriworlds at all, bc one of those would provide the output of half an Agriworld, while providing better quality food with less chemicals and fertilizers. This means that every Agriworld could be instead a cross between Civilized and Hive Worlds, or Paradise Worlds, with all the benefits of the industrial productivity of a Mechanicus Forge World due to STCs we'll keep finding or omake-ing.

One of the things I always found odd about Hive Worlds is how they are not extinct. Large metropolitans have historically, never lead to population growth, rather the complete. A lot of civilizations would have gone extinct in under a century since they can't get replacements from the countryside. You think with how miserable 40K is, every Hive World would have been completely extinct in under a decade.
In many ways 40K is NOT accurate to how humans behave, like at all. Its a distortion of reality to make the stupendous and amazing more of that, d the lows really damn low by contrast. The mediocre, day to day humdrums very few care about.
 
Administrative Justice
Omake: Administrative Justice

Subotai Torus looked askance down his reinforced desk, temporarily clear of paperwork and such due to the nature of his meeting. "...Run that by me again."

One of his household staff, a young woman of 26 years, gulped nervously but began to repeat her statement. "Well, my lord, the team studying the various factors to your manufactorum work forces being noticeably more productive than comparable facilities in higher sections of the Hive...it's because your workers love you."

"Love me." His tone was so flat an orchestra conductor would have winced.

"Er, specifically, it's because of multiple factors. You have consistently provided better housing to menials than other Hive labor markets, which has improved health and morale across too many groups to be mere coincidence. Your improved safety regulations have cut casualties significantly down from prior levels or in comparison to existing facilities, and the communities that have been forming here have noticed that. Both your worker informants and your workers have stated openly in the public areas their "everlasting praise of you, the most genius noble to walk since this world since The Founding", according to a randomly selected quote from eyewitness statements."

Compared to Old Reginald Forinax himself? Subotai remembered the old folk tales of what the founding of this Hive City was like, and Forinax was a very big deal in those tales. "So your proposal to build off of this public adulation. It sounds..." He absently twirled one hand. "Expensive."

"Well, my lord, as you know, many good things are. And you do have teams focused on optimizing productivity. This accomplices both." She paused, handing you a series of files, which he looked through as she continued. "Workers, menials, are economic assets. A person's life boils down to the sum of their interactions with others, but that is also the definition for economics. Better health means greater than average productivity across longer time periods, because they'll live longer and be capable of working longer. Better diets means workers are stronger, taller, faster, and overall more durable for work purposes across a wide range of industries. Better homes, utilities, and rec facilities provide outlets for negative tendencies meaning they're again more productive due to dealing with their own issues easier outside of work hours."

Subotai continued reading the gathered reports. One of the reasons he did not fundamentally care about his lessers, he knew, was because of their unreliability, their frailty. Numbers and mathematics did not, by contrast, lie, have "bad days", or ever do anything other than be productive.

But...she may have a point.

"I will review your team's findings," he began, "but my funds are limited. Industrial expansion is still paramount for the conflicts looming over the horizon, not to mention my upcoming ascension to Sector Lord, which shall radically alter expectations on a number of fronts. Thank your team for me."

She blushed, clearly not used to praise from her superior. "Th-thank you my lord," she spat out, backing away and turning as protocol dictated.

***

Three days later, the first of a community newsletter began being printed and distributed to each hab block, complex and major job site, and the first articles were upcoming reforms.

"New Home Regulations Upcoming, Build Bigger For A Bigger Tomorrow!"

"The Need For More Entertainment: Rec Block Site Proposals"

"Your Body and Your Workplace: New Medicae Clinics To Be Built!"

"New Electrical, Data, and Water Rationing Expansions Upcoming! Expansion Proposals In Your Area!"

"Expanded Market Sectors Near You, Food Prices Drop As Subsidies Implemented "

The menials - no, people- cheered long into the night. And the next, and the following night too...



***

An omake where Subotai had Common Economic Sense 101 pointed out to him. Nobody will care what Subotai does in his own fiefdom, but his workers will, and quite fiercely at that.

While Subotai isn't implementing every single idea his analysis team (IE me) pointed out earlier while I brainstormed, a handful of options are being developed.
- New Home Regs: Every worker class gets bumped up by 1 in housing quality and size.
- Rec Blocks: A rec version of hab blocks. A variety of concentrated entertainment and diversion options (all regulated, taxed, and monitored of course, including adult content) for workers of all ages and genders.
- Medicae Clinics: Paying for more Medicae services and personnel, and establishing dedicated Clinics to see to worker and soldier injuries, with mandatory health checkups for each worker once a year to keep census records updated. Massive drop in worker mortality, large increase in worker lifespans.
- Utilities: Apparently in 40k having public utilities isn't much of a regular thing. Here...they will be. Data access is for authorized personnel only, but is there with the right equipment. Electricity and water are rationed, but the water will be clean, filtered from a wide range of toxins, chemicals, or waste in general. This does include sewer mains for shipping off waste, as well as (monitored) public washing stations where multiply households per level are assigned to it (the sewer mains plug in there, not into the homes, less plumbing work that way).
- Marketplace Reform: Regulations on building authorized places to sell goods, with integrated surveillance, light fortifications as fallback points in event of attack, and encouraging public access to fresh(er) foods than before. Nothing really high grade, but any meat, veggies, or fruits at all is a miracle this far underground.

@Lord Necromancer , there ya go. A happy worker is a productive worker, and in a world where everybody is in total war mode almost all the time, maximizing productivity by any means necessary is logical.

Also, given that such BASIC logical thoughts are either if ored or outright threatened now in our world, at least here I can do something about it for the (fictional) little guys. It's amazing how our main PC is a near-sociopathic indifferent "paperclip maximizer" sort, and he's the GOOD GUY here.
 
More Lore

99% impossible for someone to be both a psion and a phsyker. It isn't a 100% because I don't trust my luck

if however some one somehow is or becomes a psion/phsyker it only a matter of when that balance is Broken one of three things will happen​
  1. They go back to or become either psion or phsyker at no harm to themselves or the planet.​
  2. They destroy them self with nothing left of them but who ever new them and materiun and immaterium dust in the wind.​
  3. They destroy themselves and create a PERNAMENT warp rift that guaranties a new demon world!​
A strong blank or advance null tech will make sure option 3 DOESN'T HAPPEN.
 
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if trazyn does show up, just say our story is just beginning, and he should allow us to further improve our historical significance before immortalizing us in his gallery for all of existence to admire. *noble narcissism kicking in here to save him* history must be made first before it is preserved after all
 
The PDF stand Triumphant! (Pt 1)
Central

PDF: 1d100(77)+110(Katarina von Grimm's boni)+30(mag 3 force)+40(equipment boni)+5(skill level)+25(omake bonus)-20(unfamiliar terrain)-10(enemy fortifications)-5(enemy equipment malice=257
Vs
Gangers: 1d100(37)+40(mag 4 force)+30(Known Plan)-10(equipment malice)-15(enemy equipment malice)-25(Disunited)-5(Skill level)-35(Kat)= 23
As Katarina stands around the Holotable, observing her forces maneuver into position she makes sure to keep abreast of the constant reports of known and suspected enemy positions, movements, and force distribution. Already she has encircled and destroyed half a dozen ganger bands and destroyed 2 supply dumps which has severally hurt the gangs in the central zone. Unfortunately, as the first 6 months of the purge have come to a close only 3/4ths of the hostile forces have been eliminated. On a positive note, Lady General Katarina has received reports of the remaining hostiles getting into a massive shootout with what appears to be a Nobles personal forces, meaning they are likely to be eliminated for good.

(Gangers lose 3 mag of forces, reducing them to 1 mag. They initiate combat with the RVP)

North

PDF: 1d100(83)+55(1/2 Katarina von Grimm's boni)+30(Mattius)+30(mag 3 force)+40(equipment boni)+20(Surplus/Extra equipment)+5(skill level)+25(omake bonus)-20(unfamiliar terrain)-10(enemy fortifications)-5(enemy equipment malice=253
Vs
Gangers: 1d100(71)+20(mag 2 force)+30(Known Plan)-10(equipment malice)-15(enemy equipment malice)-40(Disunited)-5(Skill level)-17(1/2 Kat)=51
In the northern sector, Lt. General Mattius is having an even greater level of success due in part to the lower amount of hostiles and the equipment sold to him by you, which has allowed for his troops to push harder due to the increased armor support from the extra chimeras. Due to the lower amount of hostiles, Mattius was able to wipe out all the major and a lot of the minor gangs, the few surviving ones being both too small to bother with or too well hidden.

(Gangs eliminated in North Sector. 1 Mag of forces left as garrison, the rest to be redistributed)

East

PDF: 1d100(10)+55(1/2 Katarina von Grimm's boni)+40(mag 4 force)+40(equipment boni)+5(skill level)+25(omake bonus)-20(unfamiliar terrain)-5(enemy equipment malice)=150
Vs
Gangers: 1d100(93)+20(mag 2 force)+30(Known Plan)-10(equipment malice)-15(enemy equipment malice)-20(low supply)-40(Disunited)-5(Skill level)-17(1/2 Kat)=36
Unlike in Central and the North, the gangs in the East are fighting viciously if not very effectively. The destruction of the weapons cache along with the fortifications seems to have spurred them into a frenzy which has just barely saved them from annihilation.

(East gangs lose 1 mag of forces. Combat continues next turn)

South

Clean-up ops proceeding
In the South, the PDF have been slowly sweeping the sector and squashing any survivors of the gang war blood bath, making sure they can't regroup and reform into anything threatening.

(South cleared. 1 mag of forces left as a garrison, rest of forces to be redistributed)

West

PDF: 1d100(20)+55(1/2 Katarina von Grimm's boni)+40(mag 4 force)+40(equipment boni)+5(skill level)+25(omake bonus)-20(unfamiliar terrain)-10(enemy fortifications)-5(enemy equipment malice)=150
Vs
Gangers: 1d100(61)+30(mag 3 force)+30(Known Plan)+10(Good leadership)-10(equipment malice)-15(enemy equipment malice)-10(Disunited)-5(Skill level)-17(1/2 Kat)=74

Is Elija killed? Nat 1
Elijah was looking at the crude map of the area when it happened. One second he was with his commanders discussing casualties and future battle plans and the next the fortified wall in front of him exploded, killing 3 people who were too close to it and throwing most everyone else to the ground. Next thing was the PDF kill team storming in and gunning a few more people down, a few of which were his friends and commanders.

Elijah knew that if didn't get up and moving he would be shot like a mutt, so he pulled out his trusty long knife and lunged at the closest PDF trooper and plunged the knife into his throat before snatching his gun and unloading it into 3 of the poor troopers squad mates, killing them. After this a few of the troopers realize that they now have an active threat which has just killed 4 of their fellows and turn to unload on Elijah. Using the corpse still in his hand he puts it in between himself and the troopers as a meat shield and rushes the main group, letting them rip into the corpse instead of him, with any round that existed it plinking off his armor. Right before contact he throws the body into the troopers, knocking some down some and staggering the rest, and then he begins his bloody work of slashing throats and stealing guns. At this point his men have regrouped and turned this decapitation strike into a full on fire fight, one which they are winning though at a high price.

After another 15 minutes of fighting, the last few members of the kill squad are finally killed. When he was finally able to take a body count, 57 guards were dead, another 34 not looking like they would survive the coming days, and 89 in various states of injury. What was an even greater blow was that half of his command staff was part of the dead tally. As for the kill team they numbered 25 elite PDF troopers.

"We can't stay here anymore, we have to pack it up and leave"

These were the first words spoken by Elijah after the battle and it caused the nearby gang members to stop what they were doing and look at him.

"Which base are we moving to boss?"

"No, we're not going to one of our bases. They knew about this one and probably know about some of the others. No, we need to go down to the lower levels. We've lost a lot of people already and it's only going to get worse from here. Tell everyone we're leaving, and that anyone who wants to join us can."

(West gangs lose 1 mag of forces and have begun to migrate down to the lower hives. GM is activating
4) Katarina gets MC-PA & special BG unit BUT I get to activate something of my choosing
Due to @avatar11792's choice to cause Elijah to evolve. West PDF stuck here for 1 turn to clean up the stragglers)

Do the Slaneshi's get spotted? DC 60 1d100=31 No they slip under the radar
Do the Dark Mech pop up in the Middle Hive? DC 75 1d100=5
Anything else show up? DC 75 1d100=12
 
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if the PDF is only doing the middle hive, then we should clear out the lower lvl in the center so the RVP can take the whole of the center
 
Either way we need to shore up defenses just I case. We just picked an hornets nest.
Even if they weren't coming, I'd still want to get all possible soldier material in Power Armor and Impaler/Lascannon combos, and also just expand our forces as much as is realistically affordable. We know there's a metric ton of campaigns breaking out right now, so shoving everything into Total War mode is a good idea.

And when I mean everyone...

 
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