Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
Worth it every time. If we're gonna do something, do it properly.

Plus, the GAOT humans half-assed the terraforming of Mars, and look where that got them. Don't be like GAOT humanity.
There's really no evidence that Mars wasn't properly terraformed. It's just that in the modern Warhammer time, the planet is in terrible condition, but that could be explained because of something that happened during the age of strife, or the rebellion of the men of iron. Or maybe infighting amongst the inhabitants of the planet, which destroy the environment.
 
Or whatever stole all the water on terra.

Personally I suspect Drukari, it's exactly that kind of petty, slow, low effort on their end, cruelty they so enjoy.
 
I have a thought for keeping our nobs from getting too self absorbed. Knights, knights and maybe even titans. It's not perfect, but giving them real work will at least slow down the corruption I hope.
 
Worth it every time. If we're gonna do something, do it properly.

Plus, the GAOT humans half-assed the terraforming of Mars, and look where that got them. Don't be like GAOT humanity.
It is worth but not for every planet, because we will need industries and well 40k don't care too much about the degradation of planets, like if it takes 100 years to get a planet Earth-like just to build a shit ton of industries and because of the poison that this build-up causes make the planet a shit place we may as well just do the bare minimun for that place, like we don't have any tech for conservation to stop the tons and tons of toxic gas that will be released from the forges, we literally only have 1 STCs that is focused on industry and i'm sure that it doesn't have ''green tech''
 
It is worth but not for every planet, because we will need industries and well 40k don't care too much about the degradation of planets, like if it takes 100 years to get a planet Earth-like just to build a shit ton of industries and because of the poison that this build-up causes make the planet a shit place we may as well just do the bare minimun for that place, like we don't have any tech for conservation to stop the tons and tons of toxic gas that will be released from the forges, we literally only have 1 STCs that is focused on industry and i'm sure that it doesn't have ''green tech''
While I understand what you're saying, The Wheel of Pain is bloody huge and has several of those green tech options. And given how many omakes are being generated, partially FOR more STCs (I'm guilty of this), we'll have many more rolls of the dice to possibly acquire them. So us discussing long-term colonization policies with vague expectations we'll have relevant tech by then isn't completely unwarranted.

Heck, I think I acquired terraforming STCs, completely out of the blue thing. Very happy we have it, but wow.

Edit: for me, honestly we could put a lot of our hyperintensive industry on dead world. Do exactly what you are recommending, make all of those forge worlds with lots of STC Tech making them even more productive the orders of magnitude the normal 40K, there's no reason we can't. I'm just saying that we can also have a much higher percentage of paradise worlds and normal quality worlds than most sectors would normally have, which would benefit everyone's quality of life, nobles and poor people like.

Like, I see no reason at all why Feral or Feudal Worlds should even exist. Feudal Worlds can keep the social structure of Houses, Knights, etc al, while still being a Civilized World in development, and Feral Worlds...just, heck no. You want hardened survivalists, use Death Worlds for that.
 
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Mini tech list
Gotcha there! *Thinks up 70 new Wheel options*

Edit:

- Aquatic Farms/Aquaculture (Shallows/Continental Shelf/Deep Ocean): Food can now be grown in the oceans.
- High-G Alloys: Alloys compressed to abnormal density. Likely good as radiation shields, heatsinks, armor, and projectiles.
- G-Composites: '3-D printing' of different kinds of High-G and normal materials in the same workpiece via fine-resolution G-fields.
- Carbon Nanotube Muscles: Allows for vastly more strength applications than any human or Space Marine could ever put out. Makes all Power Armor and Legio Cybernetica/Drone units much stronger, faster, and tougher than before.
- Advanced Recycling Systems: fusion-generated plasma incinerates garbage/unwanted materials down to the molecular level, combined with smart Industrial Nanotech to break the material down and filter into its constituent elements.
- Mining: Auto Miners. Kilometer-long monstrosities, these automated barges carry fleets of probes and mining drones. They eat asteroids and given time can strip-mine entire planets all by themselves. They refine what they collect with internal foundries and offload the processed material directly to FTL courier ships.
- Mega Fabricators: No longer is Humanity limited to flash-fabricating micromissiles and other small trinkets. Torpedoes build themselves in their racks, ships repair themselves, and hangers construct new drones as fast as the old are lost. As long as you have the materials anything smaller than a light cruiser may be fabricated, and while size and complexity increase fabrication time, this still reduces construction from months to mere days.
- Mental Resleeving/Mind Transferrence: Patients chosen because of injuries too severe for conventional cybernetic or bio-implant recovery can benefit from this. The complex operation involved transferring the patient's mind into a newly cloned, younger body. Resleeving is incredibly labor-intensive, requiring years of preparation before and more years of rehabilitation after the operation. It is also fatal to the original host body, so there will never be two copies of the same person. Still, we can now transfer someone to a new (younger) body, theoretically keeping someone alive indefinitely. There is some loss of memories and skills during the process (2-5%), though this can be slowly recovered. It is also expensive, requiring a medical team for 6+ months, and the attention of skilled neurologists.
- Mobile Nanite Swarms (Military): Nanite Swarms can of course be weaponized, for better or for worse. Riots or other civil disturbances are not a problem anymore, as rioters find their nervous systems paralyzed via Nanite Swarms entering their body. Any form of unshielded Powered Armor Infantry or Vehicles can be infiltrated and controlled, depending on the whims of the nanite's controller or their programming.
- Militarized Nanite Swarms (ie "Gray Goo"): Von Neumann replication systems, making more of themselves out of everything. Considered a major WMD among all known space-faring civilizations.
- Anti-Nanite Swarm Swarms: "Fight fire with fire", basically. Only a counter-Nanite Swarm can defeat an offensive Swarm assault, neutralizing enemy opposition at the smallest source. Often deployed defensively at critical installations to enhance security.
- Automated Robotic Bases: Needs only a few Human operators, most things are handled by MOS-equipped drones, vehicles, aircraft, etc. Allows one to start massive resource expansion in relatively non-industrialized areas and create pre-prepared bases, factories, or cities with limited troops/personnel.
- Antimatter-catalyzed fission, fission-fusion, or pure fusion device: It's logical to use antimatter as an explosive, but nobody wants to carry large amounts of it around. Bottle nanograms/ micrograms of antimatter, use it as the initiator/trigger for a pure fusion nuke, using the weight savings to shrink overall warhead size.
- Gravitic field containment and emission capture (Grav Stealth) Trying to hide a ship in space is actually pretty difficult. Space is very empty and very cold, and starships generate vast amounts of heat from every ship function (premier among them life support, engines and reactor systems) that needs to be dumped into space. As well, active sensors broadcast signals across the EM spectrum and their artificial gravity systems create spatial distortions that can be picked up by the right sort of sensors. The GCC generator creates a specially tuned bubble around the ship to scatter the energy over a wide area. It should mean that instead of a single large hotspot it creates a wide area that's slightly warmer than average. Can be used to diffuse a variety of enemy energy weapons in combat, as well.
- High G world colonization: This project would allow us to colonize worlds possessing 10G or more, if need be. Does not include Gas Giants of any sort.
- Volcaniforming: Uses a weaker version of Geoharmonic Planetary Demolition to shatter the crust, releasing hot magma and volcanic gases to transform a planet that's useless to us otherwise into a volcanic world for mining.
- Prometheus Array: A Dyson Ring, as small as possible, consisting mostly of Solar (and Solar Wind) Collectors and Matter/Antimatter Generators.
- Attack Craft: Autonomous Escorts. Advances in automation and control have allowed for the creation of fully automated frigates. With no crew to protect or lose, these vessels are extremely deadly.

***

While not 70 ("only" 18), there ya go @Lord Necromancer .
 
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QM i was thinking of creating a OMAKE, but can you tell me how much did our father loved our Mother ?, because i was thinking of writing one with him remembering his marriage with her, and well crossing parallels with our soon to be wife
 
For terraforming, I would at least wait until we know what planets we're working with. We will likely have three different types of planets: Residential, Admech, and Dangerous.

Residential Worlds are the nicer planets where most of our population will live. It will also be the places we will try to make into Paradise Worlds. If it takes a long time to develop them, so be it. It just means more valuable real estate for later generations. This should keep our subjects very happy and loyal to us as we discover more STCs to make them better places.

We are obligated to give our toaster worshipers 10 planets, and even though we are considered a Saint, we shouldn't make them wait too long. So we will need to figure out which worlds would be given to them. We can give low-quality worlds that might take too much time to terraform, or already-built Hives that need to be rebooted. Depends on what we find.

Dangerous is exactly that. We will probably encounter Xenos, Daemons, and who knows what else that are too dangerous for terraforming. I wouldn't be surprised if we have some annoying neighbors. How that will work depends on who we find.
 
QM i was thinking of creating a OMAKE, but can you tell me how much did our father loved our Mother ?, because i was thinking of writing one with him remembering his marriage with her, and well crossing parallels with our soon to be wife
They were both scions of noble house's who understood the reality of this situation and tried to make it work. They have a good relationship with mutual respect and they support each other, but it's no Disney wedding
 
Personally Im not really for hyper specializing planets as that tends to clump all the experts together without input from each other, and puts different value targets on the industry planets. This is without addressing the everpresent problem of logistics with warp shenanigans doing its thing. So if we do have to specialize id want to do it where ships wont have to use warp drives for a food shipment. (maybe local-system specialization, but no farther?)
 
Personally Im not really for hyper specializing planets as that tends to clump all the experts together without input from each other, and puts different value targets on the industry planets. This is without addressing the everpresent problem of logistics with warp shenanigans doing its thing. So if we do have to specialize id want to do it where ships wont have to use warp drives for a food shipment. (maybe local-system specialization, but no farther?)
Because a game playing a sector Lord is going to be rather large, I tend not to think of planets so much as I think of star systems as our default unit of measurement lol. Planets are relatively common depending on Star type and how the star formed, and obviously there can be a lot of different versions of moons and stuff. So if we went into the nitty gritty of every single planet and every single moon in a star system, let alone an entire sector, we would be here all day. At some point the game has to generalize stats and summarize what the per capita production of star systems are, but if there are smaller details they could be included as footnotes but not necessarily elaborated on too much aside from.

I remember this being an issue with the road not taken 40K game I was a part of. The GM really did not place any restrictions on moons or planets in the early game. That made sense when the game was small, but as the game went on and we became a burgeoning interstellar civilization that rapidly became a problem. People were either writing omakes about places to to get specific benefits and uses out of them, or we would do rolls for planets and moons that would be crazy big, like 57 moons orbiting a gas giant and then we would start to go into detail on almost every single one of them. Admittedly some of that is me being overly enthusiastic about being a GM figure at all, that was my first game, but the GM didn't inhibit any of my enthusiasm and he didn't inhibit any of the other players as well. I will be concerned about a game like this following a similar path where too many details pop up, clogging the narrative as a whole.

Eventually the GM of the other game also had to redo the entire mechanics and structure of the game into a more narrative format, because the numbers got too big and there were too many planets moons and asteroids to keep track of. I can't say I blame him, but by that point the game had already been burned out.
 
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"Can we get a Hive City STC"
- probably, but I the Arcology STC is already on The Wheel, and pretty much better in every way.

"Can we give 12 worlds to the AdMech?"
- Uh, probably. I don't see any reason why not.
There is no such thing as a "Hive City" stc because Hives are Arcologies that decayed due to a lack of maintenance and were built over when they needed more space

You've already promised them ten, but if you want to I guess you could give them more but I don't know why you would.
 
I gotta ask…

Can we find a way to help the god emperor die and or heal him?

I'm only asking because if we find a way to get ourselves into a position of authority to actually affect the imperium…

Can we you know… try and stop the bleeding?
 
On fixing the GOLDEN THRONE
I gotta ask…

Can we find a way to help the god emperor die and or heal him?

I'm only asking because if we find a way to get ourselves into a position of authority to actually affect the imperium…

Can we you know… try and stop the bleeding?
I was going to outright say no buuuut, If you some how get all 4 pieces of the "STC" for the Golden Throne I'm adding to the wheel AND either get to that power level personally OR get an ally that has it you can fully repair the Throne which will slowly bring Big E back to 100%.

Note: You do not need ALL the pieces to start repairing the Throne. Each piece will let you repair a chunk of it which will reduce the strain on Jimmy Space.

Part 1: General fixing of the Thrones components which will confer more general bonuses
Part 2: Increases the efficiency of the Throne's Psychic channels which will make the Astronomicon brighter
Part 3: Partly reduces the amount of power taken FROM Big E to HEAL Big E (by fixing the generators focused on his body) which will allow HIM to slowly heal his body
Part 4: Partly reduces the amount of power taken FROM Big E to HEAL Big E (by fixing the generators focused on his mind) which will allow HIM to slowly heal his Psyche
 
Had a wierd thought about that: Original Big E is a bunch of early psykers who all died at once and reincarnated into the same caveman essentially. Would all those psykers used to sustain him/the astronomicon have been added to his soul panoply?
 
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At this point, I wonder if it is possible to find an STC that has a location marker for planets full of them. That or the Imperium are complete idiots who use them as a paperweight.

...This actually sounds like something that could happen.

As for the Throne, it might help if we had access to Terra and Mars, but I doubt even being a Saint will allow that to happen. Unless there was a time in the DAoT when golden thrones were all the rage. I don't think being a Psyker was popular even back then.
 
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