Let the fires of industry BURN! a WH40K manufactorum administrator quest

How to use perk point

  • 1) Use that spare perk point on your Planet generation

    Votes: 12 85.7%
  • 2) Use that point to pick a new perk from the perk list

    Votes: 0 0.0%
  • 3) Use the point to evolve one of your current perks (Pos. or Neg.)

    Votes: 2 14.3%

  • Total voters
    14
  • Poll closed .
I lied, I now think 1 planet challenge would be insanely good. so here is a 1 planet only plan.

[X] Plan One world to rule them all

BP: 14+10+157+175 = 356 BP
Sell:
18 Megarachnid corpses .2 BP per
1 Gigacrab corpse .4 BP Per
AI: 27 assorted wrecks 6 BP For the lot
Total BP for corpses: 10 BP
Sell:
-Full STC printout: Megalodon Class-Dreadnought (Ship) an 11Km long ship armed with advanced armor, engines, power-plants, and auto-loaders for the cannons.- 50 BP
-Full STC printout: VR Training pods (Allows for the Construction of a VR Training complex. Constructing this allows units to be trained faster and up to [Solar Aux] levels)- 30 BP
-Full STC printout: Exosuits- 15 BP
-Full STC printout: Wireless Energy Satellites- 15 BP
-Full STC printout: Grav Tech- 20 BP
-Full STC printout: Seas's Bounty brand 2-Ton Tuna- 6 BP
-Full STC printout: Golden leaf tea plant- 6 BP
Total BP for STC's: 157 BP
Promises:
-Sign 10 planets over to the Mechanicus- 175 BP
(10 planets cost us 100 BP and we can give them to admech for 175 BP=Profit!)
Buy:
-1 Tech Priest shifts 1 BP
-4 Tech Priest shifts per turn 20 BP
Licenses:
-Rejuve- 30 BP
-Defence monitor- 4 BP
-Hive shields- 12 BP
-asteroid mining tech- Mining ship 6 BP
-escort cruisers- 8 BP
-light cruisers- 12 BP
-Grand cruisers- 20 BP
-Leman Russ Tank- 12 BP
-Sentinal- 8 BP
-Basilisk- 6 BP
-Better Exotic Goods Production- 6 BP
Total BP for Tech priests&Licenses: 145 BP
Holdings:
-Increase your future holdings to 5 Planets: 50 BP x2 for 100 BP
Conversions:

-Convert BP to Planet Points (PP) *1: 111 BP to 37 PP

1 BP left?
edit: added 1 tech priest for 1 BP, now 0 BP left.
 
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question, do we WANT a full sector? we would lack the required military might to keep it secure and to keep threats from growing in it. at the start at least.
We can always ask the QM, like the Full sector will not be 100 % explored so we will be the colonizers of the sector, soo it is expected that we build a foundation in one planet and expand later to the full sector later right ?
 
I like your plan. A subsector is a large chunk of real estate and easier to manage than a sector, and a heavy AdMech presence will help industrialize a lot quicker and drive prices down when we trade.
Plus if the majority of the sub sectors pop and planetary governments is Mechanicus we could try and petition or use existing loopholes to cut out the administration as much as possible and decalre the sub sector a 'special Mechanicus administrative zone' or some such. Or if that's not possible just install a figure head for the sub sector that can politic but has no real power if not supported by Mechanicus leaders
 
[X] Plan Sector lord

BP: 14+10+157+175 = 356 BP
Sell:
18 Megarachnid corpses .2 BP per
1 Gigacrab corpse .4 BP Per
AI: 27 assorted wrecks 6 BP For the lot
Total BP for corpses: 10 BP
Sell:
-Full STC printout: Megalodon Class-Dreadnought (Ship) an 11Km long ship armed with advanced armor, engines, power-plants, and auto-loaders for the cannons.- 50 BP
-Full STC printout: VR Training pods (Allows for the Construction of a VR Training complex. Constructing this allows units to be trained faster and up to [Solar Aux] levels)- 30 BP
-Full STC printout: Exosuits- 15 BP
-Full STC printout: Wireless Energy Satellites- 15 BP
-Full STC printout: Grav Tech- 20 BP
-Full STC printout: Seas's Bounty brand 2-Ton Tuna- 6 BP
-Full STC printout: Golden leaf tea plant- 6 BP
Total BP for STC's: 157 BP
Promises:
-Sign 10 planets over to the Mechanicus- 175 BP

Buy:
-4 Tech Priest shifts per turn 20 BP
Licenses:
-Rejuve- 30 BP
-Defence monitor- 4 BP
-Hive shields- 12 BP
-asteroid mining tech- Mining ship 6 BP
-escort cruisers- 8 BP
-light cruisers- 12 BP
-Grand cruisers- 20 BP
-Leman Russ Tank- 12 BP
-Sentinal- 8 BP
-Basilisk- 6 BP
-Better Exotic Goods Production- 6 BP
Total BP for Tech priests&Licenses: 144 BP

Holdings:
-Increase your future holdings to a Full Sector (40-80 Systems): 120 BP

Conversions:
-Convert BP to Planet Points (PP) *1: 12 BP to 4 PP
-Convert BP to System Points (SP) *2: 40 BP to 8 SP
-Convert BP to Sector Points (PP) *3: 40 BP to 10 SecP
 
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Seriously guys... we have access to renewable STCs. We can trade these in for more political capital to then buy literal armies. Not just outright but consistently. Having a weaker start is fine so long as our end game heights are higher.
 
--25 Sector points for 100 BP

--25 Sector points for 100 BP
Since these plans are only going for subsector is there a reason to get the sector points?

[X] Plan One world to rule them all
I'm just voting for this assuming its going to be a 5 planet system (unless they only colonize naturally habital worlds then thats impractical and i would want to go for sub-sector)

[X] Plan Sector lord
 
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[X] Plan Subsector with Leman Russ Variant

As I'm still on just phone and don't have much time I'll go with @SlyOverlord upfate of my plan since it looks good and keeps us at a reasonable state planets wise, I really do think that we should stick to between 15-20 planets to try and actually get something productive done and not just be having to run around putting out fires

Since these plans are only going for subsector is there a reason to get the sector points?
I think this just represents changes or boons that effect our entire group of planets as a whole. And Sector Points just sounds better and doesn't mean we can't use them if we don't take full on sector overlordship
 
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My idea is that we make a new Leman Russ Varient that uses our Impalers. This will give us a heavy vehicle for the fighting to come since we only have Chimeras. We really need a tank as we can't rely on our power armor to solve everything.

ill keep it real with you man
i rather jerk off with barbed wire than use the leman russ,fucking abomination from a design perspective
BEFORE YOU FUCKERS GO "AKCKSHUALLY THE LEMAN HAS SUPER TECH MUMBLE JUMBLE MANGO"
i mean "design" not "material science",you can have the best materials and be wasteful with it (like using a knife as a hammer,no matter how good the material of the knife is,it will be a bad hammer because the form)
cant we bribe a admech dude to "totally not rediscover (design)" a tank for us?
 
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@Lord Necromancer What would be the odds of getting a knight world in our sector?
You will not get any established Knight house but there is the possibility of finding some freeblade Knights and having them set up in the future

When I said you were signing them over to the AdMech, I meant you have no control over them.

QM the full sector one, how many of the worlds in there are civilizated, and not the feral and medieval world, normal bog standard world to more important ones like fortress or shrine worlds, because this is a virgin space to us so how many % of the entire full sector are explored, and it would be cool if the mechanicus did tell us any important world if we go sub-sector or full-sector Governor, and if we can roll really good + omake points give us a system with 5 to more planets in there it would be good because comunications suck in 40k and in these new worlds we can clap the corruption before even begin
You have no idea how many planets are inhabited by humans, though you are under the belief that it is low, very low. This sector was ravaged by orks and home to a couple different Xeno species that were wiped out so there would be very few if any. However, the sector has only had a cursory look over from scouts and surveyors so there could be a few hidden out there. If you had to put it into numbers 20% of the sector is fully explored with 50% partially explored.

@Lord Necromancer , I have more tech options for THE WHEEL!
Thanks for these but remember STC's have the ability of up or downscaling the tech they hold so no need to make a variant for different sizes

@Lord Necromancer can we buy a permanent bodyguard detail? either skitarri or gene designed humans grown to be bodyguards? something like the rogue trader cyoa options?
Yes you can buy gene designed bodyguards and/or concubines should you wish, or just train a House Guard.

We can always ask the QM, like the Full sector will not be 100 % explored so we will be the colonizers of the sector, soo it is expected that we build a foundation in one planet and expand later to the full sector later right ?
This is a very legitimate way of going forward as a good chunk of a sector you would buy is completely unexplored and half is only partially explored, though I would suggest focusing on 3-4 in the beginning

All BP used and all the licences I could find bought.
You guys can always suggest things you want and I'll either price them or tell you no

Since these plans are only going for subsector is there a reason to get the sector points?
Subsector still counts for sector points since it's still a large area
 
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[X] Plan One world to rule them all
And we shall use almost all the points on RUINS

[X] Plan Subsector with Leman Russ Variant
This a far more balanced option
 
ill keep it real with you man
i rather jerk off with barbed wire than use the leman russ,fucking abomination from a design perspective
I mean to be fair, we're in a setting where the armors used by space Marines and sisters of battle are somehow effective against ballistics and energy weapons despite their design.
 
Do Dark Age Era planets count as Planet Points? Unexplored STC libraries? Abandoned infrastructure like shipyards or factories?

[x] Plan One world to rule them all
 
I mean to be fair, we're in a setting where the armors used by space Marines and sisters of battle are somehow effective against ballistics and energy weapons despite their design.

BEFORE YOU FUCKERS GO "AKCKSHUALLY THE LEMAN HAS SUPER TECH MUMBLE JUMBLE MANGO"
i mean "design" not "material science",you can have the best materials and be wasteful with it (like using a knife as a hammer,no matter how good the material of the knife is,it will be a bad hammer because the form)

if is good with awful design,then it could be EVEN BETTER,if it had a good one
 
Thanks for these but remember STC's have the ability of up or downscaling the tech they hold so no need to make a variant for different sizes
Oh okay, I didn't know that. Glad you'll still get use out of them.

Yes you can buy gene designed bodyguards and/or concubines should you wish, or just train a House Guard.
Hmm...definitely buy the best gene-and cyber augments we can. Skitarii-esque bodyguards would be great too, at least a squad of them. And I did write that Ogryn group omake, so we'd have heavy hitters too.

if is good with awful design,then it could be EVEN BETTER,if it had a good one
All I want is a GAOT version of an Abrams. With energy shields, microfusion reactors, and a 200mm railgun, hopefully.

***

And for general record, I edited my previous post to vote for the Leman Russ variant plan.
 
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if is good with awful design,then it could be EVEN BETTER,if it had a good one
I haven't denied that. I'm just saying that if it works, it works. That and you can't really try to apply real-world logic to 40k designs. Even the "rational" faction (Tau) use mechas, which would be worse than using a regular tank or weapons platform
 
I haven't denied that. I'm just saying that if it works, it works. That and you can't really try to apply real-world logic to 40k designs. Even the "rational" faction (Tau) use mechas, which would be worse than using a regular tank or weapons platform

true,i missed the mantis as a counter to imperial titans,there was something cool about plane with big ass canon
vs the armless mecha with a shiton of missile pods we got not
 
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