It Belongs to a Museum

Oh neat Fallenstar transitioned, good for him

Unless I misread that and it was someone else anyway

Aenureir, our young student. When we first met them they were questioning every part of their identity, including their gender. After a bit of stability under our grandfatherly guidance, he's discovered that he currently identifies as male.

It's honestly something I think a lot more people should do. I questioned my gender in my twenties, and whilst the answer might have been a bit boring—it turns out that I identify as my birth gender—the soul searching ended up being a good experience and helped refine my broader self identity.
 
As far as completing collections go, does that correspond to a specific level so we know how close we are? Or will it just be a narrative thing that certain actions might cause the collection to become complete and give us the bonus?
 
For the museum name, I'm quite partial to something along the lines of "The Royal Museum of [Blank]". Not too sure what the [Blank] should be, but the royal part is quite simple: there are currently 4 royals involved with the museum: King Luthor Harkon of Awakening and the Vampire Coast, Prince Pahtsekhen of Lahmia, Princess Aelsabrim Fallenstar of Trianoc, and Prince Aenureir of the Line of Aenarion.

Possible ideas for the second part:

Nautical Activities
Natural History
Unnatural History
Lustria
The Serpent Isles

I also like the idea of playing around with a homage to Tahoth or Thoth—Luthor seems to have a habit of naming his ships after figures from Nehekaran mythology, so perhaps we should follow his lead and name it after something related to the god of scholars and magic.
 
As it turns out, a few of the sums in my previous post were off the mark, namely because I wasn't taking into account the final number in the Interest equation for each exhibit: the total of the remaining themes divided by three. This means that if we were to, say, get part of our audience interested in Lustria, the increase would be two-thirds of the value of the tag rounded up - so, in the Lustria tag's case, 17, not the full 25. (I am sure that this has been explained before by someone with a better head for these things than I - apologies for missing it!)

That means that going for Cultivate Audience (Awakening, Lustria) isn't really viable yet - it gets us further away from the next Goodwill point, not closer to it, and even were we to add the botanical collection to the Dangers of Lustria exhibit right now as well, we wouldn't break even (because the addition of a 4-Interest Lustria tag brings the sum of the remaining themes to 48, which is a multiple of three, meaning that you'd only get 2 more out of fully bringing the tag online).
I've mentioned that before, yes; usually while arguing against doing a premature Cultivate Audience. Note that the math changes if we set up an exhibit or slot our Collection into Dangers of Lustria via Adjust Exhibits. I assume that "Collection 4" means that it's worth four tag points, so that'd change the net Interest value of Cultivate Audience from 17 to 20, the exact break-even point. That'd take me from slightly negative to neutral on Cultivate Audience.

...speaking of Adjust Exhibits:
[ ] Adjust Exhibits (specify what)
Add, remove, and move any number of relics to and from existing exhibits. You can also use this to dismantle an exhibit completely, moving its relics either to other exhibits or to storage. This cannot be used to create new exhibits.
I just noticed that the Adjust Exhibits action has been missing from the actions list since Year 5. Granted, it wouldn't have been useful to do since then, but it probably wasn't meant to disappear?
 
So, on the subject of Cultivate Audience.

We've not actually done it yet, but there's been a pretty consistent pattern of audiences having three interests. How do the numbers on the profitability of cultivation work out if cultivating an audience replaces an existing interest rather than adding an additional one?
 
So, on the subject of Cultivate Audience.

We've not actually done it yet, but there's been a pretty consistent pattern of audiences having three interests. How do the numbers on the profitability of cultivation work out if cultivating an audience replaces an existing interest rather than adding an additional one?
Terrible? It'd be an awful trick for Boney to pull on us without warning, though, so I don't expect it.
 
The numbers on Cultivate Audience are already terrible until its at least an investment of 1 goodwill to gain 1.5-2 goodwill, at which point we probably repeat that action on every new audience until Boney takes our magic "you like Lustria" bonking stick away. Making it generate negative interest at best and discourage us from branching out to serve different interests would just mean that it literally never gets used.
 
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at which point we probably repeat that action until Boney takes our magic "you like Lustria" bonking stick away.
Congratulations, you have precisely expressed why I don't think that action was ever going to work the way you seem to want.

All the mechanics we've seen so far reward specializing as a museum. Getting audiences to care about our existing specialties rather than having to expand the types of exhibits we offer has obvious uses, even if it comes at a cost of no longer being rewarded for exhibit types we haven't already invested in. I just haven't run the numbers.
 
Boney you accidentally said they like Old Magical things twice.
OBJECTION! "Nehekhara" tag also covers the ninth skeleton to the left's perfectly mundane pointy stick! Or a piece of correspondence in which certain princess Neferatem complains to her beloved uncle about her meanie old dad not letting her have a second helping of desert at dinner.
I love how Pahtsekhen is half convinced that Bretonnia is a plot by his niece. It would be fun to see him put together an exhibition on Bretonnia and how offended Bretonnians would be by what he comes up with.
Well, Altdorf museum gets constant mummy invasions to liven things up and we can't have them upstaging us, now can we?
What do you mean this is not a Batman superman quest? We are playing as the Penguin who works for Luthor, what else can it be?
I've heard some complaints about giving the Catwoman a zweihander...
The Royal Museum of [Blank]". Not too sure what the [Blank] should be
Lionbutt, duh.
 
For the museum name, I'm quite partial to something along the lines of "The Royal Museum of [Blank]". Not too sure what the [Blank] should be, but the royal part is quite simple: there are currently 4 royals involved with the museum: King Luthor Harkon of Awakening and the Vampire Coast, Prince Pahtsekhen of Lahmia, Princess Aelsabrim Fallenstar of Trianoc, and Prince Aenureir of the Line of Aenarion.

Possible ideas for the second part:

Nautical Activities
Natural History
Unnatural History
Lustria
The Serpent Isles

I also like the idea of playing around with a homage to Tahoth or Thoth—Luthor seems to have a habit of naming his ships after figures from Nehekaran mythology, so perhaps we should follow his lead and name it after something related to the god of scholars and magic.
I really like the name "Museum of Unnatural History" it feels a little bit cheeky, but also covers basically what our museum is focused on. It also seems innocuous enough to get visitors from all walks of life, unlike something which references undeath or vampirism directly.
 
[ ] Plan Student Emphasis
-[ ] Develop Affiliate (Prince Aenurier)
-[ ] Investigate (Deeds of Haakon the Reaver)
-[ ] Pursue Lead (New Huatl, with Skald Fjolnir)

[ ] Plan Still Trying for Skjold
-[ ] Develop Affiliate (Prince Aenurier)
-[ ] Investigate (Kraken Sea and the Tide of Skjold)
-[ ] Pursue Lead (New Huatl, with Skald Fjolnir)


Okay, so for Goodwill, I feel it's most appropriate that we Develop Prince Aenurier. We are his teacher figure now, so we should probably help the boy develop.

Other than that, as things stand I think I have two separate things I want to do right now. My first idea is continuing trying to get my Tide of Skjold and the Kraken Sea exhibit. With the Tide of Skjold itself occupied, I'm instead going for pursuing the Leads on the connection between the Tide of Skjold and the Kraken Sea.

My alternative idea is built around getting more Relics for our Voyages of Haakon exhibit, since it's been looking rather threadbare for a while now. One option for this is pursuing our existing Lead on New Huatl, while the 2nd is an Investigation into the deeds of Haakon the Reaver.
 
I would like to say once again we should get someone who lets us show live animals
 
So far as Goodwill options go, I'm not feeling the need for a new Contact or Staff Member right now.

I'm neutral on Cultivate Audience. It might be worth doing if we tweak our exhibits and shuffle the stuff we have into them, but I'm not feeling particularly compelled by the option. I'd rather put off the exhibit shuffle until we've got more stuff to put on display, which would mean taking actions now that prep us for our next exhibit.

It might be interesting to pick Acquisitionist and hire on some more piratey pirates, so we can more directly plunder things we might want.

Alternatively, we could directly grab some Relics from a Patron. Depending on current personality, Luthor's relic options may or may not be similar to what we were offered in Year 0... but it seems safe to say that the world's biggest non-Lizardman holder of Cool Lizard Trinkets might have some things to offer us that trigger the Citadels Lustrian Magic interest.

Given that my current instincts are to wait on exhibits, pull new Acquisition threads, and stockpile relics anyways, I think that's the way I'll lean this year; go all-in on grabbing cool magic things right now, then we put them on display next turn and move on to the next thing.

[ ] Plan: Show us the Magic
-[ ] New Relics (Luthor Harkon)
-[ ] Acquire Relics - via Princess Aelsabrim Fallenstar - Magical Relics
-[ ] Pursue Lead (New Huatl - with Aenureir)
 
The Royal Museum of Esoterica, maybe? Or perhaps Exotic Esoterica? Or something like that. Doesn't quite ring right in my head, but I'll sleep on it.

Anyway, turn plan. Earlier I suggested spending the goodwill on an acquisitionist, magical relics from Aelsabrim, and following a lead. Thus I present: Magical Lustria

[ ] Plan: Magical Lustria
- [ ] Acquire Relic - Magical Relics (via Aelsabrim)
- [ ] Spend Goodwill - New Acquisitionist
- [ ] Pursue Lead - New Huatl (with Aenureir)

Why New Huatl? Well, I think the Nakai lead might benefit from having some muscle along (if only to carry Kroxigor skeletons), so we should wait until the Tide are available (unless I'm misremembering and they actually are available for lead actions this turn), and I kind of want to know what's up with the city. And why Aenureir? I like him, and I think taking him on a field trip would be fun. Besides, any action safe enough for Uncle Lion Butt is safe enough for our young apprentice.

The new acquisitionist will mean we can alternate sending the Tide and whoever we recruit on longer expeditions, creating a steady stream of new artefacts for the museum. And the magical relics from Aelsabrim can form the bulk of a "magic of lustria" exhibit, which is off benefit to most of our interest groups—particularly if we pair it with a centrepiece from New Huatl.
 
I want to eventually get some land based acquisitionists, specifically in the southlands or old world. I am hoping that getting an Arabyan contact will let us get relic hunters, or thieves or morally dubious traveling merchants who would be able to seek out location like the Marshes of Madness, or Sylvannia, or Nehekaran Tombs of Priest-Kings who were particularly irksome to Paht.

I also think an Arabyan contact would be particularly useful for getting our hands on Nehekaran and Necromantic artifacts as well as other magical trinkets, potentially helping quite a bit with our planned necromancy exhibit.

[ ] Plan: Magic Everywhere I Go
-[ ] New Contact (Pahtsekhen)
-[ ] Acquire Relics - via Princess Aelsabrim Fallenstar - Magical Relics
-[ ] Pursue Lead (New Huatl - with Aenureir)
 
I'd rather wait on a new Acquisitionist until the Tide comes back in at least once on an action outside their core competencies, to see what exactly comes of that action.

If they bring back a centrepiece or a decent haul of relics from Mousillon despite having no specific Bretonnian/Vampire/Undeath specialty tags, I'm happy to keep them on as raiders-in-chief and make our next Acquisitionist a more trading-based pick that doesn't cause people to flee at the sight of them. If they bring back a handful of bones and rusted weapons, then we know to keep them to prowling the high seas for beasts and chaos/stromfels relics, and get raiders specialised to our targets in future.
 
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Honestly I'd prefer to wait on an acquisitionist until we get more development into Prince Aenurier's specializations or a third staff member. It's just increasingly looking to me like doing the other things around is putting the cart before the horse, grabbing a new source of relics while having no idea what sort of relics we're actually going to be able to make use of. Grabbing staff after grabbing a new acquisitionist or contact seems iffy because we don't even know whether a staff member that suits a given acquisitionist will be on offer when we take the option.
 
Okay, so for Goodwill, I feel it's most appropriate that we Develop Prince Aenurier. We are his teacher figure now, so we should probably help the boy develop.

I feel the opposite. We chose the option to let him study many different things as he wants and it was noted he is going to take a few years to study them and find himself. I think we should wait a bit more to give him the time he needs for further introspection and to find more passions.

Between settling his gender identity and developing a skill and interest in drawing we can see he is doing both passively.
 
Honestly I'd prefer to wait on an acquisitionist until we get more development into Prince Aenurier's specializations or a third staff member. It's just increasingly looking to me like doing the other things around is putting the cart before the horse, grabbing a new source of relics while having no idea what sort of relics we're actually going to be able to make use of. Grabbing staff after grabbing a new acquisitionist or contact seems iffy because we don't even know whether a staff member that suits a given acquisitionist will be on offer when we take the option.

So you are saying we should go with Staff, get Bahr the Betrayer, and use the Tide to bully Chaos for their daemonic artifacts since Bahr is an excellent daemonologist. Very good, I approve.

He also has Necromancy, for our Necroturgic display plans.
 
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I feel the opposite. We chose the option to let him study many different things as he wants and it was noted he is going to take a few years to study them and find himself. I think we should wait a bit more to give him the time he needs for further introspection and to find more passions.

Between settling his gender identity and developing a skill and interest in drawing we can see he is doing both passively.
Agreed, taking Develop Affiliate right now for the Prince feels like it'd be an overreaction to the kid's first tiny sign of preference-having.

Aenureir: *draws a few sketches*
Pahtsekhen: "Oh, you like art? Let's immediately sail to Tilea to find you an art tutor!"
Aenureir: "Um..."
 
Fair enough. Hmm, kinda want to poke Harkon for a new Relic in that case, see what sort of interesting stuff is available. A New Acquisitionist or Contact seems premature when we already have a whole bunch of exhibit ideas that we can set up with the Acquisitionist and Contact we have already.
 
As prominent a part of your own personal history as the infamous figures that pushed the boundaries of Arabyan dark magic have been, you have had many students who were neither blights upon the living nor scapegoats dispatched to an early grave by the ignorant and unforgiving. Some of your more disappointing wards have merely been decent students that advanced their fields a moderate amount by sane means.
Pahtsekhen: Students are divided into two categories: the good ones, and those with moral principles and common sense.
 
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