Somewhat idly, I will say, while the sphere this quest is in is far removed from planquests, I do get a lot of planquest vibes from the setup.
It doesn't seem liable to have the whole "thundering handfuls of dice" aspect a lot of them do, but for it's core character...
Here you are, playing not The State, but one institution within it. A small portion of the polity, rather than a major, but still one that will have a definite impact on the society around it through it's successes and failures, as we see with how the Museum of Altdorf would affect it's foreign policy. I could also see a more powerful and influential museum would have some impact in warping the decisions of it's home polity, if not quite to the same degree as, say, The Economy Guys, or Literally the Military, but maybe to a similar degree as The New Religious Sect, or the Minor-hoping-to-become-Major Science Institute.
It may not have the same focus on filtering decisions through an incredibly biased perspective, number go up, or making decisions with incomplete information, but it does feels like it's coming to a similar place as the genre by looking at a very similar set of core principles through a different lens.