It Belongs to a Museum

@Boney I've just realised we don't have a character sheet. Are we waiting on this set of votes to complete or is it just not needed yet? (I'm trying not to come across as making demands on you or your time so I apologize in advance if I fail).
 
@Boney I've just realised we don't have a character sheet. Are we waiting on this set of votes to complete or is it just not needed yet? (I'm trying not to come across as making demands on you or your time so I apologize in advance if I fail).

Right now there'd be nothing in it but what was in the Imprudent Tutor writeup. I think the way it'll work here is after this next vote I'll make a 'Museum Affiliates' threadmark that has Paht and Princess Aelsa and whoever is picked for Research.
 
I understand people voting for "push her to necromancy" because it's fun to encourage the bad guys, why not, that's what we voted for. Hey, sure, see it play out.

But I do take some issue with the idea that "this is going to turn out well". What in any piece of Warhammer material, other fiction, or anything Boney has ever written regarding necromancy would make you believe this would turn out in a non-tragic way that doesn't bring misery to Fallenstar and probably a lot of other people?

Let's not go in blinding ourselves here. You'll only be disappointed.
 
Can I just say, it feels less scummy to leverage someone's desire for power and prestige rather than leveraging their grief.

I envisage dear Uncle Lion Butt as someone happy to teach others... But only if they come to him and ask for it. I voted Prestige coz it'll put us in contact with plenty of bright, young academic minds who might have an interest in less orthodox magic. I believe Uncle Lion Butt prizes genuine desire for learning over mere royal blood.
 
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I feel that "taking grieving Elves as potential candidates for Necromancers" is more fitting for History-Maker of Nagash
 
I understand people voting for "push her to necromancy" because it's fun to encourage the bad guys, why not, that's what we voted for. Hey, sure, see it play out.

But I do take some issue with the idea that "this is going to turn out well". What in any piece of Warhammer material, other fiction, or anything Boney has ever written regarding necromancy would make you believe this would turn out in a non-tragic way that doesn't bring misery to Fallenstar and probably a lot of other people?

Let's not go in blinding ourselves here. You'll only be disappointed.

The reason why it might work out is because this is a story with a necromancy attached protagonist, and it isn't set up to be a 'story of how it all goes to shit'. Most stories don't have a protagonist such as this, and so, the necromantic adjacent antagonistic faction is both served by being miserable (so we feel good about breaking it) and doomed (because, well, unless you go for a downer ending, you'd like them to lose)

I'm not saying Boney is going to go 'Actually, necromancy is awesome, no downsides, all the issues are mostly just because Nagash etc. are personally assholes', but there is some exploring necromancy in a 'this is dangerous and costly, but an unhappy end is not guaranteed
 
I mean, talking about Necromancy, Fallenstar is an elf so in the same way elves are able to wield all 8 winds of magic to do High Magic and Dhar without side effects (mutations on their souls, Dhar poisoning, etc.), using Necromancy should also be possible without most of the normal side effects associated with Necromancy
 
I mean, talking about Necromancy, Fallenstar is an elf so in the same way elves are able to wield all 8 winds of magic to do High Magic and Dhar without side effects (mutations on their souls, Dhar poisoning, etc.), using Necromancy should also be possible without most of the normal side effects associated with Necromancy
However, both Dhar and Necromancy (treated as part of Dhar) are prohibited on pain of death by the Asur. As for side effects, who knows? Sure, Elves are more resistant to mutations, but not totally immune.
 
I beg your pardon, it is very much set up to be a story of how it all goes to shit! Pahtsekhen's explicit backstory is that he keeps doing this and in every case, it all goes to shit.
No, Pahtsekhen's backstory is about him teaching people dangerous knowledge, who then go on to use that knowledge in dangerous ways. For that matter, while old patty definitely has a track record, do you think he only taught 6 people over his entire life? Hell a fair few of them only have problems because of outside factors from what I understand.

Even if all of that wasn't a factor, we're teaching her during the course of the quest, and can try to guide her better than Pahtsekhen historically has if we want to.
 
The Empire, Kislev, Tilea, Estalia and any colonies thereof have very similar ship tech. There may be regional preferences and vessels specialised for conditions and jobs that aren't applicable everywhere but most ships built in the Old World will have value elsewhere in the Old World (or colonies thereof). Estalia and Tilea are made of multiple states that often go to war with each other and don't have the scale for large, dedicated navies. Of course there are privateers and prize taking. There are ships seized in port against unpaid debts or because the crew are (accused of) being cultists or pirates. They all get auctioned off legitimately and registries in one state might not communicate with others. One corrupt auctioneer and who's to say any given second hand vessel isn't lawfully owned by its current possessor?

Or stolen ships might be disguised - a new paint job, swap out some carvings, change the rigging a bit and lie with a straight face. If you know who the victim was you can stay away from their home port too.

Maybe there were witnesses to the piracy. Maybe your new ship gets recognised by someone who can do something about it and there's a fight and or lawsuit but Mallus is big and your odds are good.

If you have a secure port and a trustworthy go between you can ransom ships as well as crews and passengers too.
 
I mean, talking about Necromancy, Fallenstar is an elf so in the same way elves are able to wield all 8 winds of magic to do High Magic and Dhar without side effects (mutations on their souls, Dhar poisoning, etc.), using Necromancy should also be possible without most of the normal side effects associated with Necromancy
Elves might not warp their souls, but the mindset required to wield Dhar is inherently corruptive also.

He better stay alive. I'd rather not have a certain overly productive Grey Magister sticking her nose in our business later down the line.
Sadly Mathilde's many times great grandmother immigrated to the Old World during the Nehekharan conquest of the Border Princes and such, and the line slowly moved north over the Empire's existence. Paht however accidentally prevented the initial Old World arrival at all by teaching a pupil who killed the ancestor in question, so she's been butterflied away.
 
I beg your pardon, it is very much set up to be a story of how it all goes to shit! Pahtsekhen's explicit backstory is that he keeps doing this and in every case, it all goes to shit.
Well... That depends on how much of an Everest fallacy you view the backstory as being subject to! Said backstory lists a number of mages whose tutelage by Pahtsekhen went disastrously wrong but the fact that that tutelage happened over thousands of years suggests that there were more. This in turn implies that the few that were listed were the most notable of his pupils - but, just as Everest is (arguably) the most notable mountain but isn't representative of mountains as a whole, it's perfectly possible that these notable pupils are not representative of his pupils as a whole. Who knows how many scholars and spellcasters our dear old Liche Priest left in his wake to have productive, unremarkable careers? (Of course, it's possible that there were plenty of petty sorcerers who went on to perform less cataclysmic evil amongst them as well... We just can't be sure from what we know so far!)
 
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The Empire, Kislev, Tilea, Estalia and any colonies thereof have very similar ship tech. There may be regional preferences and vessels specialised for conditions and jobs that aren't applicable everywhere but most ships built in the Old World will have value elsewhere in the Old World (or colonies thereof). Estalia and Tilea are made of multiple states that often go to war with each other and don't have the scale for large, dedicated navies. Of course there are privateers and prize taking. There are ships seized in port against unpaid debts or because the crew are (accused of) being cultists or pirates. They all get auctioned off legitimately and registries in one state might not communicate with others. One corrupt auctioneer and who's to say any given second hand vessel isn't lawfully owned by its current possessor?

Or stolen ships might be disguised - a new paint job, swap out some carvings, change the rigging a bit and lie with a straight face. If you know who the victim was you can stay away from their home port too.

Maybe there were witnesses to the piracy. Maybe your new ship gets recognised by someone who can do something about it and there's a fight and or lawsuit but Mallus is big and your odds are good.

If you have a secure port and a trustworthy go between you can ransom ships as well as crews and passengers too.
Escorting the hulks successfully to a port that will take them after doing all of the work needed to sanitize them just doesn't end up being cost effective in a universe where people will clearcut any forest within reach for their own safety. Doubly so when the Priests of Manaan and Colleges and whoever start whinging about the dhar contamination being over however many parts per million so you need exclusively living crews for the transit.

The same economic forces that drive the Piracy to exist in the first place dictate its actions. Maybe there's a business of waiting however many years and decades since the undead zombies came aboard to sell the ship off, but that still leaves a large continuously available number of hulls that aren't making anyone money any time soon.
 
I understand people voting for "push her to necromancy" because it's fun to encourage the bad guys, why not, that's what we voted for. Hey, sure, see it play out.

But I do take some issue with the idea that "this is going to turn out well". What in any piece of Warhammer material, other fiction, or anything Boney has ever written regarding necromancy would make you believe this would turn out in a non-tragic way that doesn't bring misery to Fallenstar and probably a lot of other people?

Let's not go in blinding ourselves here. You'll only be disappointed.
Boney literally described the "bad end" here being a necromancer pirate and her wraith husband.
That's not a bad end.
No need to doom post.

Also, the character concept is called the Imprudent Tutor, bad ideas are name of the game.

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However, both Dhar and Necromancy (treated as part of Dhar) are prohibited on pain of death by the Asur. As for side effects, who knows? Sure, Elves are more resistant to mutations, but not totally immune.
I'm going to want a source on that.
Because per Boney, it is more that "Don't do that shit here*", not "kill anyone who touches the bad magic", that's the Empire.
Coming to be known as a necromancer who raised her dead husband as a wraith might not be the best social move anyone has ever made, but it is not instant and irrevocable death sentence either.

* Here being Ulthuan.
 
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I understand people voting for "push her to necromancy" because it's fun to encourage the bad guys, why not, that's what we voted for. Hey, sure, see it play out.

But I do take some issue with the idea that "this is going to turn out well". What in any piece of Warhammer material, other fiction, or anything Boney has ever written regarding necromancy would make you believe this would turn out in a non-tragic way that doesn't bring misery to Fallenstar and probably a lot of other people?

Let's not go in blinding ourselves here. You'll only be disappointed.
We voted for Vampirates and Imprudence to have fun. Boney is writing to have fun. Everything being inherently always doomed to end in fire and failure isn't particulary fun.

This might be the first step towards fire and failure, but the inevitable in hindsight chain of dominoes leading to Turbo Pirate Boatmurdered Championship Edition might just as easily start with the three bean salad in the commissary.
 
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Elves might not warp their souls, but the mindset required to wield Dhar is inherently corruptive also.
Is it really inherently corruptive? I struggle to think of any such mindset, honestly. If it was really inherently corrupting even for them, I doubt elves would see Dhar like environmental pollution.

Edit: Actually, what even is the mindset required to wield Dhar? I couldn't find anything with a quick search.
 
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However, both Dhar and Necromancy (treated as part of Dhar) are prohibited on pain of death by the Asur. As for side effects, who knows? Sure, Elves are more resistant to mutations, but not totally immune.
That is actually incorrect, I explicitly asked Boney about that fact and this is their response:
Actively doing anything Dhar-based on Ulthuan itself would probably be considered an environmental offence, but nothing explicitly against Necromancy. It's just not a problem the Asur have really had.

Dhar stuff is only not allowed on Ulthuan itself and then it is more a "you dumped some chemicals, now we need to clean this up" sort of thing that would likely result in a hefty fine and a loss of political capital.
 
Dhar is Uranium to the Asur, like actual Uranium, not just 'it looks like a glowing green evil rock'. It's dangerous and you do not want people throwing it around causally, plus they have a better power source for most of their magic, but they are not about to kill someone for the crime of getting into exotic nuclear experiments half a world away. If anything Fallenstar is likely to get into more trouble for blasphemy against the Caldai for keeping a soul from its ultimate fate, but even then that is the Cult of Morai Heg being upset, no one's sending the Swordsmasters after her the way they would for Chaos worship for instance.
 
The Empire, Kislev, Tilea, Estalia and any colonies thereof have very similar ship tech.

No, they don't. The Empire cribbed their designs from the Norscans and then evolved them into the Wolfships. Tilea honed shipbuilding in the Tilean Sea and favours light galleys with smaller cannon and crossbowmen. Estalia favours medium-sized frigates while Bretonnia goes for the floating castles with deck after deck of cannon. Deliver an Estalian ship to Tilea and they'll ask where they're supposed to put the oarsmen. Deliver a Tilean ship to the Empire and they'll be offended at the suggestion that they set sail in a ship incapable of ramming. Deliver anyone else's ships to Bretonnia and they'll say okay, it's a very cute model, but where's the actual ship? And Kislev doesn't have a navy, but if they did, Total Warhammer says they'd put onion domes on their ships.
 
Elves might not warp their souls, but the mindset required to wield Dhar is inherently corruptive also.

Not really. I mean yes it would probably do a number on her if she cast it constantly, but even the most dedicated wizard in the world doesn't cast 24/7, the actual time one would have to maintain the mindset is minuscule compared to the time one would spent socializing, gardening or whatever it is Fallenstar does to unwind after a hard day princess-ing.
 
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