It Belongs to a Museum

I mean, how are we qualifying best? Morathi is probably capable of more destructive magic, but Nagash is the superior necromancer in anyone's book.
I think we established, best was qualified as we're already aware that the Dark Elves are best, and Morathi is the best of the Dark Elves, therefore whatever she does is the best.
We're the best and this is the magic we do so obviously it's the best magic and we're the best at it, QED."
Proof by refusal to question my priors.
 
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If you think about it, Nagash got 'help' from three (3) druchii one time which means everything he ever did is nothing but the logical extension of Morathi's wise teachings.

Just please don't ask her to actually replicate it.
Hey now, torturing all their secrets out of three druchii is just a particularly slow afternoon for Morathi!
She'll replicate that part in a heartbeat and with the principle proven the rest of it is really just unnecessary legwork if you think about it.
 
She could probably replicate much of it, but I do not think she could pull off something like the Great Ritual, so the point stands, when it comes to who has done the most dark magic on an individual level and thus who could do the same in the future that is probably Nagash
I'd actually argue the Great Ritual is one of Nagash's easier to replicate feats. The main bottleneck would be the huge amounts of warp stone he used as fuel, but rituals in general allow you to leverage resources instead of personal power.

As for who's done more dark magic, Morathi has had a bunch of time while Nagash has been busy being dead or not born yet, so it's hard to say 🤷‍♂️
 
I looked up what the word means (and it does what I thought it does), but I don't understand how that can be a rare specialty among people with ships. I know it's too late to vote on it, but I'm curious anyway.

There's not a lot of warships that can be picked up by just their crew and carried multiple kilometers. That trick is how Vikings got from the Baltic to the Black Sea.

You mentioned "Badi Shakim" being a fitting pseudonym. Neither Google nor Google Translate were able to enlighten me as to why. Could you shed some light?

It's an Arabyan (and Arabic) name that sounds very close to his Nehekharan one while meaning something along the lines of 'wonderful and intelligent', which is the sort of name he'd pick out for himself.

Also, are we supposed to read something into Paht claiming to be from Ka-Sabar and under patronage of Bel-Aliad specifically? Beyond what Paht mentions in the chapter itself about having lived in one and tutored the claimant of the other I mean.

It's based on the backstory of Abdul ben Raschid, author of the Book of the Dead, which is something of an epitaph to all that Nehekhara was and is and a grim warning about what it produced. Mannfred von Carstein, not typically the kindest of book reviewers, described him as a visionary.

I know that both are former Nehekharan cities now inhabited by Arabyans (no idea how that works, given Nagash's curse on Nehekhara and former cities almost definitely having former rules and former citizen who should have returned to an ambulatory state if I'm not mistaken).

Both are outside of the traditional borders of Nehekhara, so they can be considered part of the Great Nehekharan Empire to be reconquered eventually rather than being part of the great and ancient city-states of Nehekhara proper. Bel-Aliad was destroyed shortly after the Great Ritual and both Nehekhara and Araby have tried to resettle it a few times. Ka-Sabar seems to have been destroyed by Lizardmen and resettled by desert nomads.

I assume selling them to Sartosa to be laundered and sold on to Tilean and/or Estalian states caring more about outcompeting their rival states than about tracing stolen goods would not be worth the effort due to the size of the cut the Sartosan middlemen would demand? And Ind, Cathay, Nippon and beyond are too far away for anything like a trade route of foreign ships to establish itself, especially foreign ships that will make that journey anything but swiftly?

Correct. And you've got the overlapping problems that if you send a ship back to the region it came from its original owners will find out and cause a ruckus with whoever the new owners are, and if you send it to any other region they're not going to pay anywhere near full price because they'd basically have to relearn seamanship while figuring out how to work this weird-ass foreign ship. Perhaps with a great deal of time and effort you might be able to find a way to overcome all of that and extract some sort of price from these second-hand ships, but you could instead put that time and effort into capturing another ship and let the floating hulks tangled in seaweed add to the immaculate aesthetic of the Vampire Coast.
 
Define "destructive".
I'll buy that Morathi casts a better fireball.
But considering the kind of force multiplier necromancy provides, and how long Morathi has been holed in her stronghold, i'm not sure she would count for more destructive.
The Lore of Using Dhar To Blow Shit Up is more directly destructive than the Lore of Using Shyish And Dhar To Make Dead People Move yes.
 
Normal foundational piracy is about making money fast at the lowest risk possible and selling ships demands way to much time, effort and risk to ever be worth anything.

Also i doubt privateering is a thing in this universe so you don't even have that legal nonsense to maneuver.
 
Lot of piracy is just trying to survive, and the best tool you have is a ship you have very little means to properly upkeep, so among the most priced loot suddenly become basic repair supplies, and carpenters, only slightly over taken by medical supplies and doctors.

Luthor Harkon, the visionary that he is, has solved these two problems, allowing his crews to focus on more traditionally valued commodities.
 
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What's the equivalent of using a battery of canons as an instrument for the orchestra?
Shipping Wars.

(Not intended as a mean spirited poke at the typo, just too delicious to me to leave hanging)

I looked up what the word means (and it does what I thought it does), but I don't understand how that can be a rare specialty among people with ships. I know it's too late to vote on it, but I'm curious anyway.
This has already been addressed, but it actually speaks to deeply laid logistical planning to have your ship capable of doing what you need it to do, but also carryable by manpower on top of the loot from your hopefully successful raid, or carryable by not nearly as many able bodied warriors if your raid went to Hel. Though granted you should hopefully have more thralls on hand to generally assist in the carrying after said successful raid.
 
There's not a lot of warships that can be picked up by just their crew and carried multiple kilometers. That trick is how Vikings got from the Baltic to the Black Sea.

I suppose our main use case for portaging would be if we could get our boys to cross the Isthmus of Lustria, and bring us back some sea monster skeletons from the Boiling Sea on the other side.

Seems a big ask, but think of how impressed everyone would be!
 
Yeah, but High Elves have High Magic, which is one of the few things that can clean that sort of things, I also specified on using it to raise the enemies dead, so it's their problem as well lol
I'm sure you could make an argument about how Necromancy would be a great boon to the forces of Ulthuan, but I don't think that the Asur are particularly pragmatic, as far as that goes.

A large part of what it means to be Asur is defined as definitely not being the Druchii. And Dark Magic is of the Druchii.
 
One more comment on the 'ships left sleeping along the sargassum shores of Awakening' thing; if Luthor ever feels he needs to do an imperialism launch a punitive expedition somewhere kinda inland, he can use them as troop transports! (At least after a bit of repairs and adjusting on a crew-level basis).
 
Normal foundational piracy is about making money fast at the lowest risk possible and selling ships demands way to much time, effort and risk to ever be worth anything.

Also i doubt privateering is a thing in this universe so you don't even have that legal nonsense to maneuver.
I imagine prize ships are much less common in general. Unlike IRL where pretty much all of Europe was building more-or-less the same ships by the 1600s or so every nation in Warhammer has a deeply different naval design philosophy and consequently much less use for each others vessels.

That said I imagine that pirates do still take whole ships to use as their own because it's kind of hard for pirates to build their own.
 
The power of branding and first mover advantage, or like the Principle of Priority. The youngsters were late thus they had to pick a new name. :^V

Except Runes of course, the capitalization is real and valid. Accept no substitutes.
Well, for Dhar magic that isn't even true.

There have been Dhar-based mages for much longer than the Dark Elves have been around.
Demons and Firmir and probably Beastmen too.

The Delves just tried to rebrand the whole thing under their own name, and some people are falling for it.
 
On the True Dhar vs Necromancy debate. The lore of dark magic has some truly disgusting destructive feats, but... As far as force multipliers go it's very difficult to beat being able to pull an army out of ones ass. And I personally don't think True Dhar being able to blow stuff up better manages to overcome that specific gimmick of necromancy.
 
I'm sure you could make an argument about how Necromancy would be a great boon to the forces of Ulthuan, but I don't think that the Asur are particularly pragmatic, as far as that goes.

A large part of what it means to be Asur is defined as definitely not being the Druchii. And Dark Magic is of the Druchii.
A short sighted expeditionary focused nation might not care about shitting where they don't eat, but presumably the high elves can think long term enough to not want to empower the next assholes they may be fighting.
 
On the True Dhar vs Necromancy debate. The lore of dark magic has some truly disgusting destructive feats, but... As far as force multipliers go it's very difficult to beat being able to pull an army out of ones ass. And I personally don't think True Dhar being able to blow stuff up better manages to overcome that specific gimmick of necromancy.

Unless the thing you blow up is the necromancer. That is the thing with the Lore of Necromancy, it comes with the built in issue of the army only being as strong as the leader and in a battle of who can kill one guy better the Lore of Dark Magic generally wins
 
On the True Dhar vs Necromancy debate. The lore of dark magic has some truly disgusting destructive feats, but... As far as force multipliers go it's very difficult to beat being able to pull an army out of ones ass. And I personally don't think True Dhar being able to blow stuff up better manages to overcome that specific gimmick of necromancy.
On a related note, I do find it appropriate that the two approaches to Dhar that could be most easily described as harnessing raw, unfiltered magical might - the Druchii and the Tzeentchian - have spells (at least on the tabletop) that are almost all variations on 'point at thing and thing dies'. It's almost like just grabbing and directing as much power as you can without significant creative interpretation or modification on your own part is actually quite inflexible and limited as a method for influencing the world around you!
 
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Does anyone have any idea what method Pahtsekhen will use for the safeguard and nurture of the spirit?
I mean, it's unlikely that the princess would agree to simple necromancy, especially since it's pretty easy to get such magic on the vampire coast without our help.
The methods of Nehekhara's Mortuary Cult.
That is to say, we'd preserve him really damn well and put him in a fancy tomb until we can figure out the Mortuary Cult's primary goal for the past several millenia.


EDIT: Also, as someone already said, Luthor already backs us for prestige, so doing the samw for her would be stepping on his toes.

The wisest options would be Wealth or Power, I think. The former is low risk and gets results and the latter has a chance to make her a More useful contact.


But, our character's backstory has him making dumb decitions... And it would be funny... So, Mortuary Cult 2.0 it is!


[X] [ACQUIRE] The Dread Abyssal
[X] [LEVER] Grief

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No. The best time to offer her necromancy was when she held her husband's corpse in her arms. The second best time is now. Waiting will give her grief time to fade, her heart time to heal, and her husband's spirit time to move on into whatever afterlife awaits him. Trying to take advantage of all of that will be harder and will have lesser results than doing so right now.
Okay, this guy knows his marketing.

I would not want to buy a car from Boney. I'd get absolutely bamboozled.
 
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Yeah, this is pretty much why, despite the screaming of what few rational brain cells I have left, I can't make myself vote for anything other than Grief.

The more time passes, the less of him will remain in this world. If we hesitate now - if Aelsabrim Fallenstar hesitates - there might not be enough left for her to recognize.

And... I don't want that.
Rationality is for people who lack the Vision to run a museum for a Vampire Pirate Emperor.

The sort of boring people who stay in Nehekhara un-exiled un-living boring un-lives never achieving anything of note.
 
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