Considering the fact that Adorjan lost by one vote and the voters didn't know all the details I think changing our favored Yozi would be fine as long as you're okay with it. Either way warning the players in advance the next time we are about to make a stupid decision is something to keep in mind for the future. (unless our mistakes would be amusing to you)
 
Alternatively, we could keep it and dip into other trees to counteract the worst parts of it. Either Malfeas or Isidoros have decent options for rejecting external mental manipulation. So long as Thief isn't planning a really xp-starved campaign it should be quite possible to shore up the Cecelyne aspects that would be detrimental to non-Creation gameplay.
 
Alternatively, we could keep it and dip into other trees to counteract the worst parts of it. Either Malfeas or Isidoros have decent options for rejecting external mental manipulation. So long as Thief isn't planning a really xp-starved campaign it should be quite possible to shore up the Cecelyne aspects that would be detrimental to non-Creation gameplay.

Marginally possible. You can shore up against one effect. By taking on other potentially/heavily detrimental effects. It still snowballs.
 
Sorry, but what would be the problem with Demonic Primacy of Essence?
The short version I found only says the Infernal is easier to influence for demons with higher essence, but as far as I (ad Taylor) know there are no demons on Earth Bet.
Is there some other effect I missed, or are the settings fused?
 
Found this quest late the previous night so this is a tad late, but I think that Kimbery could have been interesting with SWLiHN.

In very general, Kimbery is the loving mother who keeps suggesting you what to do, but the moment you stop doing what she is suggesting will hate you without restraint. This quote is pretty great for describing what that entails: "It is not Kimbery's way to show the mercy of a single violent act.".

The way I vision it is that Taylor has people he deeply cares for, but has the tendency to decide by herself what is good for them. Her Urge to fix BB is mainly about fixing a chaotic and inefficent system, but under that you could say that she wants to fix the system to stop it from trampling the common folk. She would be helping them all, dont you see, by bringing order to their lives, because she Knows What's Good For You.

The hate part of Kimberys theme is problematic considering SWLiHN is all about cold logic. Taking ones sweet time in dissolving someones life is not efficent. One way to fit Kimberys hate with SWLiHN could be using the old system to punish those she hates while it is coming crashing down. To let the machine she is tearing down catch someones sleeve and pull them in. Oh how terrible, but I can't possibly do anything about that. I'm too occupied fixing the machine that is tearing you apart and you can't hurry perfection.
 
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As someone who voted for Cecelyne for the non-wish granting charms, I feel like I should make an effort to discuss the charms and how they can be used in this setting. Before I get into that, my personal view is that you shouldn't provide an option you are unprepared to write for. Mistakes happen however and it is better to have a quest that follows the author's interests than a quest that dies because the author has lost interest.

The most appropriate archetype for SWLIHN/Cecelyne is the crafter or tinker. Cult and specifically Cecelyne's understanding of it, works not on belief but performing the correct ritualized actions. So Cecelyne needs money to pay people to worship her. In the exalted setting this often needs to happen via barter for useful things, but in worm money is fine. Cecelyne provides help with planning and SWLIHN is a natural crafter anyway.

Charms
Transcendent Desert Creature: Survive for longer, particularly in a place of desolation. Be untrackable by mundane means unless you wish to be found (and even magic has problems). Be hard to spot in places of desolation.
This charm tends to picked up in exalted as a dip because it is really useful. In worm, being untrackable and hard to spot certainly has its uses.

Holy Land Infliction: Transform 10 square yards into silver sand, down to the bedrock. Silver sands like many malfean materials have mystical properties that are useful for the creation of artifacts. Inside the area transformed counts as a place of desolation for other effects.
The most obvious place to use this charm is underwater. Any structures or say ships that are resting on the silver sands will slowly sink beneath them. If a large enough section of silver sand is generated then Taylor would always have somewhere she can go to hide. The downside is that it may impact any fishing that is being done.

Dune-Drowned Oasis Ritual (Essence 4): Use Linguistics (and a lot of work and effort) to create a demesne (place of power that generates essence). Can only be used inside land affected by Holy Land Infliction.
This charm can't be taken right now and needs manpower to make use of. It is worth mentioning as a powerful effect that can be useful down the road if Taylor lives that long.

Locust Mana Plague: Create a horde of locusts that immediately die. They can be eaten but have side effects.
The Locusts Must Flow. This isn't really a useful charm in Brockton Bay because food is still relatively plentiful. If someone eats enough of the locusts they will begin to revere the provider of the locusts which might get them praying. It does a bit more with the right wish granting charm (Scoured Perfection of Form).

Hellscy Chakra: Allows the green sun princess to see demons and notice other natives of Malfeas.
This is initially completely useless. Anyone who eats enough locusts will show up, but even then this charm isn't that useful. The main reason to mention it is:

Knowing the Desolate Heart: When attempting to understand an observed targets emotions and Intimacies (what they care about), this charm means you automatically succeed. If you succeeded naturally you also get to know what they consider their greatest failure.
This is an incredibly useful social charm that would help Taylor better understand the people around her.

Demonic Primacy of Essence: Natives of Malfeas with less essence than the infernal get a penalty to resist being convinced of things. Natives with greater essence apply the penalty to the infernal. Applies unnatural mental influence.
The poster charm for Cecelyne being bad. In this setting it only has downsides by quest fiat or a major mistake on Taylor's part. Locust Mana Plague can create natives of Malfeas. Wish granting charms can create natives of Malfeas. There are some other non-Cecelyne charms that work in a similar way. If Taylor decided or was forced to visit Malfeas it would be bad. As long as she stays away and avoids creating or summoning natives more powerful than herself then it has no drawbacks (other than accidentally mastering people).

Anonymity Through Propriety: A powerful stranger effect that causes people to decide that your too powerful and scary to interact with, think or talk about unless you interact with them first. Doesn't work on characters with greater essence.
This is a powerful effect almost as popular as the wish granting charm, but needing Demonic Primacy of Essence often puts people off.

Penitents Like Scattered Grains: Hear prayers directed at the green sun prince. If the one praying does so from a place affected by Holy Land Infliction, then it becomes a method of two-way communication.
Now all that praying Cecelyne needs can be made use of in a practical manner.

Sand-Slip Trick: Double movement speed after all other modifiers. Ignore knockback and knockdown. Only works in a place of physical desolation.
Mostly useless. Combines well with Mother Sea Mastery and Adorjan charms if the sea is desolate enough. In a pinch you could use Holy Land Infliction during a fight to protect yourself from being knocked around.

Stone-Flayer Touch: Attack dematerialized beings or attack materialized beings while dematerialized yourself.
Depending on what counts as dematerialized, can be described as the anti Shadow Stalker charm. The secondary ability of attacking while incorporeal is expensive and not really worthwhile outside of Soul-Sand Devil Shintai (essence 4).

Untouchable Infinitude Reflection: For the rest of the scene, the more you spend willpower to ignore people's words, the more difficult it becomes to make you spend willpower.
Expensive and bad (unless you absolutely must argue with a denizen of Malfeas of higher essence), it is a prerequisite for:

Counter-Pronouncement of Enthymemic Law: Make up a law that prevents you from listening to someone trying to convince you of something or being affected by a shaping attack.
The law prohibits me from being turned to silver as I am too important to be delayed in that fashion. I like the money I would gain from committing crimes with you but the law clearly states that thievery increases disorder and that wastes the time of those in charge, which should be prevented at all costs.

There are more charms, but these are some of the less often mentioned parts of Cecelyne's core charm set.
 
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the problem with that is that it becomes incredibly focused on support and infrastructure building. that might be okay in a tabletop game, but in a quest that is supposed to be about taylor actions- it's not very good.

I don't really want yet another CK quest.
 
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Bullshit. The Salinan Working EXPLICITLY embedded Sorcery into the metaphysical underpinnings of ALL OF EXISTENCE via direct manipulation of the shinma, as well as the ability to learn it.

Into all of the essence-based existence which makes up Creation's universe. Earth operates on matter-based physics instead of essence-based metaphysics.

Mind you, that's not to say that as more of Earth-Bet gets infused with Essence and/or converted to essence-based metaphysics, that sorcery will always be non-functional on Earth.
 
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Into all of the essence-based existence which makes up Creation's universe. Earth operates on matter-based physics instead of essence-based metaphysics.

Mind you, that's not to say that as more of Earth-Bet gets infused with Essence and/or converted to essence-based metaphysics, that sorcery will always be non-functional on Earth.

Nope, ALL OF EXISTENCE. Look up Shinmaiac Calibration.
 
Nope, ALL OF EXISTENCE. Look up Shinmaiac Calibration.

I'm familiar with it.

And I'm still telling you sorcery doesn't work in Earth-Bet. Existence in terms of the multiverse in which Earth-Bet exists and the universe in which Exalted exists are distinct localities and continuities. You'll learn more about this as the quest proceeds. The lack of sorcery stands.
 
Could we create a charm (presumably a SWLiHN one) that would make the area immediately around us into a place that contains essence so that we could perform sorcery or sorcerous effects on ourselves, unless such a charm already exists.
 
*Grumbles about noboding liking my write-in*

Edit: Though in retrospect, I totally could have gone and actually provided his charmset alongside for those who weren't familiar. I think most people would agree Taylor and Isidoros have a lot in common, personality-wise.

If using the Revlid Isidoros charms, as a side note: this'd be Taylor's theme song in Isidoros mode:



Isidoros!Taylor, aka: PartyGirl!Taylor.
:p
 
Do we still have QA's ability to super-multitask because if so I can imagine a future featuring several stunts involving us rushing into melee while simultaneously taking down gangsters with mindpunches thus fulfilling both SWLIHN's desire for long-range combat and Adorjan's desire for melee (Provided the QM switches to Adojan as Favored)
 
If using the Revlid Isidoros charms, as a side note: this'd be Taylor's theme song in Isidoros mode:



Isidoros!Taylor, aka: PartyGirl!Taylor.
:p


See, the fun thing about Revlids Isidoros charms is that they're incredibly flexible based on what desires you take.
Inagine, for a moment, Taylor with desires for administration, crafting/rebuilding and planning.
 
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