Vote closes at 6pm CST time, so 1 hour and 45 minutes from now. I figure 2-ish days is sufficient voting/discussion time for a single-variable vote. If not, let me know.
 
[X] Can't Be Too Prepared
-[X] Stunt: "I think I could go...", You need your report book, birth certificate, dental record, health records, urgh "...actually I need to collect some of the documents first.". You rush to your room, a part of your mind plunging through drawers and closets to pull out long unused documents amidst a flurry of flying clothes and papers. "Found them!" You turn to find Armsmaster watching the storm of clothing and papers with interest as you unconsciously fold the clothing away.
-[X] Stunt: In the back of your mind, you begin laying out power testing plans. You want to impress them and make a good showing, especially after those repeated failures against Oni Lee. You want to make use of their better equipment and facilities than random scrap metal. Step one: Get examples, you need some kind of costume unless you want to run around naked on the job, and there should be plenty of examples of fabric and armor types to copy off, even if the PRT doesn't have one in your size. Step two: Gather raw materials. You can show off a bit here, since with a good scan of the finished costumes, you can hopefully go straight from the basic material to the final component for most ceramics, metal, and fabrics. Step three: Adjust blueprint to fit your physique. Step four: Synthesize materials to appropriate form. Step five: Assemble based on blueprint. Now for the details, and substitutions based on available resources, Step four point one, creating a glass based ceramic substitute for impact plates....
-[X] Stunt: To the side of your mind, your consultation with Uncertainty about combat testing is going poorly. He is disturbingly well informed on how your skin should hold up to ancient weapons, giant monsters, acid baths, lightning bolts and being set on fire, but surprisingly little on what large numbers of bullets or grenades might do. Thus, you lay out your priorities. First, to find out what can actually hurt you even if surprised. Second, to find out the limits of what you can dodge or block. Third, to find out just how hard can you hit before you break someone's bones by accident. Fourth, establish level of precision in force applied. Fifth, test combat to establish approximate skill level relative to PRT professionals. Sixth, establish positive working relationship.
 
[X] Can't Be Too Prepared
-[X] Stunt: "I think I could go...", You need your report book, birth certificate, dental record, health records, urgh "...actually I need to collect some of the documents first.". You rush to your room, a part of your mind plunging through drawers and closets to pull out long unused documents amidst a flurry of flying clothes and papers. "Found them!" You turn to find Armsmaster watching the storm of clothing and papers with interest as you unconsciously fold the clothing away.
-[X] Stunt: To the side of your mind, your consultation with Uncertainty about combat testing is going poorly. He is disturbingly well informed on how your skin should hold up to ancient weapons, giant monsters, acid baths, lightning bolts and being set on fire, but surprisingly little on what large numbers of bullets or grenades might do. Thus, you lay out your priorities. First, to find out what can actually hurt you even if surprised. Second, to find out the limits of what you can dodge or block. Third, to find out just how hard can you hit before you break someone's bones by accident. Fourth, establish level of precision in force applied. Fifth, test combat to establish approximate skill level relative to PRT professionals. Sixth, establish positive working relationship.

I can appreciate the intent behind stunt 2 that veekie wrote up, but I don't think it would match up IC. Numbers 1 and 3, however, seem to me like things Taylor would do.

Also, @Thief of Words , I think Emergence 2.10 needs threadmarked?
 
It does. Thanks for the reminder.

VOTE CLOSED.
EDIT: Well, there were exactly 4 votes over those two-ish days. Here's hoping the next few votes (WHICH WILL HAVE HUGE IMPACTS) will bring voters out of the woodwork.

Then again, since the next 2.10 segment includes the fates of the Trio, specifically the reaction to Emma...well. ^_^




Defiant's theme? Or Defiant's theme?​
 
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Emergence 2.10b (Brief Preview)
After Armsmaster's question, you start to respond in the affirmative. However it occurs to you that no, you aren't nearly set to proceed. Shaking your head, you hold up a hand and bolt for the stairs, calling down at the heroes, "Hang on! I need to get the paperwork for the school transfer! And...well, other stuff!" Scrambling and scrabbling your way up the steps you barrel into your room to start dismantling your dresser and desk in order to begin collecting the necessary documents.

You set one partition of your mind to cataloguing the necessities, even as you feel the mild fuzz of weariness from your interrupted sleep beginning to bleed off the edge of your mind. You decide to look into that more later. Checking that the windows are shut and the blinds are drawn, you send your mind-tendrils out teasing their way through stacks of paperwork, sifting through the detritus of years even as you shout down to your Dad, "Can you get those for me?"

He calls up in the affirmative, and before long you can hear his steps on the stairs then heading back to his room. Collecting the remnants of what documentation you needed from your room, you rush down the steps and into the armored chestplate of the local Protectorate leader. You start to ease past him, trailing a tendril-towed tornado of documentation which is laid in perfect order and organization on the table's edge by the lashing limbs of light. You stop a moment, goggling at the hero, unable to help the question that comes to mind: "Wh-why the hell did you do that when you were putting this together? It...what the he-how does that even work?!" You blink, turning bemusedly to Miss Militia. "Are all Tinker methods as bullshit as his? I...isn't science supposed to be able to be duplicated? I...I'm pretty sure you could repeat every step he did in making that, and it just wouldn't work right. Even though you did the exact same things." You scowl furiously up at Armsmaster, daring him to explain why his armor is in defiance of the very principles of science and the scientific method itself.

"Maybe if I tried disassembling a gauntlet I could doublecheck that," your mind-hands move to try to grasp one of Armsmaster's armored gloves, only to stop as your father's hand comes down firmly but gently on your shoulder. You blink, looking between the ashen-faced Armsmaster and your father's amused expression.

"Taylor, don't terrorize the poor hero. He clearly doesn't want you disassembling his gear."


ooo

So I was working on the update when this happened.

I'm starting to think @landcollector may be right about us being a botch magnet, since Taylor managed to botch a temperance roll to ignore the logic-defying nature of Tinkertech.

Given that, I've updated my signature appropriately.
 
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...did you run over a leprechaun over or something? Because it's really starting to look like your dice have been cursed.
 
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By the way, that expression?

It'd be the same one you'd imagine someone would give, say...Bonesaw. If she said something was off about their pet. But that she could probably figure it out. Probably. When she was done putting it back together again.

...did you run over a leprechaun over something? Because it's really starting to look like your dice have been cursed.

Three different sets of dice and counting. It isn't the dice. That's just how my dice luck works in Exalted. One roll I'll get upwards of 11 successes. Then I'll get a triple botch.

There's a reason I always went 2nd and 3rd Excellency over 1st.
 
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Reminds me of this friend of mine who loses at 40k because he is really bad at rolling dice.
 
Reminds me of this friend of mine who loses at 40k because he is really bad at rolling dice.

I ran Pask in a Punisher for a reason.

Well, that or NurgleChaos. With Autocannon havoc squads.

Because throw things with enough wounds at them and eventually they'll bog down.

And roll enough dice and eventually you'll get sixes.

Wanted to do Eldar of some sort.

Not lucky enough.
 
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On an unrelated note, we are currently at 19 XP, and after the training goes through, we will be at 7 XP.
 
"Maybe if I tried disassembling a gauntlet I could doublecheck that," your mind-hands move to try to grasp one of Armsmaster's armored gloves, only to stop as your father's hand comes down firmly but gently on your shoulder. You blink, looking between the ashen-faced Armsmaster and your father's amused expression.

"Taylor, don't terrorize the poor hero. He clearly doesn't want you disassembling his gear."
Danny saves the day!
Also Taylor gave Armsmaster the invasive sweep? Or just his gear?

So I was working on the update when this happened.

I'm starting to think @landcollector may be right about us being a botch magnet, since Taylor managed to botch a temperance roll to ignore the logic-defying nature of Tinkertech.

Given that, I've updated my signature appropriately.
I guess @FunkyEntropy was onto something when he said Temperance may be good for her.
 
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