Industrialization Quest

[X] Runa Kalenbal. The youngest daughter of the newly-raised Count of Kalenbal would tie you to a man who is absolutely rich with ransoms and booty at the moment, and who has an excellent reputation for glory and power. A potent ally, but possibly a distant one and certainly one you don't know anything about personally. Runa is apparently an architect, which is intriguing.

[X] Lucille Fairsol, the second-youngest child of a Viscount. Byers' Notes: This one would be good for you, I think. She's such a sweetheart, all her friends and servants adore her. I think she'd do a wonderful job of keeping you and yours working at their best. She follows Shallya as well, and with your recent inspiration to their cause that's a great foundation for better things!

[X] Estrella Burke, a distant relation to Lord Governor Burke. Byers' Notes: I hope you can ignore the inconvenient relation. Rest assured, she is second cousin to the Lord Governor and not particularly aligned to him. But Mary has a certain drive to her that reminds me of you and is always talking about economics things I don't understand but you'd probably love.

[X] Nivri Stronrinaid, a Knight in her own right, second of her line, childless and unmarried. Byers' Notes: She has a mind as sharp as yours for mathematics and the like, I'd wager - too bad she keeps running into the most terrible prejudice, being foreign. Yes, yes, she's a bit older and not the most friendly sort, but I think she'd be fascinated by your weird windmill, so that's a starting point.
 
[X] Runa Kalenbal
[X] Piper Gerri
[x] Anastriana Whitehall
[X] Lucille Fairsol


[X][Codex] Bricks & Bees
-[x] Clay Bricks and Cement
-[x] Beekeeping
 
Last edited:
[x] Runa Kalenbal.
[x] Estrella Burke, a distant relation to Lord Governor Burke.
[x] Nivri Stronrinaid, a Knight in her own right, second of her line, childless and unmarried.
 
[X] Runa Kalenbal
[X] Anastriana Whitehall
[X] Estrella Burke
[X] Nivri Stronrinaid

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
[X] Runa Kalenbal
[X] Anastriana Whitehall
[X] Estrella Burke
[X] Nivri Stronrinaid

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
Cement is actually a pretty major innovation - I'm really tempted by that one, and at only 10 progress cost it is pretty cheap.

The downside of that option is that we aren't planning any major construction in the immediate future. The upside is that it is a really nice force-multiplier in the future, and I don't think it would be that hard to implement.

~~~

Beekeeping is nice, but it is very much a short-term project to get us money. We aren't going to leverage that into anything grand as we move forward.

~~~

The seed drill / reaping machine seems like something we could put into practice immediately on our land, and is a substantial farming boost in the long run. Requires working with blacksmiths, which we'll need to get set up.

~~~

Soil Science is a solid pass; if we want a long-term project, Steel is better.

~~~

The big one everyone is voting for: the Bessemer Process. It is certainly a strong tech, but that cost is impressive. 25 points of research plus extra on top of that. That is what, 3 full turns of mono-focus, plus an uncertain additional amount on top of that? Big commitments.

And of course, the result we will actually implement will be rather limited.


Is it worth it, even then?
 
Beekeeping is nice, but it is very much a short-term project to get us money. We aren't going to leverage that into anything grand as we move forward.
Yes, but we can use more profit generators right now as later projects can be expensive. We are suffering from a shortage of funds currently and our overall profit will drop once taxes hit next year.

The big one everyone is voting for: the Bessemer Process. It is certainly a strong tech, but that cost is impressive. 25 points of research plus extra on top of that. That is what, 3 full turns of mono-focus, plus an uncertain additional amount on top of that? Big commitments.

And of course, the result we will actually implement will be rather limited.


Is it worth it, even then?
Yes it is worth it, but we need to improve our blacksmith and iron mine. The big reason to grab this is to make sure it does not get discarded while we do shorter term techs like beekeeping
 
Last edited:
[X] Anastriana Whitehall
[X] Runa Kalenbal
[X] Estrella Burke
[X] Nathalie Franzen


[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
Last edited:
[X] Runa Kalenbal
[X] Anastriana Whitehall
[X] Estrella Burke
[X] Nivri Stronrinaid

I was hesitant about Runa, thinking about replacing her in the vote, but decided to go with her to the architecture interest and thr possibilties that presented. Anastriana and Nivri interest me more as fighters, and given our MC has only just reached competence in personal combat, having a strong fighter as a partner would certainly help there. And Estrella being interested in Economics could serve as a bonding point too.

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
Yes, but we can use more profit generators right now as later projects can be expensive. We are suffering from a shortage of funds currently and our overall profit will drop once taxes hit next year.
Oh, no doubt; money now is certainly useful. And the cost of 6 is extremely affordable. Though of course the normal caveats apply - just because we have a tech doesn't mean we have a profitable venture. The actual business needs to be built out and invested in, which takes actions and money.

The big reason to grab this is to make sure it does not get discarded while we do shorter term techs like beekeeping
It should be noted that it is likely to take at least full year of working on the Steel to finish that codex entry, and that is with us focusing on it full-time. If we get distracted by smaller things in the meantime it will take even longer.
 
[X] Runa Kalenbal. The youngest daughter of the newly-raised Count of Kalenbal would tie you to a man who is absolutely rich with ransoms and booty at the moment, and who has an excellent reputation for glory and power. A potent ally, but possibly a distant one and certainly one you don't know anything about personally. Runa is apparently an architect, which is intriguing.

[X] Piper Gerri. While Franz Gerri, the heir presumptive to the name, somehow infuriates you with his very presence, they are your immediate neighbors to the south and a marriage would secure an alliance. There are all sorts of ways close-by allied houses can help each other where distant ones cannot. Your wife could handle all the diplomacy with the family, hopefully. She is said to be quite attractive.

[X] Plan Food is King
-[X] Seed Drill and Reaping Machine [0/15]
-[X] Beekeeping [0/6]

Either, the rich architect to fund our projects, or Piper who can create an alliance and deal with the Diplomacy issues we will have. Not interested in the rest enough to widen any gap.
 
[] Runa Kalenbal. The youngest daughter of the newly-raised Count of Kalenbal would tie you to a man who is absolutely rich with ransoms and booty at the moment, and who has an excellent reputation for glory and power. A potent ally, but possibly a distant one and certainly one you don't know anything about personally. Runa is apparently an architect, which is intriguing.

[] Nathalie Franzen. One of the Count of Franzen's granddaughters- A different one than the pious girl you didn't really get along with. You've already met the Count and know his (claimed) aims lie in improving the power of the nobility in general. He has a good reputation and a location deep in the center of Veschwar. You think the family would expect you to help with their political schemes, but that's a small price for a reliable ally. Nathalie plays the harp, apparently.

[] Piper Gerri. While Franz Gerri, the heir presumptive to the name, somehow infuriates you with his very presence, they are your immediate neighbors to the south and a marriage would secure an alliance. There are all sorts of ways close-by allied houses can help each other where distant ones cannot. Your wife could handle all the diplomacy with the family, hopefully. She is said to be quite attractive.

[] Anastriana Whitehall, second child of a Baroness. Byers' Notes: She simply adores the old Duke of Destruction's books, so she's actually already heard of you - lucky for you! Something to talk about! She likes fighting rather more than you do, but I don't think that's a problem. Perhaps the opposite really - A bit like your mother. But in a good way, not an awkward one.

[] Lucille Fairsol, the second-youngest child of a Viscount. Byers' Notes: This one would be good for you, I think. She's such a sweetheart, all her friends and servants adore her. I think she'd do a wonderful job of keeping you and yours working at their best. She follows Shallya as well, and with your recent inspiration to their cause that's a great foundation for better things!

[] Estrella Burke, a distant relation to Lord Governor Burke. Byers' Notes: I hope you can ignore the inconvenient relation. Rest assured, she is second cousin to the Lord Governor and not particularly aligned to him. But Mary has a certain drive to her that reminds me of you and is always talking about economics things I don't understand but you'd probably love.

[] Nivri Stronrinaid, a Knight in her own right, second of her line, childless and unmarried. Byers' Notes: She has a mind as sharp as yours for mathematics and the like, I'd wager - too bad she keeps running into the most terrible prejudice, being foreign. Yes, yes, she's a bit older and not the most friendly sort, but I think she'd be fascinated by your weird windmill, so that's a starting point.

Wow that's a list of some good prospects.

Runa is interesting to me mainly because she's an architect actually.

Nathalle I think is worth looking into more because the Count of Franzen might be a very good ally to have. What we are planning could very easily upset the balance favoring nobles, but if presented by a noble who is in the faction supporting noble rule - well, suddenly other nobles will pay more attention to the benefits it can grant the nobility if they get on the modernization train early. Might be a good pick if we want to avoid a French Revolution, and instead get something more like the British experience.

Piper... would be a good political match, but I'm not feeling that is as important as personal attributes, so I think I'll skip her.

Anastriana would be a good pick to balance out our weakness, and I like the existing connection.

Lucille also seems like a very good pick to balance some of our weaknesses, and after what Shallya did for us this turn I'm much more keen on aligning ourself with her, so that's a bonus as well. I'm very surprised that no one is voting for her, as I think she's easily in the top two based on the information we have.

Estrella seems like she might be the most like us, which is interesting. She's help us exploit our strengths even more, so I'd put her as the other one in the top two.

Nivri seems like she might be interesting as she would provide martial, but also has synergies with us due to her mathematics... she might be perfect for our artillery corp plans... I think makes her a strictly better choice than Anastriana.

So that leaves me to choose between Runa, Nathalle, Lucille, Estralla, and Nivri. Lucille and Estralla I feel are no-brainers. I'd like to have at least one martial option, so that's Nivri. Between Runa and Nathalle... Runa appeals more to me as a character, but I think Nathalle is a more important option to explore... so I'm gonna go with Nathalle.

[X] Lucille Fairsol
[X] Estrella Burke
[V] Nivri Stronrinaid
[X] Nathalie Franzen

[ ][Codex] Plan name
-[ ] Item 1
-[ ] Item 2

Clay Bricks and Cement [0/10]
The Codex has recently shown you an interesting way to make sturdy, partially-hollow blocks out of clay and lay them together with a binding substance called 'cement' - which would be useful in its own right. The resulting bricks look like they can be used basically like stone, but would be much cheaper and less unwieldy than actual quarried stone, and you can even mass-produce them with molds and specialized kilns.

Soil Science (Theory) [0/??]
Niter as fertilizer is only the first step for many more improvements you could to the farmland in your domain. Begin learning the complex reality of the soil - it's clear that the Codex knows enough about soil to keep you busy for years. Fertility and chemistry and watering and erosion and stranger ideas still. Actually knowing and understanding the nature of dirt is not immediately practical, but probably long-term useful.

Seed Drill and Reaping Machine [0/15]
Two complicated-looking machines that promise to make the hard work of farming somewhat easier. The seed drill digs holes and plants seeds at a specified distance from each other just by being pushed along, and the reaping machine quickly cuts down stalks of grain as the machine is pushed along. Both of them work by linking the motion of the wheel to the motion of tools. You'll need a good blacksmith on board to make these.

Beekeeping [0/6]
The old ideas for specialized hives to attract bees has returned, as well as methods to extract the honey without hurting the bees too much or letting them sting. They would be relatively simple to perfect and construct, which could make beekeeping a nice side project, and honey would be a luxury good you could sell for a high price on par with your little Vodka distillery.

Bessemer Process [0/??25+??] [Rare]
You'll call it something else, of course. This 'Bessemer' is apparently the one who invented a way to mass-produce steel. Steel - Iron treated just so that it becomes harder and more durable than almost any other metal in the world. A way to produce large amounts of steel is the key to all manner of things. Your first attempt will be crude, but this research is clearly of very high importance - not to mention likely to be extremely profitable.

We have to take the Bessemer Process, no doubt. This is the kind of thing that makes a huge difference in war and industry, and that will make Timothy Green a legend. The only question is what about the other one, and all four are interesting and tempting options. Seed Drills and Reaping Machines are going to make the biggest difference in the economy right now, since agriculture is where it is at. On the other hand Soil Science Theory is also useful, and it builds on niter, which could be useful in making it a real industry. Clay Bricks are tempting because we happen to have a clay field on our land, it plays strongly into our existing resources, and it also diversifies us - which has bad points, but also has good ones too. Bee Keeping is really tempting because not only is it a high value product, but it also synergizes with our vodka business, since mead is made from honey.

Okay... so breaking it down a bit more... Bessemer Process is an addition to the blacksmithing Guild, Seed Drills are an addition to the Carpentry and Blacksmithing Guilds, Soil Science is really something that will need to be released to the public to be useful, it means that farmers will begin producing large quantities of Niter, possibly freeing us from that part of the gunpowder making process (which will need to be confined to a new guild). Beekeeping will need to be distributed rather broadly, I doubt it can be made into an official guild, but maybe a lower intensity organization, a Beekeeping Society? Clay bricks and Cement will probably need a guild (unless there is an existing one?)

Looking at it that way... I think I'm leaning towards the Seed Drills and Reaping Machines. It will play into what we already want to do making our fief a center of blacksmithing and carpentry.

[X] [Codex] Farming and Steel
-[X] Bessemer Process
-[X] Seed Drill and Reaping Machine
 
Last edited:
Lucille also seems like a very good pick to balance some of our weaknesses, and after what Shallya did for us this turn I'm much more keen on aligning ourself with her, so that's a bonus as well. I'm very surprised that no one is voting for her, as I think she's easily in the top two based on the information we have.
Honestly with our luck with the Gods, i have a feeling were gonna fuck that divine relationship up somehow to.
 
[X] Runa Kalenbal
[X] Anastriana Whitehall
[X] Estrella Burke
[X] Nivri Stronrinaid

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
I'm honestly a bit stumped about what we are supposed to do with our current finances.

We generate, on average, 4 units of profit per turn after fixed expenses (employees & tithe). Just a single modestly expensive action, like sending Otto to work on the Nesiwald mine, would eat that profit up entirely. A seriously expensive action, like making another windmill, is basically unaffordable without eating multiple turns of savings. And, if we wanted to save, there is the fact that even cheap actions regularly cost 0-2 profit, and with 5 of our own actions plus two employee actions we could eat up our surplus without even buying anything significant.

I guess maybe Nesiwald can offer us some breathing room? But I imagine we want that money for paying off our loan.

Honestly I'm not sure what we are supposed to leverage to scale our net income back up at this point.
 
[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping

Steel production is a rare one, and it sounds very lucrative if we have iron mines both on our established family lands and next to Nesiwald.

Honey sounds both lucrative and quick. Honey is a valuable luxury in its own right (sugar is hard to come by at this tech and infrastructure level), and it can be fermented into an alcoholic drink called mead.

Sounds like a way to both balance out the highly variable income from the Vodka shop, and possibly to increase the floor on the income it provides. Money is still tight, since we're still stuck with Shallya, and honey research looks like a good way to start working around that.

[x] Nathalie Franzen
[x] Piper Gerri
[x] Estrella Burke
[x] Anastriana Whitehall

> I'm still waiting for the other shoe to drop from Shallya, like it did with both the Crafting deity and the Firefighter deity. The Crafting one in particular looked promising at the start and ultimately blew up in our face pretty impressively. This means that (contrary to Byers's assumptions) I count being a follower of Shallya as a negative.

> The description of Count Kalenbal is scaring me off. This is clearly a proud military family, and with our own reputation and interests I think pursuing Runa is asking for trouble with the father-in-law.
 
Last edited:
[X] Runa Kalenbal
[X] Anastriana Whitehall
[X] Estrella Burke
[X] Nivri Stronrinaid

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
I'm honestly a bit stumped about what we are supposed to do with our current finances.

We generate, on average, 4 units of profit per turn after fixed expenses (employees & tithe). Just a single modestly expensive action, like sending Otto to work on the Nesiwald mine, would eat that profit up entirely. A seriously expensive action, like making another windmill, is basically unaffordable without eating multiple turns of savings. And, if we wanted to save, there is the fact that even cheap actions regularly cost 0-2 profit, and with 5 of our own actions plus two employee actions we could eat up our surplus without even buying anything significant.

I guess maybe Nesiwald can offer us some breathing room? But I imagine we want that money for paying off our loan.

Honestly I'm not sure what we are supposed to leverage to scale our net income back up at this point.
The Shallay donation was significant, we also have a loan to pay off which I want to use any money we get from Neiswald this winter to make a direct payment on the loan to make sure we pay it off as we cannot raise enough from normal turns to do so. That is part of my drive for the Beekeeping as that should be a lower profit industry that we can setup. On the other hand if we go low cost this turn we can potentially start on a sawmill the following turn (we are just short of safely doing so this turn).

Edit-
Looking at it Q1,2 and 3 we have -3 - +10 avg +4, Q4 -5 - +8 avg +2 from our assets in Bismarck lands after non action expenses.

We owe 25 profit in Q3 of next year. Based on average alone we cannot generate enough from our Bismarck assets to pay the loan off. In essence we need to use all the Neiswald money to pay down the loan in order to allow us to use the Bismarck assets to pay off the remainder
 
Last edited:
[X] Runa Kalenbal. The youngest daughter of the newly-raised Count of Kalenbal would tie you to a man who is absolutely rich with ransoms and booty at the moment, and who has an excellent reputation for glory and power. A potent ally, but possibly a distant one and certainly one you don't know anything about personally. Runa is apparently an architect, which is intriguing.

[X] Lucille Fairsol, the second-youngest child of a Viscount. Byers' Notes: This one would be good for you, I think. She's such a sweetheart, all her friends and servants adore her. I think she'd do a wonderful job of keeping you and yours working at their best. She follows Shallya as well, and with your recent inspiration to their cause that's a great foundation for better things!

[X] Estrella Burke, a distant relation to Lord Governor Burke. Byers' Notes: I hope you can ignore the inconvenient relation. Rest assured, she is second cousin to the Lord Governor and not particularly aligned to him. But Mary has a certain drive to her that reminds me of you and is always talking about economics things I don't understand but you'd probably love.

[X] Nivri Stronrinaid, a Knight in her own right, second of her line, childless and unmarried. Byers' Notes: She has a mind as sharp as yours for mathematics and the like, I'd wager - too bad she keeps running into the most terrible prejudice, being foreign. Yes, yes, she's a bit older and not the most friendly sort, but I think she'd be fascinated by your weird windmill, so that's a starting point.

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping
 
[X] Runa Kalenbal.
[X] Anastriana Whitehall
[X] Lucille Fairsol
[X] Estrella Burke

Runa's an obvious go-to: powerful economically and likely an intellectual. A bit of a wildcard, but one definitely worth checking.
Nathalie wouldn't be horrible, but she's unlikely to get along well with us and I'm not a fan of their family's goals.
Piper is explicitly a political marriage between two families that don't like each other. That's not what we want for rapid industrialization.

Anastriana is a reasonable political pick I think, and a good person for shoring up our weaknesses (particularly in combat).
Lucille is a safe pick. She's a good person, and will be excellent in a support role. Someone trustworthy. And that alone is worth quite a lot. Shallya is now being supported by us: so long as the money flows and we don't go blatantly against her, that's one god who will be on our side. Lucille will similarly be on our side so long as we continue to do good.
Estrella Burke is a little dangerous, but likely to be a powerful ally who will make sure the money flows. With all the economic chaos we're soon to be causing, that could be crucial.
Nivri is both mediocre as a political piece (foreign/discriminated against) and personally (older, unfriendly). She might be smart, but we're outsourcing that to the codex anyway.

[X][Codex] Short Term and Long Haul
-[X] Bessemer Process
-[X] Beekeeping

Bees should provide a quick income boost that we really need with the donations and new taxes, and cheap steel is such a game-changer that it'd be crazy not to take it. I was considering going all-in on Bessemer, but we're unlikely to have the funds necessary to make that a good choice.
 
Back
Top