[X] Plan: Prepare for Invasion
Really torn with this though I'm ultimately erring on the side of hoping the war takes longer than another year to finish and thought that the other case really needs the best we can muster.
 
[X] Plan: Prepare for Invasion
-[X] [Case] Highway Robbery
-[X] [Shiny] The Vanishing Greaves


Quite frankly, the country is going to collapse with or without the nobility's involvement. There's just no way the nation's military will be able to withstand our neighbor's armies even without collaborators. Setting up a resistance force we know will remain loyal to the good of the country seems the smarter move to me.
 
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[X] Plan: Oskaria (doesn't) Wants You!

I feel like people are being way too optimistic about turning these maybe-Robin Hoods into a loyalist resistance force.
 
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If we're going to have a case without Agueda- because I am pretty sure most of you lads are going for Highway or Web- then we need to see how everyone else stacks up in the stats.

Martial: Kerrie or Ophelia-Oskaria takes this spot. I assume that for the most part, Kerrie is going to be on hand, unless OO is brought out to take out traitors. WIth all possible bonus and modifiers, Kerrie has 23.2 (18 + 2 (TotT) + 3.2 (Tax Cut)) while OO has a whopping 27 (22 + 5 (Tax Cut)).
Diplomacy: As with the usual, Cormag and Tekla takes turns. No change since Tekla has the same base Diplo score as Agueda. With the Vestments bonus, the only Diplo bonii we have, Cormag has 19 while Tekla has 22.
Intrigue: Kerrie takes the spot, as usual. In total, she has 20... which is 4 less than Agueda's own prior to any rolls.
Learning: Tekla has 21 which is always good... and OO has 24. Most sorts of Learning Actions don't tend to have high DC though. Still, good to know~
Stewardship: Surprisingly, Ophelia has the most here. As a base, she has 19 which makes her, as Agueda's ward, the best one for the job. Her OO form has 23, which makes the manifestations of an entire nation... just that bit worse than a spooder. In any case, with modifiers, she either has 23/25 (19 + 4 (E-AD) + 2 (IAA; Applicable for Large Scale Accounting)) or 27.5/29.5 (23 + 4.5 (E-AD) + 2 (IAA; Applicable for Large Scale Accounting)) in OO form. A worthy successor for Agueda.
Piety: Cormag edged Ophelia with 21 against 20 but falls short against OO that has 25. If they benefit from the Rod, they get 23/27, though I am certain that the latter wouldn't come up that often.

Oh yeah, Ophelia has Respect stat as well. Hers is 5 as well.

Now, let's check the less Agueda focused boons.
[] [Shiny] Party Upgrades I
Kerrie gains +1 Intrigue, +1 Martial, Cormag gains +1 Piety, +1 Diplomacy, Tekla gains +2 Learning, Ophelia gains +1 Diplomacy, +1 Stewardship.
The Party boosts don't require Agueda, though, and so might be worth considering.
It does worth some considerations. This makes the stats more competitive. The statblocks will be the following instead:
Martial: 24.2/27 (Kerrie/OO)
Diplomacy: 20/22 (Cormag/Tekla)
Intrigue: 21
Learning: 23/24 (Tekla/OO)
Stewardship: 24(26)/27.5(29.5) (Ophelia/OO)
Piety: 22/25 (Cormag/OO)
Overall, it would be a great boon, though it is rather overshadowed by the Items.
[] [Shiny] Magical Tools
A proper set of magical tools rather than the improvised set that Tekla has cobbled together out of what amounts to a box of scraps. +3 Learning.
Pass. Making Tekla be the Tesla might be bad, if the speculation on the Compact stopping people from enacting the Industrial Revolutions
[] [Shiny] In the Beholder's Eye
A vestment that reshapes the impression any beholders will see based on the desires of the wielder. Grants +(Piety/10 + 1) to Diplomacy and +(Diplomacy/10 + 1) to Piety.
The good stuffs. Knowing that hYGP isn't going to allow us to stack, this makes our Diplo and Piety situation better than before Agueda came. With ItBH, Cormag becomes the pointman for both situations with Diplo 22.1 and Piety 23.9.
[] [Shiny] The Vanishing Greaves
A set of greaves with a spell that appears to remove all trace of the wielder from the world temporarily. Grants +Piety/5 to Intrigue and significantly increases opposed Martial DCs.
This is good but Kerrie doesn't have the best of Piety. She will jump from 20 to 23.2 which is good but even better, this makes oppositions harder to gank us in a straight fight. This has a hilarious narrative combo in which a smol Satyr would be able to sneak up on enemies to just paste them to the wall with a honking big Greatsword though.

As for voting, well, a key passage from the update sets my priority:
Well, now that things are at a head, you need to move quick - you have your orders from the King as well as your personal goal of moving your people. Given the timeframes, you might have just enough time to move your people before you absolutely run out of time to resolve the burning fuse of the traitorous nobility - so naturally, you will have to focus on that this year.
If we rush, we would be able to see what is up with the anti-establishment rebels that are forming, double back to the Capital and report that they are 'taken care of', and have enough time to deal with the Web of corruption. We would also be able to nab both Items. As such, my plan is:

[X] Plan: The Green Friar Tuck
-[X] [Case] Highway Robbery
-[X] [Shiny] In the Beholder's Eye


A simple enough plan. Get Cormag on hand, whose entire narrative is taking care of the lower class, to deal with the outlaws, who were more or less on the side of the people. Use his rep to quickly affirm the bandit's loyalties to the Crown first and foremost, yeet the troublesome nobles, and then get back in time for Agueda to join in for the climactic case.
 
[X] Plan: The Green Friar Tuck
I am really not sure about letting the nobles fester for however long, but on the other hand, I'm really not confident in our ability to handle it without all the Agueda actions.

How many action per turn will we have?
 
[X] Plan: The Green Friar Tuck
I am really not sure about letting the nobles fester for however long, but on the other hand, I'm really not confident in our ability to handle it without all the Agueda actions.

How many action per turn will we have?
You retain No Wasted Moments, so a total of 9.
 
[] [Shiny] Archbishops' Authorization
Due to your hard work, you've impressed some among the archbishops. With a little bit of cash, you can impress them a little more for an official permit to investigate matters related to the cloth.

I don't think this has really been given much attention, as given the coming case is going to be very political it's almost certainly going to involve the Church itself. Having this permit seems like it'd decrease DC's for certain actions if not unlock new ones, and we've kind of been thwarted by the clergy in past cases. Having it happen yet another time would be a sour flavor.

At the very least with this permit this may hopefully make the Clergy more reluctant to act against the team, if they know we have the authority to look into their business if properly motivated.
 
So... we have oddly-acting bandits, and we have traitorous nobility. The traitorous nobility is on a pretty strict time limit. The bandits? Maybe not as much. More to the point, we've been officially directed to investigate one of them by the King Himself - not the other. Let's not pretend that investigating the bandits somehow ties in anything more than peripherally with actually handling the problem the king has sent us to handle. If we spend too much time bandit-hunting and can't fix the issue that we're supposed to, we're gong to look pretty bad. I say we do the job we've actually been given.

If we really do have time for both, then we can cover the bandits second, with (quite possibly) no real harm done. Fixing the traitor noble issue is going to be something we want to do ASAP, because the longer we take to fix that, the longer they have to work against the throne.

Having set that up... so we don't have Agueda. Buffing up the Quirky Miniboss Squad jsut makes sense... but this isn't goign to be the last case, and it's (probably? Hopefully?) the only case where Agueda isn't available. Those 3-pointers aren't useful *now*, but they will be later, and we can't afford them right now anyway... and I'll bet that there are uglier days coming. Best to save at least a little.

[x] Plan: Goal-focused
-[x] [Case] The Web of Treason
-[x] [Shiny] Party Upgrades I
-[x] [Shiny] Null (x1)
 
I just want to toss this one out here.
Well, now that things are at a head, you need to move quick - you have your orders from the King as well as your personal goal of moving your people. Given the timeframes, you might have just enough time to move your people before you absolutely run out of time to resolve the burning fuse of the traitorous nobility - so naturally, you will have to focus on that this year.
He's established that moving his people should take about a year, planned time. "Might have just enough time" suggests he'd be cutting it tight, which suggests, in turn, that that might be a month or two shaved off of that year. That's what he describes as "absolutely run out of time to resolve the burning fuse of the traitorous nobility".

Basically, unless you're convinced that we can get the bandits *and* the noble investigation done in less than a year, or you are quite certain that investigating the bandits will somehow assist in tracking down the traitorous nobles in a real and significant way, we need to focus on the nobles first. I don't think there's any guarantee that the bandits will be quick, or that they'll help materially with tracking down traitorous nobles. It will likely be useful, I'm sure, but it will not achieve the immediate, time-critical objective. I am severely dubious of any assertion that we can track down the treason and perfidy of multiple noble houses in a short period of time. I think that's wishful thinking, and I think it's going to get us hurt.

I really don't think we can afford to do anything other than focus on the task that we were given by the king. Agueda is already stretching things by leaving his team to do it for him. Dropping the ball entirely could get ugly in a number of ways.

Also, to be really clear, by the time Agueda gets back, the window of opportunity for tracking down evidence on the nobles will be closed... and one spider, going from the border to a middle-of-nowhere farming province while handling other things is not going to be able to get all the stuff we need in his copious free time. If we want a real success here (and I think we do), then we're going to need to have the team pull it off.
 
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[] Plan It's Treason Then
-[] [Case] The Web of Treason
-[] [Shiny] Archbishops' Authorization
-[] [Shiny] Party Upgrades I


Not voting for this, but this it what I'd prefer if we went with Web of Treason. Party Upgrades makes everything easier, while Archbischops' Authorization gives us more avenues to investigate potential treason.

Unrelated to that.
Not only will they help us undermine the power of traitorous nobles that we uncover, their experience in guerrilla warfare will be invaluable for when the armies come.
Good to see you thinking in terms of Protracted People's War, comrade!
 
[X] Plan: Diplomance the Traitors!
-[x] [Case] The Web of Treason
-[X] [Shiny] In the Beholder's Eye


I have been convinced that ITBE is the best current shiny get, but I still want to deal with those traitors first.
 
I feel like people are being way too optimistic about turning these maybe-Robin Hoods into a loyalist resistance force.
For me, I only see it as maybe a fifth chance that these are genuine folk heroes with a guerrilla force prebuilt and primed to harass an army into logistical torment.

That, though, is not a failure state. If these are a tax dodge, a false cry of "Oh no, those poor tax collectors, how terrible that these random bandits are stealing the good honest taxes that we properly paid and reinvesting it into our own holdings!", then they are doing so during a war and accruing a small addition to their military at the same time. This seems like the sort to stab the nation in the back when the opportunity arrives.

Alternatively, it may be less of a banditry issue and more aof a small civil war. Essentially a force of armed peasants and whatever benefactors they could rally convinced that open rebellion is a sensible course(Likely due to gross misconduct from the nobility, or literal rabble rousing from their opponents.). This would be a significant detriment to Oskaria's defence, and a resolution could significantly bolster the nation's stability and the forces it can call upon.

Then again, it may just be common brigands, but the whole Robin Hood vibe seems at odds with people just in it for the money, not to mention leaving the merchants alone...
which makes the manifestations of an entire nation... just that bit worse than a spooder.
It has been said before, and better, by others, but... Have you seen Oskaria!? Agueda's worst nightmares are probably better managed than Oskaria's most professional noble houses.
 
[X] Plan: The Green Friar Tuck
-[X] [Case] Highway Robbery
-[X] [Shiny] In the Beholder's Eye
 
It's a bit of a shame that Agueda isn't in this case. I'd love to see just how high we could buff up their stewardship. That feeling huhYeah mentioned of Agueda being almost a supernaturally good assessor, I want more of that so badly.

Also hopefully this unlocks Party upgrades II later on. We're reaching into the endgame of the quest so I'd imagine that shiny-granting achievements are going to dry up even more than they have already. I'd still love to get Miracle Worker or Eidetic Memory for Agueda. Maybe they can become some kind of Demigod of taxation.


[x] Plan: Goal-focused
-[x] [Case] The Web of Treason
-[x] [Shiny] Party Upgrades I
-[x] [Shiny] Null (x1)
 
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