"...Riiiight... Um, okay, three! Or, uh, I guess this should be one-point-five. Sorry. Anyway, should we just ignore geopolitics entirely? It sounds like theirs are an awful lot like a sack of rabid badgers. Hiring mercenaries or bribing people might work better. Oh, and four—"
"Three sir," Sidhe interjects unhelpfully. You barely resist the urge to roll your eyes.
"Three," you begin, then stop. "Wait. Isn't that from the one British movie we saw earlier? The one Mother said was a big influence on their language?"
The joke goes "one, two,
five-", though.
You spot Magnostadt around 10:30. Sidhe submits to being bridal-carried by Nanoha for the last leg of the journey, forcing you to approach at a much more sedate pace. You don't mind; it gives you enough time to evaluate the city-state before you. And the results? Honestly quite disturbing. The city somehow feels
gross. Nothing nearly so bad as Devoid mana, but you can safely compare it to a yummy dish with the aftertaste of oily grease. The surface is good, but you're left with the aftertaste long after it fades.
(Land Discovered: Magnostadt, City of Mages [B/W + B/R + B/U + B/G + B/C])
You tattle immediately, of course. That color distribution is just plain messed up.
"Mom, Magnostadt's mana can either act prismatic-with-colorless or entirely Black. I'm, um, worried they might have some kind of a passive life drain effect on their citizens or something else along those lines? Human sacrifice, maybe? I'm not sure how else you'd get that; slaughtering dumb animals wouldn't really do it."
...Well, there goes keeping
that aspect of this place hidden. And hoping that it was different, in this AU.
"That depends entirely on if you have a large-scale life drain effect targeting visitors as well as your own citizenry," Agneyastra says pleasantly. "Should that prove to be the case, I would prefer to have lifeless golems on hand to deal with any such threats."
...And there goes us keeping this to ourselves and not letting Nanoha know. Thanks, Astra.
"We explicitly do not drain life from our citizenry," he says carefully. "However, the goi living underground do donate their unused mana in exchange for food, water, and entertainment. This mana is then used to maintain Magnostadt as a whole. Rest assured, there is no such Enchantment on the upper levels."
Interesting. About the same as canon. His phrasing is different, though.
You frown. What you've seen of souls shows them to be made up of mana, but you don't think non-mages have any extra to give.
"Do non-mages even have unused mana?"
"No."
"I'm afraid you're mistaken," Agneyastra tells him bluntly. "Non-mages do not generate any mana that does not go toward maintaining their own bodies. You may not be directly damaging their 'life' unless you overdraw, but you are certainly harming their long-term health. If it has any sort of adjustable control system or component capable of being corrupted, it is also a single point of failure for every lower level; overcharging it may outright kill those within its range."
Hm. Makes me wonder if there's an equivalent to Sinbad here, and what his deal is. Because his whole schtick is having significantly more Magoi, which is probably the same as mana here, than anyone else, barring maybe Magi, but not being a magician. And the limits on King Candidates involved their personal amount of Magoi, which may or may not be a thing here. Things to look into, I guess.
Omri winces and takes several more seconds to assemble a response.
"Lady Agneyastra, it is my belief that you are mistaken," Omri begins slowly. "That being said, Black magic was never my specialty. I highly recommend you bring that potential problem up with the rest of Magnostadt's Board of Advisors. For now, rest assured that the upper levels are not within its boundaries. We have many magicians who choose to donate their mana to the city, but as they can actually control their output, they do not need assistance with the process."
Yeah, that's about the reaction I'd expect.
"Thank you, Lady Agneyastra." Omri bows to her once before continuing back toward the city proper. "Now, the short answer is that large-scale Enchantments don't handle multiple colors very well. The longer answer is rather more complicated. Although Magnostadt is the city for mages, not everyone is very good at wielding magic. We have an academy open to mages of all ages, of course, but attendance isn't mandatory; there exist those who'd rather avoid using their gifts and would prefer to live life without them. There are also those in-between, mages who find more complex spell formulae too difficult and are content with mediocrity. Everyone working on and maintaining a large-scale Enchantment needs to possess the same knowledge. With the sheer amount of space Magnostadt's walls need to protect? Multicolored or otherwise complex Enchantments are right out."
Makes sense. On a smaller scale, you might be able to get away with everyone involved giving their mana one person, who knows the complex stuff, and that one person could possibly handle the upkeep, upkeep being less energy intensive. Velgarth mages do that quite often. But the scale involved here might cause that to be impractical..
You enter the unlit passage into Magnostadt proper. Your own enhanced sight lets you spot the countless runes coating the walls and ceiling. Whoever claimed gates were supposed to be the weakest part of a city wall clearly wasn't used to dealing with mages. IDENTIFY/TOGGLE appeared to search for some sort of a magical mark on anyone entering. If they didn't possess it? BLOCK/WARN would block the intruder from entering and give them a sense of impending danger. Should they choose to break through that, ALARM/ALERT would activate some sort of warning within some part of the city proper and several layers of BLOCK shields would activate. INCINERATE, CRUSH, and DRAIN would directly attack those who attempted to pass the relevant runes after breaking several layers of BLOCK, DISORIENT and RADIANCE would give them vertigo and produce an overwhelmingly bright light, GROWTH would make hidden plants rapidly grow and wrap around those above in their search for sunlight, ATTRACT/SIPHON would redirect and devour spells fired toward the runes, and a final three layers of BLOCK on the other end would keep attackers from simply rushing through the tunnel. You also notice that the defenses are asymmetrical, which makes sense; they want to keep intruders out, not trap them in.
Some of these could be quite useful. Disorient might be useful for Sidhe, same with Attract/Siphon, and that Crush might be another way for us to attack using Red.
You try to avoid keeping any sort of surprise off your face. He considers that measly little thing to be expensive? You don't think it'd cost even a tenth of a full mote of Blue. Evidence that local mages can't call on lands, maybe? You hope that won't cause any problems with Agneyastra's plans for Nanoha.
The local mana has a will of it's own, possibly even being under the control of a single mind. Rather more blatantly than on Velgarth, too. So yeah, tapping ambient mana is probably difficult. It's likely to actively resist.
That said, his statement was that it was "more expensive than it really needs to be". With more finesse or effort, it could be cheaper, but this is the "Lazy Countersspell".
Life-drain effect in action, premature aging?
Delayed aging of most of his body, more likely. Might have deliberately missed the hair. Alternatively, handling too much mana at once can bleach one's hair. Happens on Velgarth. Same applies to large amount of magic exposure. That might transfer over to other planes, or it might not.
SHOTS FIRED
Also, note that, from Omri's perspective, this may well have come across as a thinly veiled and very credible threat. The magebane golems being used as simple messengers, combined with our party being full of mages, is enough make us an obvious magical power. Going around saying things like this is, yeah, a little bit like saying "Very nice centralized water treatment facilities you have here, centuries ahead of anyone else on the planet, it'd be a shame if someone poured in a bottle of some persistent nerve agent".
We just immediately told them we knew something they probably hide, and flat-out contradicted their official story. It's less like that, and more like talking about the details of their "work camps" in a public space. So, yeah, we're coming off as unecessarily confrontational, and overly well-informed on oddly specific topics, while being poorly informed on more basic ones. We aren't doing a very good job of flying under the radar.
I think that we don't want to give them the technique. Recall that they likely don't have the instinctive grasp of Red that Jade does and can't figure it out themselves; see how easy it is for Jade to learn pyromancy compared to the lifetime it takes a caster on Velgarth.
Depends on the scale. Making fire, at least in-canon, was easy in Velgarth. It was a very basic spell, one of the first a mage would learn. But it was only enough to light a camp fire, or maybe burn some documents. Plus, they could end up burning themselves, if they aren't careful. There's a huge difference between that, and being able to wield fire without a care in the world.
We have a good amount of mana on hand, but we have no idea how much it costs to burn out a tumor, we have no idea how many patients they have, and most importantly, I don't want to get anywhere close to actually spending all of our mana. I don't exactly expect to get into a fight, but judging by that giant black spell and Agneyastra's description of this place's idea of politics, I want to keep as much mana available as I possibly can. If curing someone costs R, we could probably afford to cure three or four people. That's not going to be everyone, not even close.
The description of the local politics as came from Sidhe, not Astra. Astra simply said the last leader was assassinated, and they lack successor. A situation prone to inducing power-grabs and infighting in any autocracy, including the Agni Empire, without requiring their politics to typycally be violent, or, at least, as violent. Nor is it any indicator that the situation will easily bleed over onto visitors. Indeed, an international incident is generally not desirable when you don't have your sh*t together.
I expect the issue is how the leader is decided. If the founder was anything like the guy from canon, the criteria for succession are probably vague, possible involving traits like wisdom and intellect, as well as the more obvious and measurable requirements in the realm of magical prowess. It's almost certainly not something you inherit.
I think you guys (and Sidhe) are overestimating the amount of bloodshed in the politics here. Yes, it happens. But you'll note that the duels here aren't necessarily lethal, by Sidhe's phrasing. They just
can be. Throwing lots of energy at one another typically carries at least some risk. Sidhe and Nanoha come from planes where that risk has been seriously reduced, but on most planes, demonstrating who has a better grasp on combat magic is not safe. Nor has it been established who had the last leader killed.