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Potential write-in on the fight location: any reason we can't stage our grand finale in their own Lookout? Imagine the dawning horror as they solve our last riddle, only to realize that they have been tricked, bamboozled into running all over the city and leaving their most precious place vulnerable.

We can even use the opportunity to mess with them a little more, rearrange their furniture and stuff, steal their vehicles again. It'll be grand.

[X] The Lookout
I'll allow it, and I wish I'd thought of it sooner. :)

Though, you should probably include it in a plan of your own.
 
[X] Plan: Look Out Pups.
-[X] Katherine "Katie" Marston: The owner of the local pet salon.
-[X] Captain Horatio Turbot: Adventure Bay's local marine expert, polymath, and lighthouse keeper.
-[X] Daniel "Daring Danny X" May: Adventure Bay's local daredevil. No relation to James May from Top Gear.
-[X] Edmund Hawley: The local train engineer.
-[X] The Lookout


I'll allow it, and I wish I'd thought of it sooner. :)

Though, you should probably include it in a plan of your own.
Don't worry. I had already made a plan of that.
 
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This is a delightful idea. And we could even use it to add another layer to next scheme: if the Patrol gets another call that we're screwing around in the town, will they ride out and help or stay on guard, fearing another wild goose chase? I see an option of long-term con of needling Ryder and pups, poking at the edge cases of their heroic mindset, that it's not always easy helping everyone, that sometimes there might be no good solution, what does it actually take to be a hero? It's something I imagine the show could actually try to do as the audiences mature.
[X] Plan: Look Out Pups.

That said, I'd prefer we did something else rather than steal vehicles again. We have no guarantee it would work again and I don't want to grow stale. How about hiding some harmless but annoying objects all over the place, like buzzers, mini alarm clocks or stinky herbs? Something they would probably have to spend a week or more looking for, as a reminder of the 'game'
And I still want to pull off 'jump out and fly away' exit.
 
That said, I'd prefer we did something else rather than steal vehicles again. We have no guarantee it would work again and I don't want to grow stale. How about hiding some harmless but annoying objects all over the place, like buzzers, mini alarm clocks or stinky herbs? Something they would probably have to spend a week or more looking for, as a reminder of the 'game'
i believe the current idea is move everything a inch to the left
 
We could also "accidentally" leave a surveilance camera where they can find it.
Make it seem like the slightly moving everything was a distraction, hiding by the principle of "If you can't remove all suspicions towards you/your actions, then make everything suspicious".
As an extension to this, leave several cameras, then as Johanna help them put everything back in place and 'happen upon' a camera or two, thus making them think they've got every possible camera.
Y'know when your dog tries to jump up on the couch, but misjudged the distance and just face plants instead? That.
Ryders going to stubbing his toes for weeks.
 
As an extension to this, leave several cameras, then as Johanna help them put everything back in place and 'happen upon' a camera or two, thus making them think they've got every possible camera.

Ryders going to stubbing his toes for weeks.
That would be an alternative. Leave 6 cameras and make them believe they found all 3.
My suggestion would be leave 1 camera and make them believe they found 1 out of 3. Happy paranoia rider!
 
Voting Closed.
Voting's done. Decided to close it after Look Out Pups shot ahead like a shooting star, so I figured it was already decided. I'll get the next update out soon.
Scheduled vote count started by Duke William of on Jun 9, 2023 at 7:16 PM, finished with 62 posts and 35 votes.
 
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