August 2, 2015: Foggy Bottom, California
"These are the new recruits you told me about?" You asked Mayor Humdinger as you stared at Brian "Butch" Park and Ruben Lenfield, the mayor's new bodyguards. You couldn't help but be a little disappointed by their nervous demeanors.
Judging by the sweat on their brows, nervous eye flicks, and frantic fidgeting, it was obvious that they wanted to be anywhere but in front of you right now. While you could understand their trepidation at meeting the Puppeteer, since you had shown up on Iskander from the dark fog, you couldn't help but feel that bodyguards should be a little less... obviously fearful, for lack of better words.
"Not for the big project, no," Humdinger admitted, "but I felt that I needed some more legal muscle to complement my kitties. Butch and Ruben's resumes had been rather impressive, besides their last job at Talbot Trucking Inc."
"That wasn't our fault!" Butch interrupted before Ruben elbowed him and angrily whispered what you were pretty sure was, "Shut up!"
"And why wasn't it your fault?"
Butch and Ruben froze at your question, and you did your best to stifle either a giggle or a sigh from leaving your lips.
"Don't worry, I'm not upset with you." You assured them, holding your hand out in a placating manner. "I just want to give you the opportunity to defend yourselves. So defend yourselves."
The two shared nervous glances with each other, before Ruben took in a deep breath and stepped forward.
"Miss P-puppeteer," He hesitantly began, rubbing his neck and pulling on his shirt collar, "We were doing a good job as truck drivers, delivering goods here and there. It wasn't that fancy a job, but we doing well. Up until that pyromaniac-what did he call himself, Butch?"
"Firestarter, I think."
"Yeah, that's the name! That crazed, stupid pyromaniac Firestarter's the reason we were fired from our last gig."
Oh?
"Come again, Mr. Lenfield?" You asked as you suddenly stood straighter, a curious glint shining in your eyes at the mention of this... "Firestarter".
"Pardon, Miss Puppeteer." He gulped.
"Tell me more about this Firestarter character you came across. They seem...
worthwhile to discuss, let's say."
Monthly Pay: 20D100 = $799
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Living Situation:
You live in a rented house that you could potentially buy for yourself in the future.
You also have a hideout in a relatively nearby cavern and could possibly move in there permanently, but that would raise a lot of questions, and none of them would be good.
You currently have $261,810 in cold, hard currency, with some more in illiquid assets. You'll have to pay $3,000 in rent and expenses every month. You have a job now, though, so that helps.
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You have 5 Villainous Actions available. SUPERVILLAIN Schemes cost two Actions.
[] Picking Pockets: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. You and your Allays could probably pick enough pockets that you'd have enough money to pay the bills and stuff. DC: 5/15/35/55/75
[] Causing Chaos for Chuckles(Secretly): Honestly... you don't have much to do, so why not let your Vexes and Allays loose? They can keep the Paw Patrol busy with mundane and stupid issues, making them less likely to stumble upon or catch you should you be committing crimes soon. DC: 30/45/60
[] Carjacking: The last time you'd stolen a car, or cars rather, it had gone... off the rails. Clearly, the answer was to double down! DC: 40/60
[] Burglary for Beginners: Now that you have some experience in the art of burglary, the idea of robbing a house when its occupants might still be in it is less daunting than it was previously. DC: 25/45/65
[] Purloining From the Paw Patrol: This is... less audacious than it had seemed a few months ago. You'd stolen from the Paw Patrol and gotten away once, you might as well try again. DC: 75
[] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
[] Search for Magical Items, Books, or Reagents to Steal: You want to be the greatest magician ever, right? So what better way than to steal more magic? That was, if anyone else had any magical items to take... DC: 40/60/80
[] Fencing Off: You should probably get rid of the non-money items you'd stolen, find a fence to hand them off to or something. DC: 20/40/60
[] Hiring Henchmen: While you have many magical minions, perhaps it would be prudent at one point to hire some mooks that won't be immediately recognized out of costume. DC: 30/50/70
[] Information Gathering: Before you can plan your schemes, you must first know where your schemes are going to be carried out. DC: 20/40/60
-[]Write-In what city you want to learn about.
[] (SUPERVILLAIN Scheme) The World's Your Racetrack: This is an objectively horrible idea given your nonexistent skill at driving. It's also an objectively fun idea, so that cancels things out. Maybe. (Triggers Mini-Arc: Pups Go Karting.)
[] Planning Your Supervillain Scheme: Failing to plan is planning to fail. And you plan to only win. DC: 0/25/50/75
[] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
[] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
[] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
[] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60
[] Write-In
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You have 5 Personal Actions available.
[] Baubles and Bits: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. You could use your Allays to legally pick up random stuff they find. It won't get you in trouble, and maybe you'll find something useful along the way. DC: 5/15/35/55/75
[] Errands Here and There: You're not too short on funds right now, but it'd be useful to get some extra money just-in-case. Doing a few errands around the town should net you some nice pay, plus it'll allow you to learn some juicy gossip that could be useful. DC: 10/20/40
[] Looking Around the Lookout: Given the mess that you (didn't)make in the Lookout, it'd probably be best if you tried to help the Paw Patrol out with cleaning things up. DC: 20/40
[] Making Friends: Adventure Bay was rather small for a city, so it wasn't a surprise most people here knew each other pretty well. You might as well get to know them as well. DC: 15
[] Hanging Out: While Presto, Iskander, and the others are wonderful buddies, you can't help but feel that maybe you shouldn't hang out with only them. They're not your only friends, after all. DC: 15
-[] Write-In (Must be people who you have already met and have a decent relationship with, and it is limuted to only two people.)
[] A Nice Walk: Just taking a nice walk with no strings attached should be good for you. DC: 10
[] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
[] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
[] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
[] Search for Magical Items, Books, or Reagents to Find, Craft, or Buy: You want to be the greatest magician ever, right? So what better way than to get more magic? 25/50/75
[] Transformative Truths: You don't know why or how you thought of magically transforming into a pony, but the thought is stuck in your head now. DC: 90
[] Workout: You've got muscles now, girl, and it shows. Keeping yourself in physical shape is a sweaty effort, but so very worth it. DC: 20/40/60
[] Getting to Know Iskander: Talking with Iskander is nice, and his stories about Alexander the Average(in his eyes) never failed to make you laugh. DC: 20
[] Puppet and Woman: You don't really talk that much with Presto, do you? You should probably remedt that. DC: 20
[] Sensei Yumi: Your friend Yumi Pearson has offered to give you some lessons in martial arts any time you wish. While you do know how to fight now, it wouldn't hurt to learn how to fight better as well as spend more time with Yumi. DC: 30/50
[] Learn a Skill: Write-In below what skill you want to learn.
-[] Write-In
[] Train a Skill: Write-In below what existing skill you have that you want to improve.
-[] Write-In
[] Master a Spell: Write-In below what existing spell you have that you want to master.
-[] Write-In
[] Write-In
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A/N:
For some clarifications, some traits you will need to train every six months to keep them around. Stuff like Well-Conditioned Athelete and Acolyte.
Also, as a quick reminder, Humdinger plans for N.E.M.E.S.I.S. to launch sometime around December of 2015 or January of 2016.
Also,
@nightmaster, bounties for previous bounty boards don't count. Only bounties on the current bounty board are counted. Just wished to clear things up on that front.
One hour moratorium to discuss plans and such.
Enjoy, and sincere regards,
Duke William of