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[] Plan: Preparing NEMESIS.
-[] Information Gathering: Before you can plan your schemes, you must first know where your schemes are going to be carried out. DC: 20/40/60
--[] Adventure City.
-[] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
-[] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
-[] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
-[] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60

Something like this. :)
Ah gotcha so basically something like this only with Xs included?

[]Plan give Johanna Kairi spotlight
[] Fencing Off
[] Butch and Ruben
[] We Didn't Start The Fire
[] Talent Scouting
[] Expanding the Evil Lair
[] Making Friends
[] Hanging Out
[] Looking around the Lookout
[] Puppet and Woman
[] Summoning a Familiar
 
What happen to this one. Wasn't one ou AP lock for this option.
I figured that since Mayor Humdinger was now the one figuring out the deal, it wouldn't consume an AP for you.

Ah gotcha so basically something like this only with Xs included?

[]Plan give Johanna Kairi spotlight
[] Fencing Off
[] Butch and Ruben
[] We Didn't Start The Fire
[] Talent Scouting
[] Expanding the Evil Lair
[] Making Friends
[] Hanging Out
[] Looking around the Lookout
[] Puppet and Woman
[] Summoning a Familiar
Place dashes behind the options under the plan name and you're good. :)
 
I figured that since Mayor Humdinger was now the one figuring out the deal, it wouldn't consume an AP for you.


Place dashes behind the options under the plan name and you're good. :)
Thanks for the help and patience really appreciate it a lot. Just hope will be able to get vote in before have to log off and get it done right. 😊

By the way while have you was the earlier narrative point a reward for the question or reward or pup talk?
 
[X] Plan: getting evil.
-[X] Hiring Henchmen:
-[X] We Didn't Start The Fire:
-[X] Butch and Ruben:
-[X] Talent Scouting:
-[X] N.E.M.E.S.I.S. Business:
-[X] Looking Around the Lookout:
-[X] Making Friends:
-[X] Summoning a Familiar:
-[X] Hanging Out:
--[X] Ryder.
-[X] Puppet and Woman:

I been waiting a long time to hire some hencemen, and I don't want hear any complain about.
 
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Okay first turn vote on site hope did everything right. 😊


[X] Plan: Give Johanna Kairi spotlight
-[X] Fencing Off
-[X] Butch and Ruben
-[X] We Didn't Start The Fire
-[X] Talent Scouting
-[X] Expanding the Evil Lair
-[X] Making Friends
-[X] Hanging Out
-[X] Looking around the Lookout
-[X] Puppet and Woman
-[X] Summoning a Familiar
 
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[X] Plan: Preparing NEMESIS.
-[X] Information Gathering: Before you can plan your schemes, you must first know where your schemes are going to be carried out. DC: 20/40/60
--[X] Adventure City.
-[X] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
-[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
-[X] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
-[X] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60

-[X] Looking Around the Lookout: Given the mess that you (didn't)make in the Lookout, it'd probably be best if you tried to help the Paw Patrol out with cleaning things up. DC: 20/40
-[X] Making Friends: Adventure Bay was rather small for a city, so it wasn't a surprise most people here knew each other pretty well. You might as well get to know them as well. DC: 15
-[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
--[X] The magnificent mystical marching device: Also know as an pair o puppet legs on a fake hand made for presto's use, it allow the puppet to walk around and cast all the spells know by their master (basically presto becomes ambulatory and can cast spell without Johanna's bonuses)
-[X] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
-[X] Getting to Know Iskander: Talking with Iskander is nice, and his stories about Alexander the Average(in his eyes) never failed to make you laugh. DC: 20
 
[X]Plan: Magic items,Familiars, puppets
-[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
-[X] Burglary for Beginners: Now that you have some experience in the art of burglary, the idea of robbing a house when its occupants might still be in it is less daunting than it was previously. DC: 25/45/65
-[X] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
-[X] Search for Magical Items, Books, or Reagents to Steal: You want to be the greatest magician ever, right? So what better way than to steal more magic? That was, if anyone else had any magical items to take... DC: 40/60/80
-[X] Fencing Off: You should probably get rid of the non-money items you'd stolen, find a fence to hand them off to or something. DC: 20/40/60
-[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
-[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
- A wooden cat puppet that has this outfit https://i.redd.it/t4d2fof56ck71.png which specializes in stealing and stealth and could move on its own
-[X] Hanging Out: While Presto, Iskander, and the others are wonderful buddies, you can't help but feel that maybe you shouldn't hang out with only them. They're not your only friends, after all. DC: 15
-[X] Ryder Collins
-[X]Learn a Skill: Write-In below what skill you want to learn.
-[X] stealth
 
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[X] Plan: Business and Self improvement
-[X] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
-[X] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
-[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
-[X] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
-[X] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60
|--------------------------------------------|
-[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
--[X] our dress doesn't provide protection from physical or magical harm, fix that.
-[X] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
-[X] Workout: You've got muscles now, girl, and it shows. Keeping yourself in physical shape is a sweaty effort, but so very worth it. DC: 20/40/60
-[X] Learn a Skill: Write-In below what skill you want to learn.
--[X] Parkour
-[X] Master a Spell: Write-In below what existing spell you have that you want to master.
--[X] Repellendi


edited:
[X] Plan: Business and Self improvement and Pups, Oh My!
 
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Yeah this is why i choose to go to the lookout. Also to help the pup our heroes need a boost to have a propper face off against the rokies.

Talking about rookies maybe get the kitty crew to help everyone on escape plans if they fail. Johanna coul use those lessons.
 
[X] Plan: Business and Self improvement and Pups, Oh My!
-[X] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
-[X] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
-[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
-[X] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
-[X] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60
|--------------------------------------------|
-[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
--[X] The magnificent mystical marching device: Also know as an pair o puppet legs on a fake hand made for presto's use, it allow the puppet to walk around and cast all the spells know by their master (basically presto becomes ambulatory and can cast spell without Johanna's bonuses)
-[X] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
-[X] Workout: You've got muscles now, girl, and it shows. Keeping yourself in physical shape is a sweaty effort, but so very worth it. DC: 20/40/60
-[X] Looking Around the Lookout: Given the mess that you (didn't)make in the Lookout, it'd probably be best if you tried to help the Paw Patrol out with cleaning things up. DC: 20/40
-[X] Master a Spell: Write-In below what existing spell you have that you want to master.
--[X] Repellendi

I'm fine with the general direction of original plan (particularly since it refreshes the potentially decaying traits - would it be possible to note that on character sheet in the future @Duke William of ?), but changing Parkour Training to Patrol social action and changing the artifact, in both cases to ensure we benefit from temporary bonuses - not to mention we might have a chance to learn IC about Merlin's magical academy to plu... politely make use of its library and magic items.
 
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