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Oooh, Presto taking control of the Paw Patrol boy, using some sort of mindcontrol magic while held as a handpuppet!
The way he could get onto that guy's hand is both simple and brilliant.

After finally losing to the Paw Patrol and being arrested, at some point they've acknowledged Presto is a puppet and lay all the blame on us. But Presto keeps talking, and they tell us to drop the act.

When we insist that Presto is real, they take him off of us and then the guy puts him on to make him say silly things in a bad imitation of Presto's voice. He gets one joke in, maybe two... And then the third joke is in Presto's real voice and now everyone is in trouble. Smash cut to the credits. :V
 
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The way he could get onto that guy's hand is both simple and brilliant.

After finally losing to the Paw Patrol and being arrested, at some point they've acknowledge Presto is a puppet and lay all the blame on us. But Presto keeps talking, and they tell us to drop the act.

When we insist that Presto is real, they take him off of us and then the guy puts him on to make him say silly things in a bad imitation of Presto's voice. He gets one joke in, maybe two... And then the third joke is in Presto's real voice and now everyone is in trouble. Smash cut to the credits. :V
.... that's the start of thr Dark Lord Presto arc. Johanna gets one of the copy Prestos and that's the one that makes the big sacrifice since Green text Presto used it to escape Red Text Presto
 
No, wait, Iskander is old enough to run for mayor....

Vote Dragon! or else...
At least you'll know where your money is going!
 
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Then it turns out that Iskander is actually highly effective at investments and public works projects, and everyone stops grumbling about the 20% of the budget that gets redirected to a huge pile of coins.
 
Lol. :lol:

Though, people did say that it would be better if Iskander was only noticed after stealing the statue, so I did that. So, the dragon thing is rather well-known. Edit that, though, and I'lk make it Canon. :)

Either way, I'm giving a +100 Popularity Bonus.

Here's my attempt at drawing Presto and Puppeteer getting away with Ryder's vehicle. Can't remember what Puppeteer's mask was so I just made her maskless. Though I'm not great at drawing, here it is.
In the process of posting this, it sort of cut off the bottom part of it. Nothing major, just the ground showcasing the crazy driving.
I've never had fanart made about anything I've done, so this deserves something special. :D

Next turn, you'll get to pick an action from the plan that wins and that action autopasses. :)
 
Something to help with Johanna's age as well as to prevent the obvious connection from being found is that maybe Johanna is 12 or 15 and looks like a normal adolescents girl but when she becomes the Puppeteer, she does a magical girl transformation that sees her undergo a Shazam like change to become a woman in her young 20's. So even if Johanna and the Puppeteer look eerily similar, the age difference will prevent it from being obvious and misdirect by having fans think they're sisters or something.
 
Maybe it's just okay for the audience to be able to tell? We don't need to twist ourselves into knots, and if we did they'd call it a cop out anyways.

The Paw Patrol will fail to determine our identity because they are in a Kid's Show, and as a matter of character traits nobody cares enough about us to remember our civilian identity. :V
 
Maybe it's just okay for the audience to be able to tell? We don't need to twist ourselves into knots, and if we did they'd call it a cop out anyways.

The Paw Patrol will fail to determine our identity because they are in a Kid's Show, and as a matter of character traits nobody cares enough about us to remember our civilian identity. :V
Thing is dropping hints but taking time to confirm can drive up Hype as people constantly guess and theorize which draws in a wider audience as older viewers now have something to chew on.
 
Thing is dropping hints but taking time to confirm can drive up Hype as people constantly guess and theorize which draws in a wider audience as older viewers now have something to chew on.
Mysteries are largely overrated. "Who is The Puppeteer" has two answers, and they're us and nobody; nobody is unsatisfying and us is correct, so every hint for nobody isn't interesting and won't have a good payoff. It's a lose lose.
 
What about instead of a mystery of who we are, but what will our next crime will be. That will certainly leave the audience guessing who/what we are targeting
 
I'm all for splitting up the popularity between characters.



"Here at Flam Theory we may make alot of crazy leaps of deduction but I assure you that in today's episode the evidence is clear and the intentions of the show's writers are 100% obvious. Johanna Kaire and The Puppeteer are infact... twin sisters. Now, you'll probably hear theories about them being the same person, and how there's direct evidence for it like how Johanna's left hand is notably lighter in color than her right one, almost as if she is constantly wearing a glove or a puppet on that hand. But that's clearly a red herring. We see time and again in her appearances that Johanna does all her work with her left hand, meaning that she's left handed. If she were the Puppeteer, that would mean she's constantly covering up her dominant hand with a dog puppet like some kind of idiot. How would the Puppeteer be able to pull off her crimes or successfully use the pup's cars as getaway vehicles if she had her dominant hand covered up awkwardly?"

"No, it's clear that the two are twin sisters with one being good and sweet while the other is evil and being controlled by a possessed dog puppet! Or should I say... dragon?! Yep, we saw that during the attack there was a blink-and-you-miss-it moment when a dragon showed up to steal the Chickalleta statue. Is the dragon secretly in charge with his army of fey creatures and magical puppet keeping the so-called Puppetmaster under his control? Yes. Yes he is."

"But hey, that's just a theory. A Flam Theory. Thanks for watching!"
Reading this kind of makes me want to see a scene where the Paw Patrol and the audience are increasingly suspicious of Johanna being the Puppeteer, only for Johanna to utterly throw them for a loop by somehow setting up a doppelganger to do crime while she is clearly in front of them.

*Puts on best innocent looking face* "Whaaaat?! But guys, how can I be the Puppeteer when they're on live TV right now?"
 
(Non-Canon) Iskander Nega-Verse Turn 4: Xsplora
@Duke William of I hear you like negaverses

Negaverse Quest Misty eye of the of the mountain below.
Where you play as a lonely, depressed Dragon.

Mechanics
As a partially mystical Beast doing anything costs energy.

The primary way you, as a dragon, gain this energy is by sleeping on something valuable. The Item doesn't have to belong to you, but someone must Value it. Generally, the more someone Values the object, the more energy can be generated. Extracting the energy is a process that looks like sleep to outsiders and leaves a dragon somewhat vulnerable, hence why many dragons choose to carry off valuable things back to the safety of their Lair. These Valued things are generically called Artifacts, and while some have unique attributes, most are just worth a lot of Gold. (Yes, Princesses technically count as Artifacts, but if you forget to feed them, they stop being valuable.

So why doesn't a dragon just take a few Artifacts and sleep on them for energy? Well, Artifacts degrade over time based on how much they are Valued. There are other factors involved, but that is the main one.

A Family Sword Artifact is taken as a prize from a vicious battle. The Artifact is initially valuable as it is a critical family Heirloom. But when a replacement from the friendly (and discreet) blacksmith is a few Gold coins and the alternative involves finding and fighting a dragon well…

The result is the blade that is considered and, more importantly, Valued as the Family Sword Artifact is in the hands of the family and the weapon that is in the dragon's Lair is just another Sword. The one in the Lair is Still Technically an Artifact, just as it is not valued by anyone little energy can be extracted from it.

To replace the lost energy income, the dragon needs a new Artifact and has a good idea of who has a shiny new Ancient Family Sword Artifact. And so, the cycle repeats. Some dragons have collections of family swords in the hundreds, while the current bearer of the family sword still swears that his Artifact is the original blade.

While this is acceptable for some, others use a different method. Suppose a Dragon Allows it to be known what Artifacts are in its Lair, Ensures that its Lair is findable. Most importantly, allows people to think that there might be a chance of getting the Artifact. In that case, the Artifact is still desired, actively sought after, and therefore maintains its Value. As a bonus, it also Attracts Champions to the Artifact. These provide entertainment as they try to navigate your traps and tricks before you Fight them yourself if they are exceptionally cunning. Sometimes are considerate enough to carry Artifacts themselves to add to your collection after you inevitably beat them.

So why does a typical dragon's Lair have Vast amounts of Gold and few Artifacts?

Storing energy Beyond a dragon's Body's limit is another trick altogether. While you can keep some power in your Body, you need a hoard of Gold for awe-inspiring draconic feats. (Preferably with some gems in for decoration). In simple terms, the more significant the amount of Gold in your Hoard, the more energy you can store. In this way, you can do things that would be impossible because of the cost.

This is why most Dragons invest heavily in a well-defended Lair. Lairs come in many shapes and sizes, from caves to broken castles to Blasted mountaintops with ritual circles. Often the Lair itself is an Artifact. That ruined castle is the ancestral seat of the now fallen Kingdom, complete with a Lost heir Champion that seeks to retake his throne and a good deal of people whispering about how much better it was in the old days when Good King what's his face ruled justly from your New Sleeping spot.

If that sounds like too much work or risk with all those Champions wandering about. There are other ways to gain and store energy. Like getting someone else to do part of the work for you by Hiring your services out to Summoners. By acting as a summoners, Heh, Dragon or henchman and following the contract, you will get paid in energy (and potentially other stuff depending on your agreement). Beware, contracts can be hard to break, impose restrictions on what you can and can't do and are occasionally a trap.


TLDR Artifacts Generate energy but degrade Gold stores energy. Actions can Gain or recharge Artifacts and Gold but will likely attract Champions to fight you in the field or at your Lair. Summoners pay energy but demand service.

Turn 4
Johanna's smile is blinding as she finally masters the spell. Imbrem Acus one of the very few you know how to teach. You are reminded of another child with a dream of weaving and an overly busy parent. The parent was also a weaver, no a dyer, back when purple was an expensive colour. A zest for life, a skill of weaving unmatched, unable to keep her mouth shut when she saw what she thought was the truth and… you forced your memories away from the Mediterranean of your earlier years and focused on the here and now.
Your master was happy and safe even with her reckless pursuit of magic. Your thoughts darkened again, Watching her lying there small and crumpled… you shook yourself before focusing n the hear end now. Her honest joy for success and the smallest amount of positive attention was heartbreaking. Looking up so she does not see you scowling, You feel the currents of the earth and sky . You feel the turn of the seasons in your bones, and another lunar cycle starts. What will you do with your time this month?


Current traits
Racial traits
I See fire- you are a colossal bronze wyvern and have just survived your 5137th winter. You should be in the prime of your life.

Great Balls of Fire- Flame breath, specifically skill with fireballs +20 to ranged rolls

Where there's a whip, there's a way!- Sneaking up on the other end of a dragon is just as dangerous when they have a whip-like tail +20 to melee

: U Can't Touch This- Bronze scales are all but impenetrable unless you know exactly what you are doing. +20 to defence

Mighty Wings- capacity for flight, specifically combat during flight. +20 to air combat.

Base energy 5137 Base actions 51

My Heart Will Go On. -It has been a mere 903 years 27 days and 4 hours since your mate was killed by that Human George, not that you are obsessing about it. You are not exactly taking it well. Your Whelps are grown and no one needs you. You just want to sleep and pretend she is just on the other side of the treasure pile. But she wouldn't want that. You are getting better slowly.
Negative 45 actions, 75 per cent less energy gain in primary Lair 3d4 fewer actions a turn in primary Lair

The Rye or the Kaiser. - You have spent the last thousand years clinically depressed and unable to summon up the energy to do more than the basics. This action, or your lack of it, has affected your physique. Right now, a sufficiently capable dog could be a threat.
Energy cost of actions X 5

Show Me The Meaning Of Being Lonely – Your mate is dead, your Whelps are Grown. You are not needed. You are not interested in new connections. You are fine (You are not Fine).
- 95 to making Serious connections

Anything You Can Do- 5 thousand years is a very long time to learn how to do things and learn how to teach. However, you need to care enough about the individual to make it worth your time to pass on your knowledge. 20 to specific teaching or training actions

Now You See Me- misdirection is the name of the game for stealth in big dragons. And you have had a very long time to get very good at it. +10 to stealth

Commitments
Summoned and Borrowing a Lair. -The cave walls that once held you and your mate safely as you raised your young are still there, and your treasure is hidden behind its wards. Its just not in reach for the moment.
Primary Hoard is unusable. Nil malus to recovery from depression

Answered Summons- Johanna Kairi, a.k.a. The Puppeteer has contracted you for assistance, Technically, while the (incredibly fragile) contract is in existence, she is only owed your loyalty. 3 actions and 1d300 energy are needed to break the contract. Johanna Kairi has a Very Low veto over your actions.
1d1000 energy each turn. 1 action Must be spent on Kari

Pet Human Kari – Well, keeping your distance didn't work. At all. Darn those Cuddly ones. Human has needs, and those needs will not go away if you don't want to get up from your Hoard today. You have a DUTY. Johanna Kairi, your "master" needs daily looking after to ensure it is getting fed properly, sleeping somewhere safe, getting appropriate exercise, battling the local knight, not getting killed doing something dangerous and staying clean enough to not die of the plague. That's still a thing, isn't it?
While you have forced yourself into action to keep her safe, you have a few jobs for yourself that you should do too. If you can be bothered, this Moon
1 + 1d4 actions, Guilt if one action is not spent on Kari

Primary Hoard – UNAVALIBLE WHILE AT KAIRI's Lair
Kari's Hoard – This is technically just your master's; you just use it. However, arguably, when your contract ends, you will have to give it back, which doesn't mean you cannot use her treasure in the meantime.

Artifacts
Giant Chicken Statue- mundane Gold. Valuable to the mayor of the town and made of solid Gold. it is the first artifact level item in your Hoard. You can now sleep well or at least better than you had been. Approx. value $10 000 000 3d300 Energy
Paw Patrol Vehicles- Mundane Mechanical Artifacts – Three Vehicles liberated from the local Beastmaster / Artificer and his minions. You lack the technical know-how to use them painted in colours that do not suit you, and you wouldn't fit in them anyway. they seem easily replaced as they give you far less energy than you expected. Approx. value $240 000
Assorted Minor valuables and cash collected from the town town. less Gold than expected, though. Approx. value $18000 1 d 180 energy 180 store
Total value 102 58 000

Stored energy. Personal 102/5037 Stored in Kari's Hoard 1 604 /10 180
Energy income summon (Kari) 1d 1000 Artifact Giant Chicken statue 3d 300 Misc. Valuables 1 d 180

People you know
Presto- a possessed puppet, or Johanna Kairi's split personality, or both. You are unsure at his stage. You will be watching Closely – Wary
Johanna Kairi – your summoner and your newest protégé talented and powerful but cripplingly shy and lonely. You had a hard time not getting attached. Still, humans do not live that long, a few hundred years at most, and then you can go back to brooding on your own and missing your wife… Is this a Good thing? – Attached and trying not to admit it
Ryder? – Seems to be the local Champion Beastmaster and artificer of some skill. He Prefers dogs. More information is needed. - indifferent

Actions
You have 6 Actions. You must spend one on your summoner Johanna Kairi.

Johanna Kairi
Look out for Johanna- You are stealthy for a dragon. You could check in on her Just to make sure she is safe. If Johanna Kairi fails a roll, you will intervene with potentially Interesting results. Johanna will be alright but may not be happy. 1 action 20/50/70 2d 20 energy
Teach Johanna something. You have thousands of years of experience surely, she would find something you know useful 1 action 20/50/70 2 d 20 energy

Remember a spell to teach Johanna. You have seen many spells over the years. Some even involved magic. Roll 1 d 100 to determine the quality of the spell or magic trick 1 d 10. If a 10, it is a magic spell. 2 actions 5 d 20 energy
Johanna wants your company and wants to do something with you. Go along with it. 1 action 20 energy. ???

Get up to date. It has Been a very long time since you last paid any real attention to this part of the world to catch up with customs and General knowledge. 2 actions 20/50/70 2 d 20 energy. This leads to more specifics.

Get back in shape. – you have a human to look after while nothing here seems to be a real threat. Getting back in shape will increase your chances if something big comes along 2 actions 20/50/70 2 d 20 energy

Low energy.- You are feeling low on energy. Meditate and Pull out every last possible drop of energy from all the artifacts in the Lair rather than what you get instinctively when you sleep. That level of effort WILL leave you Vulnerable 4 actions Automatic success -50 to all defense and attack rolls this turn.

Improve Lair.
It's a basic cave with some treasure out of the way. A little digging and you could improve it a bit, or have it come down on your head. Dc 20/50/70 2 actions 60 energy.

Hide the path to Lair. It's easy to find the Lair. Cover the trails to the Lair and make it harder to get there. 2 actions 20/50/70 100 energy.
Ward the Lair.- draconic magic does some things very well. Massively increase the magical defenses of the Lair 2000 energy 10/20/30/95
Can be done multiple times




And Something form the " real world " involving marketing... on Saturday Night Live

Chicken Robot Toy Commercial
Adventure Bay is being run by a mad tyrant. Following Calugas lead, the Mad Mayor has outsourced her decision-making to a chicken and Replaced all government services with a ten-year-old boy and his Pack of admittedly well-trained dogs. And custom-built dog ergonomic vehicles. Lots of them.

But not all hope is lost. Here comes Presto and the Puppeteer to render these crazies harmless by confiscating their wealth and unsafe equipment. Help Presto and the puppeteer win fame and admiration today.

cut to

Quick, while out liberating things from the clutches of the Mayor, the Puppeteers are cornered by dog-driven construction equipment. How is she going to get out of this one?

Flip and fly Iskander the dragon Swoops from the sky and pulls her to safety just in time. No bones this time, doggies.

Flip and fly Isaknder lands at the My size mountain lair ready for Presto and the Puppeteers to liberate more ill-gotten gains from the Poor Patrol.

Flip and fly Iskander with magnetic claws can carry off Magnetic Magical treasure from the included with Poor Patrol Real Steal action playsets and Presto and the Puppeteer Magnetic Magic figures. Flip and fly Iskander Lands and launches from the Mysize Magical Mountain Manor with real magical Kaleidoscope Scrying pool to see and stop the Mad Mayor.

Each Set sold separately.
 
Rumor Mill II
April 29, 2015: Secret Hideout

Lazing around at the hideout, with nothing much to do, you decided to scroll through your phone and see what the internet was collectively melting over this time.

"Paw Patrol..."

Amount of Paw Patrol Recruits: 1D5 = 5

"New Paw Patro-wait, what?!?!"

Paw Patrol's Ryder Collins Announces Five New Pup Recruits to be Revealed in May.

The article went on with snippets of an interview with Ryder, but you could only flabbergast and sputter in disbelief.

How and where did they get all these pups?! What kind of funding did he have to pull this off?! Why did you learn about this only just now?!?!

"When asked about why the pups weren't joining the roster now, the intrepid Ryder simply replied, 'Our new recruits are all good pups, but they'll need time to train and acclimate to the team. As such, they'll be given a month to train and prepare for such. I have full confidence, however, that they'll fit in with the rest of the pups and they'll be a symbol to all, both here and abroad.'

"When asked why training would take that long, his response was, 'Our pups come from all over the world, so it will take some time for them to arrive here. I'd already been hoping to recruit these pups before, but with the appearance of Presto and the Puppeteer, these plans were fast-forwarded to next month.'"

"Symbol to all, both here and abroad..." "All over the world..."

...

...That smug and vague bastard, he was planning for Paw Patrol to go international at some point, wasn't he?!

Results:

Five new pups will be added to the Paw Patrol's roster next month.

You're not thrilled by these recent developments.

|--------------------------------------------|

Adventure Bay: 1D100-10(Puppeteer)+10(Paw Patrol) = 98-20*+10 = 88
*Figured that your actions deserved a -20 instead of -10, but it doesn't really matter now, does it?


"Adventure Bay..."

Needless to say, despite you having coming in with a hammer, the spirit of Adventure Bay had not been crushed.

If anything, it had been only strengthened, especially with the announcement of five new recruits for the Paw Patrol coming next month.

Mayor Goodway, in a surprisingly insightful move, declared that to help the Paw Patrol during this time of need, a temporary Adventure Bay Neighborhood Watch Group would be formed to keep watch and alert the Paw Patrol if there were any sightings of Presto and the Puppeteer.

Bold move, Mayor. Bold move.

There's also been an influx of bounty hunters and "heroes" all wanting to take a shot at capturing you and the resulting fame from having defeated you.

This was gonna be an utter pain for you to deal with, wasn't it?

Rewards:

An Adventure Bay Neighborhood Watch Group had been established until

Wannabe bounty Hunters and heroes are flocking to Adventure Bay for the chance to fight and defeat an actual SUPERVILLAIN.

-20 to Villainous Actions for the forseeable future unless you deal with these bounty hunters and watch group soon.

|--------------------------------------------|

Mayor Humdinger: 1D100+10(Kitty Crew)-10(Paw Patrol)-20(Utter Incompetence) = 70+10-10-20 = 50


"Vernon Humdinger..."

Nothing.

No idiotic schemes, no hare-brained attempts to subvert the Paw Patrol, no nothing. He just... did other stuff not worthy of mentioning. It was like he was being pragmatic for once.

...Why did that thought terrify you more than the bounty hunters after your head?

Results:

Humdinger has done nothing so far...

|--------------------------------------------|

A/N:


I'm going to make Ryder canonically 14 as my SoD is broken by, of all things, a 10-year-old being able to drive. :V

Also, I don't really feel like doing the OOC spoiler stuff anymore. It just seems tedious, but if you want I'll do it next time.

Enjoy! :)
 
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|--------------------------------------------|

Mayor Humdinger: 1D100+10(Kitty Crew)-10(Paw Patrol)-20(Utter Incompetence) = 70+10-10-20 = 50


"Vernon Humdinger..."

Nothing.

No idiotic schemes, no hare-brained attempts to subvert the Paw Patrol, no nothing. He just... did other stuff not worthy of mentioning. It was like he was being pragmatic for once.

...Why did that thought terrify you more than the bounty hunters after your head?

Results:

Humdinger has done nothing so far...


He's just standing there.


MENACINGLY :o
 
Negaverse Quest Misty eye of the of the mountain below.
Where you play as a lonely, depressed Dragon.
Wow! This is a really well-thought out omake. :)

Pick One:

[] Lair Fit For A Conqueror: +20 to Rolls related to your Secret Hideout next turn.
[] More Energy Required: +15 to Rolls related to Artifacts Next Turn.
[] Hoard All The Hoards: Every Rumor Mill, Iskander rolls a 1D100 to see if he finds anything. (He doesn't go very far from the hideout, though, so that he isn't seen.)
 
Well, adding a bunch of new pups means that we can ki-- er, uh, puppetify them out of hand, to show that we mean serious business.

"Here's the new team, they'll definitely help!" And then their newbie character flaws leads them all to go up against us doing something unwisely, and then we exploit that in order to destroy them. Then the original paw patrol has to rescue them, and they are humbled and recognize that they should listen to their seniors and take things seriously in the superhero business.

So, if we want to foreshadow our crimes, we need to plan them in advance. Planning is just a fancy word for outlining what we actually want, so we'll start with the end goals and work our way backwards; I personally want to clear away the amateur bounty hunters to fix that malus, and knock the Paw Patrol back down to size because five more dogs is Too Much.

To do that, we need to discourage the bounty hunters and the new members so badly they give up.

To do that, we need to get the bounty hunters in a position to be hit all at once, and to convince the new members that they aren't a good fit for the patrol.

To do that, we need to bait out the Bounty Hunters with a crime they are expecting, so that we can hit them with a crime they are not expecting, and we need to learn more about the new members so that we can exploit them psychologically.

To do that, we need to accomplish a few crimes to lay the groundwork for the 'bait crime' and the 'scheme crime', and we also need to scout the paw patrol both criminally and socially - luckily, we have a social 'in', so that'll be kind of easy, because at the end of the day they are dogs and they're used to people just arbitrarily loving on them.

Now that we have the goals and the method to accomplish them laid out back to front, we can start thinking front to back again:

Bounty Hunters:
0.) We should set up a trap that we can lead others to. It should be somewhere fairly reasonable for a crime to occur, but we'll have to be stealthiest here because we don't want anyone to suspect what we are doing. This is step zero because we don't want to have built any more 'criminal heat' yet; suspicion should be at its lowest.

1.) Commit a slew of minor crimes that are specifically easy to disengage from. We want to give the appearance of crime, but not get stuck in a fight with any of them because it's not time for that yet.
2.) In the first step, we should be hinting at a crime to come, like a big heist or something; it should be obvious what's coming next. For instance, if there were a number of art galleries in the area, and we hit all of them except one, they'd expect us to also hit the final art gallery. This location should be the location of the trap we set up.
3.) We should give the appearance of coming to do the crime, at which point the Bounty Hunters should strike. Once they have struck, we counterstrike with our preparations.

4.) Once we have turned all the bounty hunters into puppets, we should set up a stall and sell them as merch. They'll get better eventually, but it'll be absolutely devastating and also hilarious.
 
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Amount of Paw Patrol Recruits: 1D5 = 5

"New Paw Patro-wait, what?!?!"

Paw Patrol's Ryder Collins Announces Five New Pup Recruits to be Revealed in May.
Well, that's... Interesting. Since they're international... is the pup that beat us In the talent show from where we used to live with our parents or here? Since it kinda confirms whether or not they're the pup that beat us in our backstory.
 
Mayor Goodway, in a surprisingly insightful move, declared that to help the Paw Patrol during this time of need, a temporary Adventure Bay Neighborhood Watch Group would be formed to keep watch and alert the Paw Patrol if there were any sightings of Presto and the Puppeteer.

Bold move, Mayor. Bold move.

There's also been an influx of bounty hunters and "heroes" all wanting to take a shot at capturing you and the resulting fame from having defeated you.

This was gonna be an utter pain for you to deal with, wasn't it?

Welcome to being famous, Jo.
 
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