Chapter 1-29: The first summon (summer 2621)
Macros
omnisciently vague councilman
- Location
- Dirac Sea
[X] Use a tree's life force
[X] Put more efforts in Lightning magic
[X] Put more efforts in Lightning magic
Your first foray into dark magic is made by drawing energy from the nearest tree. It is a fragile life force, you realize, easily extinguished, should you draw too much from it. Fortunately, your first exercise isn't that draining, and you're being pretty careful to begin with - Henry's warning that drawing too much power at once can have some 'funny' effects isn't exactly reassuring - but still, it's a strange experience, both frightening and exhilarating at the same time.
Still, for the time being, you decide to focus on a more classical approach. Henry gives you the old lightning tome for you to practice with, and this type of magic has the advantage of not getting the gardeners after you... except for that time where you accidentally fry a bush, but that was hardly your fault! Cynthia should have known better than to surprise you anyway. All in all, you're making quick progress, helped by your already solid knowledge of magical theory and your prior usages of healing magic.
Skill: tomes raised to D-
Skill: lightning magic raised to D-
Used lightning tome acquired
Option unlocked: magical princess Lucina!
Skill: lightning magic raised to D-
Used lightning tome acquired
Option unlocked: magical princess Lucina!
[X] Wings of Freedom
As soon as Lissa gives her approval, you decides to take Cu for a flight. After those long weeks of convalescence, this is something both you and her definitely missed - and once again, you find yourself grateful to Cynthia for taking care of her when you couldn't. Still, you hope Mother gives your sister her own pegasus soon. Just to be sure. Shaking those rather petty thoughts, you prompt your wyvern to take off. As always, this has a rather therapeutic effect on you; for a few minutes, your worries are temporarily forgotten - even if the sight of two pegasus knights following from afar are a constant reminder that things have somewhat changed. Those flight sessions continue through the summer, and you find yourself more and more in sync with Cu. At this point, guiding her through the sky has almost become instinctive, while she in turn seems to anticipate your commands. You're still a rather clumsy flyer, compared to your sister, but you're getting more at ease in the sky, and know that Cu has your back.
Skill: riding (wyverns) raised to D
Skill: animal care (wyverns) raised to C
Option unlocked: Two hearts beating as one
Option modified: Train with the pegasus knight novices will now involve you using Cu
Skill: animal care (wyverns) raised to C
Option unlocked: Two hearts beating as one
Option modified: Train with the pegasus knight novices will now involve you using Cu
[X] Spirit of the Hero King
You decide it is time to pick back up your study of the einherjar card where you left it. Since last time, you learned a lot, both about magic and the nature of the card you had in your possessions, so you have reasons to feel confident. Remembering Tiki's counsels, and recalling the state of mind she helped you reach, you begin to focus. This time, everything seems to come to you so much easier! In a way, the card acts like a tome, helping you to canalize the magic in the air, only at a larger scale, but for a more specific task. After an hour of carefully gathering your willpower, you finally make your attempt. As you begin the summoning, the card in your hand begins to shine, and somehow, the words come to you almost instinctively.
"Ruler of ancient Altea, true lord of the Seven Realms, heed my prayer."
The light intensifies, and a strange wind seems to blow all around you, despite being in a closed room. The amount of energy gathered is like nothing you ever experienced, and simply keeping it focused proves to be a considerable challenge. At this point, the whole room is bathed in an eldritch blue light, giving it an almost supernatural aspect.
"Through the boundaries of time, I, Lucina of Ylisse, summon thee, Marth the Hero King! Come forth and grant us your guidance!"
A bright flash blinds you,and you can't help but fall backward, exhausted. When you open your eyes, you see a tall figure standing above you in the dimming blue light.
"I, Marth of Altea, has answered the call. How may I be of service, milady?"
Eyes wide, you take in the sight before you. An unfamiliar face with familiar blue hair, an armoured blue tunic, a red and blue cape, and a sword that, despite the different guard, you know to be Falchion... There is no doubt about it. Before you stands the king of legend, the man you read so much about. Or, more accurately, his reflection, as the almost ethereal quality of his body reveals his true nature. This is... a bit overwhelming, you admit. You were so focused on getting the card to work that you didn't really think about what you should do next! No. This isn't the time to panic. You have resolved to see this through, after all.
"I... will need your help. I fear something terrible will happen soon, and I don't know if I can stop it. But with... for you it should possible, right?"
The king of old kneels to get to your height, with a serious, yet kind expression on his face.
"I cannot carry this burden for you, I'm afraid. However, if you seek my help, you will have it. The day I'll turn my back on one in need has not yet come."
Those words, coming from him, are enough to fill you with hope. Marth might not really be here, but knowing a piece of his spirit is ready to stand by your side is enough to steady your resolve. No matter what challenges awaits you, you'll be ready to meet them.
You now may use Marth's einherjar card. Right now, summoning Marth will take fifteen minutes of concentration, and the einherjar will remain for one hour, or until slain or dismissed. The duration can be increased with further practice, and the time needed to call him shortened. Once used, the card will take one week before having enough power to be utilized again.
Option unlocked: Magic of the card
Option unlocked: Tales of Altea
Option unlocked: Swordsman of legend
Option unlocked: Magic of the card
Option unlocked: Tales of Altea
Option unlocked: Swordsman of legend
Fixed event: Shattered peace
Everything changes in the last days of summer.
As you were simply walking around in the palace's hallways, pondering on what to do next, your path crosses the one of a man wearing the uniform of Ylisse's couriers, almost rushing toward the council chambers, where you know your father currently is. His dusty clothes tell you he barely got here, and whatever his message is, it is deemed urgent enough to not allow himself the luxury of cleaning up. In his fist, you barely have time t notice a scroll, bearing a symbol that you eventually recognize as the one used by the Grimleal. That realization is enough for you to shudder; what little you know about that cult is scary enough, and with Naga's warning fresh in your mind... Already, the messenger is almost out of sight, leaving you with few options.
[] Follow him, in the hopes of listening to the news he bears
[] Let him go. If it's important, you'll probably be told soon enough