Hope will never die : a Fire Emblem Awakening quest

Chapter 1-29: The first summon (summer 2621)
[X] Use a tree's life force
[X] Put more efforts in Lightning magic

Your first foray into dark magic is made by drawing energy from the nearest tree. It is a fragile life force, you realize, easily extinguished, should you draw too much from it. Fortunately, your first exercise isn't that draining, and you're being pretty careful to begin with - Henry's warning that drawing too much power at once can have some 'funny' effects isn't exactly reassuring - but still, it's a strange experience, both frightening and exhilarating at the same time.

Still, for the time being, you decide to focus on a more classical approach. Henry gives you the old lightning tome for you to practice with, and this type of magic has the advantage of not getting the gardeners after you... except for that time where you accidentally fry a bush, but that was hardly your fault! Cynthia should have known better than to surprise you anyway. All in all, you're making quick progress, helped by your already solid knowledge of magical theory and your prior usages of healing magic.

Skill: tomes raised to D-
Skill: lightning magic raised to D-
Used lightning tome acquired
Option unlocked: magical princess Lucina!

[X] Wings of Freedom

As soon as Lissa gives her approval, you decides to take Cu for a flight. After those long weeks of convalescence, this is something both you and her definitely missed - and once again, you find yourself grateful to Cynthia for taking care of her when you couldn't. Still, you hope Mother gives your sister her own pegasus soon. Just to be sure. Shaking those rather petty thoughts, you prompt your wyvern to take off. As always, this has a rather therapeutic effect on you; for a few minutes, your worries are temporarily forgotten - even if the sight of two pegasus knights following from afar are a constant reminder that things have somewhat changed. Those flight sessions continue through the summer, and you find yourself more and more in sync with Cu. At this point, guiding her through the sky has almost become instinctive, while she in turn seems to anticipate your commands. You're still a rather clumsy flyer, compared to your sister, but you're getting more at ease in the sky, and know that Cu has your back.

Skill: riding (wyverns) raised to D
Skill: animal care (wyverns) raised to C
Option unlocked: Two hearts beating as one
Option modified: Train with the pegasus knight novices will now involve you using Cu

[X] Spirit of the Hero King



You decide it is time to pick back up your study of the einherjar card where you left it. Since last time, you learned a lot, both about magic and the nature of the card you had in your possessions, so you have reasons to feel confident. Remembering Tiki's counsels, and recalling the state of mind she helped you reach, you begin to focus. This time, everything seems to come to you so much easier! In a way, the card acts like a tome, helping you to canalize the magic in the air, only at a larger scale, but for a more specific task. After an hour of carefully gathering your willpower, you finally make your attempt. As you begin the summoning, the card in your hand begins to shine, and somehow, the words come to you almost instinctively.

"Ruler of ancient Altea, true lord of the Seven Realms, heed my prayer."

The light intensifies, and a strange wind seems to blow all around you, despite being in a closed room. The amount of energy gathered is like nothing you ever experienced, and simply keeping it focused proves to be a considerable challenge. At this point, the whole room is bathed in an eldritch blue light, giving it an almost supernatural aspect.

"Through the boundaries of time, I, Lucina of Ylisse, summon thee, Marth the Hero King! Come forth and grant us your guidance!"

A bright flash blinds you,and you can't help but fall backward, exhausted. When you open your eyes, you see a tall figure standing above you in the dimming blue light.

"I, Marth of Altea, has answered the call. How may I be of service, milady?"

Eyes wide, you take in the sight before you. An unfamiliar face with familiar blue hair, an armoured blue tunic, a red and blue cape, and a sword that, despite the different guard, you know to be Falchion... There is no doubt about it. Before you stands the king of legend, the man you read so much about. Or, more accurately, his reflection, as the almost ethereal quality of his body reveals his true nature. This is... a bit overwhelming, you admit. You were so focused on getting the card to work that you didn't really think about what you should do next! No. This isn't the time to panic. You have resolved to see this through, after all.

"I... will need your help. I fear something terrible will happen soon, and I don't know if I can stop it. But with... for you it should possible, right?"

The king of old kneels to get to your height, with a serious, yet kind expression on his face.

"I cannot carry this burden for you, I'm afraid. However, if you seek my help, you will have it. The day I'll turn my back on one in need has not yet come."

Those words, coming from him, are enough to fill you with hope. Marth might not really be here, but knowing a piece of his spirit is ready to stand by your side is enough to steady your resolve. No matter what challenges awaits you, you'll be ready to meet them.

You now may use Marth's einherjar card. Right now, summoning Marth will take fifteen minutes of concentration, and the einherjar will remain for one hour, or until slain or dismissed. The duration can be increased with further practice, and the time needed to call him shortened. Once used, the card will take one week before having enough power to be utilized again.

Option unlocked: Magic of the card
Option unlocked: Tales of Altea
Option unlocked: Swordsman of legend

Fixed event: Shattered peace

Everything changes in the last days of summer.

As you were simply walking around in the palace's hallways, pondering on what to do next, your path crosses the one of a man wearing the uniform of Ylisse's couriers, almost rushing toward the council chambers, where you know your father currently is. His dusty clothes tell you he barely got here, and whatever his message is, it is deemed urgent enough to not allow himself the luxury of cleaning up. In his fist, you barely have time t notice a scroll, bearing a symbol that you eventually recognize as the one used by the Grimleal. That realization is enough for you to shudder; what little you know about that cult is scary enough, and with Naga's warning fresh in your mind... Already, the messenger is almost out of sight, leaving you with few options.

[] Follow him, in the hopes of listening to the news he bears
[] Let him go. If it's important, you'll probably be told soon enough
 
Well shit it's time. Guess we won't have as many trainers available in future turns. Good thing we have Marth. In particular..

Option unlocked: Swordsman of legend

:cool:



[X] Follow him, in the hopes of listening to the news he bears
 
[X] Follow him, in the hopes of listening to the news he bears


Option unlocked: magical princess Lucina!
Yummy!
Option unlocked: Two hearts beating as one
Option modified: Train with the pegasus knight novices will now involve you using Cu
Cool stuff, though I wonder if the wyvern would spook the pegasi
Option unlocked: Magic of the card
Option unlocked: Tales of Altea
Option unlocked: Swordsman of legend
I'm very interested in Swordsman of Legend. That's getting the ancient hero-king to teach us to sword right?
 
[X] Follow him, in the hopes of listening to the news he bears

I learned a new word today: "canalise", to convert a river into a canal, or to give direction to something. It's been a while since I found a word I had to go look up in a dictionary, so thanks for the opportunity!

It sounds like our teachers will be going to war again, so I'm glad we have Marth to train with. We should be able to start training with our friends, too. And since this is the Grimleal causing trouble, maybe we'll see Nah and Morgan again soon?
 
[X] Follow him, in the hopes of listening to the news he bears

There couldn't have been a better time to unlock Marth. I'm wondering how much time it will take before someone else notices that we can summon the Hero King and what their reaction will be. :grin:
 
[X] Follow him, in the hopes of listening to the news he bears
 
Chapter 1-30: Shattered peace
[X] Follow him, in the hopes of listening to the news he bears

Not for the first time, your curiosity ends up overriding other considerations. Sprinting behind the man, who's far too focused on his task to notice the ten year old girl tailing him - you follow him to your father's council, where he barely takes time to speak to the two sentinels outside before barging in, something that almost triggers a violent reaction from a startled Frederick. All eyes are fixed on the newcomer, giving you ample opportunity to take a position outside the door, only noticed by one of the two guards who seem unsure of what to do - it's not like you can't be there, technically, and right now he has other things in mind than to announce you.

"Your grace! I bring words from Plegia. King Validar tasked me to give this message directly to you."

Sir Frederick instantly tenses, as if suspecting some kind of foul play, and you see Robin narrow his eyes toward the parchment, as if looking for something. However, before any of them could object, Father already grabs the missive, breaks the seal and starts reading in silence, everyone around the table waiting for him to speak up. From where you are, you only have a partial view of his face, but you can see his eyes alight in anger with every word, his jaw tightening a bit more with every line.

You can count the number of times you saw him angry, truly angry, on one hand. The rare occasions where he spoke of the Mad King. The day - you barely remember that one - where he learned that a Valmese party had ravaged a coastal village, kicking off several more years of war. And of course, him after the assassination attempt against you and Cynthia. Somehow, you just know he is as furious right now than he was back then. And you're pretty sure everyone around the table came to that same realisation, yet no-one dares break the heavy silence of the room. Finally, Chrom reads aloud, his flat tone barely restraining his fury.

" 'To the glorious Exalt of Ylisse,

I hope this message finds you in good health. When your first messenger came to my court, I realized I had to give you an answer as fast as possible, for your peace of mind is of great importance to me. Some might have found your missive insulting, resenting the insinuation that they might have anything to do with an attempted assassination on the royal princesses of Ylisse. However, I value frankness, as you do, and see no reason to take offense from such a minor breach of etiquette.

Let me ease your mind then, and know that I did indeed send one of my loyal servants to kill princesses Lucina and Cynthia of house Ylisse. Rest assured, though, that the order was given with only the best intentions in mind. It was my intent to spare these two young girls the horrors the world has to offer. What kind of monster would I be if I were to let them watch as their precious country burns to ashes when Plegia will march on Ylisse to claim their just revenge? How could I justify letting them see the corpses of their gutted cousin and dismembered aunt when our soldiers will invade your palace to eradicate the hated line of Naga once and for all? And to know that those two innocent souls might witness my men having their way with the consort-queen before she be dragged to her lawful execution feels me with sadness.

Do not worry, though. I will make sure my next attempt will go a little smoother; it won't be said that I am the kind of man to leave a task unfinished, after all. I hope this message quelled your fears, and bid you good health and fortune... for now.

King Validar of House Plegia, high priest of Holy Grima.'
"

The faces around the room went pale. You're just as shocked as they are, torn between incredulity and anger. This Validar tried to get you and Cynthia killed. And he's planning to... Your thoughts are momentarily cut short by your father's gaze falling on you, finally noticing your presence. A flash of regret goes through his eyes - you guess he probably wouldn't have read that out loud if he knew you were listening, but in a way you're glad he did. Remaining in the dark would have been worse, you think. Finally, Father glances back at his council, doing his best to keep a calm expression.

"Very well. War it is."
An ominous laugh seems to echo through the room...

End of chapter 1 - A land at peace



No vote this time, but the text chapter (and turn) is soon to come.

Anyway, now that this quest has been going on for a while, I wanted to ask for general feedback on what you think could been improved, or even what you believe didn't work very well. Is there something in particular you'd wish for in the updates to come? I can't guarantee I'll try to incorporate every suggestions (I can be a stubborn old mule, after all), but I'm nonetheless curious.

Nonetheless, new update tomorrow, I think.
 
Last edited:
And so it begins.

I can't think of any criticisms for the Quest... You have provided a lot of interesting choices and options that diverge from the game's class system and storyline. My only complaint is that we haven't seen Inigo, Gerome, Nah, or Morgan for a long time, but I'm betting that'll change soon since there's a war on.
 
I guess more events or interludes could have been nice. Similarly some different POV's and world building would have been interesting. You've done a lot of good work though. I love how you used the dark mage stereotype in the recent interlude with Henry for example. So really it's just more of the same.
 
No vote this time, but the text chapter (and turn) is soon to come.

Anyway, now that this quest has been going on for a while, I wanted to ask for general feedback on what you think could been improved, or even what you believe didn't work very well. Is there something in particular you'd wish for in the updates to come? I can't guarantee I'll try to incorporate every suggestions (I can be a stubborn old mule, after all), but I'm nonetheless curious.

Nonetheless, new update tomorrow, I think.
Can't find anything to complain about, which either means your questing is top notch or I'm just drawing a blank at the moment. Could be both :V

But really, I'll think of something as I get more familiar with your system as more than just a spectator and in the meanwhile I'll limit myself to be the grammar Nazi of the thread ;) Here's a few mistakes I noticed, nothing important but I guessed that you would rather have them checked.

I realized I had t give you an answer as fast as possible, for your peace of mind is of great import to me.
'To' is well, missing the 'o' and 'import' should be 'importance'.

the horrors with world has to offer.
'the world has to offer'.

I am the kind of man to let a task unfinished,
This one I am unsure, I do not parse myself as knowledgeable enough to say for sure if that was meant to be 'leave'. If it was on purpose, maybe as a more archaic or formal use of the word, then I apologise.

You yourself find yourself shocked,
This one has an avoidable repetition, maybe 'you as well find yourself shocked' would be smoother to read.
 
@ScalesLikeCinder, thank you for the mistakes you noticed, appropriate corrections have been made. And your grammar nazi ways are certainly welcomed here, if only because I have the bad habit of posting updates without taking the time to reread them, most of the time.

I guess more events or interludes could have been nice. Similarly some different POV's and world building would have been interesting.

That's actually a good point. It was my intention to have some alternate PoV from time to time, but most of my ideas for it only came later in the quest. As for the interludes... yes, that is definitely a possibility.

I'll do my best for the world-building aspects, but I admit, it's probably not my strong suit.

My only complaint is that we haven't seen Inigo, Gerome, Nah, or Morgan for a long time

Understandable. I tried to follow the canon for Nah (and by extension, Morgan), but in retrospect, perhaps I shouldn't have. This quest certainly could have done with more of them. Inigo and Gerome being put on a bus just... happened. Well, the good news is, I foresee a few reunions in a near future!
 
As for the interludes... yes, that is definitely a possibility.
Something I want to cover first, I'd suggest against too many interludes giving us information that we'd have no way of know I.E. don't give us the "villain monologues all his plans" interlude and than expect the voters to remain remotely in character. It's very difficult to act in character when you know that doing so is gonna completely blindside you with that plan you know you shouldn't know about yet. Not to mention it does kill a lot of the suspense when we already know what is gonna happen.

Personally I wouldn't mind if a lot of our choices during events had a greater influence on our growth than our training montages but given how much has passed already I'm not sure whether that can still be implemented.
 
Chapter 2-1: March to war (autumn 2621)
Chapter 2 - Shadow of a Dark God


A dark mood floats over Ylisstol these days. It's been a week now since a state of war was declared between the kingdoms of Ylisse and Plegia. Right now, the fighting has yet to begin. The Ylissean forces are slowly gathering, but from what you heard, the army will only depart once winter have come and gone. All around you, you see somber faces, no doubt grappling with dark thoughts. Cynthia is especially skittish these days, for reasons you understand all too well. The prospect of seeing your parents leaving for war again terrifies you, if you were honest with yourself. It also doesn't help that you're constantly on the look-out for assassins, the threats against you and your sister still fresh in your mind. Rare are the days that see you walk around without your sword at your side, and your magic tome is never out of reach if you can help it. "A perfect wartime princess", joked a soldier in the hallways. The gaze you sent his way held no humour, though. If that was what you needed to be, then so be it.

You barely see most Shepherds these days. Unsurprisingly, the preparations for the upcoming campaign tended to keep them rather busy. You're actually pleasantly surprised that your usual teachers still have time for you; perhaps a side-effect of the fact that your life was directly threatened. While a few of them will remain behind - you know Lissa is to stay in Ylisstol to rule in Chrom's place, and Stahl at least will also remain to command the city's defenses - most of them will leave soon enough, without knowing when they'll come back. The last war against Valm lasted two long years, and the one against Plegia before that was almost as long. There are reasons to hope for a shorter conflict this time, from what you've heard, but the future is nonetheless uncertain. It is in that tense context that you try to find out a semblance of normalcy, even though you know circumstances are far from normal.

[X] Sword training (Ylissean royal style) (LOCKED)
[X] History, Laws and Politics of Ylisse (LOCKED)
[X] Diplomacy lessons (LOCKED)
[X] Studies on the state of the Realm (LOCKED)


This heavy atmosphere has an unintended effect. You notice that most of your friends are now more eager to seek each other's company, as a way to mutually reassure themselves.

Pick six (6) actions. For each choice, you may also ask one of the present children to accompany you. They might refuse, or external circumstances might prevent them to attend, but there's a chance the one picked will be present, and might help and/or benefit from the chosen action.

[] Final lesson: with Lon'qu imminent departure, this is probably your last chance to practice Chon'sin style before long. The Feroxi swordmaster warned you, though: he intends to work you to the bone before he leaves. You'd expect nothing less.

[] Find a training partner: you're reaching a point where your progress could benefit from regularly sparring against someone close to your level. The only question is who to pick.
-[] Suggest a name

[] Wartime plans:
Robin is busier than most, these days, and had to inform you that he wouldn't be able to start back your lessons. However, if you're interested, you can attend the strategy sessions he has planned with the Ylissean commanders. You now know enough about warfare to get the gist of it, and seeing real planning could be a good experience for you.

[] To be king: your father is about to tour Ylisse in order to gather and review his forces, and he suggested you come with him. While it is probably not what he had in mind, his council agreed that it could be a good propaganda opportunity. However, your father insists that you should not let them pressure you and do what you think is best. (special: counts as two actions)

[] Magical princess Lucina!: you're getting the hang of using a tome, but you still have much to learn. Fortunately, Henry makes for an enthusiastic, if peculiar teacher. Time to continue your discovery of the world of magic!

[] Spend time in the library: you have learned the value of knowledge, but you know that there are still many things you don't know about the world. Hopefully the old volumes of the library would hold the answers you seek.
  • [] Any specific topic in mind? (no extra action)
[] Spend time in the stables: the palace's stables are currently full, with every war mounts being gathered. However, it seems that they are lacking hands to help taking care of them. While horses are not your specialty, you know a bit, and you're sure you'd be able to pick up the slack in no time.

[] Train with the pegasus knights novices: your training with Cu is going well. However, flying alone is poor preparation for the demands of aerial combat. Training alongside the pegasus knights recruits would certainly help with that, but your young age and unusual mount might disrupt unit cohesion.

[] Spear lessons with Cordelia: your flying lessons went pretty well, but you admit, you'd be interested to learn more about the martial aspect of aerial combat, something Cynthia showed little taste for until now. But you get the feeling aunt Cordelia would be more than happy to help in this matter.

[] Two hearts beating as one: the bound between a mount and her rider is something precious, the tales from Mother and aunt Cordelia stressed that point well enough. Cu is not simply a riding beast, it is a lifelong companion, should you treat her as such. Spending more time with her can only benefit the both of you in the long term.

[] Magic of the card: an einherjar isn't exactly easy to summon, as you found out. Still, practice makes perfect, and you're sure that by training your skill, you'll be able to call upon Marth more easily and for longer periods of time.

[] Tales of Altea: you now have a spirit holding most of the Hero King memories as a potential conversation partner. Who knows what he might be able to teach you through his experiences?

[] Swordsman of legend: the idea comes to your mind like an evidence. Marth was renowned as perhaps the best swordsman of his time, able to slay the Shadow Dragon Medeus. The prospect of being able to train with a legend fills you with glee - though the current limitations of the card would make for rather short sessions.

[] Double down on your lessons: as the heir of the Exalted Throne, you have a duty to always do your best.
  • [] Sword training (Ylissean royal style)
  • [] History and customs of Ylisse
  • [] Etiquette lessons
  • [] State of the Realm studies
[] Spend time with the other children : while you are now more susceptible to invite your friends during your own activities, maybe you might benefit from seeing what they are usually up to themselves? At the very least, you can think of worse ways to spend time than hanging out with them.
  • [] Owain
  • [] Severa
  • [] Kjelle
  • [] Brady
  • [] Yarne
  • [] Noire
  • [] Laurent
  • [] Cynthia
[] Write-in: thinking hard about it, maybe there's something else you could do?

[] Special - slack off: with the many worries hanging above your head, suddenly your usual lessons don't seem that important anymore. Surely no-one would blame you for neglecting them for a while? (doesn't take a choice, but instead gives one extra choice for each lesson you pick with this option.)
 
[X] Plan Responsibilities of The Era
-[X] Final lesson
--[X] Ask Severa to join you
-[X] To be king
--[X] Ask Cynthia to join you
-[X] Magical princess Lucina!
--[X] Ask Noire to join you
-[X] Two hearts beating as one
--[X] Ask Yarne to join you
-[X] Magic of the card
--[X] Ask Laurent to join you

Sword training with the card and conversations are limited until we master the duration. Last shot at our lessons as well.
Definitely should go on the journey. It'd be educational and builds the base of our authority(plus it's easier to protect one place than two).
 
Last edited:
[X] Plan Wartime Preperations
-[X] Final lesson
--[X] Severa
-[X] Find a training partner
--[X] Kjelle

-[X] To be king
--[X] Yarne
-[X] Magical princess Lucina!
--[X] Noire
-[X] Two hearts beating as one

--[X] Cynthia
-[X] Magic of the card

--[X] Laurent
-[X] Special - slack off:
--[X] Etiquette lessons
-[X] Swordsman of legend
--[X] Owain
 
Last edited:
Back
Top