Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
It's possible that more experienced Hunters have more Aura than younger Hunters-In-Training, and in my opinion, is likely the intention?
It would be hilarious if Qrow ended up having a crap ton of Aura because he has to tank so much BS from his Semblance going off at the worst possible time.
 
I mean yeah.

We rarely see a Hunter willingly take a hit from a Grimm full out, without using a shield or their weapon to block it and eat most of the damage. And someone like, say, Coco can shred dozens of Grimm before they can even close to melee range. Hunters are serious business, but they operate in teams for the most part because they can be taken down by concerted assault, which Grimm are all too happy to use since an unlocked Aura is a flashing Neon sign that says "FREE EMOTIONAL BUFFET OVER HERE, COME GET ME".

Cover your teammates, they cover you, all of you murder vast swathes of Grimm without so much as breaking a sweat, and everyone goes home at the end of the day. That's how Hunting works in a perfect world.

Team STRQ is more than happy to inform you that we don't live in a perfect world.
 
Too few of these plans involve Ping()ing Dove in the balls. Hmmm... Will have to consider how to proceed.
 
You may be wondering what happened to closing the vote at 8 pm yesterday. Well, in short, I joined a D&D session at 8 pm, I blinked, and then it was 7 am and the session was wrapping up.

Get you a DM that can do that.

Honestly, while it's a much simpler combat system. I still have reservations about it.

Jaune's aura literally only protects him from a handful of hits. It just comes across as his and everyone else's by extension's aura being way more fragile.

How does any huntsman survive fighting grimm with single digit aura reserves?

[X] Plan Cool guys don't look at explosions
Several reasons, actually. First off, you're not fully grown yet, and you can fully expect your Aura to grow with Jaune until about, 21, 22-ish, at which point it'll be easily two, three times what it is now, even without actively trying to strengthen it through things like Aura Arts. On top of that, once it finally settles down, all that energy that went into growing it will go into regenerating it; full-grown Huntsmen don't regenerate at 1 point per round out of combat.

Second off, people like Jaune, Cardin, and Dove are aberrations when taken holistically; everyone else is focused on being as zippy a fucker as possible, and almost all of them have some kind of battlefield management/long-range option- but yeah, looking at canon, Huntsmen and Huntresses around your age do take only two or three hits to shatter their Aura. So, the objective is not to get hit. Even close-range fighters like Yang are still very mobile within their range- it doesn't matter by how much you dodge the hit, after all.

Now, that's not to say that armour doesn't have its uses- it does actually dampen the blow vis a vis the armour rules, which also need an overhaul. The problem comes when people like you or Dove don't commit, and only wear a chest piece. Good job, you've provided them an anti-bullseye.

Still, armours main use is indeed after your Aura breaks, not before- it's not a supplement, it's a last line of defence.

Thirdly, Huntsmen and Huntresses aren't meant to be ubermenschen in your own right- that's why you have teammates. Huntsmen don't hunt alone, the idea that they should, let alone do, is directly contradicted by the show within the first 30 minutes. That's why the team systems were put in place by Ozpin in the first place. Sure, you get your occasional lone wolf, but people like Qrow aren't aberrations, they're statistical anomalies- and terrifying ones, at that. Think about it- the entire show all but consists of teams battling against either other teams or single powerful enemies, unless it's against groups of mooks who are less enemies and more narrative road bumps.

So, in short- you're young, you're giving up speed for durability, and you're without three backups to take the heat off you consistently enough to actually get enough regeneration to make it worth it.

The 2 Damage did happen because of 3 Dice rolls successes when 1 is the average.
You rolled two crit-successes just this round past. Before that, you rolled a 950 on a d900. Salem rolled 8 17s in a row during the Signal test. This quest has always strayed from statistical averages in its dice rolls.


Oh, right, vote; Cool Guys Don't Look At Explosions absolutely wins, though it's also a few actions short of the full two turns. I'm fine with that personally, I like a little wiggle room, and if my maths is right, a good set of rolls will set Dove up to go down to a single Ping() anyway, and I'm more than happy to fulfil everyone's sadistic glee by filling in that blank as many times as need be to make it happen.

Adhoc vote count started by Prok on Jan 26, 2022 at 10:43 AM, finished with 51 posts and 15 votes.

  • [X] Plan Cool guys don't look at explosions
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    -[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
    [X] Plan Double Crash
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    [X] Plan End it.
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    -[X] Breach(): Pierce Targets with great force across long distances. (Long-Range: Is capable of hitting most Targets without moving into close-range combat.)
    -[X] Ping(): a rapid-fire stream of energy bullets. Medium-range. (Spray-And-Pray: Dice Threshold lowered by 1 (7->6))
    [X] C-C-C-Combo (Now with even more space!)
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Swap: Simple- you're on the edge of the map, so switch places with him and get the chance for some distance that way. Free action.
    -[X] Disengage: Move out of combat with a Target. Regain 1 point of Aura every round out of direct combat.
    -[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    [X] Plan Cool guys don't look at explosions
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    -[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
 
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Huh, it looks like the vote counter is removing the 2nd/3rd Crash(), presumably because it's an exact duplicate. We'll need to add an explicit x2/x3 in the future I guess.
 
You rolled two crit-successes just this round past. Before that, you rolled a 950 on a d900. Salem rolled 8 17s in a row during the Signal test. This quest has always strayed from statistical averages in its dice rolls.

Yup! I'm just glad that Absolute Massive Success from a relatively peer opponent only takes out a third of our Aura.

Oh, right, vote; Cool Guys Don't Look At Explosions absolutely wins, though it's also a few actions short of the full two turns.

There's actually two more Crashes in there, but formatting ate it up.
 
How did we roll past the max points on a d900? Skill bonus?
It was a situational boost for getting the Process after Jaune heard his team-mates story. +50 to a 1D900, and, well…

Though I've never actually been clear on if that gave us a boost forward from where we'd have otherwise been if we'd unlocked it 'normally'. May have just forced the Process being unlocked, which is cool by me.
 
The plan is like this:

[X] Plan Cool guys don't look at explosions
-[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
-[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
 
You may be wondering what happened to closing the vote at 8 pm yesterday. Well, in short, I joined a D&D session at 8 pm, I blinked, and then it was 7 am and the session was wrapping up.

Get you a DM that can do that.
You have no idea how much I envy you right now, but if nothing else I'm glad you're having fun! Hopefully it'll translate into a quick update. :D

Also, thanks for the aura explanation, it explains things and makes sense at least to me. Also glad you're not one of those people that tries to argue that wearing armor doesn't effect aura loss on hit. They do exist(unfortunately), and are incredibly annoying.
 
Nat ... Peggy .... Cap ... Erskine ... Bucky ... Howling Commandos ... Howard ... SHIELD
Is it possible that you posted to the wrong thread? Hold it in does indeed have some room for hypothetical alternate versions, but I do not recall a Marvel option(though am too lazy to check) and the specific circumstances you present do not appear to be immediately relevant to R.W.B.Y. in any way. (If you are inclined to dlelete the post, do remember to copy it to the intended target ((here?)) prior to doing so.)
 
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It was a situational boost for getting the Process after Jaune heard his team-mates story. +50 to a 1D900, and, well…

Though I've never actually been clear on if that gave us a boost forward from where we'd have otherwise been if we'd unlocked it 'normally'. May have just forced the Process being unlocked, which is cool by me.

As I recall Prok explaining it, that ungodly roll broke the ceiling on rewards and got us the Process before Beacon, rather than at or post Graduation as previously planned. So we have at minimum 2 plus years additional development on the Process, as well as its aid on school time adventures. *looks at Nevermore blast shadow in the Initiation* Its come in handy.
 
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As I recall Prok explaining it, that ungodly roll broke the ceiling on rewards and got us the Process before Beacon, rather than at or post Graduation as previously planned. So we have at minimum 2 plus years additional development on the Process, as well as its aid on school time adventures. *looks at Nevermore blast shadow in the Initiation* Its come in handy.
Huh, I always assumed getting a high roll on the dreams would unlock the process then and there. Fair plan, though.
 
Huh, I always assumed getting a high roll on the dreams would unlock the process then and there. Fair plan, though.
To clarify, by "as planned" he meant not roll a nat 900 afaik. Not sure what the bonus 50 on top did, but it was more the 900 that got us the Process absurdly early, and that what would've actually happened is that it would've been more piecemeal even with high rolls and not, I feel like I must repeat this, a Nat 900.
 
From what I had inferred from Prok's explanations, the dream rolls were gonna be a rolling DC check. With each 'good' dream roll knocking down the Process check needed until we got it. From 900 to 850 to 800, etc. Each dream, on the high end, giving world-ish building and some hints while buffing Jaune's brainmeats so he COULD make the Process. Obviously crappy dream rolls would get crappy nightmares and probably critfails ADDING to the DC check.

Then we killed statistical probability.

And thus Jaune gave himself brain damage (again) birthing a digital god into the physical realm. (again.)

It was an honestly interesting quest mechanic that lasted all of... what four dreams? A shining example of how frankly absurd SB/SV quests can get with how things derail.
 
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Honestly the formatting screwing up and leaving enough space for Ping()ing Dove in the nuts as a final blow is perfect, I'm content with that.
 
Huh, it looks like the vote counter is removing the 2nd/3rd Crash(), presumably because it's an exact duplicate. We'll need to add an explicit x2/x3 in the future I guess.
Yeah, the vote tally format completely eats identical lines when they're on the same level of hierarchy in the same plan.
Code:
-[Y] Crash()
-[Y] Crash()
-[Y] Crash()
gets consolidated into just -[Y] Crash(), while things like
Code:
-[Y] Crash()
--[Y] Crash()
---[Y] Crash()
or
Code:
-[Y] (1) Crash()
-[Y] (2) Crash()
-[Y] (3) Crash()

would not be. Since the order of actions does matter in this system, and we can't always summarise into "3x Action()" lines because of that, maybe something like numbering each action in future plans?
 
Well, this quest is a treat. I honestly haven't enjoyed a piece of fiction this much in a while.
The fact that it's partially transistor has a bit to do with it.
 
@Prok this may be a non-sequitor but whenever I think about aura arts for the quest, the first thing that pops into my head are the nen techniques from Hunter x Hunter.
 
Tutorial_Fight: Do_you_even_read
How did we roll past the max points on a d900? Skill bonus?
I gave a +50 bonus because this was just after Jaune found out in-story about, aaaalllll of Ada's horseshit. I gave a +50 bonus directly before I made the dream roll.

Then I rolled a 900, so I just fucking tore up my notes and wrote the Passionflower dream instead. If you'd gotten dream 20, it essentially would have been the same, except with it being a choice to either pull an incredibly risky move and go for it, which more likely than not would have led to a bad end, or leave it and find ways to take the strain off, keep yourself safe, mitigate the effects, all that good stuff. If I had rolled anything other than a 900, but above 900, you wouldn't have gotten the Passionflower dream, it just wouldn't have been so uncertain whether you could have pulled it off.

Well, this quest is a treat. I honestly haven't enjoyed a piece of fiction this much in a while.
The fact that it's partially transistor has a bit to do with it.
Thank you. This quest has always been a labour of love, even as I grow worse and worse at the actual labouring part, but posts like these always make it worthwhile. One of these days I'll keep a routine.

@Prok this may be a non-sequitor but whenever I think about aura arts for the quest, the first thing that pops into my head are the nen techniques from Hunter x Hunter.
Without giving too much away, Aura Arts is a study of intimacy. Intimacy in body, mind, and soul, and the ability to be presently aware in and of them, and presently aware in and of the body, mind, and soul of others. Once you are present within your soul, controlling it is like moving your body- not something you think about, something you just do. After that...

You must learn to dance.

Anyway, update.



You're not going to lie- you're a little angry that you fell for that. Not, as angry as you were, mind, that's a long way off… but you're still a little irritated.

Frankly, you just want to end it quickly. Dove is, and it doesn't grate too much to admit it, the better duellist. Even if his Semblance isn't living rent-free in your head anymore, he's still in there- he's skilled at feinting, taking cheap shots, and keeping people off balance so they can't counter it.

Now, while you respect all of that; you know what?

You're skilled at bending the flow of time around your little finger and you think it's time that talent got put to good use.

"Engage Turn()," you whisper.

"What was that?" Dove asks, a thread of concern running through his voice. "... Jaune, are you alright?"

{Acknowledged.}

Nervous system connected. Acceleration begins on your count.

No count. Do it.

"Mr Arrrrrr…"

The slowdown follows a softer curve than it did in the Signal exam or Weiss's near-assassination. You watch with some interest as Professor Goodwitch's face slowly petrifies, lips and tongue never forming the final stop of your name. In this extended timeframe, Dove simply looks like he's still waiting for confirmation that you're good.

CNS connection stable. Time dilation in effect. Turn() fully engaged.

Just the words you wanted to hear. You start with dessert; taking a step back, just so you're not quite within ballroom dancing range of Dove, you queue up a Load() instance.

Heavy Attack: Load()
2d10, DC 3: 7, 8. Partial Success.


You slam the Transistor down, and the instance forms in front of its eye, the result of an equation designed to draw energy from one of the Transistor's many sources, before compressing it all into a twist of folded space, where it continues to draw power and loop it back around- a neverending explosion, looped around on itself in an infinite maze of paths of least resistance. The mass of snarling power and cubes bounces towards Dove, waiting for the right imbalance to set it off. Turn() readjusts, shifting time forward just enough to let you watch him register the attack.

"Whhhhaaaat thhheeee...-!"

And for your next trick- setting it off.

{Crash()?}

Yuh-huh.

You slam down your sword and trigger the first queued Crash().

Light Attacks: Crash()
3d10, DC 2: 10, 9, 10. CRITICAL SUCCESS! Crashed status effect autoprocs!
7, 8, 9. Success!
3, 7, 7. Success!


The wave of destructive analysis, a thousand bars and lines of light, wash over both the Load() instance and Dove himself. The creation of a Crash() file has always been a little hit or miss, but something about his Aura lets it worm through the cracks much easier than usual. Some people are unlucky like that- his file is roughly 18 terabytes in size, documenting every minor structural flaw in his Aura and every weak point in his blade or his body, and the Transistor uses this to redial your attacks to focus on them.

You trigger a second Crash(), dragging your sword out of the rapidly Restore()ed hole in the stage you just made.

{Uh, Jaune-}

A second wave passes over him. Turn()'s ability to accelerate begins to waver, and you slow down just enough to watch him finally register what's happening. His face twists from dull surprise to pain- you watch him grit his teeth, bringing up his sword to defend himself.

One more. You raise your sword and bring it down again, triggering a third Crash()-

{JAUNE WAIT NO-}

SHIT FUCK NO IT JUST TRIGGERED WHAT-

You watch in horror as Dove slides back just a little more, the third Crash() washing over him. with it, Turn() begins to reach its limits. Time flickers just enough to let you watch Dove's Aura bar firmly hit the red, and the Load() instance begin to vibrate like an angry Rapier Wasp nest.

Warning- opponent Aura critically low. If that instance goes off, his Aura will break and the excess energy will strike him directly.

... Fuck.

{I'm sorry, I wasn't quick enough to tell you.}

No, it's fine, you weren't, exactly paying attention. It's on you for not making sure.

For just a moment, though, the idea of just letting this run its course, letting the Load() explode unimpeded and shatter his Aura and give him a few burns and internal bruises to show for it- it does appeal to you. For just a moment, it's worth being kicked out of Beacon.

Sanity reasserts itself a moment later.

… Any plans?

{Place yourself in the blast, maybe push him to the ground. It won't break your Aura, and he'll still be lower than you in the end. Hopefully, you'll, not be put on probation.}

Ha... this is gonna suuuuck.

{Mhm. I'm sure he'll appreciate the whole not being grievously injured thing, though.}

Oh, don't patronise me.

{Okay, fair enough.}

You judge a short-range Jaunt(), Bracket automatically dialling down the energy needed to perform the jump. With a sigh, you queue it up. Blip. You're now in front of Dove. You feel the pull of some preserved momentum from the quick hop, pushing you towards him.

Turn() ending in three. Prepare yourself.

The instant you stop moving in Turn() time, you let go of the Transistor and wrap your arms around Dove's waist. Dove, still stunned, doesn't put up a fight as you wrestle him to the ground, lifting him off his feet and slamming him onto his back.

"GET DOWN!"

The Transistor places itself between you and the ensuing explosion, but it still blows you and Dove to the floor. Your back is being licked by the sun- a wave of heat and energy waves over your back, and you feel your Aura begin to crack under the pressure, growing thin on the other side as you knock chins with your opponent on the way down. Thankfully, Load() is only a short-lived explosion.

{... Aren't all explosions short-lived by default? Isn't being short-lived kind of the defining characteristic of an explosion?}

Save the semantics for after the concussion wears off, please.

"Cease!" Professor Goodwitch calls out, her voice snapping off the walls like a gunshot. "Mr Bronzewing, Mr Arc, sheath and disengage your weapons, and then I expect a very good explanation for what just happened."

The Transistor silently floats off of the stage, leaning itself against the stair railing as the bright turquoise light inside dims to almost nothing. Pulling yourself to your feet, you unconsciously offer Dove a hand.

Breaking one's Aura is a very unpleasant experience- not only has the light of your soul been shattered into a billion pieces, but you're suddenly at the mercy of the strains of fighting at a superhuman level. The low-level enhancement of muscles and bones, the cushioning needed to work on that level of physicality without tearing yourself apart; gone.

Dragged down to the level of mere mortals after fighting like gods. He's going to feel like hell for the rest of the day.

It doesn't surprise you much when Dove, having just had the wind knocked out of him, doesn't acknowledge you, instead trying to suck air into his paralysed diaphragm. You keep your hand up for him, and when Dove finally notices, he stares at it with some bemusement.

As soon as your fingers make contact, you realise that you can't feel his Aura at all; if the explosion didn't break it, slamming him into the ground must have finished the job. You haul him to his feet with a grunt of effort, steadying him when he starts to sway. With a calming breath, you look at Professor Goodwitch.

… And your assembled classmates. The reactions are varied, on a spectrum from mild surprise to outright shock. You realise that almost nobody here outside of your team has seen Turn() up close before, and even they haven't seen you use it so…

{Maliciously?}

Let's say efficiently.

{Uh huh.}

Professor Goodwitch raises an eyebrow at you, and you give a little wheeze of panic. Public speaking. Not your forté.

"Uh, I…" you start, quickly petering off into nothing.

Your instructor sighs, choosing mercy instead of letting you flail for the words.

"After class, Mr Arc," she says, though not with any kind of heat. "Vacate the stage, please."

You nod and check on Dove again.

"You okay?"

"I'm, fine, I think. Hey, um- Jaune?"

When you turn back, you see that he's offering you a hand. Looking at him, you see no sign that he feels bad about losing- even to something as extreme as Turn().

"Good fight."

You give him a faint smile and shake his hand- a little tension leaving you when you feel his Aura slowly recovering. A little bit of sportsmanship never hurt anyone, right?

{Mmm… once or twice, but those were heel matches.}

Pft- shut up!

Blue cackles to himself, inordinately proud that he got you with that.

|||

After an awkward explanation of Turn()'s quirks, Goodwitch, thankfully, does not give you detention or turn the Transistor into an ornamental cube. Instead, you were given a polite threat request to better manage your ability to crunch many actions into a small amount of time.

{It's all fun and games until you accidentally vaporise an opponent.}

It can still be fun and games after that.

The pair of them have been yammering back and forth for the past couple of hours, attempting to keep you awake through your Grimm Studies class. Soon, lunch rolls around, and you can breathe a sigh of relief, thankful that you're now no longer in danger of passing out from sheer boredom. You take a sip of your cafeteria coffee- you saw Oobleck take some earlier so you know this is the good shit- and sigh in contentment. Ada, Creme, and Lumen take sips of their own beverages and sigh in much the same way.

You did it. You all made it to lunch, on five hours of sleep, and you think Team JACL did pretty well, all things considered. Nobody passed out, nobody was called out in class for snoozing, sure, you got shot in the head but hey, that's Combat Training. Besides- after that, you've never felt more awake in your life.

"Hey, uh, you wanna take our lunch outside? Some of the little courtyards have benches, and it's a nice day out," Creme suggests to the rest of you.

Never say you can't pick out a request for a private conversation when you hear it.

"Sure, lead the way," you say, picking up the paper wrapper your burger came in and wrapping it up again.

Ada and Lumen look down at their dishes- some kind of grilled fish, and a bowl of beef and rice- then at each other. With a shrug, Lumen forms a blue serving tray and takes Ada's food with him. You do your best to ignore the odd stares drawn by your exit, though it does speed your pace just a little. Nobody stops you, so, you leave. Isn't it nice when things actually go your way?

The courtyard is quite pleasant, and does indeed have a bench and picnic table, alongside a cloistered path that held pots and planters with delicate flowers that wouldn't survive under direct summer sunlight. Bracket points out a couple of odd scuffs; as if they'd been stored on their ends, then very rapidly dragged across the ground. Now that he's pointed that out, you can see quite a bit of damage to this little courtyard. It's all minor damage, naturally, but it's still… damage.

It's recent- the repairs are less than a day old. Looks like lots of impacts from… something small. About the size of a human fist.

Uh… huh.

"Creme, why is this courtyard so… banged up?"

Creme freezes in place, eyes suddenly focused on nowhere nearby. A moment passes, and then she's back in the room.

"Oh, uh, haha, this is where the CQC elective took place. Ozpin can get…" that far-off look is back, "e-enthusiastic."

The word wavers in her throat, and you watch her hand tremble a little around the paper cup of coffee she'd brought with her.

{Brothers, what did he do?}

You don't know, you're not unpacking it right now, not your circus, not your monkeys. Instead, you just nod in commiseration, because oh boy you're about to make things worse.

Even as you think it, your willingness to tell them the whole truth wavers. Too big to keep to yourself. Too big to give away to your friends. Fuck, this sucks.

{They already know enough that if you try to lie to them, they'll figure it out. It's too late to back out now, Jaune. All we can do is choose how we want to approach this.}

"Jaune? Are you okay? You've not touched your food since you sat down," Creme asks you.

Glancing at her, you realise that your teammates are staring at you with concern.

"Uh… I'm, fine. Just, not hungry, right now."

Lie. You are ravenous. Any kind of fighting makes you seriously consider the logistics and culinary challenges in actually eating an entire horse.

"... Is it about last night?" Lumen asks. When you look at him, you watch the flash of orange in his eyes wick away, disintegrating back into light fast enough that you almost think you imagined it.

"... Yeah. I, uh… have a lot to say, and I'm… going to, definitely, just trying to figure out what to talk about first."

"Take your time. It sounds like you're spoiled for choice," he replies patiently.

Boy, he doesn't know the half of it. How are you opening, anyway?

[] Ozpin- "... Ozpin's an immortal wizard who wields magic. The Transistor broke because he used said magic to make it stop thinking after it tried to poke his soul a bunch. He's not mad, it's fine, they made up."

[] Ada- "Ada I kinda let slip that Boriah Lee's coming here for you, I am- so sorry, it just kinda… came up in conversation."

[] The Process- "... So, he knows about the Process now. He was…" Awestruck? Left speechless? Beyond ecstatic? "... impressed."

[] Rip Off The Bandaid- "... Have any of you ever had a Witch-Queen dream?"
 
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