- Location
- Sweden
[X] Plan Cool guys don't look at explosions
-[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
-[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
Same combo, with another Crash() to ensure the status effect is inflicted, and then a Jaunt() so we don't get blown the hell up.
-[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
-[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
-[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
Same combo, with another Crash() to ensure the status effect is inflicted, and then a Jaunt() so we don't get blown the hell up.