[X] Plan Civics, Securities, and Magic
-[X] Civics, Edward Teach- It would be naive to think that you're not going to eventually run into problems with the government, Valish or otherwise, and learning about them and the general political history of the Kingdoms would be really useful to have before you need it. Besides, the horse Faunus at the table just pulled a ten-minute rant about the SDC and why megacorps in general are bad news. He seems like a hoot. (Noted classmates: Weiss, Blake, Creme, Dove, Cardin, Salem.)
-[X] Legends Of Remnant, Bartholomew Oobleck- … It might be a little too early to tell, but if Ozpin really is exactly what you think he is, then maybe joining a club all about discussing and dissecting legends isn't a terrible idea. (Noted Classmates: Lumen, Pyrrha. Sidequest: Wheat From Chaff.)
-[X] Securities, Ann Greene- So this one's actually kinda interesting- considering the demonstration started with Professor Greene showing you how to use two wrenches to snap open a padlock and ended with an explanation on the very core of most confidence scams, you're pretty sure this entire elective is based around… what, teaching you all how to commit crimes? Well, your interest is piqued. (Noted Classmates: Lumen, Blake, Ren. Sidequest: The Great Pretender)
-[X] Glyphcraft, Glynda Goodwitch- "Ah, Mr Arc. I thought you might make your way over here eventually," Professor Goodwitch smiles at you, flipping the clipboard around to face you and sliding it forward. "Now, how would you like to learn about magic?" (Noted Classmates: Naia, Mel, Rashmi, Weiss. Sidequest: Midheaven In Leo)
Civics is really important to know for a lot of reasons. Legends are good to know in case Ozpin doesn't just openly tell us about all that stuff. Securities will definitely be useful given that we're already operating rather clandestinely and plan to take on business giants. Glyphcraft because fucking magic.