Which of the other starter choices do you want to see interludes from most?

  • Dishonored

    Votes: 3 7.0%
  • Legend Of Zelda

    Votes: 9 20.9%
  • Shadow Of Mordor

    Votes: 2 4.7%
  • Tengen Toppa Gurren Lagann

    Votes: 4 9.3%
  • Preacher

    Votes: 0 0.0%
  • JoJo's Bizarre Adventure

    Votes: 8 18.6%
  • Fist Of The North Star

    Votes: 0 0.0%
  • Kill Six Billion Demons

    Votes: 12 27.9%
  • The Zombie Knight

    Votes: 0 0.0%
  • Mob Psycho 100

    Votes: 2 4.7%
  • Author's Choice

    Votes: 3 7.0%

  • Total voters
    43
  • Poll closed .
[X] Plan Essentials And Curiosities

The items I'm dead set on are Cooking, CQC, Cooking, Civics, and did I mention Cooking?

We're going to have to learn to feed ourselves out in the field boys and girls. Might as well make it good food.
 
I'm thinking civics and music, the former because utility, the latter because Weiss shipping.

And then for combat, CQC and Glyphcraft, the former for shenanigans and skills, and the latter because Glynda is a damn good teacher and basically anything she's running is probably worth joining.
 
Or we could just have the Process learn how to make food by analyzing it! Why slave over a hot fire when we can rearrange subatomic particles for the love of Pete guys
 
Music because not only is Jaune adorable, it's a low intensity creative outlet with a small group of people Jaune already knows fairly well. Though I'm not sure how 'low intensity' anything headed by Peter Port is going to be...

Civics seems straightforward. Important and relevant. I've been enjoying Prok's worldbuilding, and this lends itself to more of that. Might be a good idea to downplay Jaune's semblance to the table? Also, I forget who Salem is in the context of this quest, but the natural image amuses me.

Aura Arts and Glyphcraft are kind of in the boat of 'patching up gaps'. I see a lot of people grabbing Legends, but I don't know that we'll get as much out of that as people are hoping we will. At this point, we're more likely to find out stuff about Ozpin from the man himself than we will by studying whatever legends he allowed to be written.

With that in mind, I think it's safe to say we've been neglecting aura based on it literally not appearing anywhere on the character sheet. And Glyphcraft not only sounds neat but should help with our Dust difficulties. We're probably going to need to devote more time to Dust related studies anyway given the mandatory classes. Two birds with one stone!

Also it's all the electives I see with Weiss listed and I definitely ship the two of them. But I only noticed that after the fact. Honest.
 
Or we could just have the Process learn how to make food by analyzing it! Why slave over a hot fire when we can rearrange subatomic particles for the love of Pete guys
Because cooking manually can reduce stress. It is also a way to bond with people, impress Jaune's family, and of course steal Ozpin's coffee supply.
 
Not to mention that A) the Process is currently nowhere near making edible food and B) making good food will go a lot faster if we actually learn it.
 
Which would you rather have, the Process cooking for Weiss, or Jaune cooking for Weiss? One of those is a lot more romantic.
Fair point, but have you considered the possibility we end up being the anti-cook?

If I'm going to pick yet another class in part for the ship I'd probably make Jaune face his fears and do Glyphcraft because Glynda's teaching it and Weiss is taking it.
 
Fair point, but have you considered the possibility we end up being the anti-cook?
That is in fact why we'd be in class to fix. Because you know, school is meant to correct deficiencies.

Also I'm not going to lie, I like the ship as much as anyone else but designing our schedule to chase after Weiss is creepy as hell. We're in school to learn, not stalk people.
 
Hey guys? Do you think Weiss is going to be in the semblance support class?

Could we suggest Weiss join it as an elective?
 
[X] Music, Peter Port- {Look, all we're saying is that you have the voice of an angel and not sharing it with the world is a sin that will bite you in the ass when you die.} That's, really not your problem- {Ada's there.} Ada is a big girl who doesn't need you to mother hen her every waking moment- {Also Weiss joined up.} WHAT DOES THAT HAVE TO DO WITH ANYTHING- (Noted Classmates: Weiss, Ada, Haru)

[X] Gardening, Groundskeeper Tom Forn- … Okay, this stall is empty. Just a clipboard and some displays about the elective itself. Weird. Shouldn't there be someone here? (Sidequest: Putting Down Roots)
-[X] You jump back a little as a hand appears out from under the cloth and quickly attaches a hand-scribbled sign with the word 'guerilla' on it to the placard advertising this stall's elective. Once it's done that, the curtain opens, and a half-covered face peers out at you, placing a finger to their lips beneath the pooled fabric of their scarf. Slowly, they slide a small clipboard out across the floor and then pull the tablecloth closed. So... t
his is the guerilla gardening club. (Sidequest: Like A Passionflower)

[X] Civics, Edward Teach- It would be naive to think that you're not going to eventually run into problems with the government, Valish or otherwise, and learning about them and the general political history of the Kingdoms would be
really useful to have before you need it. Besides, the horse Faunus at the table just pulled a ten-minute rant about the SDC and why megacorps in general are bad news. He seems like a hoot. (Noted classmates: Weiss, Blake, Creme, Dove, Cardin, Salem.)

[X] Securities, Ann Greene- So this one's actually kinda interesting- considering the demonstration started with Professor Greene showing you how to use two wrenches to snap open a padlock and ended with an explanation on the very core of most confidence scams, you're pretty sure this entire elective is based around… what, teaching you all how to commit crimes? Well,
your interest is piqued. (Noted Classmates: Lumen, Blake, Ren. Sidequest: The Great Pretender)
 
I think this might be a bad idea given our established and very reasonable Dust phobia.
If it was just us I wouldn't vote for this either, but remember that we're also bringing along the Process (which is also going to classes with our team members possibly?) so it's also helping teach the Process Dustcraft stuff, which will be very important when it's mining that stuff up by the literal tons. Also, it IS a weakness, which I don't like having.

The thing I'm least attached to is the Gunshooting, but I want some class with Ruby so she can talk to the Transistor and give it ideas. And while we did roll good for unassisted firing when the Transistor was glitched by Oz, I want to firm that up. If I did give up this slot though, it'd be for Oz's CQC class, which would probably also be good for our Zero Hour shield weapon. But the character interactions shooting gives us are too good to pass up for me.
 
That's... why I'm not suggesting it?

I said if I was gonna do that. We actually do need Civics and we're already good enough at Music that it's likely the class will destress us. Weiss being in those is a bonus.

For the other two, I definitely want CQC to be one of them. More Ozpin screentime, reluctant Ruby inclusion which just sounds adorable and we should definitely adopt Ruby as a younger sister, and Zero Hour is a punchy weapon so it's helpful in more than one way.
 
[X] Plan: Bandwagon 2: Electric Boogaloo
- [X] Civics
- [X] Music
- [X] CQC
- [X] Aura Arts

So here's my pitch, guys.

Civics because the entire quest has that huge compulsion to try and "fix" things re: the SDC and we need some socioeconomics to do that.

Music because we're already OK at music, Weiss is best girl, I wanna see how Port teaches Music Class of all things, and we need something that's just good, clean fun.

CQC because Ozpin, reluctant Ruby, leveling our punchy skill so using Zero Hour isn't similarly weighted to the lottery because the Jaune Dice carried us through that fight and we all know it.

Aura Arts because maybe Peach can help us make sense of our 4D Semblance Programming Shenanigans that we use to map people's Semblances into Functions!
 
Doesnt Jaune already get an Automatic style from whatever the Process builds?
[] Music, Peter Port
This could be fun. Lets share Jaune's angelic voice to the world
[] Ловење, Готвење, и Готвење За Ловење, Кувар Волков Сплот
wat
[] Civics, Edward Teach
MUST HAVE
[] Aura Arts, Thumbelina Peach
Not sure about this, but it could synergize amazingly
[] Glyphcraft, Glynda Goodwitch
this though, has a high potential for shenanigans with the Process' build capability.
[] Securities, Ann Greene
If we plan to focus on Jaune's bigger builds, or Defense builds.
 
Also I'm not going to lie, I like the ship as much as anyone else but designing our schedule to chase after Weiss is creepy as hell. We're in school to learn, not stalk people.

Jokes aside, I legitimately didn't realize that she would be in the ones I was suggesting until after I wrote the rest. They do genuinely share interests, from what I can tell.

I still really like Civics and Music as our civilian electives. Huntsman electives are tougher.

I really want Glyphcrafting or Aura Training, preferably both. CQC is pretty compelling, but I don't know that it's worth an elective slot. I say leave it to the general combat classes to polish Jaune's personal abilities. It's a Huntsman school. He's going to learn how to use Zero Hour and his combat Functions one way or another. If he really needs more than that, we can look into it then. I'd rather lean into his strengths and let the mandatory classes cover the rest.

Heck, the Aura options might even help him establish better Semblance control. If he gets that, we patch up Jaune's biggest and most exploitable weakness - and if the faculty are satisfied, we might free up that mandatory Semblance Counselling class for something else! Assuming that our read of that class is accurate, at least.
 
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[X] Plan: Survive
- [X] Civics
- [X] Music
- [X] CQC
- [X] Gardening

civic and cqc we need it right now guys ,music fits the quest theme and Gardening is gonna save our asses since that's what we basically did in the white fang fight
 
[X] Legends Of Remnant, Bartholomew Oobleck
[X] Music, Peter Port
[X] Glyphcraft, Glynda Goodwitch
[X] Ловење, Готвење, и Готвење За Ловење, Кувар Волков Сплот

This is mostly just the set I find most interesting. Music is an absolute necessity, because it's a Fucking Transistor cross.
 
[X] Plan Civics, Securities, and Magic
-[X] Civics, Edward Teach- It would be naive to think that you're not going to eventually run into problems with the government, Valish or otherwise, and learning about them and the general political history of the Kingdoms would be really useful to have before you need it. Besides, the horse Faunus at the table just pulled a ten-minute rant about the SDC and why megacorps in general are bad news. He seems like a hoot. (Noted classmates: Weiss, Blake, Creme, Dove, Cardin, Salem.)
-[X] Legends Of Remnant, Bartholomew Oobleck- … It might be a little too early to tell, but if Ozpin really is exactly what you think he is, then maybe joining a club all about discussing and dissecting legends isn't a terrible idea. (Noted Classmates: Lumen, Pyrrha. Sidequest: Wheat From Chaff.)
-[X] Securities, Ann Greene- So this one's actually kinda interesting- considering the demonstration started with Professor Greene showing you how to use two wrenches to snap open a padlock and ended with an explanation on the very core of most confidence scams, you're pretty sure this entire elective is based around… what, teaching you all how to commit crimes? Well, your interest is piqued. (Noted Classmates: Lumen, Blake, Ren. Sidequest: The Great Pretender)
-[X] Glyphcraft, Glynda Goodwitch- "Ah, Mr Arc. I thought you might make your way over here eventually," Professor Goodwitch smiles at you, flipping the clipboard around to face you and sliding it forward. "Now, how would you like to learn about magic?" (Noted Classmates: Naia, Mel, Rashmi, Weiss. Sidequest: Midheaven In Leo)

Civics is really important to know for a lot of reasons. Legends are good to know in case Ozpin doesn't just openly tell us about all that stuff. Securities will definitely be useful given that we're already operating rather clandestinely and plan to take on business giants. Glyphcraft because fucking magic.
 
So question. Does Jaune walk around with his medkit? I honestly thought the point was to feed it to the Process so that it can create working bandages. Or synthesize chemicals (medicine) as needed.
 
Should actually post a vote too at this point. Can always edit the post later if I'm convinced otherwise.

[X] Music
[X] Civics
[X] Aura Arts
[X] Glyphcraft
 
I agree with Jaune.
It's a little insulting that we have to go to counselling.
Furthermore, what makes the staff think that they are qualified to help?

I do agree on attending on the grounds we could maybe help the others.

One of the major parts of RWBY that I disliked in canon was the Beacon teaching staff.
For one, why the hell were Port and Oobleck teaching if they couldn't communicate in an easy to understand fashion.
Two, why is the Huntsman who seems to fight solely through her semblance teaching combat?
It reminded me of high school where my music teacher was a vocalist trying to teach a class full of instrumentalists.

Anyway,
I'm up for Glyphcraft, Civics and Legends of Remnant.

[X] Plan Civics, Securities, and Magic
 
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[X] Music
[X] Civics
[X] Aura Arts
[X] Glyphcraft

Much as I want to do CQC... yeah, the middle two take priority, dustcasting sounds fun and is a gap in our knowledge, and music is a good release of the sort jaune desperately needs in his life.

I agree with Jaune.
It's a little insulting that we have to go to counselling.
Furthermore, what makes the staff think that they are qualified to help?
I mean, I'm not 100% sure, but I'd guess it has something to do with most of them probably having done this for longer than we've had our semblance.

Also, might slightly have a bit to do with our semblance's control system poking ozpin in the metaphysical eye and then promptly ceasing function at just the right moment to put us in mortal danger. Just maybe. Slight chance. Itty-bitty bit of a possibility.
 
Dust Alchemy, which, haha you know which class you're flunking this year-

Why would Jaune have an issue here? There was probably something relevant way back, but I have no idea why he should have an issue.

Look, all we're saying is that you have the voice of an angel and not sharing it with the world is a sin that will bite you in the ass when you die

Does Jaune actually have an amazing voice?

Also, why isn't there a dance class? Jaune still is a Dance God in this quest right?

[] Civics, Edward Teach- It would be naive to think that you're not going to eventually run into problems with the government, Valish or otherwise, and learning about them and the general political history of the Kingdoms would be really useful to have before you need it. Besides, the horse Faunus at the table just pulled a ten-minute rant about the SDC and why megacorps in general are bad news. He seems like a hoot. (Noted classmates: Weiss, Blake, Creme, Dove, Cardin, Salem.)

Oh my God, this class will be awesome. It'll be like watching a trainwreck in slow motion.

I'm also morbidly hopeful Cardin isn't gonna be just a shallow racist bully. I want him to be an asshole with a reasonably well developed worldview/philosophy that you feel bad about agreeing a bit with it. A cocky asshole that thinks he's better than you because he's used to that being true.

(I like well developed antagonistic characters, especially when just fighting them isn't on the table)
 
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